Files
mod-playerbots/src/strategy/actions/BattleGroundTactics.cpp
Cryo81 07e4dec70d Warning fix + ilvl function fix (#1210)
* 1 variable order warning fixed
70 unused variable warning fixed

* Fixed GetEquipGearScore function

---------

Co-authored-by: Julien MAS <julien.mas81@gmail.com>
2025-04-20 14:26:42 +08:00

4810 lines
235 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "BattleGroundTactics.h"
#include "BattleGroundJoinAction.h"
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "BattlegroundAB.h"
#include "BattlegroundAV.h"
#include "BattlegroundBE.h"
#include "BattlegroundDS.h"
#include "BattlegroundEY.h"
#include "BattlegroundIC.h"
#include "BattlegroundMgr.h"
#include "BattlegroundNA.h"
#include "BattlegroundRL.h"
#include "BattlegroundRV.h"
#include "BattlegroundSA.h"
#include "BattlegroundWS.h"
#include "Event.h"
#include "Playerbots.h"
#include "PositionValue.h"
#include "PvpTriggers.h"
#include "ServerFacade.h"
#include "Vehicle.h"
// common bg positions
Position const WS_WAITING_POS_HORDE_1 = {944.981f, 1423.478f, 345.434f, 6.18f};
Position const WS_WAITING_POS_HORDE_2 = {948.488f, 1459.834f, 343.066f, 6.27f};
Position const WS_WAITING_POS_ALLIANCE_1 = {1510.502f, 1493.385f, 351.995f, 3.1f};
Position const WS_WAITING_POS_ALLIANCE_2 = {1496.578f, 1457.900f, 344.442f, 3.1f};
Position const WS_FLAG_POS_HORDE = {915.958f, 1433.925f, 346.193f, 0.0f};
Position const WS_FLAG_POS_ALLIANCE = {1539.219f, 1481.747f, 352.458f, 0.0f};
Position const WS_FLAG_HIDE_HORDE_1 = {928.178f, 1458.432f, 346.889f, 4.8f};
Position const WS_FLAG_HIDE_HORDE_2 = {914.954f, 1439.540f, 346.415f, 4.7f};
Position const WS_FLAG_HIDE_HORDE_3 = {1163.820f, 1373.625f, 312.23f, 4.7f};
Position const WS_FLAG_HIDE_ALLIANCE_1 = {1529.249f, 1456.470f, 353.04f, 1.25f};
Position const WS_FLAG_HIDE_ALLIANCE_2 = {1540.286f, 1476.026f, 352.692f, 2.91f};
Position const WS_FLAG_HIDE_ALLIANCE_3 = {1495.807f, 1466.774f, 352.350f, 1.50f};
std::vector<Position> const WS_FLAG_HIDE_HORDE = {WS_FLAG_HIDE_HORDE_1, WS_FLAG_HIDE_HORDE_2, WS_FLAG_HIDE_HORDE_3};
std::vector<Position> const WS_FLAG_HIDE_ALLIANCE = {WS_FLAG_HIDE_ALLIANCE_1, WS_FLAG_HIDE_ALLIANCE_2,
WS_FLAG_HIDE_ALLIANCE_3};
Position const AB_WAITING_POS_HORDE = {702.884f, 703.045f, -16.115f, 0.77f};
Position const AB_WAITING_POS_ALLIANCE = {1286.054f, 1282.500f, -15.697f, 3.95f};
// the captains aren't the actual creatures but invisible trigger creatures - they still have correct death state and
// location (unless they move)
uint32 const AV_CREATURE_A_CAPTAIN = AV_CPLACE_TRIGGER16;
uint32 const AV_CREATURE_A_BOSS = AV_CPLACE_A_BOSS;
uint32 const AV_CREATURE_H_CAPTAIN = AV_CPLACE_TRIGGER18;
uint32 const AV_CREATURE_H_BOSS = AV_CPLACE_H_BOSS;
Position const AV_CAVE_SPAWN_ALLIANCE = {872.460f, -491.571f, 96.546f, 0.0f};
Position const AV_CAVE_SPAWN_HORDE = {-1437.127f, -608.382f, 51.185f, 0.0f};
Position const AV_WAITING_POS_ALLIANCE = {793.627f, -493.814f, 99.689f, 3.09f};
Position const AV_WAITING_POS_HORDE = {-1381.865f, -544.872f, 54.773f, 0.76f};
Position const AV_ICEBLOOD_GARRISON_WAITING_ALLIANCE = {-523.105f, -182.178f, 57.956f, 0.0f};
Position const AV_ICEBLOOD_GARRISON_ATTACKING_ALLIANCE = {-545.288f, -167.932f, 57.012f, 0.0f};
Position const AV_STONEHEARTH_WAITING_HORDE = {-36.399f, -306.403f, 15.565f, 0.0f};
Position const AV_STONEHEARTH_ATTACKING_HORDE = {-55.210f, -288.546f, 15.578f, 0.0f};
Position const EY_WAITING_POS_HORDE = {1809.102f, 1540.854f, 1267.142f, 6.18f};
Position const EY_WAITING_POS_ALLIANCE = {2526.020f, 1596.787f, 1270.127f, 3.14f};
Position const EY_FLAG_RETURN_POS_RETREAT_HORDE = {1885.529f, 1532.157f, 1200.635f, 0.0f};
Position const EY_FLAG_RETURN_POS_RETREAT_ALLIANCE = {2452.253f, 1602.356f, 1203.617f, 0.0f};
Position const IC_WAITING_POS_HORDE = {1166.322f, -762.402f, 48.628f};
Position const IC_WEST_WAITING_POS_HORDE = {1217.666f, -685.449f, 48.915f};
Position const IC_EAST_WAITING_POS_HORDE = {1219.068f, -838.791f, 48.916f};
Position const IC_WAITING_POS_ALLIANCE = {387.893f, -833.384f, 48.714f};
Position const IC_WEST_WAITING_POS_ALLIANCE = {352.129f, -788.029f, 48.916f};
Position const IC_EAST_WAITING_POS_ALLIANCE = {351.517f, -882.477f, 48.916f};
Position const IC_CANNON_POS_HORDE1 = {1140.938f, -838.685f, 88.124f, 2.30f};
Position const IC_CANNON_POS_HORDE2 = {1139.695f, -686.574f, 88.173f, 3.95f};
Position const IC_CANNON_POS_ALLIANCE1 = {424.860f, -855.795f, 87.96f, 0.44f};
Position const IC_CANNON_POS_ALLIANCE2 = {425.525f, -779.538f, 87.717f, 5.88f};
Position const IC_GATE_ATTACK_POS_HORDE = {506.782f, -828.594f, 24.313f, 0.0f};
Position const IC_GATE_ATTACK_POS_ALLIANCE = {1091.273f, -763.619f, 42.352f, 0.0f};
enum BattleBotWsgWaitSpot
{
BB_WSG_WAIT_SPOT_SPAWN,
BB_WSG_WAIT_SPOT_LEFT,
BB_WSG_WAIT_SPOT_RIGHT
};
std::vector<uint32> const vFlagsAV = {
BG_AV_OBJECTID_BANNER_H_B, BG_AV_OBJECTID_BANNER_H, BG_AV_OBJECTID_BANNER_A_B,
BG_AV_OBJECTID_BANNER_A, BG_AV_OBJECTID_BANNER_CONT_A, BG_AV_OBJECTID_BANNER_CONT_A_B,
BG_AV_OBJECTID_BANNER_CONT_H_B, BG_AV_OBJECTID_BANNER_CONT_H, BG_AV_OBJECTID_BANNER_SNOWFALL_N};
std::vector<uint32> const vFlagsAB = {
BG_AB_OBJECTID_BANNER_A, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_OBJECTID_BANNER_H,
BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_OBJECTID_NODE_BANNER_0, BG_AB_OBJECTID_NODE_BANNER_1,
BG_AB_OBJECTID_NODE_BANNER_2, BG_AB_OBJECTID_NODE_BANNER_3, BG_AB_OBJECTID_NODE_BANNER_4};
std::vector<uint32> const vFlagsWS = {BG_OBJECT_A_FLAG_WS_ENTRY, BG_OBJECT_H_FLAG_WS_ENTRY,
BG_OBJECT_A_FLAG_GROUND_WS_ENTRY, BG_OBJECT_H_FLAG_GROUND_WS_ENTRY};
std::vector<uint32> const vFlagsEY = {BG_OBJECT_FLAG2_EY_ENTRY, BG_OBJECT_FLAG3_EY_ENTRY};
std::vector<uint32> const vFlagsIC = {GO_HORDE_BANNER,
GO_ALLIANCE_BANNER,
GO_WORKSHOP_BANNER,
GO_DOCKS_BANNER,
GO_HANGAR_BANNER,
GO_QUARRY_BANNER,
GO_REFINERY_BANNER,
GO_ALLIANCE_BANNER_DOCK,
GO_ALLIANCE_BANNER_DOCK_CONT,
GO_HORDE_BANNER_DOCK,
GO_HORDE_BANNER_DOCK_CONT,
GO_HORDE_BANNER_HANGAR,
GO_HORDE_BANNER_HANGAR_CONT,
GO_ALLIANCE_BANNER_HANGAR,
GO_ALLIANCE_BANNER_HANGAR_CONT,
GO_ALLIANCE_BANNER_QUARRY,
GO_ALLIANCE_BANNER_QUARRY_CONT,
GO_HORDE_BANNER_QUARRY,
GO_HORDE_BANNER_QUARRY_CONT,
GO_ALLIANCE_BANNER_REFINERY,
GO_ALLIANCE_BANNER_REFINERY_CONT,
GO_HORDE_BANNER_REFINERY,
GO_HORDE_BANNER_REFINERY_CONT,
GO_ALLIANCE_BANNER_WORKSHOP,
GO_ALLIANCE_BANNER_WORKSHOP_CONT,
GO_HORDE_BANNER_WORKSHOP,
GO_HORDE_BANNER_WORKSHOP_CONT,
GO_ALLIANCE_BANNER_GRAVEYARD_A,
GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT,
GO_HORDE_BANNER_GRAVEYARD_A,
GO_HORDE_BANNER_GRAVEYARD_A_CONT,
GO_ALLIANCE_BANNER_GRAVEYARD_H,
GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT,
GO_HORDE_BANNER_GRAVEYARD_H,
GO_HORDE_BANNER_GRAVEYARD_H_CONT};
// BG Waypoints (vmangos)
// Horde Flag Room to Horde Graveyard
BattleBotPath vPath_WSG_HordeFlagRoom_to_HordeGraveyard = {
{933.331f, 1433.72f, 345.536f, nullptr}, {944.859f, 1423.05f, 345.437f, nullptr},
{966.691f, 1422.53f, 345.223f, nullptr}, {979.588f, 1422.84f, 345.46f, nullptr},
{997.806f, 1422.52f, 344.623f, nullptr}, {1008.53f, 1417.02f, 343.206f, nullptr},
{1016.42f, 1402.33f, 341.352f, nullptr}, {1029.14f, 1387.49f, 340.836f, nullptr},
};
// Horde Graveyard to Horde Tunnel
BattleBotPath vPath_WSG_HordeGraveyard_to_HordeTunnel = {
{1029.14f, 1387.49f, 340.836f, nullptr}, {1034.95f, 1392.62f, 340.856f, nullptr},
{1038.21f, 1406.43f, 341.562f, nullptr}, {1043.87f, 1426.9f, 339.197f, nullptr},
{1054.53f, 1441.47f, 339.725f, nullptr}, {1056.33f, 1456.03f, 341.463f, nullptr},
{1057.39f, 1469.98f, 342.148f, nullptr}, {1057.67f, 1487.55f, 342.537f, nullptr},
{1048.7f, 1505.37f, 341.117f, nullptr}, {1042.19f, 1521.69f, 338.003f, nullptr},
{1050.01f, 1538.22f, 332.43f, nullptr}, {1068.15f, 1548.1f, 321.446f, nullptr},
{1088.14f, 1538.45f, 316.398f, nullptr}, {1101.26f, 1522.79f, 314.918f, nullptr},
{1114.67f, 1503.18f, 312.947f, nullptr}, {1126.45f, 1487.4f, 314.136f, nullptr},
{1124.37f, 1462.28f, 315.853f, nullptr},
};
// Horde Tunnel to Horde Flag Room
BattleBotPath vPath_WSG_HordeTunnel_to_HordeFlagRoom = {
{1124.37f, 1462.28f, 315.853f, nullptr}, {1106.87f, 1462.13f, 316.558f, nullptr},
{1089.44f, 1461.04f, 316.332f, nullptr}, {1072.07f, 1459.46f, 317.449f, nullptr},
{1051.09f, 1459.89f, 323.126f, nullptr}, {1030.1f, 1459.58f, 330.204f, nullptr},
{1010.76f, 1457.49f, 334.896f, nullptr}, {1005.47f, 1448.19f, 335.864f, nullptr},
{999.974f, 1458.49f, 335.632f, nullptr}, {982.632f, 1459.18f, 336.127f, nullptr},
{965.049f, 1459.15f, 338.076f, nullptr}, {944.526f, 1459.0f, 344.207f, nullptr},
{937.479f, 1451.12f, 345.553f, nullptr}, {933.331f, 1433.72f, 345.536f, nullptr},
};
// Horde Tunnel to Alliance Tunnel 1
BattleBotPath vPath_WSG_HordeTunnel_to_AllianceTunnel_1 = {
{1124.37f, 1462.28f, 315.853f, nullptr}, {1135.07f, 1462.43f, 315.569f, nullptr},
{1152.2f, 1465.51f, 311.056f, nullptr}, {1172.62f, 1470.34f, 306.812f, nullptr},
{1193.1f, 1475.0f, 305.155f, nullptr}, {1212.99f, 1477.94f, 306.929f, nullptr},
{1233.88f, 1476.29f, 308.015f, nullptr}, {1250.52f, 1470.94f, 309.8f, nullptr},
{1266.09f, 1465.75f, 312.242f, nullptr}, {1283.31f, 1463.55f, 311.819f, nullptr},
{1297.11f, 1461.2f, 315.485f, nullptr}, {1314.31f, 1460.76f, 317.926f, nullptr},
{1329.8f, 1461.24f, 320.267f, nullptr}, {1348.02f, 1461.06f, 323.167f, nullptr},
};
// Horde Tunnel to Alliance Tunnel 2
BattleBotPath vPath_WSG_HordeTunnel_to_AllianceTunnel_2 = {
{1124.37f, 1462.28f, 315.853f, nullptr}, {1138.61f, 1452.12f, 312.988f, nullptr},
{1154.35f, 1442.42f, 310.728f, nullptr}, {1171.29f, 1438.04f, 307.462f, nullptr},
{1185.03f, 1435.43f, 309.484f, nullptr}, {1202.24f, 1432.26f, 310.193f, nullptr},
{1219.48f, 1429.2f, 310.301f, nullptr}, {1235.94f, 1429.97f, 309.727f, nullptr},
{1249.3f, 1434.12f, 312.37f, nullptr}, {1265.88f, 1439.71f, 314.373f, nullptr},
{1282.87f, 1443.85f, 314.907f, nullptr}, {1300.06f, 1447.16f, 316.737f, nullptr},
{1313.79f, 1449.86f, 317.651f, nullptr}, {1329.76f, 1457.36f, 320.37f, nullptr},
{1348.02f, 1461.06f, 323.167f, nullptr},
};
// Horde GY Jump to Horde Tunnel
BattleBotPath vPath_WSG_HordeGYJump_to_HordeTunnel = {
{1077.87f, 1400.27f, 323.153f, nullptr}, {1088.42f, 1402.68f, 319.605f, nullptr},
{1104.34f, 1409.4f, 315.304f, nullptr}, {1115.4f, 1418.91f, 313.772f, nullptr},
{1122.83f, 1430.74f, 312.765f, nullptr}, {1125.26f, 1442.56f, 313.996f, nullptr},
{1124.37f, 1462.28f, 315.853f, nullptr},
};
// Horde GY Jump to Alliance Tunnel
BattleBotPath vPath_WSG_HordeGYJump_to_AllianceTunnel = {
{1077.87f, 1400.27f, 323.153f, nullptr}, {1091.57f, 1397.37f, 317.739f, nullptr},
{1113.14f, 1398.07f, 314.937f, nullptr}, {1133.88f, 1401.36f, 314.333f, nullptr},
{1151.25f, 1403.39f, 310.679f, nullptr}, {1172.17f, 1405.13f, 308.046f, nullptr},
{1192.63f, 1409.01f, 306.914f, nullptr}, {1212.59f, 1415.38f, 308.805f, nullptr},
