Files
mod-playerbots/src/PlayerbotAIConfig.cpp

836 lines
43 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotAIConfig.h"
#include <iostream>
#include "Config.h"
#include "PlayerbotDungeonSuggestionMgr.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
#include "RandomItemMgr.h"
#include "RandomPlayerbotFactory.h"
#include "RandomPlayerbotMgr.h"
#include "Talentspec.h"
template <class T>
void LoadList(std::string const value, T& list)
{
std::vector<std::string> ids = split(value, ',');
for (std::vector<std::string>::iterator i = ids.begin(); i != ids.end(); i++)
{
uint32 id = atoi((*i).c_str());
// if (!id)
// continue;
list.push_back(id);
}
}
template <class T>
void LoadSet(std::string const value, T& set)
{
std::vector<std::string> ids = split(value, ',');
for (std::vector<std::string>::iterator i = ids.begin(); i != ids.end(); i++)
{
uint32 id = atoi((*i).c_str());
// if (!id)
// continue;
set.insert(id);
}
}
template <class T>
void LoadListString(std::string const value, T& list)
{
std::vector<std::string> strings = split(value, ',');
for (std::vector<std::string>::iterator i = strings.begin(); i != strings.end(); i++)
{
std::string const string = *i;
if (string.empty())
continue;
list.push_back(string);
}
}
bool PlayerbotAIConfig::Initialize()
{
LOG_INFO("server.loading", "Initializing AI Playerbots by ike3, based on the original Playerbots by blueboy");
enabled = sConfigMgr->GetOption<bool>("AiPlayerbot.Enabled", true);
if (!enabled)
{
LOG_INFO("server.loading", "AI Playerbots is Disabled in aiplayerbot.conf");
return false;
}
globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500);
maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
disableMoveSplinePath = sConfigMgr->GetOption<int32>("AiPlayerbot.DisableMoveSplinePath", 0);
maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);
reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 100);
dynamicReactDelay = sConfigMgr->GetOption<bool>("AiPlayerbot.DynamicReactDelay", true);
passiveDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.PassiveDelay", 10000);
repeatDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RepeatDelay", 2000);
errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 5000);
rpgDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgDelay", 10000);
sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 30000);
returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000);
lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 25.0f);
shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 25.0f);
healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 25.0f);
lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f);
aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
tooCloseDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TooCloseDistance", 5.0f);
meleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.MeleeDistance", 0.75f);
followDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FollowDistance", 1.5f);
whisperDistance = sConfigMgr->GetOption<float>("AiPlayerbot.WhisperDistance", 6000.0f);
contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.5f);
aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 5.0f);
rpgDistance = sConfigMgr->GetOption<float>("AiPlayerbot.RpgDistance", 200.0f);
grindDistance = sConfigMgr->GetOption<float>("AiPlayerbot.GrindDistance", 75.0f);
reactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ReactDistance", 150.0f);
criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 20);
lowHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.LowHealth", 45);
mediumHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumHealth", 65);
almostFullHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.AlmostFullHealth", 85);
lowMana = sConfigMgr->GetOption<int32>("AiPlayerbot.LowMana", 15);
mediumMana = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumMana", 40);
highMana = sConfigMgr->GetOption<int32>("AiPlayerbot.HighMana", 65);
autoSaveMana = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoSaveMana", true);
saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
maxAoeAvoidRadius = sConfigMgr->GetOption<float>("AiPlayerbot.MaxAoeAvoidRadius", 15.0f);
LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AoeAvoidSpellWhitelist", "50759,57491,13810"),
aoeAvoidSpellWhitelist);
tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.0f);
randomGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearQualityLimit", 3);
randomGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearScoreLimit", 0);
randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.15f);
randomBotRpgChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotRpgChance", 0.20f);
iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 100);
allowGuildBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowGuildBots", true);
randomBotGuildNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGuildNearby", false);
randomBotInvitePlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotInvitePlayer", false);
