Files
mod-playerbots/src/cs_playerbots.cpp
Icemansparks 0574ac5eff feature - (#1100) Linking of "trusted" accounts to allow altbot-control apart from own account or guild (#1267)
* Add table to store the security keys for accounts.

* Add table to store relationships between accounts.

* Add a new configuration option to enable or disable trusted account bots.

* add checks for linked accounts

* Handle account linking and chat commands

* fix uppercase typo

* change query & fix chatcommandtable

* add missing functions to header

* move account linking to updates dir

* moved table creation to correct updates folder

* use playerbots db instead of character db

* fix db

* fix install?

* remove duplicated logic and add hashing to stored securityKey

* add object before call

* change chat variable

* rename SQL file for correct execution order

* add  header include for ubuntu compatibility

* remove old sql
2025-05-05 15:06:29 +02:00

213 lines
6.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattleGroundTactics.h"
#include "Chat.h"
#include "GuildTaskMgr.h"
#include "PerformanceMonitor.h"
#include "PlayerbotMgr.h"
#include "RandomPlayerbotMgr.h"
#include "ScriptMgr.h"
using namespace Acore::ChatCommands;
class playerbots_commandscript : public CommandScript
{
public:
playerbots_commandscript() : CommandScript("playerbots_commandscript") {}
ChatCommandTable GetCommands() const override
{
static ChatCommandTable playerbotsDebugCommandTable = {
{"bg", HandleDebugBGCommand, SEC_GAMEMASTER, Console::Yes},
};
static ChatCommandTable playerbotsAccountCommandTable = {
{"setKey", HandleSetSecurityKeyCommand, SEC_PLAYER, Console::No},
{"link", HandleLinkAccountCommand, SEC_PLAYER, Console::No},
{"linkedAccounts", HandleViewLinkedAccountsCommand, SEC_PLAYER, Console::No},
{"unlink", HandleUnlinkAccountCommand, SEC_PLAYER, Console::No},
};
static ChatCommandTable playerbotsCommandTable = {
{"bot", HandlePlayerbotCommand, SEC_PLAYER, Console::No},
{"gtask", HandleGuildTaskCommand, SEC_GAMEMASTER, Console::Yes},
{"pmon", HandlePerfMonCommand, SEC_GAMEMASTER, Console::Yes},
{"rndbot", HandleRandomPlayerbotCommand, SEC_GAMEMASTER, Console::Yes},
{"debug", playerbotsDebugCommandTable},
{"account", playerbotsAccountCommandTable},
};
static ChatCommandTable commandTable = {
{"playerbots", playerbotsCommandTable},
};
return commandTable;
}
static bool HandlePlayerbotCommand(ChatHandler* handler, char const* args)
{
return PlayerbotMgr::HandlePlayerbotMgrCommand(handler, args);
}
static bool HandleRandomPlayerbotCommand(ChatHandler* handler, char const* args)
{
return RandomPlayerbotMgr::HandlePlayerbotConsoleCommand(handler, args);
}
static bool HandleGuildTaskCommand(ChatHandler* handler, char const* args)
{
return GuildTaskMgr::HandleConsoleCommand(handler, args);
}
static bool HandlePerfMonCommand(ChatHandler* handler, char const* args)
{
if (!strcmp(args, "reset"))
{
sPerformanceMonitor->Reset();
return true;
}
if (!strcmp(args, "tick"))
{
sPerformanceMonitor->PrintStats(true, false);
return true;
}
if (!strcmp(args, "stack"))
{
sPerformanceMonitor->PrintStats(false, true);
return true;
}
if (!strcmp(args, "toggle"))
{
sPlayerbotAIConfig->perfMonEnabled = !sPlayerbotAIConfig->perfMonEnabled;
if (sPlayerbotAIConfig->perfMonEnabled)
LOG_INFO("playerbots", "Performance monitor enabled");
else
LOG_INFO("playerbots", "Performance monitor disabled");
return true;
}
sPerformanceMonitor->PrintStats();
return true;
}
static bool HandleDebugBGCommand(ChatHandler* handler, char const* args)
{
return BGTactics::HandleConsoleCommand(handler, args);
}
static bool HandleSetSecurityKeyCommand(ChatHandler* handler, char const* args)
{
if (!args || !*args)
{
handler->PSendSysMessage("Usage: .playerbots account setKey <securityKey>");
return false;
}
Player* player = handler->GetSession()->GetPlayer();
std::string key = args;
PlayerbotMgr* mgr = sPlayerbotsMgr->GetPlayerbotMgr(player);
if (mgr)
{
mgr->HandleSetSecurityKeyCommand(player, key);
return true;
}
else
{
handler->PSendSysMessage("PlayerbotMgr instance not found.");
return false;
}
}
static bool HandleLinkAccountCommand(ChatHandler* handler, char const* args)
{
if (!args || !*args)
return false;
char* accountName = strtok((char*)args, " ");
char* key = strtok(nullptr, " ");
if (!accountName || !key)
{
handler->PSendSysMessage("Usage: .playerbots account link <accountName> <securityKey>");
return false;
}
Player* player = handler->GetSession()->GetPlayer();
PlayerbotMgr* mgr = sPlayerbotsMgr->GetPlayerbotMgr(player);
if (mgr)
{
mgr->HandleLinkAccountCommand(player, accountName, key);
return true;
}
else
{
handler->PSendSysMessage("PlayerbotMgr instance not found.");
return false;
}
}
static bool HandleViewLinkedAccountsCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
PlayerbotMgr* mgr = sPlayerbotsMgr->GetPlayerbotMgr(player);
if (mgr)
{
mgr->HandleViewLinkedAccountsCommand(player);
return true;
}
else
{
handler->PSendSysMessage("PlayerbotMgr instance not found.");
return false;
}
}
static bool HandleUnlinkAccountCommand(ChatHandler* handler, char const* args)
{
if (!args || !*args)
return false;
char* accountName = strtok((char*)args, " ");
if (!accountName)
{
handler->PSendSysMessage("Usage: .playerbots account unlink <accountName>");
return false;
}
Player* player = handler->GetSession()->GetPlayer();
PlayerbotMgr* mgr = sPlayerbotsMgr->GetPlayerbotMgr(player);
if (mgr)
{
mgr->HandleUnlinkAccountCommand(player, accountName);
return true;
}
else
{
handler->PSendSysMessage("PlayerbotMgr instance not found.");
return false;
}
}
};
void AddSC_playerbots_commandscript() { new playerbots_commandscript(); }