{1228.5f, 1422.68f, 309.404f, nullptr}, {1242.89f, 1431.01f, 310.664f, nullptr},
{1259.33f, 1436.99f, 314.488f, nullptr}, {1276.1f, 1442.0f, 314.162f, nullptr},
{1299.13f, 1450.26f, 317.148f, nullptr}, {1315.54f, 1456.24f, 318.449f, nullptr},
{1330.63f, 1460.27f, 320.435f, nullptr}, {1348.02f, 1461.06f, 323.167f, nullptr},
};
// Alliance Flag Room to Alliance Graveyard
BattleBotPath vPath_WSG_AllianceFlagRoom_to_AllianceGraveyard = {
{1519.53f, 1481.87f, 352.024f, nullptr}, {1508.27f, 1493.17f, 352.005f, nullptr},
{1490.78f, 1493.51f, 352.141f, nullptr}, {1469.79f, 1494.13f, 351.774f, nullptr},
{1453.65f, 1494.39f, 350.614f, nullptr}, {1443.51f, 1501.75f, 348.317f, nullptr},
{1443.33f, 1517.78f, 345.534f, nullptr}, {1443.55f, 1533.4f, 343.148f, nullptr},
{1441.47f, 1548.12f, 342.752f, nullptr}, {1433.79f, 1552.67f, 342.763f, nullptr},
{1422.88f, 1552.37f, 342.751f, nullptr}, {1415.33f, 1554.79f, 343.156f, nullptr},
};
// Alliance Graveyard to Alliance Tunnel
BattleBotPath vPath_WSG_AllianceGraveyard_to_AllianceTunnel = {
{1415.33f, 1554.79f, 343.156f, nullptr}, {1428.29f, 1551.79f, 342.751f, nullptr},
{1441.51f, 1545.79f, 342.757f, nullptr}, {1441.15f, 1530.35f, 343.712f, nullptr},
{1435.53f, 1517.29f, 346.698f, nullptr}, {1424.81f, 1499.24f, 349.486f, nullptr},
{1416.31f, 1483.94f, 348.536f, nullptr}, {1408.83f, 1468.4f, 347.648f, nullptr},
{1404.64f, 1449.79f, 347.279f, nullptr}, {1405.34f, 1432.33f, 345.792f, nullptr},
{1406.38f, 1416.18f, 344.755f, nullptr}, {1400.22f, 1401.87f, 340.496f, nullptr},
{1385.96f, 1394.15f, 333.829f, nullptr}, {1372.38f, 1390.75f, 328.722f, nullptr},
{1362.93f, 1390.02f, 327.034f, nullptr}, {1357.91f, 1398.07f, 325.674f, nullptr},
{1354.17f, 1411.56f, 324.327f, nullptr}, {1351.44f, 1430.38f, 323.506f, nullptr},
{1350.36f, 1444.43f, 323.388f, nullptr}, {1348.02f, 1461.06f, 323.167f, nullptr},
};
// Alliance Tunnel to Alliance Flag Room
BattleBotPath vPath_WSG_AllianceTunnel_to_AllianceFlagRoom = {
{1348.02f, 1461.06f, 323.167f, nullptr}, {1359.8f, 1461.49f, 324.527f, nullptr},
{1372.47f, 1461.61f, 324.354f, nullptr}, {1389.08f, 1461.12f, 325.913f, nullptr},
{1406.57f, 1460.48f, 330.615f, nullptr}, {1424.04f, 1459.57f, 336.029f, nullptr},
{1442.5f, 1459.7f, 342.024f, nullptr}, {1449.59f, 1469.14f, 342.65f, nullptr},
{1458.03f, 1458.43f, 342.746f, nullptr}, {1469.4f, 1458.14f, 342.794f, nullptr},
{1489.06f, 1457.86f, 342.794f, nullptr}, {1502.27f, 1457.52f, 347.589f, nullptr},
{1512.87f, 1457.81f, 352.039f, nullptr}, {1517.53f, 1468.79f, 352.033f, nullptr},
{1519.53f, 1481.87f, 352.024f, nullptr},
};
// Alliance GY Jump to Alliance Tunnel
BattleBotPath vPath_WSG_AllianceGYJump_to_AllianceTunnel = {
{1387.85f, 1538.06f, 321.854f, nullptr}, {1376.87f, 1529.48f, 321.66f, nullptr},
{1369.76f, 1521.76f, 318.544f, nullptr}, {1360.97f, 1508.68f, 320.007f, nullptr},
{1355.78f, 1495.7f, 323.959f, nullptr}, {1351.58f, 1482.36f, 324.189f, nullptr},
{1348.02f, 1461.06f, 323.167f, nullptr},
};
// Alliance GY Jump to Horde Tunnel
BattleBotPath vPath_WSG_AllianceGYJump_to_HordeTunnel = {
{1387.85f, 1538.06f, 321.855f, nullptr}, {1377.58f, 1535.88f, 321.053f, nullptr},
{1363.98f, 1532.59f, 319.913f, nullptr}, {1353.94f, 1529.5f, 316.643f, nullptr},
{1340.71f, 1524.94f, 315.246f, nullptr}, {1330.75f, 1521.6f, 314.868f, nullptr},
{1320.73f, 1518.48f, 316.097f, nullptr}, {1307.28f, 1514.6f, 318.134f, nullptr},
{1297.12f, 1511.95f, 318.073f, nullptr}, {1283.61f, 1508.28f, 316.707f, nullptr},
{1273.51f, 1505.39f, 314.615f, nullptr}, {1263.49f, 1502.27f, 311.343f, nullptr},
{1250.22f, 1497.81f, 309.106f, nullptr}, {1237.31f, 1492.4f, 307.577f, nullptr},
{1224.04f, 1487.97f, 306.302f, nullptr}, {1213.89f, 1485.29f, 305.739f, nullptr},
{1203.69f, 1482.8f, 306.177f, nullptr}, {1190.05f, 1479.62f, 303.89f, nullptr},
{1179.83f, 1477.22f, 303.686f, nullptr}, {1169.65f, 1474.65f, 305.842f, nullptr},
{1156.05f, 1471.33f, 310.002f, nullptr}, {1142.54f, 1467.68f, 311.727f, nullptr},
{1135.4f, 1465.54f, 315.622f, nullptr}, {1124.37f, 1462.28f, 315.853f, nullptr},
};
// Horde GY Jump to Alliance Flag Room through Side Entrance
BattleBotPath vPath_WSG_HordeGYJump_to_AllianceFlagRoom = {
{1077.87f, 1400.27f, 323.153f, nullptr}, {1084.45f, 1388.76f, 319.724f, nullptr},
{1088.27f, 1371.39f, 319.17f, nullptr}, {1090.71f, 1350.54f, 316.097f, nullptr},
{1098.71f, 1332.2f, 317.792f, nullptr}, {1109.45f, 1320.92f, 318.267f, nullptr},
{1123.49f, 1311.38f, 317.472f, nullptr}, {1145.46f, 1302.64f, 317.741f, nullptr},
{1168.4f, 1288.85f, 318.053f, nullptr}, {1186.49f, 1284.27f, 316.972f, nullptr},
{1199.4f, 1286.83f, 317.377f, nullptr}, {1215.89f, 1304.02f, 312.822f, nullptr},
{1232.18f, 1324.73f, 312.345f, nullptr}, {1247.16f, 1329.97f, 315.095f, nullptr},
{1269.9f, 1335.18f, 311.879f, nullptr}, {1289.97f, 1341.28f, 318.625f, nullptr},
{1305.99f, 1347.63f, 321.123f, nullptr}, {1325.81f, 1361.58f, 319.39f, nullptr},
{1337.48f, 1371.68f, 318.706f, nullptr}, {1342.62f, 1390.03f, 321.435f, nullptr},
{1352.23f, 1397.97f, 325.547f, nullptr}, {1366.38f, 1385.61f, 328.196f, nullptr},
{1382.67f, 1380.56f, 332.371f, nullptr}, {1395.17f, 1393.12f, 336.183f, nullptr},
{1409.03f, 1411.5f, 344.626f, nullptr}, {1405.12f, 1438.81f, 346.533f, nullptr},
{1409.95f, 1460.93f, 347.687f, nullptr}, {1430.87f, 1461.08f, 353.992f, nullptr},
{1449.36f, 1459.44f, 358.499f, nullptr}, {1471.4f, 1458.48f, 362.557f, nullptr},
{1488.64f, 1464.01f, 362.454f, nullptr}, {1488.75f, 1474.6f, 358.79f, nullptr},
{1490.44f, 1485.99f, 352.112f, nullptr}, {1502.97f, 1493.87f, 352.199f, nullptr},
{1519.53f, 1481.87f, 352.024f, nullptr},
};
// Alliance GY Jump to Horde Flag Room through Side Entrance
BattleBotPath vPath_WSG_AllianceGYJump_to_HordeFlagRoom = {
{1387.85f, 1538.06f, 321.855f, nullptr},
{1370.13f, 1549.33f, 321.122f, nullptr},
{1346.7f, 1564.64f, 316.708f, nullptr},
{1324.23f, 1574.24f, 317.11f, nullptr},
{1304.03f, 1576.06f, 314.625f, nullptr},
{1277.44f, 1569.2f, 312.201f, nullptr},
{1249.2f, 1555.53f, 309.172f, nullptr},
{1229.95f, 1558.21f, 306.936f, nullptr},
{1209.65f, 1573.56f, 308.95f, nullptr},
{1189.93f, 1587.73f, 309.608f, nullptr},
{1173.76f, 1592.66f, 309.805f, nullptr},
{1147.86f, 1590.75f, 310.37f, nullptr},
{1124.1f, 1579.89f, 314.881f, nullptr},
//{ 1102.61f, 1573.98f, 315.804f, nullptr },
{1091.28f, 1558.56f, 316.451f, nullptr},
{1092.6f, 1547.71f, 316.709f, nullptr},
{1086.22f, 1541.5f, 316.924f, nullptr},
{1071.64f, 1548.25f, 319.88f, nullptr},
{1054.86f, 1544.78f, 328.415f, nullptr},
{1043.08f, 1528.67f, 336.984f, nullptr},
{1043.21f, 1512.43f, 339.099f, nullptr},
{1050.71f, 1485.48f, 342.852f, nullptr},
{1042.67f, 1461.07f, 342.305f, nullptr},
{1023.13f, 1457.49f, 345.535f, nullptr},
{992.797f, 1458.42f, 354.84f, nullptr},
{967.257f, 1458.84f, 356.131f, nullptr},
{964.566f, 1450.29f, 354.865f, nullptr},
{963.586f, 1432.46f, 345.206f, nullptr},
{953.017f, 1423.3f, 345.835f, nullptr},
{933.331f, 1433.72f, 345.536f, nullptr},
};
// Horde Tunnel to Horde Base Roof
BattleBotPath vPath_WSG_HordeTunnel_to_HordeBaseRoof = {
{1124.37f, 1462.28f, 315.853f, nullptr}, {1106.87f, 1462.13f, 316.558f, nullptr},
{1089.44f, 1461.04f, 316.332f, nullptr}, {1072.07f, 1459.46f, 317.449f, nullptr},
{1051.09f, 1459.89f, 323.126f, nullptr}, {1030.1f, 1459.58f, 330.204f, nullptr},
{1010.76f, 1457.49f, 334.896f, nullptr}, {981.948f, 1459.07f, 336.154f, nullptr},
{981.768f, 1480.46f, 335.976f, nullptr}, {974.664f, 1495.9f, 340.837f, nullptr},
{964.661f, 1510.21f, 347.509f, nullptr}, {951.188f, 1520.99f, 356.377f, nullptr},
{937.37f, 1513.27f, 362.589f, nullptr}, {935.947f, 1499.58f, 364.199f, nullptr},
{935.9f, 1482.08f, 366.396f, nullptr}, {937.564f, 1462.81f, 367.287f, nullptr},
{945.871f, 1458.65f, 367.287f, nullptr}, {956.972f, 1459.48f, 367.291f, nullptr},
{968.317f, 1459.71f, 367.291f, nullptr}, {979.934f, 1454.58f, 367.078f, nullptr},
{979.99f, 1442.87f, 367.093f, nullptr}, {978.632f, 1430.71f, 367.125f, nullptr},
{970.395f, 1422.32f, 367.289f, nullptr}, {956.338f, 1425.09f, 367.293f, nullptr},
{952.778f, 1433.0f, 367.604f, nullptr}, {952.708f, 1445.01f, 367.604f, nullptr},
};
// Alliance Tunnel to Alliance Base Roof
BattleBotPath vPath_WSG_AllianceTunnel_to_AllianceBaseRoof = {
{1348.02f, 1461.06f, 323.167f, nullptr}, {1359.8f, 1461.49f, 324.527f, nullptr},
{1372.47f, 1461.61f, 324.354f, nullptr}, {1389.08f, 1461.12f, 325.913f, nullptr},
{1406.57f, 1460.48f, 330.615f, nullptr}, {1424.04f, 1459.57f, 336.029f, nullptr},
{1442.5f, 1459.7f, 342.024f, nullptr}, {1471.86f, 1456.65f, 342.794f, nullptr},
{1470.93f, 1440.5f, 342.794f, nullptr}, {1472.24f, 1427.49f, 342.06f, nullptr},
{1476.86f, 1412.46f, 341.426f, nullptr}, {1484.42f, 1396.69f, 346.117f, nullptr},
{1490.7f, 1387.59f, 351.861f, nullptr}, {1500.79f, 1382.98f, 357.784f, nullptr},
{1511.08f, 1391.29f, 364.444f, nullptr}, {1517.85f, 1403.18f, 370.336f, nullptr},
{1517.99f, 1417.59f, 371.636f, nullptr}, {1517.07f, 1431.56f, 372.106f, nullptr},
{1516.66f, 1445.55f, 372.939f, nullptr}, {1514.23f, 1457.37f, 373.689f, nullptr},
{1503.73f, 1457.67f, 373.684f, nullptr}, {1486.24f, 1457.8f, 373.718f, nullptr},
{1476.78f, 1460.35f, 373.711f, nullptr}, {1477.37f, 1470.83f, 373.709f, nullptr},
{1477.5f, 1484.83f, 373.715f, nullptr}, {1480.53f, 1495.26f, 373.721f, nullptr},
{1492.61f, 1494.72f, 373.721f, nullptr}, {1499.37f, 1489.02f, 373.718f, nullptr},
{1500.63f, 1472.89f, 373.707f, nullptr},
};
// Alliance Base to Stables
BattleBotPath vPath_AB_AllianceBase_to_Stables = {
{1285.67f, 1282.14f, -15.8466f, nullptr}, {1272.52f, 1267.83f, -21.7811f, nullptr},
{1250.44f, 1248.09f, -33.3028f, nullptr}, {1232.56f, 1233.05f, -41.5241f, nullptr},
{1213.25f, 1224.93f, -47.5513f, nullptr}, {1189.29f, 1219.49f, -53.119f, nullptr},
{1177.17f, 1210.21f, -56.4593f, nullptr}, {1167.98f, 1202.9f, -56.4743f, nullptr},
};
// Blacksmith to Lumber Mill
BattleBotPath vPath_AB_Blacksmith_to_LumberMill = {
{967.04f, 1039.03f, -45.091f, nullptr}, {933.67f, 1016.49f, -50.5154f, nullptr},
{904.02f, 996.63f, -62.3461f, nullptr}, {841.74f, 985.23f, -58.8920f, nullptr},
{796.25f, 1009.93f, -44.3286f, nullptr}, {781.29f, 1034.49f, -32.887f, nullptr},
{793.17f, 1107.21f, 5.5663f, nullptr}, {848.98f, 1155.9f, 11.3453f, nullptr},
};
// Blacksmith to GoldMine
BattleBotPath vPath_AB_Blacksmith_to_GoldMine = {
{1035.98f, 1015.66f, -46.0278f, nullptr}, {1096.86f, 1002.05f, -60.8013f, nullptr},
{1159.93f, 1003.69f, -63.8378f, nullptr}, {1198.03f, 1064.09f, -65.8385f, nullptr},
{1218.58f, 1016.96f, -76.9848f, nullptr}, {1192.83f, 956.25f, -93.6974f, nullptr},
{1162.93f, 908.92f, -108.6703f, nullptr}, {1144.94f, 860.09f, -111.2100f, nullptr},
};
// Farm to Stables
BattleBotPath vPath_AB_Farm_to_Stable = {
{749.88f, 878.23f, -55.1523f, nullptr}, {819.77f, 931.13f, -57.5882f, nullptr},