inviteChat = sConfigMgr->GetOption<bool>("AiPlayerbot.InviteChat", false);
allowPlayerBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowPlayerBots", false);
randomBotMapsAsString = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotMaps", "0,1,530,571");
LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems",
"6948,5175,5176,5177,5178,16309,12382,13704,11000"),
randomBotQuestItems);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"),
randomBotSpellIds);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds",
"2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,"
"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"),
pvpProhibitedZoneIds);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds", "976,35"),
pvpProhibitedAreaIds);
fastReactInBG = sConfigMgr->GetOption<bool>("AiPlayerbot.FastReactInBG", true);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"),
randomBotQuestIds);
botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 50);
maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 200);
randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", 20);
randomBotCountChangeMinInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
randomBotCountChangeMaxInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMaxInterval", 2 * HOUR);
minRandomBotInWorldTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotInWorldTime", 2 * HOUR);
maxRandomBotInWorldTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotInWorldTime", 14 * 24 * HOUR);
minRandomBotRandomizeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotRandomizeTime", 2 * HOUR);
maxRandomBotRandomizeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotRandomizeTime", 14 * 24 * HOUR);
minRandomBotChangeStrategyTime =
sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotChangeStrategyTime", 30 * MINUTE);
maxRandomBotChangeStrategyTime =
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotChangeStrategyTime", 2 * HOUR);
minRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotReviveTime", MINUTE);
maxRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotReviveTime", 5 * MINUTE);
minRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotTeleportInterval", 1 * HOUR);
maxRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotTeleportInterval", 5 * HOUR);
randomBotInWorldWithRotationDisabled =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotInWorldWithRotationDisabled", 1 * YEAR);
randomBotTeleportDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleportDistance", 100);
randomBotsPerInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotsPerInterval", 60);
minRandomBotsPriceChangeInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotsPriceChangeInterval", 2 * HOUR);
maxRandomBotsPriceChangeInterval =
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR);
randomBotJoinLfg = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinLfg", true);
//////////////////////////// CHAT
enableBroadcasts = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableBroadcasts", true);
randomBotTalk = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotTalk", false);
randomBotEmote = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotEmote", false);
randomBotSuggestDungeons = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSuggestDungeons", true);
randomBotSayWithoutMaster = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSayWithoutMaster", false);
// broadcastChanceMaxValue is used in urand(1, broadcastChanceMaxValue) for broadcasts,
// lowering it will increase the chance, setting it to 0 will disable broadcasts
// for internal use, not intended to be change by the user
broadcastChanceMaxValue = enableBroadcasts ? 30000 : 0;
// all broadcast chances should be in range 1-broadcastChanceMaxValue, value of 0 will disable this particular
// broadcast setting value to max does not guarantee the broadcast, as there are some internal randoms as well
broadcastToGuildGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToGuildGlobalChance", 30000);
broadcastToWorldGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToWorldGlobalChance", 30000);
broadcastToGeneralGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToGeneralGlobalChance", 30000);
broadcastToTradeGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToTradeGlobalChance", 30000);
broadcastToLFGGlobalChance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToLFGGlobalChance", 30000);
broadcastToLocalDefenseGlobalChance =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToLocalDefenseGlobalChance", 30000);
broadcastToWorldDefenseGlobalChance =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToWorldDefenseGlobalChance", 30000);
broadcastToGuildRecruitmentGlobalChance =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastToGuildRecruitmentGlobalChance", 30000);
broadcastChanceLootingItemPoor = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemPoor", 30);