{842.34f, 984.76f, -59.0333f, nullptr}, {863.03f, 1051.47f, -58.0495f, nullptr},
{899.28f, 1098.27f, -57.4149f, nullptr}, {949.22f, 1153.27f, -54.4464f, nullptr},
{999.07f, 1189.47f, -49.9125f, nullptr}, {1063.11f, 1211.55f, -53.4164f, nullptr},
{1098.45f, 1225.47f, -53.1301f, nullptr}, {1146.02f, 1226.34f, -53.8979f, nullptr},
{1167.10f, 1204.31f, -56.55f, nullptr},
};
// Alliance Base to Gold Mine
BattleBotPath vPath_AB_AllianceBase_to_GoldMine = {
{1285.67f, 1282.14f, -15.8466f, nullptr}, {1276.41f, 1267.11f, -20.775f, nullptr},
{1261.34f, 1241.52f, -31.2971f, nullptr}, {1244.91f, 1219.03f, -41.9658f, nullptr},
{1232.25f, 1184.41f, -50.3348f, nullptr}, {1226.89f, 1150.82f, -55.7935f, nullptr},
{1224.09f, 1120.38f, -57.0633f, nullptr}, {1220.03f, 1092.72f, -59.1744f, nullptr},
{1216.05f, 1060.86f, -67.2771f, nullptr}, {1213.77f, 1027.96f, -74.429f, nullptr},
{1208.56f, 998.394f, -81.9493f, nullptr}, {1197.42f, 969.73f, -89.9385f, nullptr},
{1185.23f, 944.531f, -97.2433f, nullptr}, {1166.29f, 913.945f, -107.214f, nullptr},
{1153.17f, 887.863f, -112.34f, nullptr}, {1148.89f, 871.391f, -111.96f, nullptr},
{1145.24f, 850.82f, -110.514f, nullptr},
};
// Alliance Base to Lumber Mill
BattleBotPath vPath_AB_AllianceBase_to_LumberMill = {
{1285.67f, 1282.14f, -15.8466f, nullptr}, {1269.13f, 1267.89f, -22.7764f, nullptr},
{1247.79f, 1249.77f, -33.2518f, nullptr}, {1226.29f, 1232.02f, -43.9193f, nullptr},
{1196.68f, 1230.15f, -50.4644f, nullptr}, {1168.72f, 1228.98f, -53.9329f, nullptr},
{1140.82f, 1226.7f, -53.6318f, nullptr}, {1126.85f, 1225.77f, -47.98f, nullptr},
{1096.5f, 1226.57f, -53.1769f, nullptr}, {1054.52f, 1226.14f, -49.2011f, nullptr},
{1033.52f, 1226.08f, -45.5968f, nullptr}, {1005.52f, 1226.08f, -43.2912f, nullptr},
{977.53f, 1226.68f, -40.16f, nullptr}, {957.242f, 1227.94f, -34.1487f, nullptr},
{930.689f, 1221.57f, -18.9588f, nullptr}, {918.202f, 1211.98f, -12.2494f, nullptr},
{880.329f, 1192.63f, 7.61168f, nullptr}, {869.965f, 1178.52f, 10.9678f, nullptr},
{864.74f, 1163.78f, 12.385f, nullptr}, {859.165f, 1148.84f, 11.5289f, nullptr},
};
// Stables to Blacksmith
BattleBotPath vPath_AB_Stables_to_Blacksmith = {
{1169.52f, 1198.71f, -56.2742f, nullptr}, {1166.93f, 1185.2f, -56.3634f, nullptr},
{1173.84f, 1170.6f, -56.4094f, nullptr}, {1186.7f, 1163.92f, -56.3961f, nullptr},
{1189.7f, 1150.68f, -55.8664f, nullptr}, {1185.18f, 1129.31f, -58.1044f, nullptr},
{1181.7f, 1108.6f, -62.1797f, nullptr}, {1177.92f, 1087.95f, -63.5768f, nullptr},
{1174.52f, 1067.23f, -64.402f, nullptr}, {1171.27f, 1051.09f, -65.0833f, nullptr},
{1163.22f, 1031.7f, -64.954f, nullptr}, {1154.25f, 1010.25f, -63.5299f, nullptr},
{1141.07f, 999.479f, -63.3713f, nullptr}, {1127.12f, 1000.37f, -60.628f, nullptr},
{1106.17f, 1001.66f, -61.7457f, nullptr}, {1085.64f, 1005.62f, -58.5932f, nullptr},
{1064.88f, 1008.65f, -52.3547f, nullptr}, {1044.16f, 1011.96f, -47.2647f, nullptr},
{1029.72f, 1014.88f, -45.3546f, nullptr}, {1013.94f, 1028.7f, -43.9786f, nullptr},
{990.89f, 1039.3f, -42.7659f, nullptr}, {978.269f, 1043.84f, -44.4588f, nullptr},
};
// Horde Base to Farm
BattleBotPath vPath_AB_HordeBase_to_Farm = {
{707.259f, 707.839f, -17.5318f, nullptr}, {712.063f, 712.928f, -20.1802f, nullptr},
{725.941f, 728.682f, -29.7536f, nullptr}, {734.715f, 739.591f, -35.2144f, nullptr},
{747.607f, 756.161f, -40.899f, nullptr}, {753.994f, 766.668f, -43.3049f, nullptr},
{758.715f, 787.106f, -46.7014f, nullptr}, {762.077f, 807.831f, -48.4721f, nullptr},
{764.132f, 821.68f, -49.656f, nullptr}, {767.947f, 839.274f, -50.8574f, nullptr},
{773.745f, 852.013f, -52.6226f, nullptr}, {785.123f, 869.103f, -54.2089f, nullptr},
{804.429f, 874.961f, -55.2691f, nullptr},
};
// Horde Base to Gold Mine
BattleBotPath vPath_AB_HordeBase_to_GoldMine = {
{707.259f, 707.839f, -17.5318f, nullptr}, {717.935f, 716.874f, -23.3941f, nullptr},
{739.195f, 732.483f, -34.5791f, nullptr}, {757.087f, 742.008f, -38.1123f, nullptr},
{776.946f, 748.775f, -42.7346f, nullptr}, {797.138f, 754.539f, -46.3237f, nullptr},
{817.37f, 760.167f, -48.9235f, nullptr}, {837.638f, 765.664f, -49.7374f, nullptr},
{865.092f, 774.738f, -51.9831f, nullptr}, {878.86f, 777.149f, -47.2361f, nullptr},
{903.911f, 780.212f, -53.1424f, nullptr}, {923.454f, 787.888f, -54.7937f, nullptr},
{946.218f, 798.93f, -59.0904f, nullptr}, {978.1f, 813.321f, -66.7268f, nullptr},
{1002.94f, 817.895f, -77.3119f, nullptr}, {1030.77f, 820.92f, -88.7717f, nullptr},
{1058.61f, 823.889f, -94.1623f, nullptr}, {1081.6f, 828.32f, -99.4137f, nullptr},
{1104.64f, 844.773f, -106.387f, nullptr}, {1117.56f, 853.686f, -110.716f, nullptr},
{1144.9f, 850.049f, -110.522f, nullptr},
};
// Horde Base to Lumber Mill
BattleBotPath vPath_AB_HordeBase_to_LumberMill = {
{707.259f, 707.839f, -17.5318f, nullptr}, {721.611f, 726.507f, -27.9646f, nullptr},
{733.846f, 743.573f, -35.8633f, nullptr}, {746.201f, 760.547f, -40.838f, nullptr},
{758.937f, 787.565f, -46.741f, nullptr}, {761.289f, 801.357f, -48.0037f, nullptr},
{764.341f, 822.128f, -49.6908f, nullptr}, {769.766f, 842.244f, -51.1239f, nullptr},
{775.322f, 855.093f, -53.1161f, nullptr}, {783.995f, 874.216f, -55.0822f, nullptr},
{789.917f, 886.902f, -56.2935f, nullptr}, {798.03f, 906.259f, -57.1162f, nullptr},
{803.183f, 919.266f, -57.6692f, nullptr}, {813.248f, 937.688f, -57.7106f, nullptr},
{820.412f, 958.712f, -56.1492f, nullptr}, {814.247f, 973.692f, -50.4602f, nullptr},
{807.697f, 985.502f, -47.2383f, nullptr}, {795.672f, 1002.69f, -44.9382f, nullptr},
{784.653f, 1020.77f, -38.6278f, nullptr}, {784.826f, 1037.34f, -31.5719f, nullptr},
{786.083f, 1051.28f, -24.0793f, nullptr}, {787.314f, 1065.23f, -16.8918f, nullptr},
{788.892f, 1086.17f, -6.42608f, nullptr}, {792.077f, 1106.53f, 4.81124f, nullptr},
{800.398f, 1119.48f, 8.5814f, nullptr}, {812.476f, 1131.1f, 10.439f, nullptr},
{829.704f, 1142.52f, 10.738f, nullptr}, {842.646f, 1143.51f, 11.9984f, nullptr},
{857.674f, 1146.16f, 11.529f, nullptr},
};
// Farm to Blacksmith
BattleBotPath vPath_AB_Farm_to_Blacksmith = {
{803.826f, 874.909f, -55.2547f, nullptr}, {808.763f, 887.991f, -57.4437f, nullptr},
{818.33f, 906.674f, -59.3554f, nullptr}, {828.634f, 924.972f, -60.5664f, nullptr},
{835.255f, 937.308f, -60.2915f, nullptr}, {845.244f, 955.78f, -60.4208f, nullptr},
{852.125f, 967.965f, -61.3135f, nullptr}, {863.232f, 983.109f, -62.6402f, nullptr},
{875.413f, 989.245f, -61.2916f, nullptr}, {895.765f, 994.41f, -63.6287f, nullptr},
{914.16f, 1001.09f, -58.37f, nullptr}, {932.418f, 1011.44f, -51.9225f, nullptr},
{944.244f, 1018.92f, -49.1438f, nullptr}, {961.55f, 1030.81f, -45.814f, nullptr},
{978.122f, 1043.87f, -44.4682f, nullptr},
};
// Stables to Gold Mine
BattleBotPath vPath_AB_Stables_to_GoldMine = {
{1169.52f, 1198.71f, -56.2742f, nullptr}, {1166.72f, 1183.58f, -56.3633f, nullptr},
{1172.14f, 1170.99f, -56.4735f, nullptr}, {1185.18f, 1164.02f, -56.4269f, nullptr},
{1193.98f, 1155.85f, -55.924f, nullptr}, {1201.51f, 1145.65f, -56.4733f, nullptr},
{1205.39f, 1134.81f, -56.2366f, nullptr}, {1207.57f, 1106.9f, -58.4748f, nullptr},
{1209.4f, 1085.98f, -63.4022f, nullptr}, {1212.68f, 1065.25f, -66.514f, nullptr},
{1216.42f, 1037.52f, -72.0457f, nullptr}, {1215.4f, 1011.56f, -78.3338f, nullptr},
{1209.8f, 992.293f, -83.2433f, nullptr}, {1201.23f, 973.121f, -88.5661f, nullptr},
{1192.16f, 954.183f, -94.2209f, nullptr}, {1181.88f, 935.894f, -99.5239f, nullptr},
{1169.86f, 918.68f, -105.588f, nullptr}, {1159.36f, 900.497f, -110.461f, nullptr},
{1149.32f, 874.429f, -112.142f, nullptr}, {1145.34f, 849.824f, -110.523f, nullptr},
};
// Stables to Lumber Mill
BattleBotPath vPath_AB_Stables_to_LumberMill = {
{1169.52f, 1198.71f, -56.2742f, nullptr}, {1169.33f, 1203.43f, -56.5457f, nullptr},
{1164.77f, 1208.73f, -56.1907f, nullptr}, {1141.52f, 1224.99f, -53.8204f, nullptr},
{1127.54f, 1224.82f, -48.2081f, nullptr}, {1106.56f, 1225.58f, -50.5154f, nullptr},
{1085.6f, 1226.54f, -53.1863f, nullptr}, {1064.6f, 1226.82f, -50.4381f, nullptr},
{1043.6f, 1227.27f, -46.5439f, nullptr}, {1022.61f, 1227.72f, -44.7157f, nullptr},
{1001.61f, 1227.62f, -42.6876f, nullptr}, {980.623f, 1226.93f, -40.4687f, nullptr},
{959.628f, 1227.1f, -35.3838f, nullptr}, {938.776f, 1226.34f, -23.5399f, nullptr},
{926.138f, 1217.21f, -16.2176f, nullptr}, {911.966f, 1205.99f, -9.69655f, nullptr},
{895.135f, 1198.85f, -0.546275f, nullptr}, {873.419f, 1189.27f, 9.3466f, nullptr},
{863.821f, 1181.72f, 9.76912f, nullptr}, {851.803f, 1166.3f, 10.4423f, nullptr},
{853.921f, 1150.92f, 11.543f, nullptr},
};
// Farm to Gold Mine
BattleBotPath vPath_AB_Farm_to_GoldMine = {
{803.826f, 874.909f, -55.2547f, nullptr}, {801.662f, 865.689f, -56.9445f, nullptr},
{806.433f, 860.776f, -57.5899f, nullptr}, {816.236f, 857.397f, -57.7029f, nullptr},
{826.717f, 855.846f, -57.9914f, nullptr}, {836.128f, 851.257f, -57.8321f, nullptr},
{847.933f, 843.837f, -58.1296f, nullptr}, {855.08f, 832.688f, -57.7373f, nullptr},
{864.513f, 813.663f, -57.574f, nullptr}, {864.229f, 797.762f, -54.2057f, nullptr},
{862.967f, 787.372f, -53.0276f, nullptr}, {864.163f, 776.33f, -52.0372f, nullptr},
{872.583f, 777.391f, -48.5342f, nullptr}, {893.575f, 777.922f, -49.1826f, nullptr},
{915.941f, 783.534f, -53.6598f, nullptr}, {928.105f, 789.929f, -55.4802f, nullptr},
{946.263f, 800.46f, -59.166f, nullptr}, {958.715f, 806.845f, -62.1494f, nullptr},
{975.79f, 811.913f, -65.9648f, nullptr}, {989.468f, 814.883f, -71.3089f, nullptr},
{1010.13f, 818.643f, -80.0817f, nullptr}, {1023.97f, 820.667f, -86.1114f, nullptr},
{1044.84f, 823.011f, -92.0583f, nullptr}, {1058.77f, 824.482f, -94.1937f, nullptr},
{1079.13f, 829.402f, -99.1207f, nullptr}, {1092.85f, 836.986f, -102.755f, nullptr},
{1114.75f, 851.21f, -109.782f, nullptr}, {1128.22f, 851.928f, -111.078f, nullptr},
{1145.14f, 849.895f, -110.523f, nullptr},
};
// Farm to Lumber Mill
BattleBotPath vPath_AB_Farm_to_LumberMill = {
{803.826f, 874.909f, -55.2547f, nullptr}, {802.874f, 894.28f, -56.4661f, nullptr},
{806.844f, 920.39f, -57.3157f, nullptr}, {814.003f, 934.161f, -57.6065f, nullptr},
{824.594f, 958.47f, -58.4916f, nullptr}, {820.434f, 971.184f, -53.201f, nullptr},
{808.339f, 987.79f, -47.5705f, nullptr}, {795.98f, 1004.76f, -44.9189f, nullptr},
{785.497f, 1019.18f, -39.2806f, nullptr}, {783.94f, 1032.46f, -33.5692f, nullptr},
{784.956f, 1053.41f, -22.8368f, nullptr}, {787.499f, 1074.25f, -12.4232f, nullptr},
{789.406f, 1088.11f, -5.28606f, nullptr}, {794.617f, 1109.17f, 6.1966f, nullptr},
{801.514f, 1120.77f, 8.81455f, nullptr}, {817.3f, 1134.59f, 10.6064f, nullptr},
{828.961f, 1142.98f, 10.7354f, nullptr}, {841.63f, 1147.75f, 11.6916f, nullptr},
{854.326f, 1150.55f, 11.537f, nullptr},
};
BattleBotPath vPath_AV_Horde_Cave_to_Tower_Point_Crossroad = {
{-1362.395f, -529.615f, 52.636f, nullptr}, {-1327.036f, -511.374f, 51.138f, nullptr},
{-1277.047f, -516.327f, 50.667f, nullptr}, {-1214.901f, -529.350f, 52.251f, nullptr},
{-1151.129f, -545.598f, 51.990f, nullptr}, {-1085.775f, -538.719f, 47.905f, nullptr},
{-1038.552f, -517.946f, 43.876f, nullptr}, {-981.371f, -494.593f, 41.127f, nullptr},
{-930.598f, -463.751f, 43.060f, nullptr}, {-887.138f, -475.816f, 44.374f, nullptr},
{-880.957f, -525.119f, 53.6791f, nullptr}, {-839.408f, -499.746f, 49.7505f, nullptr},
{-820.21f, -469.193f, 49.4085f, nullptr}, {-812.602f, -460.45f, 54.0872f, nullptr},
{-789.646f, -441.864f, 57.8833f, nullptr}, {-776.405f, -432.056f, 61.9256f, nullptr},
{-760.773f, -430.154f, 64.8376f, nullptr}, {-734.801f, -419.622f, 67.5354f, nullptr},
{-718.313f, -404.674f, 67.5994f, nullptr}, {-711.436f, -362.86f, 66.7543f, nullptr},
};
BattleBotPath vPath_AV_Horde_Cave_to_Frostwolf_Graveyard_Flag = {
{-1362.530f, -529.904f, 52.687f, nullptr}, {-1335.523f, -513.374f, 51.142f, nullptr},
{-1303.788f, -522.090f, 51.872f, nullptr}, {-1275.968f, -517.437f, 50.574f, nullptr},
{-1250.891f, -514.016f, 50.603f, nullptr}, {-1229.146f, -511.427f, 50.739f, nullptr},
{-1202.997f, -505.638f, 51.577f, nullptr}, {-1183.442f, -484.124f, 51.845f, nullptr},
{-1150.984f, -464.204f, 55.353f, nullptr}, {-1144.187f, -442.148f, 56.736f, nullptr},
{-1036.291f, -409.307f, 56.365f, nullptr}, {-1107.650f, -377.764f, 51.432f, nullptr},
{-1081.32f, -348.198f, 54.5837f, nullptr},
};
BattleBotPath vPath_AV_Frostwolf_Graveyard_Flag_to_Coldtooth_Mine_Entrance = {
{-1081.32f, -348.198f, 54.5837f, nullptr}, {-1065.539f, -333.798f, 56.316f, nullptr},
{-1046.376f, -319.197f, 56.647f, nullptr}, {-994.817f, -336.004f, 58.477f, nullptr},
{-930.840f, -337.938f, 60.100f, nullptr}, {-953.328f, -322.536f, 63.448f, nullptr},
{-950.566f, -293.341f, 64.368f, nullptr}, {-952.234f, -245.737f, 65.631f, nullptr},
};
BattleBotPath vPath_AV_Coldtooth_Mine_Entrance_to_Coldtooth_Mine_Boss = {
{-952.234f, -245.737f, 65.631f, nullptr}, {-962.481f, -230.770f, 66.976f, nullptr},
{-967.597f, -203.598f, 68.842f, nullptr}, {-948.614f, -182.609f, 65.192f, nullptr},
{-936.487f, -158.700f, 60.954f, nullptr}, {-899.206f, -154.360f, 61.618f, nullptr},
{-879.446f, -152.687f, 62.299f, nullptr}, {-871.995f, -131.877f, 62.660f, nullptr},
{-869.881f, -113.359f, 64.956f, nullptr}, {-853.671f, -91.427f, 68.569f, nullptr},
};
BattleBotPath vPath_AV_Frostwolf_Graveyard_Flag_to_Horde_Base_First_Crossroads = {
{-1081.32f, -348.198f, 54.5837f, nullptr}, {-1085.54f, -349.316f, 54.5448f, nullptr},
{-1096.08f, -339.028f, 54.5433f, nullptr}, {-1112.8f, -338.773f, 53.4886f, nullptr},
{-1137.95f, -349.136f, 51.1539f, nullptr}, {-1160.92f, -352.495f, 51.7134f, nullptr},
{-1181.12f, -360.f, 52.4494f, nullptr}, {-1191.79f, -365.559f, 52.4952f, nullptr},
{-1210.16f, -366.523f, 55.6316f, nullptr}, {-1238.08f, -364.752f, 59.3705f, nullptr},
{-1242.44f, -361.619f, 59.7433f, nullptr}, {-1246.25f, -350.16f, 59.4911f, nullptr},
{-1245.71f, -338.859f, 59.2882f, nullptr}, {-1238.46f, -325.945f, 60.084f, nullptr},
{-1227.58f, -312.249f, 63.2087f, nullptr}, {-1216.36f, -296.148f, 70.0471f, nullptr},
{-1210.f, -276.949f, 73.7288f, nullptr}, {-1207.09f, -259.721f, 72.6882f, nullptr},
{-1208.37f, -254.367f, 72.5688f, nullptr}, {-1211.83f, -252.648f, 72.7613f, nullptr},
{-1236.28f, -251.079f, 73.3273f, nullptr}, {-1243.33f, -253.936f, 73.3273f, nullptr},
{-1249.37f, -260.819f, 73.3704f, nullptr}, {-1257.24f, -272.391f, 72.9263f, nullptr},
{-1266.31f, -281.263f, 76.3849f, nullptr}, {-1272.81f, -285.884f, 82.5902f, nullptr},
{-1278.52f, -288.089f, 86.4665f, nullptr}, {-1288.71f, -289.227f, 89.7414f, nullptr},
{-1306.2f, -289.35f, 90.7095f, nullptr}, {-1320.18f, -289.806f, 90.4719f, nullptr},
};
BattleBotPath vPath_AV_Horde_Base_First_Crossroads_to_East_Frostwolf_Tower_Flag = {
{-1320.18f, -289.806f, 90.4719f, nullptr}, {-1315.93f, -293.794f, 90.4653f, nullptr},
{-1312.71f, -300.242f, 90.9343f, nullptr}, {-1309.39f, -305.389f, 91.7743f, nullptr},
{-1306.77f, -310.068f, 91.7371f, nullptr}, {-1300.2f, -322.303f, 91.3631f, nullptr},
{-1295.93f, -320.154f, 91.3596f, nullptr}, {-1301.5f, -309.995f, 95.7382f, nullptr},
{-1309.02f, -315.629f, 99.4271f, nullptr}, {-1304.13f, -321.638f, 102.323f, nullptr},
{-1298.43f, -317.239f, 104.769f, nullptr}, {-1304.62f, -310.076f, 107.328f, nullptr},
{-1306.73f, -316.046f, 107.328f, nullptr}, {-1314.61f, -321.14f, 107.316f, nullptr},
{-1311.92f, -324.548f, 109.202f, nullptr}, {-1304.72f, -328.225f, 113.563f, nullptr},
{-1301.77f, -326.848f, 113.84f, nullptr}, {-1294.77f, -321.092f, 113.792f, nullptr},
{-1294.33f, -312.247f, 113.794f, nullptr}, {-1302.25f, -307.602f, 113.856f, nullptr},
{-1305.22f, -311.212f, 113.864f, nullptr}, {-1303.38f, -315.877f, 113.867f, nullptr},
};
BattleBotPath vPath_AV_Horde_Base_First_Crossroads_to_West_Frostwolf_Tower_Flag = {
{-1320.18f, -289.806f, 90.4719f, nullptr}, {-1318.43f, -283.088f, 90.5913f, nullptr},
{-1315.58f, -275.043f, 91.1062f, nullptr}, {-1311.21f, -271.424f, 91.8402f, nullptr},
{-1306.39f, -269.65f, 92.0506f, nullptr}, {-1292.18f, -264.937f, 91.6452f, nullptr},
{-1292.76f, -261.18f, 91.6437f, nullptr}, {-1296.92f, -261.369f, 92.6981f, nullptr},
{-1303.73f, -263.629f, 95.987f, nullptr}, {-1300.5f, -272.465f, 99.691f, nullptr},
{-1293.33f, -269.5f, 102.51f, nullptr}, {-1295.96f, -263.022f, 105.042f, nullptr},
{-1304.46f, -266.371f, 107.612f, nullptr}, {-1299.74f, -270.916f, 107.612f, nullptr},
{-1296.95f, -279.413f, 107.585f, nullptr}, {-1291.49f, -276.799f, 110.059f, nullptr},
{-1286.89f, -269.783f, 114.142f, nullptr}, {-1290.87f, -260.594f, 114.151f, nullptr},
{-1299.88f, -257.96f, 114.111f, nullptr}, {-1306.39f, -263.798f, 114.147f, nullptr},
{-1305.91f, -269.074f, 114.066f, nullptr}, {-1298.82f, -267.215f, 114.151f, nullptr},
};
BattleBotPath vPath_AV_Horde_Base_First_Crossroads_to_Horde_Base_Second_Crossroads = {
{-1320.18f, -289.806f, 90.4719f, nullptr},
{-1334.14f, -290.898f, 90.8243f, nullptr},
{-1344.61f, -291.546f, 90.8375f, nullptr},
};
BattleBotPath vPath_AV_Horde_Base_Second_Crossroads_to_Horde_Base_Entrance_DrekThar = {
{-1344.61f, -291.546f, 90.8375f, nullptr}, {-1348.33f, -287.291f, 91.1178f, nullptr},
{-1350.16f, -282.141f, 92.7105f, nullptr}, {-1355.48f, -265.233f, 98.9033f, nullptr},
{-1360.94f, -247.529f, 99.3667f, nullptr},
};
BattleBotPath vPath_AV_Horde_Base_Second_Crossroads_to_Horde_Base_DrekThar1 = {
{-1360.94f, -247.529f, 99.3667f, nullptr}, {-1354.74f, -242.226f, 99.3695f, nullptr},
{-1348.1f, -235.612f, 99.3657f, nullptr}, {-1349.98f, -229.222f, 99.3699f, nullptr},
{-1366.23f, -223.049f, 98.4174f, nullptr},
};
BattleBotPath vPath_AV_Horde_Base_Second_Crossroads_to_Horde_Base_DrekThar2 = {
{-1360.94f, -247.529f, 99.3667f, nullptr}, {-1368.08f, -247.832f, 99.3703f, nullptr},
{-1377.83f, -245.929f, 99.3629f, nullptr}, {-1381.21f, -239.565f, 99.3698f, nullptr},
{-1372.52f, -225.593f, 98.4269f, nullptr},
};
BattleBotPath vPath_AV_Horde_Base_Second_Crossroads_to_Horde_Base_Graveyard_Flag = {
{-1344.61f, -291.546f, 90.8375f, nullptr}, {-1353.15f, -296.183f, 90.6364f, nullptr},
{-1360.12f, -302.321f, 91.5223f, nullptr}, {-1372.69f, -308.451f, 91.2869f, nullptr},
{-1392.43f, -318.109f, 88.7925f, nullptr}, {-1400.8f, -314.327f, 89.0501f, nullptr},
{-1401.94f, -310.103f, 89.3816f, nullptr},
};
BattleBotPath vPath_AV_Tower_Point_Crossroads_to_Tower_Point_Bottom = {
{-711.436f, -362.86f, 66.7543f, nullptr}, {-713.433f, -357.847f, 66.6605f, nullptr},
{-726.362f, -345.477f, 66.8089f, nullptr}, {-748.788f, -344.154f, 66.7348f, nullptr},
{-759.771f, -342.304f, 67.2223f, nullptr},
};
BattleBotPath vPath_AV_TowerPoint_Bottom_to_Tower_Point_Flag = {
{-759.771f, -342.304f, 67.2223f, nullptr}, {-762.294f, -343.172f, 67.3607f, nullptr},
{-764.151f, -350.571f, 68.7991f, nullptr}, {-766.112f, -357.945f, 68.6996f, nullptr},
{-770.997f, -370.089f, 68.3956f, nullptr}, {-763.765f, -368.338f, 69.1196f, nullptr},
{-761.735f, -359.76f, 72.7363f, nullptr}, {-771.43f, -357.941f, 76.4841f, nullptr},
{-773.925f, -365.214f, 79.2135f, nullptr}, {-766.473f, -365.891f, 81.9322f, nullptr},
{-765.147f, -355.981f, 84.3558f, nullptr}, {-771.041f, -360.772f, 84.3558f, nullptr},
{-779.831f, -356.316f, 84.3425f, nullptr}, {-780.107f, -362.818f, 87.4599f, nullptr},
{-775.392f, -371.248f, 90.8508f, nullptr}, {-767.966f, -372.722f, 90.8949f, nullptr},
{-759.167f, -366.147f, 90.8259f, nullptr}, {-760.11f, -357.787f, 90.8949f, nullptr},
{-764.399f, -355.108f, 90.8013f, nullptr}, {-767.9f, -362.019f, 90.8949f, nullptr},
};
BattleBotPath vPath_AV_Tower_Point_Bottom_to_Frostwolf_Graveyard_Flag = {
{-759.771f, -342.304f, 67.2223f, nullptr}, {-764.971f, -339.278f, 67.6875f, nullptr},
{-773.394f, -335.633f, 66.4157f, nullptr}, {-796.758f, -340.437f, 61.5754f, nullptr},
{-828.745f, -348.592f, 50.1022f, nullptr}, {-846.826f, -355.181f, 50.0754f, nullptr},
{-869.897f, -359.01f, 50.9404f, nullptr}, {-888.679f, -365.688f, 49.3732f, nullptr},
{-908.082f, -381.24f, 48.9888f, nullptr}, {-934.234f, -388.41f, 48.9912f, nullptr},
{-960.683f, -395.321f, 49.028f, nullptr}, {-970.161f, -397.02f, 49.2312f, nullptr},
{-993.784f, -397.619f, 50.0896f, nullptr}, {-1018.82f, -393.742f, 50.703f, nullptr},
{-1047.38f, -380.337f, 51.1403f, nullptr}, {-1066.7f, -361.097f, 51.3909f, nullptr},
{-1079.61f, -345.548f, 55.1131f, nullptr},
};
BattleBotPath vPath_AV_Frostwolf_Graveyard_to_Frostwolf_Graveyard_Flag = {
{-1089.6f, -268.375f, 57.038f, nullptr}, {-1087.23f, -285.712f, 56.625f, nullptr},
{-1084.83f, -307.023f, 56.5773f, nullptr}, {-1082.81f, -327.926f, 54.863f, nullptr},
{-1082.08f, -333.784f, 54.885f, nullptr}, {-1079.61f, -345.548f, 55.1131f, nullptr},
};
BattleBotPath vPath_AV_Tower_Point_Crossroads_to_Iceblood_Graveyard_Flag = {
{-711.436f, -362.86f, 66.7543f, nullptr}, {-703.169f, -363.672f, 66.3514f, nullptr},
{-682.166f, -374.453f, 65.6513f, nullptr}, {-653.798f, -387.044f, 62.0839f, nullptr},
{-625.062f, -397.093f, 59.0311f, nullptr}, {-614.138f, -396.501f, 60.8585f, nullptr},
};
BattleBotPath vPath_AV_Iceblood_Graveyard_Flag_to_Iceblood_Tower_Crossroad = {
{-614.138f, -396.501f, 60.8585f, nullptr}, {-620.856f, -389.074f, 58.4251f, nullptr},
{-622.361f, -366.641f, 56.862f, nullptr}, {-618.134f, -346.849f, 55.2242f, nullptr},
{-586.744f, -317.327f, 48.149f, nullptr}, {-579.697f, -315.037f, 46.345f, nullptr},
};
BattleBotPath vPath_AV_Iceblood_Tower_Crossroad_to_Iceblood_Tower = {
{-579.697f, -315.037f, 46.345f, nullptr}, {-579.747f, -308.986f, 46.6127f, nullptr},
{-575.92f, -296.013f, 48.4349f, nullptr}, {-567.029f, -286.975f, 50.7703f, nullptr},
{-557.697f, -276.264f, 52.1503f, nullptr},
};
BattleBotPath vPath_AV_Iceblood_Tower_to_Iceblood_Tower_Flag = {
{-557.697f, -276.264f, 52.1503f, nullptr}, {-562.505f, -271.251f, 52.9165f, nullptr},
{-575.986f, -258.447f, 52.5129f, nullptr}, {-580.103f, -261.305f, 52.5013f, nullptr},