broadcastChanceLootingItemNormal =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemNormal", 300);
broadcastChanceLootingItemUncommon =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemUncommon", 10000);
broadcastChanceLootingItemRare = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemRare", 20000);
broadcastChanceLootingItemEpic = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemEpic", 30000);
broadcastChanceLootingItemLegendary =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemLegendary", 30000);
broadcastChanceLootingItemArtifact =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLootingItemArtifact", 30000);
broadcastChanceQuestAccepted = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestAccepted", 6000);
broadcastChanceQuestUpdateObjectiveCompleted =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateObjectiveCompleted", 300);
broadcastChanceQuestUpdateObjectiveProgress =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateObjectiveProgress", 300);
broadcastChanceQuestUpdateFailedTimer =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateFailedTimer", 300);
broadcastChanceQuestUpdateComplete =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestUpdateComplete", 1000);
broadcastChanceQuestTurnedIn = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceQuestTurnedIn", 10000);
broadcastChanceKillNormal = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillNormal", 30);
broadcastChanceKillElite = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillElite", 300);
broadcastChanceKillRareelite = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillRareelite", 3000);
broadcastChanceKillWorldboss = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillWorldboss", 20000);
broadcastChanceKillRare = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillRare", 10000);
broadcastChanceKillUnknown = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillUnknown", 100);
broadcastChanceKillPet = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillPet", 10);
broadcastChanceKillPlayer = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceKillPlayer", 30);
broadcastChanceLevelupGeneric = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLevelupGeneric", 20000);
broadcastChanceLevelupTenX = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLevelupTenX", 30000);
broadcastChanceLevelupMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceLevelupMaxLevel", 30000);
broadcastChanceSuggestInstance = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestInstance", 5000);
broadcastChanceSuggestQuest = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestQuest", 10000);
broadcastChanceSuggestGrindMaterials =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestGrindMaterials", 5000);
broadcastChanceSuggestGrindReputation =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestGrindReputation", 5000);
broadcastChanceSuggestSell = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestSell", 300);
broadcastChanceSuggestSomething =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestSomething", 30000);
broadcastChanceSuggestSomethingToxic =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestSomethingToxic", 0);
broadcastChanceSuggestToxicLinks = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestToxicLinks", 0);
toxicLinksPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.ToxicLinksPrefix", "gnomes");
broadcastChanceSuggestThunderfury =
sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceSuggestThunderfury", 1);
// does not depend on global chance
broadcastChanceGuildManagement = sConfigMgr->GetOption<int32>("AiPlayerbot.BroadcastChanceGuildManagement", 30000);
////////////////////////////
toxicLinksRepliesChance = sConfigMgr->GetOption<int32>("AiPlayerbot.ToxicLinksRepliesChance", 30); // 0-100
thunderfuryRepliesChance = sConfigMgr->GetOption<int32>("AiPlayerbot.ThunderfuryRepliesChance", 40); // 0-100
guildRepliesRate = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildRepliesRate", 100); // 0-100
suggestDungeonsInLowerCaseRandomly =
sConfigMgr->GetOption<bool>("AiPlayerbot.SuggestDungeonsInLowerCaseRandomly", false);
////////////////////////// !CHAT
randomBotJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinBG", true);
randomBotAutoJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutoJoinBG", false);
randomBotAutoJoinWarsongBracket = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinWarsongBracket", 14);
randomBotAutoJoinArenaBracket = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinArenaBracket", 7);
randomBotAutoJoinBGWarsongCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGWarsongCount", 0);
randomBotAutoJoinBGRatedArena2v2Count =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena2v2Count", 0);
randomBotAutoJoinBGRatedArena3v3Count =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena3v3Count", 0);
randomBotAutoJoinBGRatedArena5v5Count =
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena5v5Count", 0);
logInGroupOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.LogInGroupOnly", true);
logValuesPerTick = sConfigMgr->GetOption<bool>("AiPlayerbot.LogValuesPerTick", false);
fleeingEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.FleeingEnabled", true);
summonAtInnkeepersEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonAtInnkeepersEnabled", true);
randomBotMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMinLevel", 1);
randomBotMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMaxLevel", 80);
randomBotLoginAtStartup = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotLoginAtStartup", true);
randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 3);
randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 1);
openGoSpell = sConfigMgr->GetOption<int32>("AiPlayerbot.OpenGoSpell", 6477);
randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "-threat");
randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", "");
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "+custom::say");
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "+custom::say,+return");
applyInstanceStrategies = sConfigMgr->GetOption<bool>("AiPlayerbot.ApplyInstanceStrategies", true);
commandPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandPrefix", "");
commandSeparator = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandSeparator", "\\\\");
commandServerPort = sConfigMgr->GetOption<int32>("AiPlayerbot.CommandServerPort", 8888);
perfMonEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.PerfMonEnabled", false);
LOG_INFO("server.loading", "---------------------------------------");
LOG_INFO("server.loading", " Loading TalentSpecs ");
LOG_INFO("server.loading", "---------------------------------------");
for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
{
if (cls == 10)
{
continue;
}
for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
{
std::ostringstream os;
os << "AiPlayerbot.PremadeSpecName." << cls << "." << spec;
premadeSpecName[cls][spec] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
os.str("");
os.clear();
os << "AiPlayerbot.PremadeSpecGlyph." << cls << "." << spec;
premadeSpecGlyph[cls][spec] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
std::vector<std::string> splitSpecGlyph = split(premadeSpecGlyph[cls][spec], ',');
for (std::string& split : splitSpecGlyph)
{
if (split.size() != 0)
{
parsedSpecGlyph[cls][spec].push_back(atoi(split.c_str()));
}
}
for (uint32 level = 0; level < MAX_LEVEL; ++level)
{
std::ostringstream os;
os << "AiPlayerbot.PremadeSpecLink." << cls << "." << spec << "." << level;
premadeSpecLink[cls][spec][level] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
parsedSpecLinkOrder[cls][spec][level] = ParseTempTalentsOrder(cls, premadeSpecLink[cls][spec][level]);
}
}
for (uint32 spec = 0; spec < 3; ++spec)
{
for (uint32 points = 0; points < 21; ++points)
{
std::ostringstream os;
os << "AiPlayerbot.PremadeHunterPetLink." << spec << "." << points;
premadeHunterPetLink[spec][points] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
parsedHunterPetLinkOrder[spec][points] =
ParseTempPetTalentsOrder(spec, premadeHunterPetLink[spec][points]);
}
}
for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
{
std::ostringstream os;
os << "AiPlayerbot.RandomClassSpecProb." << cls << "." << spec;
uint32 def;
if (spec <= 1)
def = 33;
else if (spec == 2)
def = 34;
else
def = 0;
randomClassSpecProb[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), def, false);
os.str("");
os.clear();
os << "AiPlayerbot.RandomClassSpecIndex." << cls << "." << spec;
randomClassSpecIndex[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), spec, false);
}
}
botCheats.clear();
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "taxi"),
botCheats);
botCheatMask = 0;
if (std::find(botCheats.begin(), botCheats.end(), "taxi") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::taxi;
if (std::find(botCheats.begin(), botCheats.end(), "gold") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::gold;
if (std::find(botCheats.begin(), botCheats.end(), "health") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::health;
if (std::find(botCheats.begin(), botCheats.end(), "mana") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::mana;
if (std::find(botCheats.begin(), botCheats.end(), "power") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::power;
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AllowedLogFiles", ""),
allowedLogFiles);
worldBuffs.clear();
for (uint32 factionId = 0; factionId < 3; factionId++)
{
for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
{
for (uint32 minLevel = 0; minLevel < MAX_LEVEL; minLevel++)
{
for (uint32 maxLevel = 0; maxLevel < MAX_LEVEL; maxLevel++)
{
loadWorldBuf(factionId, classId, minLevel, maxLevel);
}
}
}
}
randomBotAccountPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 200);
deleteRandomBotAccounts = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotAccounts", false);
randomBotGuildCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildCount", 20);
deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false);
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", true);
minGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskChangeTime", 3 * 24 * 3600);
maxGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskChangeTime", 4 * 24 * 3600);
minGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskAdvertisementTime", 300);
maxGuildTaskAdvertisementTime =
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskAdvertisementTime", 12 * 3600);
minGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskRewardTime", 300);
maxGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskRewardTime", 3600);
guildTaskAdvertCleanupTime = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskAdvertCleanupTime", 300);
guildTaskKillTaskDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskKillTaskDistance", 2000);
targetPosRecalcDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TargetPosRecalcDistance", 0.1f);
// cosmetics (by lidocain)
randomBotShowCloak = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotShowCloak", true);
randomBotShowHelmet = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotShowHelmet", true);
// SPP switches
enableGreet = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGreet", true);
summonWhenGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonWhenGroup", true);
randomBotFixedLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotFixedLevel", false);
disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false);
randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true);
downgradeMaxLevelBot = sConfigMgr->GetOption<bool>("AiPlayerbot.DowngradeMaxLevelBot", true);
equipmentPersistence = sConfigMgr->GetOption<bool>("AiPlayerbot.EquipmentPersistence", false);
equipmentPersistenceLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.EquipmentPersistenceLevel", 80);
groupInvitationPermission = sConfigMgr->GetOption<int32>("AiPlayerbot.GroupInvitationPermission", 1);
allowSummonInCombat = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonInCombat", true);
allowSummonWhenMasterIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenMasterIsDead", true);
allowSummonWhenBotIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenBotIsDead", true);
reviveBotWhenSummoned = sConfigMgr->GetOption<int32>("AiPlayerbot.ReviveBotWhenSummoned", 1);
botRepairWhenSummon = sConfigMgr->GetOption<bool>("AiPlayerbot.BotRepairWhenSummon", true);
autoInitOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoInitOnly", false);
autoInitEquipLevelLimitRatio = sConfigMgr->GetOption<float>("AiPlayerbot.AutoInitEquipLevelLimitRatio", 1.0);
maxAddedBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxAddedBots", 40);
maxAddedBotsPerClass = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxAddedBotsPerClass", 10);
addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1);
addClassAccountPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassAccountPoolSize", 50);
maintenanceCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.MaintenanceCommand", 1);
autoGearCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommand", 1);
autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);
autoGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearScoreLimit", 0);
playerbotsXPrate = sConfigMgr->GetOption<int32>("AiPlayerbot.KillXPRate", 1);
disableDeathKnightLogin = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableDeathKnightLogin", 0);
botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 100);
enablePrototypePerformanceDiff = sConfigMgr->GetOption<bool>("AiPlayerbot.EnablePrototypePerformanceDiff", false);
diffWithPlayer = sConfigMgr->GetOption<int32>("AiPlayerbot.DiffWithPlayer", 100);
diffEmpty = sConfigMgr->GetOption<int32>("AiPlayerbot.DiffEmpty", 200);
randombotsWalkingRPG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG", false);
randombotsWalkingRPGInDoors = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG.InDoors", false);
minEnchantingBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.MinEnchantingBotLevel", 60);
limitEnchantExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitEnchantExpansion", 1);
limitGearExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitGearExpansion", 1);
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 5);
enableRotation = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableRotation", false);
rotationPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.RotationPoolSize", 500);
gearscorecheck = sConfigMgr->GetOption<bool>("AiPlayerbot.GearScoreCheck", false);
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", true);
// SPP automation
freeMethodLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeMethodLoot", false);
lootRollLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.LootRollLevel", 1);
autoPickReward = sConfigMgr->GetOption<std::string>("AiPlayerbot.AutoPickReward", "yes");
autoEquipUpgradeLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoEquipUpgradeLoot", true);
equipUpgradeThreshold = sConfigMgr->GetOption<float>("AiPlayerbot.EquipUpgradeThreshold", 1.1f);
twoRoundsGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.TwoRoundsGearInit", false);
syncQuestWithPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestWithPlayer", true);
syncQuestForPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestForPlayer", false);
autoTrainSpells = sConfigMgr->GetOption<std::string>("AiPlayerbot.AutoTrainSpells", "yes");
autoPickTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoPickTalents", true);
autoUpgradeEquip = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoUpgradeEquip", false);
autoLearnTrainerSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnTrainerSpells", true);
autoLearnQuestSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnQuestSpells", false);
autoTeleportForLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoTeleportForLevel", false);
autoDoQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoDoQuests", false);
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
freeFood = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeFood", true);
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", true);
// arena
randomBotArenaTeam2v2Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam2v2Count", 10);
randomBotArenaTeam3v3Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam3v3Count", 10);
randomBotArenaTeam5v5Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeam5v5Count", 5);
deleteRandomBotArenaTeams = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotArenaTeams", false);
randomBotArenaTeamMaxRating = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeamMaxRating", 2000);
randomBotArenaTeamMinRating = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeamMinRating", 1000);
selfBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.SelfBotLevel", 1);
RandomPlayerbotFactory::CreateRandomBots();
if (World::IsStopped())
{
return true;
}
if (sPlayerbotAIConfig->addClassCommand)
sRandomPlayerbotMgr->PrepareAddclassCache();
sRandomItemMgr->Init();
sRandomItemMgr->InitAfterAhBot();
sPlayerbotTextMgr->LoadBotTexts();
sPlayerbotTextMgr->LoadBotTextChance();
PlayerbotFactory::Init();
if (!sPlayerbotAIConfig->autoDoQuests)
{
LOG_INFO("server.loading", "Loading Quest Detail Data...");
sTravelMgr->LoadQuestTravelTable();
}
if (sPlayerbotAIConfig->randomBotJoinBG)
sRandomPlayerbotMgr->LoadBattleMastersCache();
if (sPlayerbotAIConfig->randomBotSuggestDungeons)
{
sPlayerbotDungeonSuggestionMgr->LoadDungeonSuggestions();
}
LOG_INFO("server.loading", "---------------------------------------");
LOG_INFO("server.loading", " AI Playerbots initialized ");
LOG_INFO("server.loading", "---------------------------------------");
return true;
}
bool PlayerbotAIConfig::IsInRandomAccountList(uint32 id)
{
return find(randomBotAccounts.begin(), randomBotAccounts.end(), id) != randomBotAccounts.end();
}
bool PlayerbotAIConfig::IsInRandomQuestItemList(uint32 id)
{
return find(randomBotQuestItems.begin(), randomBotQuestItems.end(), id) != randomBotQuestItems.end();
}
bool PlayerbotAIConfig::IsPvpProhibited(uint32 zoneId, uint32 areaId)
{
return IsInPvpProhibitedZone(zoneId) || IsInPvpProhibitedArea(areaId);
}
bool PlayerbotAIConfig::IsInPvpProhibitedZone(uint32 id)
{
return find(pvpProhibitedZoneIds.begin(), pvpProhibitedZoneIds.end(), id) != pvpProhibitedZoneIds.end();
}
bool PlayerbotAIConfig::IsInPvpProhibitedArea(uint32 id)
{
return find(pvpProhibitedAreaIds.begin(), pvpProhibitedAreaIds.end(), id) != pvpProhibitedAreaIds.end();
}
std::string const PlayerbotAIConfig::GetTimestampStr()
{
time_t t = time(nullptr);
tm* aTm = localtime(&t);
// YYYY year
// MM month (2 digits 01-12)
// DD day (2 digits 01-31)
// HH hour (2 digits 00-23)
// MM minutes (2 digits 00-59)
// SS seconds (2 digits 00-59)
char buf[20];
snprintf(buf, 20, "%04d-%02d-%02d %02d-%02d-%02d", aTm->tm_year + 1900, aTm->tm_mon + 1, aTm->tm_mday, aTm->tm_hour,
aTm->tm_min, aTm->tm_sec);
return std::string(buf);
}
bool PlayerbotAIConfig::openLog(std::string const fileName, char const* mode)
{
if (!hasLog(fileName))
return false;
auto logFileIt = logFiles.find(fileName);
if (logFileIt == logFiles.end())
{
logFiles.insert(std::make_pair(fileName, std::make_pair(nullptr, false)));
logFileIt = logFiles.find(fileName);
}
FILE* file = logFileIt->second.first;
bool fileOpen = logFileIt->second.second;
if (fileOpen) // close log file
fclose(file);
std::string m_logsDir = sConfigMgr->GetOption<std::string>("LogsDir", "", false);
if (!m_logsDir.empty())
{
if ((m_logsDir.at(m_logsDir.length() - 1) != '/') && (m_logsDir.at(m_logsDir.length() - 1) != '\\'))
m_logsDir.append("/");
}
file = fopen((m_logsDir + fileName).c_str(), mode);
fileOpen = true;
logFileIt->second.first = file;
logFileIt->second.second = fileOpen;
return true;
}
void PlayerbotAIConfig::log(std::string const fileName, char const* str, ...)