{-571.844f, -269.038f, 56.8539f, nullptr}, {-565.86f, -261.478f, 60.5514f, nullptr},
{-572.102f, -256.66f, 63.3275f, nullptr}, {-576.45f, -262.642f, 65.8959f, nullptr},
{-568.831f, -268.036f, 68.4696f, nullptr}, {-568.091f, -260.214f, 68.4696f, nullptr},
{-561.978f, -254.631f, 68.4482f, nullptr}, {-570.682f, -250.791f, 73.0299f, nullptr},
{-576.069f, -252.266f, 74.9855f, nullptr}, {-581.294f, -260.533f, 74.9366f, nullptr},
{-579.309f, -268.79f, 74.9984f, nullptr}, {-570.275f, -271.346f, 75.0083f, nullptr},
{-566.436f, -268.102f, 74.9324f, nullptr}, {-571.044f, -263.753f, 75.0087f, nullptr},
};
BattleBotPath vPath_AV_Iceblood_Tower_to_Iceblood_Garrison = {
{-557.697f, -276.264f, 52.1503f, nullptr}, {-550.396f, -269.326f, 52.4539f, nullptr},
{-542.628f, -254.901f, 54.7447f, nullptr}, {-536.969f, -242.614f, 57.233f, nullptr},
{-532.204f, -230.96f, 56.7126f, nullptr}, {-499.532f, -204.606f, 57.4507f, nullptr},
{-492.17f, -187.077f, 57.1342f, nullptr},
};
BattleBotPath vPath_AV_Iceblood_Garrison_to_Captain_Galvangar = {
{-492.17f, -187.077f, 57.1342f, nullptr}, {-496.52f, -186.015f, 57.4265f, nullptr},
{-508.094f, -180.795f, 57.9437f, nullptr}, {-519.813f, -179.116f, 57.9527f, nullptr},
{-528.962f, -186.573f, 57.9513f, nullptr}, {-538.064f, -186.984f, 57.9556f, nullptr},
{-540.747f, -169.935f, 57.0124f, nullptr},
};
BattleBotPath vPath_AV_Iceblood_Garrison_to_Snowfall_Flag = {
{-492.17f, -187.077f, 57.1342f, nullptr}, {-478.362f, -193.882f, 55.0986f, nullptr},
{-463.702f, -196.051f, 48.5213f, nullptr}, {-456.512f, -196.217f, 43.158f, nullptr},
{-429.951f, -198.515f, 26.8893f, nullptr}, {-412.975f, -190.921f, 25.7659f, nullptr},
{-387.531f, -186.251f, 15.2001f, nullptr}, {-370.088f, -186.351f, 12.8474f, nullptr},
{-353.23f, -179.161f, 10.3823f, nullptr}, {-319.906f, -162.842f, 9.26139f, nullptr},
{-316.616f, -151.198f, 10.5439f, nullptr}, {-307.702f, -133.042f, 14.3502f, nullptr},
{-293.423f, -117.684f, 19.8246f, nullptr}, {-274.446f, -97.1283f, 40.3783f, nullptr},
{-256.993f, -83.0377f, 54.9012f, nullptr}, {-249.129f, -80.3578f, 58.6962f, nullptr},
{-237.627f, -84.7628f, 63.982f, nullptr}, {-226.054f, -92.6308f, 75.1362f, nullptr},
{-205.464f, -114.337f, 78.6167f, nullptr},
};
BattleBotPath vPath_AV_Iceblood_Graveyard_to_Iceblood_Graveyard_Flag = {
{-536.289f, -397.294f, 49.7357f, nullptr}, {-549.254f, -386.331f, 50.1129f, nullptr},
{-558.918f, -388.345f, 50.7527f, nullptr}, {-571.161f, -397.302f, 52.6324f, nullptr},
{-590.297f, -409.179f, 56.239f, nullptr}, {-602.969f, -411.808f, 59.1209f, nullptr},
{-613.748f, -407.195f, 59.6702f, nullptr}, {-614.138f, -396.501f, 60.8585f, nullptr},
};
BattleBotPath vPath_AV_Iceblood_Graveyard_to_Iceblood_Tower_Crossroad = {
{-536.599f, -373.801f, 49.599f, nullptr},
{-527.204f, -355.746f, 37.897f, nullptr},
{-514.888f, -345.189f, 33.675f, nullptr},
{-579.697f, -315.037f, 46.345f, nullptr},
};
BattleBotPath vPath_AV_Iceblood_Tower_Crossroad_to_Field_of_Strife_Stoneheart_Snowfall_Crossroad = {
{-579.697f, -315.037f, 46.345f, nullptr}, {-572.416f, -317.133f, 43.9943f, nullptr},
{-559.201f, -326.073f, 39.5171f, nullptr}, {-544.32f, -335.203f, 37.6494f, nullptr},
{-520.032f, -342.158f, 34.3473f, nullptr}, {-486.033f, -344.504f, 29.4772f, nullptr},
{-462.603f, -340.414f, 31.3555f, nullptr}, {-455.422f, -336.249f, 30.5176f, nullptr},
{-450.551f, -332.547f, 25.4498f, nullptr}, {-440.977f, -326.828f, 18.9782f, nullptr},
{-421.08f, -321.656f, 17.7909f, nullptr}, {-398.601f, -318.181f, 18.5789f, nullptr},
{-387.651f, -312.289f, 21.504f, nullptr}, {-360.257f, -299.908f, 9.75685f, nullptr},
{-294.669f, -283.616f, 6.66756f, nullptr}, {-244.919f, -272.52f, 6.66754f, nullptr},
{-206.645f, -264.661f, 6.66755f, nullptr}, {-171.291f, -266.565f, 9.06823f, nullptr},
{-147.596f, -253.494f, 6.78363f, nullptr},
};
BattleBotPath vPath_AV_Iceblood_Tower_Crossroad_to_Stoneheart_Bunker = {
{-579.697f, -315.037f, 46.345f, nullptr}, {-522.484f, -343.483f, 34.589f, nullptr},
{-487.608f, -349.201f, 28.785f, nullptr}, {-452.9f, -362.035f, 31.530f, nullptr},
{-434.891f, -355.562f, 32.349f, nullptr}, {-418.556f, -342.514f, 18.697f, nullptr},
{-397.991f, -372.594f, 31.355f, nullptr}, {-366.720f, -394.493f, 10.211f, nullptr},
{-322.537f, -404.822f, 10.162f, nullptr}, {-290.379f, -406.149f, 13.998f, nullptr},
{-269.02f, -418.522f, 17.358f, nullptr}, {-244.184f, -433.898f, 20.024f, nullptr},
{-210.095f, -450.071f, 26.732f, nullptr}, {-184.418f, -467.245f, 27.624f, nullptr},
{-162.879f, -478.651f, 28.841f, nullptr}, {-134.983f, -479.253f, 28.439f, nullptr},
//{ -104.292f, -455.243f, 22.3564f, nullptr},
};
BattleBotPath vPath_AV_Snowfall_Flag_to_Field_of_Strife_Stoneheart_Snowfall_Crossroad = {
{-205.464f, -114.337f, 78.6167f, nullptr}, {-196.784f, -127.119f, 78.1071f, nullptr},
{-193.525f, -137.091f, 75.7275f, nullptr}, {-180.605f, -153.454f, 63.4406f, nullptr},
{-175.934f, -158.667f, 58.9224f, nullptr}, {-169.015f, -173.639f, 46.3033f, nullptr},
{-164.039f, -186.72f, 36.9312f, nullptr}, {-159.523f, -203.286f, 27.413f, nullptr},
{-154.95f, -220.108f, 16.6193f, nullptr}, {-147.742f, -233.671f, 9.55408f, nullptr},
{-134.536f, -243.891f, 7.96268f, nullptr}, {-147.596f, -253.494f, 6.78363f, nullptr},
};
BattleBotPath vPath_AV_Field_of_Strife_Stoneheart_Snowfall_Crossroad_to_Stonehearth_Outpost = {
{-147.596f, -253.494f, 6.78363f, nullptr}, {-119.031f, -245.732f, 9.12747f, nullptr},
{-69.9914f, -241.707f, 8.7055f, nullptr}, {-41.7233f, -231.875f, 10.2956f, nullptr},
{-11.2685f, -237.666f, 10.7819f, nullptr}, {22.1935f, -244.842f, 14.09f, nullptr},
{33.7178f, -258.971f, 14.8231f, nullptr}, {29.4264f, -283.735f, 16.3003f, nullptr},
{28.1264f, -302.593f, 15.076f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Outpost_to_Captain_Balinda_Stonehearth = {
{28.1264f, -302.593f, 15.076f, nullptr}, {19.509f, -300.648f, 14.02f, nullptr},
{11.9925f, -299.182f, 15.0127f, nullptr}, {-2.23151f, -296.73f, 15.5632f, nullptr},
{-20.1345f, -296.292f, 15.5632f, nullptr}, {-25.8903f, -306.347f, 15.5632f, nullptr},
{-31.9783f, -309.925f, 15.5632f, nullptr}, {-46.5667f, -294.841f, 15.0786f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Outpost_to_Stonehearth_Bunker_First_Crossroad = {
{28.1264f, -302.593f, 15.076f, nullptr}, {5.744f, -329.103f, 16.504f, nullptr},
{-43.294f, -353.252f, 11.042f, nullptr}, {-74.443f, -380.701f, 14.543f, nullptr},
{-95.088f, -418.128f, 16.971f, nullptr}, {-104.292f, -455.243f, 22.3564f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Outpost_to_Stonehearth_Graveyard_Crossroad = {
{28.1264f, -302.593f, 15.076f, nullptr}, {26.4279f, -302.732f, 14.7797f, nullptr},
{43.9172f, -312.202f, 18.0643f, nullptr}, {57.9471f, -317.071f, 25.175f, nullptr},
{82.0413f, -321.368f, 33.9446f, nullptr}, {102.051f, -333.675f, 39.3055f, nullptr},
{117.624f, -352.173f, 42.6668f, nullptr}, {121.462f, -367.206f, 43.1468f, nullptr},
{123.153f, -375.134f, 42.8991f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Graveyard_Crossroad_to_Stonehearth_Graveyard_Flag = {
{123.153f, -375.134f, 42.8991f, nullptr},
{101.9f, -389.081f, 45.0974f, nullptr},
{89.1516f, -393.047f, 45.1475f, nullptr},
{79.8805f, -401.379f, 46.516f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Graveyard_to_Stonehearth_Graveyard_Flag = {
{73.8433f, -485.163f, 48.7233f, nullptr}, {74.4106f, -469.205f, 48.5722f, nullptr},
{74.0364f, -450.204f, 48.7063f, nullptr}, {73.3269f, -433.156f, 49.0149f, nullptr},
{73.6789f, -417.638f, 48.9345f, nullptr}, {79.8805f, -401.379f, 46.516f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Graveyard_Flag_to_Stonehearth_Graveyard_Second_Crossroad = {
{79.8805f, -401.379f, 46.516f, nullptr}, {59.3904f, -396.459f, 46.3454f, nullptr},
{38.213f, -391.053f, 45.6625f, nullptr}, {18.563f, -398.416f, 45.6217f, nullptr},
{-14.0184f, -419.609f, 44.4167f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Graveyard_Second_Crossroad_to_Stonehearth_Bunker_First_Crossroad = {
{-14.0184f, -419.609f, 44.4167f, nullptr}, {-16.2311f, -430.739f, 45.9019f, nullptr},
{-23.0513f, -442.558f, 46.1862f, nullptr}, {-36.0353f, -454.259f, 45.1569f, nullptr},
{-47.8724f, -462.469f, 41.2528f, nullptr}, {-89.1045f, -457.978f, 24.1971f, nullptr},
{-104.292f, -455.243f, 22.3564f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Graveyard_Second_Crossroad_to_Iceblood_Garrison = {
{-14.0184f, -419.609f, 44.4167f, nullptr}, {-23.0625f, -414.929f, 39.5583f, nullptr},
{-35.4078f, -408.859f, 30.7036f, nullptr}, {-43.2854f, -396.271f, 21.1548f, nullptr},
{-52.1465f, -377.477f, 13.6804f, nullptr}, {-63.422f, -348.549f, 12.6189f, nullptr},
{-70.7889f, -334.456f, 12.3143f, nullptr}, {-87.3986f, -321.764f, 10.286f, nullptr},
{-107.322f, -315.203f, 9.54238f, nullptr}, {-127.844f, -310.833f, 13.4444f, nullptr},
{-155.644f, -305.004f, 10.38f, nullptr}, {-187.766f, -302.183f, 6.66806f, nullptr},
{-227.675f, -300.517f, 6.66806f, nullptr}, {-244.583f, -291.433f, 6.66806f, nullptr},
{-265.603f, -272.943f, 6.66806f, nullptr}, {-287.897f, -256.006f, 6.71878f, nullptr},
{-310.325f, -239.243f, 11.8723f, nullptr}, {-325.404f, -233.386f, 17.9203f, nullptr},
{-345.71f, -232.887f, 12.1903f, nullptr}, {-360.847f, -211.82f, 12.329f, nullptr},
{-372.245f, -196.784f, 12.5248f, nullptr}, {-391.209f, -185.399f, 15.9205f, nullptr},
{-404.248f, -184.159f, 20.8763f, nullptr}, {-425.522f, -195.322f, 26.2692f, nullptr},
{-436.78f, -199.258f, 29.3854f, nullptr}, {-464.585f, -196.566f, 49.1431f, nullptr},
{-492.17f, -187.077f, 57.1342f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Graveyard_Second_Crossroad_to_Iceblood_Tower_Crossroad = {
{-104.292f, -455.243f, 22.3564f, nullptr}, {-95.7107f, -437.38f, 18.6408f, nullptr},
{-96.426f, -395.254f, 14.7414f, nullptr}, {-117.9f, -376.108f, 12.2937f, nullptr},
{-170.065f, -344.859f, 10.1405f, nullptr}, {-220.336f, -329.639f, 8.81655f, nullptr},
{-273.738f, -342.925f, 6.66864f, nullptr}, {-307.056f, -315.782f, 6.66756f, nullptr},
{-329.567f, -296.801f, 6.66756f, nullptr}, {-354.044f, -289.519f, 9.62051f, nullptr},
{-384.954f, -283.819f, 12.0969f, nullptr}, {-411.689f, -272.086f, 16.7252f, nullptr},
{-432.235f, -273.793f, 20.6022f, nullptr}, {-452.713f, -277.187f, 21.7067f, nullptr},
{-489.158f, -284.974f, 28.429f, nullptr}, {-499.066f, -302.407f, 31.48f, nullptr},
{-505.393f, -314.896f, 31.9995f, nullptr}, {-522.97f, -340.616f, 34.5491f, nullptr},
{-542.124f, -333.426f, 37.6958f, nullptr}, {-561.111f, -324.477f, 40.0344f, nullptr},
{-579.697f, -315.037f, 46.345f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Bunker_First_Crossroad_to_Stonehearth_Bunker_Flag = {
{-104.292f, -455.243f, 22.3564f, nullptr}, {-111.899f, -466.777f, 24.0451f, nullptr},
{-122.548f, -480.921f, 26.5748f, nullptr}, {-133.831f, -478.232f, 28.1725f, nullptr},
{-128.332f, -462.402f, 26.4943f, nullptr}, {-156.579f, -449.815f, 29.0267f, nullptr},
{-168.009f, -444.6f, 33.2796f, nullptr}, {-160.378f, -440.192f, 33.2796f, nullptr},
{-154.387f, -445.423f, 33.2796f, nullptr}, {-159.655f, -458.512f, 40.395f, nullptr},
{-165.724f, -454.853f, 40.403f, nullptr}, {-165.652f, -447.139f, 40.403f, nullptr},
{-161.038f, -440.504f, 40.403f, nullptr}, {-153.491f, -441.386f, 40.3957f, nullptr},
};
BattleBotPath vPath_AV_Stonehearth_Graveyard_Crossroad_to_Icewing_Bunker_Crossroad = {
{123.153f, -375.134f, 42.8991f, nullptr}, {132.848f, -385.475f, 42.2487f, nullptr},
{147.934f, -393.887f, 42.6617f, nullptr}, {170.279f, -400.056f, 42.802f, nullptr},
{209.274f, -410.47f, 42.15f, nullptr}, {232.206f, -406.171f, 41.2464f, nullptr},
};
BattleBotPath vPath_AV_Icewing_Bunker_Crossroad_to_Icewing_Bunker_Flag = {
{232.206f, -406.171f, 41.2464f, nullptr}, {232.415f, -399.32f, 43.0377f, nullptr},
{241.705f, -378.726f, 43.2973f, nullptr}, {243.685f, -361.498f, 43.2563f, nullptr},
{233.604f, -348.561f, 42.4664f, nullptr}, {208.557f, -367.638f, 44.8858f, nullptr},
{199.002f, -374.949f, 49.2678f, nullptr}, {197.929f, -366.972f, 49.2678f, nullptr},
{204.639f, -363.321f, 49.2678f, nullptr}, {214.635f, -374.753f, 56.3819f, nullptr},
{206.689f, -377.633f, 56.3917f, nullptr}, {199.606f, -370.834f, 56.3917f, nullptr},
{200.792f, -361.881f, 56.3798f, nullptr},
};
BattleBotPath vPath_AV_Icewing_Bunker_Crossroad_to_Alliance_Slope_Crossroad = {
{232.206f, -406.171f, 41.2464f, nullptr}, {245.764f, -414.729f, 34.8094f, nullptr},
{260.329f, -406.891f, 26.2452f, nullptr}, {277.874f, -393.876f, 11.3203f, nullptr},
{292.624f, -385.478f, 3.80607f, nullptr}, {315.119f, -384.083f, -0.803525f, nullptr},
{352.975f, -389.716f, -0.510339f, nullptr}, {383.883f, -393.12f, -1.07409f, nullptr},
{401.915f, -389.568f, -1.24385f, nullptr},
};
BattleBotPath vPath_AV_Alliance_Slope_Crossroad_to_Stormpike_Crossroad = {
{401.915f, -389.568f, -1.24385f, nullptr}, {411.259f, -385.402f, -1.24337f, nullptr},
{424.079f, -380.069f, -1.24337f, nullptr}, {462.535f, -368.534f, -1.24387f, nullptr},
{508.895f, -330.261f, -1.08467f, nullptr}, {517.577f, -324.732f, -1.03504f, nullptr},
{536.967f, -321.273f, 3.75218f, nullptr}, {557.529f, -324.368f, 15.726f, nullptr},
{578.914f, -330.968f, 28.2467f, nullptr}, {597.588f, -336.744f, 30.2853f, nullptr},
{608.74f, -333.816f, 30.5787f, nullptr}, {621.331f, -324.856f, 30.1337f, nullptr},
{629.341f, -313.696f, 30.1337f, nullptr}, {638.087f, -287.84f, 30.1471f, nullptr},
};
BattleBotPath vPath_AV_Stormpike_Crossroad_to_Alliance_Base_Bunker_First_Crossroad = {
{638.087f, -287.84f, 30.1471f, nullptr}, {635.381f, -271.761f, 30.1326f, nullptr},
{633.779f, -257.854f, 33.1093f, nullptr}, {631.23f, -233.502f, 37.2848f, nullptr},
{625.312f, -191.934f, 38.782f, nullptr}, {622.182f, -167.638f, 36.3214f, nullptr},
{619.956f, -150.28f, 33.3684f, nullptr}, {620.254f, -135.032f, 33.4412f, nullptr},
{629.777f, -99.9175f, 40.6453f, nullptr},
};
BattleBotPath vPath_AV_Alliance_Base_Bunker_First_Crossroad_to_Alliance_Base_North_Bunker = {
{629.777f, -99.9175f, 40.6453f, nullptr}, {635.309f, -97.7424f, 41.9851f, nullptr},
{642.07f, -93.7443f, 46.1184f, nullptr}, {659.709f, -104.838f, 51.5034f, nullptr},
{654.41f, -118.753f, 49.7697f, nullptr}, {661.432f, -124.145f, 49.6422f, nullptr},
{679.011f, -135.631f, 51.9985f, nullptr}, {689.794f, -142.705f, 56.5425f, nullptr},
{683.375f, -145.993f, 56.5425f, nullptr}, {676.456f, -140.675f, 56.5425f, nullptr},
{684.145f, -127.197f, 63.6535f, nullptr}, {678.008f, -125.249f, 63.6667f, nullptr},
{671.246f, -128.806f, 63.665f, nullptr}, {669.384f, -135.545f, 63.6574f, nullptr},
{672.685f, -142.49f, 63.6571f, nullptr},
};
BattleBotPath vPath_AV_Alliance_Base_Bunker_First_Crossroad_to_Alliance_Base_Bunker_Second_Crossroad = {
{629.777f, -99.9175f, 40.6453f, nullptr},
{633.117f, -67.768f, 41.3917f, nullptr},
};
BattleBotPath vPath_AV_Alliance_Base_Bunker_Second_Crossroad_to_Alliance_Base_South_Bunker = {
{633.117f, -67.768f, 41.3917f, nullptr}, {624.951f, -67.4683f, 40.4152f, nullptr},
{616.973f, -73.0334f, 38.8073f, nullptr}, {596.24f, -89.2897f, 38.855f, nullptr},
{591.941f, -86.7649f, 39.5782f, nullptr}, {585.983f, -74.2185f, 38.0143f, nullptr},
{557.244f, -87.113f, 40.4615f, nullptr}, {546.247f, -91.6955f, 44.8191f, nullptr},
{548.186f, -82.8881f, 44.8191f, nullptr}, {555.216f, -83.2067f, 44.8191f, nullptr},
{561.528f, -94.9507f, 51.9364f, nullptr}, {567.204f, -90.1402f, 51.9291f, nullptr},
{566.935f, -81.8903f, 51.9429f, nullptr}, {560.568f, -77.4604f, 51.9305f, nullptr},
{555.018f, -77.9842f, 51.9347f, nullptr},
};
BattleBotPath vPath_AV_Alliance_Base_Bunker_Second_Crossroad_to_Alliance_Base_Bunker_Third_Crossroad = {
{633.117f, -67.768f, 41.3917f, nullptr},
{635.133f, -51.7416f, 42.3031f, nullptr},
{648.593f, -33.8686f, 47.1592f, nullptr},
};
BattleBotPath vPath_AV_Alliance_Base_Bunker_Third_Crossroad_to_Alliance_Base_Flag = {
{648.593f, -33.8686f, 47.1592f, nullptr},
{640.404f, -32.0183f, 46.2328f, nullptr},
};
BattleBotPath vPath_AV_Alliance_Base_Bunker_Third_Crossroad_to_Alliance_Base_Vanndar_Stormpike = {
{648.593f, -33.8686f, 47.1592f, nullptr}, {664.325f, -28.0147f, 50.6198f, nullptr},
{690.605f, -20.6846f, 50.6198f, nullptr}, {696.331f, -27.5629f, 50.6198f, nullptr},
{699.006f, -31.7397f, 50.6198f, nullptr}, {704.958f, -34.5659f, 50.6198f, nullptr},
{717.709f, -16.6861f, 50.1354f, nullptr},
};
BattleBotPath vPath_AV_Stormpike_Crossroad_to_Stormpike_Flag = {
{638.087f, -287.84f, 30.1471f, nullptr},
{667.173f, -295.225f, 30.29f, nullptr},
};
BattleBotPath vPath_AV_Stormpike_Crossroad_to_Irontooth_Mine_Entrance = {
{638.087f, -287.84f, 30.1471f, nullptr}, {665.708f, -283.570f, 29.187f, nullptr},
{685.958f, -274.358f, 23.618f, nullptr}, {701.911f, -271.504f, 28.409f, nullptr},
{715.155f, -276.190f, 36.108f, nullptr}, {727.653f, -288.440f, 43.433f, nullptr},
{742.260f, -305.039f, 51.649f, nullptr}, {753.219f, -314.030f, 56.008f, nullptr},
};
BattleBotPath vPath_AV_Irontooth_Mine_Entrance_to_Irontooth_Mine_Boss = {
{753.219f, -314.030f, 56.008f, nullptr}, {772.425f, -310.607f, 54.891f, nullptr},
{789.429f, -308.122f, 54.883f, nullptr}, {803.955f, -324.896f, 52.259f, nullptr},
{820.946f, -341.782f, 49.227f, nullptr}, {831.603f, -351.672f, 47.041f, nullptr},
{836.755f, -369.026f, 48.233f, nullptr}, {827.558f, -386.418f, 47.731f, nullptr},
{827.334f, -407.188f, 48.293f, nullptr}, {842.166f, -413.971f, 47.832f, nullptr},
{861.532f, -422.612f, 51.013f, nullptr}, {870.832f, -436.016f, 51.130f, nullptr},
{881.273f, -442.002f, 54.664f, nullptr},
};
BattleBotPath vPath_AV_Alliance_Cave_Slop_Crossroad_to_Alliance_Slope_Crossroad = {
{450.8f, -434.864f, 30.5126f, nullptr},
{442.575f, -430.266f, 26.6539f, nullptr},
{422.36f, -412.85f, 12.285f, nullptr},
{401.915f, -389.568f, -1.24385f, nullptr},
};
BattleBotPath vPath_AV_Alliance_Cave_to_Alliance_Cave_Slop_Crossroad = {
{769.016f, -491.165f, 97.7772f, nullptr}, {758.026f, -489.447f, 95.9521f, nullptr},
{742.169f, -480.684f, 85.9649f, nullptr}, {713.063f, -467.311f, 71.0884f, nullptr},
{694.957f, -434.171f, 62.8627f, nullptr}, {686.386f, -420.276f, 64.5562f, nullptr},
{650.413f, -401.791f, 67.9546f, nullptr}, {626.412f, -384.308f, 67.5032f, nullptr},
{608.756f, -385.851f, 66.5105f, nullptr}, {576.021f, -395.976f, 63.5599f, nullptr},
{546.555f, -397.812f, 52.655f, nullptr}, {514.201f, -416.131f, 42.4508f, nullptr},
{450.8f, -434.864f, 30.5126f, nullptr},
};
BattleBotPath vPath_AV_Frostdagger_Pass = {
{28.1264f, -302.593f, 15.076f, nullptr}, {30.003f, -272.591f, 16.040f, nullptr},
{4.098f, -240.224f, 12.074f, nullptr}, {-32.843f, -218.981f, 12.105f, nullptr},
{-48.354f, -201.129f, 18.081f, nullptr}, {-119.068f, -154.929f, 17.319f, nullptr},
{-141.732f, -99.318f, 28.793f, nullptr}, {-196.539f, -60.374f, 35.725f, nullptr},
{-268.161f, -41.602f, 35.928f, nullptr}, {-326.121f, -52.747f, 30.200f, nullptr},
{-367.047f, -81.467f, 26.416f, nullptr},
};
BattleBotPath vPath_AV_Frostdagger_Pass_Lower_to_Iceblood_Garrison = {
{-367.047f, -81.467f, 26.416f, nullptr}, {-380.850f, -111.038f, 23.634f, nullptr},
{-419.830f, -152.710f, 23.922f, nullptr}, {-422.173f, -189.060f, 25.747f, nullptr},
{-492.17f, -187.077f, 57.1342f, nullptr},
};
// path that allows alliance to bypass the mid on way to horde captain
BattleBotPath vPath_AV_Icewing_Bunker_Crossroad_to_Frostdagger_Pass_Lower = {
// the first 3 are to cause bot to pick this when resurrecting at stonehearth - seems to be key thing to
// stopping alliance getting bogged down in mid fighting, away from their objective (enemy captain) but close to
// horde objectives (advantaging horde significantly)
{68.793f, -396.742f, 45.299f, nullptr}, {99.042f, -389.310f, 45.101f, nullptr},
{123.787f, -373.551f, 42.893f, nullptr}, {119.693f, -351.311f, 42.728f, nullptr},
{107.710f, -321.162f, 37.168f, nullptr}, {84.953f, -273.434f, 23.944f, nullptr},
{47.073f, -245.696f, 15.417f, nullptr}, {2.455f, -240.346f, 11.867f, nullptr},
{-38.451f, -231.493f, 10.284f, nullptr}, {-70.606f, -230.758f, 9.919f, nullptr},
{-83.955f, -214.666f, 12.873f, nullptr}, {-111.412f, -175.575f, 13.515f, nullptr},
{-129.634f, -141.359f, 20.921f, nullptr}, {-140.904f, -105.104f, 28.097f, nullptr},
{-167.552f, -74.891f, 31.524f, nullptr}, {-210.442f, -54.664f, 37.525f, nullptr},
{-247.372f, -38.489f, 36.438f, nullptr}, {-280.423f, -48.095f, 32.709f, nullptr},
{-309.757f, -58.032f, 28.778f, nullptr}, {-345.274f, -71.566f, 28.005f, nullptr},
};
// path for horde to get from cave to their own base (without this they try and do impossible climb into base)
BattleBotPath vPath_AV_Horde_Cave_to_Horde_Base_DrekThar = {
{-1361.209f, -529.061f, 52.447f, nullptr}, {-1342.169f, -520.541f, 51.460f, nullptr},
{-1312.566f, -504.299f, 51.962f, nullptr}, {-1257.378f, -483.990f, 49.967f, nullptr},
{-1203.739f, -470.903f, 53.064f, nullptr}, {-1178.448f, -463.916f, 53.604f, nullptr},
{-1145.804f, -442.760f, 56.724f, nullptr}, {-1136.175f, -403.217f, 56.216f, nullptr},
{-1134.374f, -381.372f, 54.052f, nullptr}, {-1133.174f, -349.631f, 51.297f, nullptr},
{-1162.345f, -352.746f, 51.798f, nullptr}, {-1200.468f, -367.018f, 54.048f, nullptr},
{-1245.986f, -361.634f, 59.862f, nullptr}, {-1242.319f, -333.333f, 59.469f, nullptr},
{-1218.883f, -301.577f, 68.204f, nullptr}, {-1198.963f, -277.565f, 72.121f, nullptr},
{-1202.834f, -256.893f, 72.455f, nullptr}, {-1236.450f, -249.518f, 73.326f, nullptr},
{-1249.806f, -261.023f, 73.298f, nullptr}, {-1272.039f, -284.608f, 81.547f, nullptr},
{-1287.808f, -289.069f, 89.560f, nullptr}, {-1308.419f, -289.375f, 90.714f, nullptr},
{-1321.996f, -289.660f, 90.585f, nullptr},
};
BattleBotPath vPath_EY_Horde_Spawn_to_Crossroad1Horde = {
{1809.102f, 1540.854f, 1267.142f, nullptr}, {1832.335f, 1539.495f, 1256.417f, nullptr},