{
if (!str)
return;
std::lock_guard<std::mutex> guard(m_logMtx);
if (!isLogOpen(fileName) && !openLog(fileName, "a"))
return;
FILE* file = logFiles.find(fileName)->second.first;
va_list ap;
va_start(ap, str);
vfprintf(file, str, ap);
fprintf(file, "\n");
va_end(ap);
fflush(file);
fflush(stdout);
}
void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32 minLevel1, uint32 maxLevel1)
{
std::vector<uint32> buffs;
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << minLevel1 << "." << maxLevel1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
if (maxLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << minLevel1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (maxLevel1 == 0 && minLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (factionId1 == 0 && classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff";
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
}
static std::vector<std::string> split(const std::string& str, const std::string& pattern)
{
std::vector<std::string> res;
if (str == "")
return res;
// Also add separators to string connections to facilitate intercepting the last paragraph.
std::string strs = str + pattern;
size_t pos = strs.find(pattern);
while (pos != strs.npos)
{
std::string temp = strs.substr(0, pos);
res.push_back(temp);
// Remove the split string and split the remaining string
strs = strs.substr(pos + 1, strs.size());
pos = strs.find(pattern);
}
return res;
}
std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempTalentsOrder(uint32 cls, std::string tab_link)
{
// check bad link
uint32 classMask = 1 << (cls - 1);
std::vector<std::vector<uint32>> res;
std::vector<std::string> tab_links = split(tab_link, "-");
std::map<uint32, std::vector<TalentEntry const*>> spells;
std::vector<std::vector<std::vector<uint32>>> orders(3);
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
if ((classMask & talentTabInfo->ClassMask) == 0)
continue;
spells[talentTabInfo->tabpage].push_back(talentInfo);
}
for (int tab = 0; tab < 3; tab++)
{
if (tab_links.size() <= tab)
{
break;
}
std::sort(spells[tab].begin(), spells[tab].end(),
[&](TalentEntry const* lhs, TalentEntry const* rhs)
{ return lhs->Row != rhs->Row ? lhs->Row < rhs->Row : lhs->Col < rhs->Col; });
for (int i = 0; i < tab_links[tab].size(); i++)
{
if (i >= spells[tab].size())
{
break;
}
int lvl = tab_links[tab][i] - '0';
if (lvl == 0)
continue;
orders[tab].push_back({(uint32)tab, spells[tab][i]->Row, spells[tab][i]->Col, (uint32)lvl});
}
}
// sort by talent tab size
std::sort(orders.begin(), orders.end(), [&](auto& lhs, auto& rhs) { return lhs.size() > rhs.size(); });
for (auto& order : orders)
{
res.insert(res.end(), order.begin(), order.end());
}
return res;
}
std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempPetTalentsOrder(uint32 spec, std::string tab_link)
{
// check bad link
// uint32 classMask = 1 << (cls - 1);
std::vector<TalentEntry const*> spells;
std::vector<std::vector<uint32>> orders;
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
if (!((1 << spec) & talentTabInfo->petTalentMask))
continue;
// skip some duplicate spells like dash/dive
if (talentInfo->TalentID == 2201 || talentInfo->TalentID == 2208 || talentInfo->TalentID == 2219 ||
talentInfo->TalentID == 2203)
continue;
spells.push_back(talentInfo);
}
std::sort(spells.begin(), spells.end(),
[&](TalentEntry const* lhs, TalentEntry const* rhs)
{ return lhs->Row != rhs->Row ? lhs->Row < rhs->Row : lhs->Col < rhs->Col; });
for (int i = 0; i < tab_link.size(); i++)
{
if (i >= spells.size())
{
break;
}
int lvl = tab_link[i] - '0';
if (lvl == 0)
continue;
orders.push_back({spells[i]->Row, spells[i]->Col, (uint32)lvl});
}
// sort by talent tab size
std::sort(orders.begin(), orders.end(), [&](auto& lhs, auto& rhs) { return lhs.size() > rhs.size(); });
return orders;
}