{1846.995f, 1539.792f, 1243.077f, nullptr}, {1846.243f, 1530.716f, 1238.477f, nullptr},
{1883.154f, 1532.143f, 1202.143f, nullptr}, {1941.452f, 1549.086f, 1176.700f, nullptr}};
BattleBotPath vPath_EY_Horde_Crossroad1Horde_to_Crossroad2Horde = {{1951.647f, 1545.187f, 1174.831f, nullptr},
{1992.266f, 1546.962f, 1169.816f, nullptr},
{2045.865f, 1543.925f, 1163.759f, nullptr}};
BattleBotPath vPath_EY_Crossroad1Horde_to_Blood_Elf_Tower = {{1952.907f, 1539.857f, 1174.638f, nullptr},
{2000.130f, 1508.182f, 1169.778f, nullptr},
{2044.239f, 1483.860f, 1166.165f, nullptr},
{2048.773f, 1389.578f, 1193.903f, nullptr}};
BattleBotPath vPath_EY_Crossroad1Horde_to_Fel_Reaver_Ruins = {{1944.301f, 1557.170f, 1176.370f, nullptr},
{1992.953f, 1625.188f, 1173.616f, nullptr},
{2040.421f, 1676.989f, 1177.079f, nullptr},
{2045.527f, 1736.398f, 1189.661f, nullptr}};
BattleBotPath vPath_EY_Crossroad2Horde_to_Blood_Elf_Tower = {{2049.363f, 1532.337f, 1163.178f, nullptr},
{2050.149f, 1484.721f, 1165.099f, nullptr},
{2046.865f, 1423.937f, 1188.882f, nullptr},
{2048.478f, 1389.491f, 1193.878f, nullptr}};
BattleBotPath vPath_EY_Crossroad2Horde_to_Fel_Reaver_Ruins = {{2052.267f, 1555.692f, 1163.147f, nullptr},
{2047.684f, 1614.272f, 1165.397f, nullptr},
{2045.993f, 1668.937f, 1174.978f, nullptr},
{2044.286f, 1733.128f, 1189.739f, nullptr}};
BattleBotPath vPath_EY_Crossroad2Horde_to_Flag = {{2059.276f, 1546.143f, 1162.394f, nullptr},
{2115.978f, 1559.244f, 1156.362f, nullptr},
{2149.140f, 1556.570f, 1158.412f, nullptr},
{2170.601f, 1567.113f, 1159.456f, nullptr}};
BattleBotPath vPath_EY_Alliance_Spawn_to_Crossroad1Alliance = {
{2502.110f, 1604.330f, 1260.750f, nullptr}, {2497.077f, 1596.198f, 1257.302f, nullptr},
{2483.930f, 1597.062f, 1244.660f, nullptr}, {2486.549f, 1617.651f, 1225.837f, nullptr},
{2449.150f, 1601.792f, 1201.552f, nullptr}, {2395.737f, 1588.287f, 1176.570f, nullptr}};
BattleBotPath vPath_EY_Alliance_Crossroad1Alliance_to_Crossroad2Alliance = {
{2380.262f, 1586.757f, 1173.567f, nullptr},
{2333.956f, 1586.052f, 1169.873f, nullptr},
{2291.210f, 1591.435f, 1166.048f, nullptr},
};
BattleBotPath vPath_EY_Crossroad1Alliance_to_Mage_Tower = {{2380.973f, 1593.445f, 1173.189f, nullptr},
{2335.762f, 1621.922f, 1169.007f, nullptr},
{2293.526f, 1643.972f, 1166.501f, nullptr},
{2288.198f, 1688.568f, 1172.790f, nullptr},
{2284.286f, 1737.889f, 1189.708f, nullptr}};
BattleBotPath vPath_EY_Crossroad1Alliance_to_Draenei_Ruins = {{2388.687f, 1576.089f, 1175.975f, nullptr},
{2354.921f, 1522.763f, 1176.060f, nullptr},
{2300.056f, 1459.208f, 1184.181f, nullptr},
{2289.880f, 1415.640f, 1196.755f, nullptr},
{2279.870f, 1387.461f, 1195.003f, nullptr}};
BattleBotPath vPath_EY_Crossroad2Alliance_to_Mage_Tower = {{2282.525f, 1597.721f, 1164.553f, nullptr},
{2281.028f, 1651.310f, 1165.426f, nullptr},
{2284.633f, 1736.082f, 1189.708f, nullptr}};
BattleBotPath vPath_EY_Crossroad2Alliance_to_Draenei_Ruins = {{2282.487f, 1581.630f, 1165.318f, nullptr},
{2284.728f, 1525.618f, 1170.812f, nullptr},
{2287.697f, 1461.228f, 1183.450f, nullptr},
{2290.861f, 1413.606f, 1197.115f, nullptr}};
BattleBotPath vPath_EY_Crossroad2Alliance_to_Flag = {{2275.622f, 1586.123f, 1164.469f, nullptr},
{2221.334f, 1575.123f, 1158.277f, nullptr},
{2178.372f, 1572.144f, 1159.462f, nullptr}};
BattleBotPath vPath_EY_Draenei_Ruins_to_Blood_Elf_Tower = {
{2287.925f, 1406.976f, 1197.004f, nullptr}, {2283.283f, 1454.769f, 1184.243f, nullptr},
{2237.519f, 1398.161f, 1178.191f, nullptr}, {2173.150f, 1388.084f, 1170.185f, nullptr},
{2105.039f, 1381.507f, 1162.911f, nullptr}, {2074.315f, 1404.387f, 1178.141f, nullptr},
{2047.649f, 1411.681f, 1192.032f, nullptr}, {2049.197f, 1387.392f, 1193.799f, nullptr}};
BattleBotPath vPath_EY_Fel_Reaver_to_Mage_Tower = {
{2044.519f, 1726.113f, 1189.395f, nullptr}, {2045.408f, 1682.986f, 1177.574f, nullptr},
{2097.595f, 1736.117f, 1170.419f, nullptr}, {2158.866f, 1746.998f, 1161.184f, nullptr},
{2220.635f, 1757.837f, 1151.886f, nullptr}, {2249.922f, 1721.807f, 1161.550f, nullptr},
{2281.021f, 1694.735f, 1174.020f, nullptr}, {2284.522f, 1728.234f, 1189.015f, nullptr}};
BattleBotPath vPath_IC_Ally_Keep_to_Ally_Front_Crossroad = {
//{ 351.652f, -834.837f, 48.916f, nullptr },
{434.768f, -833.976f, 46.090f, nullptr},
{506.782f, -828.594f, 24.313f, nullptr},
{524.955f, -799.002f, 19.498f, nullptr}};
BattleBotPath vPath_IC_Ally_Front_Crossroad_to_Workshop = {
{524.955f, -799.002f, 19.498f, nullptr}, {573.557f, -804.838f, 9.6291f, nullptr},
{627.977f, -810.197f, 3.5154f, nullptr}, {681.501f, -805.208f, 3.1464f, nullptr},
{721.905f, -797.917f, 4.5112f, nullptr}, {774.466f, -801.058f, 6.3428f, nullptr}};
BattleBotPath vPath_IC_Ally_Keep_to_Ally_Dock_Crossroad = {{434.768f, -833.976f, 46.090f, nullptr},
{446.710f, -776.008f, 48.783f, nullptr},
{463.745f, -742.368f, 48.584f, nullptr},
{488.201f, -714.563f, 36.564f, nullptr},
{525.923f, -666.880f, 25.425f, nullptr}};
BattleBotPath vPath_IC_Ally_Front_Crossroad_to_Ally_Dock_Crossroad = {{524.955f, -799.002f, 19.498f, nullptr},
{542.225f, -745.142f, 18.348f, nullptr},
{545.309f, -712.497f, 22.005f, nullptr},
{538.678f, -748.361f, 18.261f, nullptr},
{525.923f, -666.880f, 25.425f, nullptr}};
BattleBotPath vPath_IC_Lower_Graveyard_to_Lower_Graveyard_Crossroad = {{443.095f, -310.797f, 51.749f, nullptr},
{462.733f, -323.587f, 48.706f, nullptr},
{471.540f, -343.914f, 40.706f, nullptr},
{475.622f, -360.728f, 34.384f, nullptr},
{484.458f, -379.796f, 33.122f, nullptr}};
BattleBotPath vPath_IC_Lower_Graveyard_Crossroad_to_Ally_Docks_Crossroad = {
{484.458f, -379.796f, 33.122f, nullptr}, {509.786f, -380.592f, 33.122f, nullptr},
{532.549f, -381.576f, 33.122f, nullptr}, {553.506f, -386.102f, 33.507f, nullptr},
{580.533f, -398.536f, 33.416f, nullptr}, {605.112f, -409.843f, 33.121f, nullptr},
{619.212f, -419.169f, 33.121f, nullptr}, {631.702f, -428.763f, 33.070f, nullptr},
{648.483f, -444.714f, 28.629f, nullptr}};
BattleBotPath vPath_IC_Lower_Graveyard_Crossroad_to_Ally_Docks_Second_Crossroad = {
{484.458f, -379.796f, 33.122f, nullptr}, {470.771f, -394.789f, 33.112f, nullptr},
{461.191f, -409.475f, 33.120f, nullptr}, {452.794f, -431.842f, 33.120f, nullptr},
{452.794f, -456.896f, 33.658f, nullptr}, {453.279f, -481.742f, 33.052f, nullptr},
{453.621f, -504.979f, 32.956f, nullptr}, {452.006f, -526.792f, 32.221f, nullptr},
{453.150f, -548.212f, 29.133f, nullptr}, {455.224f, -571.323f, 26.119f, nullptr},
{465.486f, -585.424f, 25.756f, nullptr}, {475.366f, -598.414f, 25.784f, nullptr},
{477.702f, -605.757f, 25.714f, nullptr}};
BattleBotPath vPath_IC_Ally_Dock_Crossroad_to_Ally_Docks_Second_Crossroad = {{525.923f, -666.880f, 25.425f, nullptr},
{497.190f, -630.709f, 25.626f, nullptr},
{477.702f, -605.757f, 25.714f, nullptr}};
BattleBotPath vPath_IC_Ally_Docks_Second_Crossroad_to_Ally_Docks_Crossroad = {{477.702f, -605.757f, 25.714f, nullptr},
{493.697f, -555.838f, 26.014f, nullptr},
{522.939f, -525.199f, 26.014f, nullptr},
{580.398f, -486.274f, 26.013f, nullptr},
{650.132f, -445.811f, 28.503f, nullptr}};
BattleBotPath vPath_IC_Ally_Docks_Crossroad_to_Docks_Flag = {{650.132f, -445.811f, 28.503f, nullptr},
{690.527f, -452.961f, 18.039f, nullptr},
{706.813f, -430.003f, 13.797f, nullptr},
{726.427f, -364.849f, 17.815f, nullptr}};
BattleBotPath vPath_IC_Docks_Graveyard_to_Docks_Flag = {
{638.142f, -283.782f, 11.512f, nullptr}, {655.760f, -284.433f, 13.220f, nullptr},
{661.656f, -299.912f, 12.756f, nullptr}, {675.068f, -317.192f, 12.627f, nullptr},
{692.712f, -323.866f, 12.686f, nullptr}, {712.968f, -341.285f, 13.350f, nullptr},
{726.427f, -364.849f, 17.815f, nullptr}};
BattleBotPath vPath_IC_Ally_Keep_to_Quarry_Crossroad = {
{320.547f, -919.896f, 48.481f, nullptr}, {335.384f, -922.371f, 49.518f, nullptr},
{353.471f, -920.316f, 48.660f, nullptr}, {353.305f, -958.823f, 47.665f, nullptr},
{369.196f, -989.960f, 37.719f, nullptr}, {380.671f, -1023.51f, 29.369f, nullptr}};
BattleBotPath vPath_IC_Quarry_Crossroad_to_Quarry_Flag = {
{380.671f, -1023.51f, 29.369f, nullptr}, {361.584f, -1052.89f, 27.445f, nullptr},
{341.853f, -1070.17f, 24.024f, nullptr}, {295.845f, -1075.22f, 16.164f, nullptr},
{253.030f, -1094.06f, 4.1517f, nullptr}, {211.391f, -1121.80f, 1.9591f, nullptr},
{187.836f, -1155.66f, 1.9749f, nullptr}, {221.193f, -1186.87f, 8.0247f, nullptr},
{249.181f, -1162.09f, 16.687f, nullptr}};
BattleBotPath vPath_IC_Ally_Front_Crossroad_to_Hangar_First_Crossroad = {{524.955f, -799.002f, 19.498f, nullptr},
{512.563f, -840.166f, 23.913f, nullptr},
{513.418f, -877.726f, 26.333f, nullptr},
{512.962f, -945.951f, 39.382f, nullptr}};
BattleBotPath vPath_IC_Ally_Keep_to_Hangar_First_Crossroad = {{434.768f, -833.976f, 46.090f, nullptr},
{486.355f, -909.736f, 26.112f, nullptr},
{512.962f, -945.951f, 39.382f, nullptr}};
BattleBotPath vPath_IC_Hangar_First_Crossroad_to_Hangar_Second_Crossroad = {{512.962f, -945.951f, 39.382f, nullptr},
{499.525f, -985.850f, 47.659f, nullptr},
{492.794f, -1016.36f, 49.834f, nullptr},
{481.738f, -1052.67f, 60.190f, nullptr}};
BattleBotPath vPath_IC_Quarry_Crossroad_to_Hangar_Second_Crossroad = {{380.671f, -1023.51f, 29.369f, nullptr},
{430.997f, -1021.72f, 31.021f, nullptr},
{439.528f, -1044.88f, 41.827f, nullptr},
{455.062f, -1060.67f, 67.209f, nullptr},
{481.738f, -1052.67f, 60.190f, nullptr}};
BattleBotPath vPath_IC_Hangar_Second_Crossroad_to_Hangar_Flag = {
{508.945f, -1103.30f, 79.054f, nullptr}, {536.397f, -1145.79f, 95.478f, nullptr},
{573.242f, -1138.19f, 109.26f, nullptr}, {609.051f, -1112.93f, 128.31f, nullptr},
{645.569f, -1094.58f, 132.13f, nullptr}, {689.621f, -1068.33f, 132.87f, nullptr},
{730.045f, -1042.67f, 133.03f, nullptr}, {755.322f, -1030.28f, 133.30f, nullptr},
{801.685f, -1005.46f, 132.39f, nullptr}, {806.404f, -1001.709f, 132.382f, nullptr}};
BattleBotPath vPath_IC_Horde_Keep_to_Horde_Front_Crossroad = {{1128.646f, -763.221f, 48.385f, nullptr},
{1091.273f, -763.619f, 42.352f, nullptr},
{1032.825f, -763.024f, 30.420f, nullptr},
{991.4235f, -807.672f, 21.788f, nullptr}};
BattleBotPath vPath_IC_Horde_Front_Crossroad_to_Horde_Hangar_Crossroad = {{991.4235f, -807.672f, 21.788f, nullptr},
{999.1844f, -855.182f, 21.484f, nullptr},
{1012.089f, -923.098f, 19.296f, nullptr}};
BattleBotPath vPath_IC_Horde_Keep_to_Horde_Hangar_Crossroad = {{1128.646f, -763.221f, 48.385f, nullptr},
{1121.090f, -816.666f, 49.008f, nullptr},
{1107.106f, -851.459f, 48.804f, nullptr},
{1072.313f, -888.355f, 30.853f, nullptr},
{1012.089f, -923.098f, 19.296f, nullptr}};
BattleBotPath vPath_IC_Horde_Hangar_Crossroad_to_Hangar_Flag = {
{1001.745f, -973.174f, 15.784f, nullptr}, {1015.437f, -1019.47f, 15.578f, nullptr},
{1009.622f, -1067.78f, 15.777f, nullptr}, {988.0692f, -1113.32f, 18.254f, nullptr},
{943.7221f, -1134.50f, 32.296f, nullptr}, {892.2205f, -1115.16f, 63.319f, nullptr},
{849.6576f, -1090.88f, 91.943f, nullptr}, {814.9168f, -1056.42f, 117.275f, nullptr},
{799.0856f, -1034.62f, 129.000f, nullptr}, {801.685f, -1005.46f, 132.39f, nullptr}};
BattleBotPath vPath_IC_Horde_Keep_to_Horde_Dock_Crossroad = {{1128.646f, -763.221f, 48.385f, nullptr},
{1116.203f, -723.328f, 48.655f, nullptr},
{1093.246f, -696.880f, 37.041f, nullptr},
{1034.226f, -653.581f, 24.432f, nullptr}};
BattleBotPath vPath_IC_Horde_Front_Crossroad_to_Horde_Dock_Crossroad = {{991.4235f, -807.672f, 21.788f, nullptr},
{1025.305f, -757.165f, 29.241f, nullptr},
{1029.308f, -710.366f, 26.366f, nullptr},
{1034.226f, -653.581f, 24.432f, nullptr}};
BattleBotPath vPath_IC_Horde_Dock_Crossroad_to_Refinery_Crossroad = {{1034.226f, -653.581f, 24.432f, nullptr},
{1102.358f, -617.505f, 5.4963f, nullptr},
{1116.255f, -580.956f, 18.184f, nullptr},
{1114.414f, -546.731f, 23.422f, nullptr},
{1148.358f, -503.947f, 23.423f, nullptr}};
BattleBotPath vPath_IC_Refinery_Crossroad_to_Refinery_Base = {{1148.358f, -503.947f, 23.423f, nullptr},
{1201.885f, -500.425f, 4.7262f, nullptr},
{1240.595f, -471.971f, 0.8933f, nullptr},
{1265.993f, -435.419f, 10.669f, nullptr}};
BattleBotPath vPath_IC_Horde_Side_Gate_to_Refinery_Base = {
{1218.676f, -660.487f, 47.870f, nullptr}, {1211.677f, -626.181f, 46.085f, nullptr},
{1212.720f, -562.300f, 19.514f, nullptr}, {1238.803f, -538.997f, 3.9892f, nullptr},
{1248.875f, -482.852f, 0.8933f, nullptr}, {1265.993f, -435.419f, 10.669f, nullptr}};
BattleBotPath vPath_IC_Refinery_Crossroad_to_Docks_Crossroad = {
{1148.358f, -503.947f, 23.423f, nullptr}, {1127.010f, -469.451f, 23.422f, nullptr},
{1100.976f, -431.146f, 21.312f, nullptr}, {1053.812f, -405.457f, 12.749f, nullptr},
{1005.570f, -375.439f, 12.695f, nullptr}, {963.4349f, -353.282f, 12.356f, nullptr},
{907.1394f, -380.470f, 11.912f, nullptr}};
BattleBotPath vPath_IC_Horde_Dock_Crossroad_to_Docks_Crossroad = {
{1034.226f, -653.581f, 24.432f, nullptr}, {1013.435f, -622.066f, 24.486f, nullptr},
{988.1990f, -547.937f, 24.424f, nullptr}, {982.4955f, -508.332f, 24.524f, nullptr},
{982.5065f, -462.920f, 16.833f, nullptr}, {948.8842f, -421.200f, 16.877f, nullptr},
{907.1394f, -380.470f, 11.912f, nullptr}};
BattleBotPath vPath_IC_Docks_Crossroad_to_Docks_Flag = {{907.1394f, -380.470f, 11.912f, nullptr},
{851.5726f, -382.503f, 11.906f, nullptr},
{808.1441f, -381.199f, 11.906f, nullptr},
{761.1740f, -381.854f, 14.504f, nullptr},
{726.427f, -364.849f, 17.815f, nullptr}};
BattleBotPath vPath_IC_Horde_Front_Crossroad_to_Workshop = {
{991.4235f, -807.672f, 21.788f, nullptr}, {944.5518f, -800.344f, 13.155f, nullptr},
{907.1300f, -798.892f, 8.3237f, nullptr}, {842.9721f, -795.224f, 5.2007f, nullptr},
{804.5959f, -794.269f, 5.9836f, nullptr}, {774.466f, -801.058f, 6.3428f, nullptr}};
BattleBotPath vPath_IC_Central_Graveyard_to_Workshop = {
{775.377f, -664.151f, 8.388f, nullptr}, {776.299f, -684.079f, 5.036f, nullptr},
{777.451f, -707.525f, 0.051f, nullptr}, {779.059f, -734.611f, 1.695f, nullptr},
{779.643f, -767.010f, 4.843f, nullptr}, {774.466f, -801.058f, 6.3428f, nullptr}};
BattleBotPath vPath_IC_Horde_East_Gate_to_Horde_Keep = {
{1216.1918f, -864.922f, 48.852f, nullptr}, {1197.3117f, -866.054f, 48.916f, nullptr},
{1174.195f, -867.931f, 48.621f, nullptr}, {1149.671f, -869.240f, 48.096f, nullptr},
{1128.257f, -860.087f, 49.562f, nullptr}, {1118.730f, -829.959f, 49.074f, nullptr},
{1123.201f, -806.498f, 48.896f, nullptr}, {1129.685f, -787.156f, 48.680f, nullptr},
{1128.646f, -763.221f, 48.385f, nullptr}};
BattleBotPath vPath_IC_Workshop_to_Workshop_Keep = {{773.792f, -825.637f, 8.127f, nullptr},
{772.706f, -841.881f, 11.622f, nullptr},
{773.057f, -859.936f, 12.418f, nullptr}};
BattleBotPath vPath_IC_Alliance_Base = {
{402.020f, -832.289f, 48.627f, nullptr}, {384.784f, -832.551f, 48.830f, nullptr},
{369.413f, -832.480f, 48.916f, nullptr}, {346.677f, -832.355f, 48.916f, nullptr},
{326.296f, -832.189f, 48.916f, nullptr}, {311.174f, -832.204f, 48.916f, nullptr},
};
BattleBotPath vPath_IC_Horde_Base = {
{1158.652f, -762.680f, 48.628f, nullptr}, {1171.598f, -762.628f, 48.649f, nullptr},
{1189.102f, -763.484f, 48.915f, nullptr}, {1208.599f, -764.332f, 48.915f, nullptr},
{1227.592f, -764.782f, 48.915f, nullptr}, {1253.676f, -765.441f, 48.915f, nullptr},
};
BattleBotPath vPath_IC_Workshop_to_North_West = {
{786.051f, -801.798f, 5.968f, nullptr}, {801.767f, -800.845f, 6.201f, nullptr},
{830.190f, -800.059f, 5.163f, nullptr}, {858.827f, -797.691f, 5.602f, nullptr},
{881.579f, -795.190f, 6.441f, nullptr}, {905.796f, -792.252f, 8.008f, nullptr},
{929.874f, -788.912f, 10.674f, nullptr}, {960.001f, -784.233f, 15.521f, nullptr},
{991.890f, -780.605f, 22.402f, nullptr}, {1014.062f, -761.863f, 28.672f, nullptr},
{1019.925f, -730.822f, 27.421f, nullptr}, {1022.320f, -698.581f, 25.993f, nullptr},
{1022.539f, -665.405f, 24.574f, nullptr}, {1016.279f, -632.780f, 24.487f, nullptr},
{1004.839f, -602.680f, 24.501f, nullptr}, {992.826f, -567.833f, 24.558f, nullptr},
{984.998f, -535.303f, 24.485f, nullptr},
};
BattleBotPath vPath_IC_South_West_Crossroads = {
{528.932f, -667.953f, 25.413f, nullptr}, {514.800f, -650.381f, 26.171f, nullptr},
{488.367f, -621.869f, 25.820f, nullptr}, {479.491f, -594.284f, 26.095f, nullptr},
{498.094f, -557.031f, 26.015f, nullptr}, {528.272f, -528.761f, 26.015f, nullptr},
{595.746f, -480.009f, 26.007f, nullptr}, {632.156f, -458.182f, 27.416f, nullptr},
{656.013f, -446.685f, 28.003f, nullptr},
};
BattleBotPath vPath_IC_Hanger_to_Workshop = {
{808.923f, -1003.441f, 132.380f, nullptr}, {804.031f, -1002.785f, 132.382f, nullptr},
{798.466f, -1021.472f, 132.292f, nullptr}, {795.472f, -1031.693f, 130.232f, nullptr},
{804.631f, -1042.672f, 125.310f, nullptr}, {827.549f, -1061.778f, 111.276f, nullptr},
{847.424f, -1077.930f, 98.061f, nullptr}, {868.225f, -1091.563f, 83.794f, nullptr},
{894.100f, -1104.828f, 66.570f, nullptr}, {923.615f, -1117.689f, 47.391f, nullptr},
{954.614f, -1119.716f, 27.880f, nullptr}, {970.397f, -1116.281f, 22.124f, nullptr},
{985.906f, -1105.714f, 18.572f, nullptr}, {996.308f, -1090.605f, 17.669f, nullptr},
{1003.693f, -1072.916f, 16.583f, nullptr}, {1008.660f, -1051.310f, 15.970f, nullptr},
{1008.437f, -1026.678f, 15.623f, nullptr}, {1000.103f, -999.047f, 16.487f, nullptr},
{988.412f, -971.096f, 17.796f, nullptr}, {971.503f, -945.742f, 14.438f, nullptr},
{947.420f, -931.306f, 13.209f, nullptr}, {922.920f, -916.960f, 10.859f, nullptr},
{901.607f, -902.203f, 9.854f, nullptr}, {881.932f, -882.226f, 7.848f, nullptr},
{861.795f, -862.477f, 6.731f, nullptr}, {844.186f, -845.952f, 6.192f, nullptr},
{826.565f, -826.551f, 5.171f, nullptr}, {809.497f, -815.351f, 6.179f, nullptr},
{790.787f, -809.678f, 6.450f, nullptr},
};
std::vector<BattleBotPath*> const vPaths_WS = {
&vPath_WSG_HordeFlagRoom_to_HordeGraveyard, &vPath_WSG_HordeGraveyard_to_HordeTunnel,
&vPath_WSG_HordeTunnel_to_HordeFlagRoom, &vPath_WSG_HordeTunnel_to_AllianceTunnel_1,
&vPath_WSG_HordeTunnel_to_AllianceTunnel_2, &vPath_WSG_HordeGYJump_to_HordeTunnel,
&vPath_WSG_HordeGYJump_to_AllianceTunnel, &vPath_WSG_AllianceFlagRoom_to_AllianceGraveyard,
&vPath_WSG_AllianceGraveyard_to_AllianceTunnel, &vPath_WSG_AllianceTunnel_to_AllianceFlagRoom,
&vPath_WSG_AllianceGYJump_to_AllianceTunnel, &vPath_WSG_AllianceGYJump_to_HordeTunnel,
&vPath_WSG_HordeGYJump_to_AllianceFlagRoom, &vPath_WSG_AllianceGYJump_to_HordeFlagRoom,
&vPath_WSG_HordeTunnel_to_HordeBaseRoof, &vPath_WSG_AllianceTunnel_to_AllianceBaseRoof,
};
std::vector<BattleBotPath*> const vPaths_AB = {
&vPath_AB_AllianceBase_to_Stables, &vPath_AB_AllianceBase_to_GoldMine, &vPath_AB_AllianceBase_to_LumberMill,
&vPath_AB_Stables_to_Blacksmith, &vPath_AB_HordeBase_to_Farm, &vPath_AB_HordeBase_to_GoldMine,
&vPath_AB_HordeBase_to_LumberMill, &vPath_AB_Farm_to_Blacksmith, &vPath_AB_Stables_to_GoldMine,
&vPath_AB_Stables_to_LumberMill, &vPath_AB_Farm_to_GoldMine, &vPath_AB_Farm_to_LumberMill,
&vPath_AB_Blacksmith_to_LumberMill, &vPath_AB_Blacksmith_to_GoldMine, &vPath_AB_Farm_to_Stable,
};
std::vector<BattleBotPath*> const vPaths_AV = {
&vPath_AV_Horde_Cave_to_Tower_Point_Crossroad,
&vPath_AV_Tower_Point_Crossroads_to_Tower_Point_Bottom,
//&vPath_AV_TowerPoint_Bottom_to_Tower_Point_Flag,
&vPath_AV_Tower_Point_Bottom_to_Frostwolf_Graveyard_Flag,
&vPath_AV_Frostwolf_Graveyard_to_Frostwolf_Graveyard_Flag,
&vPath_AV_Tower_Point_Crossroads_to_Iceblood_Graveyard_Flag,
&vPath_AV_Iceblood_Graveyard_Flag_to_Iceblood_Tower_Crossroad,
&vPath_AV_Iceblood_Tower_to_Iceblood_Garrison,
&vPath_AV_Iceblood_Garrison_to_Captain_Galvangar,
&vPath_AV_Iceblood_Graveyard_to_Iceblood_Graveyard_Flag,
&vPath_AV_Iceblood_Tower_Crossroad_to_Field_of_Strife_Stoneheart_Snowfall_Crossroad,
&vPath_AV_Stonehearth_Outpost_to_Captain_Balinda_Stonehearth,
&vPath_AV_Stonehearth_Outpost_to_Stonehearth_Graveyard_Crossroad,
&vPath_AV_Stonehearth_Graveyard_Crossroad_to_Stonehearth_Graveyard_Flag,
&vPath_AV_Stonehearth_Graveyard_to_Stonehearth_Graveyard_Flag,
&vPath_AV_Stonehearth_Graveyard_Flag_to_Stonehearth_Graveyard_Second_Crossroad,
&vPath_AV_Stonehearth_Graveyard_Second_Crossroad_to_Stonehearth_Bunker_First_Crossroad,
&vPath_AV_Stonehearth_Graveyard_Second_Crossroad_to_Iceblood_Garrison,
&vPath_AV_Stonehearth_Graveyard_Second_Crossroad_to_Iceblood_Tower_Crossroad,
&vPath_AV_Stonehearth_Bunker_First_Crossroad_to_Stonehearth_Bunker_Flag,
&vPath_AV_Stonehearth_Graveyard_Crossroad_to_Icewing_Bunker_Crossroad,
&vPath_AV_Icewing_Bunker_Crossroad_to_Icewing_Bunker_Flag,
&vPath_AV_Icewing_Bunker_Crossroad_to_Alliance_Slope_Crossroad,
&vPath_AV_Alliance_Cave_Slop_Crossroad_to_Alliance_Slope_Crossroad,
&vPath_AV_Alliance_Cave_to_Alliance_Cave_Slop_Crossroad,
&vPath_AV_Horde_Cave_to_Frostwolf_Graveyard_Flag,
&vPath_AV_Frostwolf_Graveyard_Flag_to_Horde_Base_First_Crossroads,
&vPath_AV_Horde_Base_First_Crossroads_to_Horde_Base_Second_Crossroads,
&vPath_AV_Horde_Base_First_Crossroads_to_East_Frostwolf_Tower_Flag,
&vPath_AV_Horde_Base_First_Crossroads_to_West_Frostwolf_Tower_Flag,
&vPath_AV_Horde_Base_Second_Crossroads_to_Horde_Base_Entrance_DrekThar,
&vPath_AV_Horde_Base_Second_Crossroads_to_Horde_Base_DrekThar1,
&vPath_AV_Horde_Base_Second_Crossroads_to_Horde_Base_DrekThar2,
&vPath_AV_Horde_Base_Second_Crossroads_to_Horde_Base_Graveyard_Flag,
&vPath_AV_Iceblood_Garrison_to_Snowfall_Flag,
&vPath_AV_Snowfall_Flag_to_Field_of_Strife_Stoneheart_Snowfall_Crossroad,
&vPath_AV_Field_of_Strife_Stoneheart_Snowfall_Crossroad_to_Stonehearth_Outpost,
&vPath_AV_Alliance_Slope_Crossroad_to_Stormpike_Crossroad,
&vPath_AV_Stormpike_Crossroad_to_Alliance_Base_Bunker_First_Crossroad,
&vPath_AV_Stormpike_Crossroad_to_Stormpike_Flag,
&vPath_AV_Alliance_Base_Bunker_First_Crossroad_to_Alliance_Base_North_Bunker,
&vPath_AV_Alliance_Base_Bunker_First_Crossroad_to_Alliance_Base_Bunker_Second_Crossroad,
&vPath_AV_Alliance_Base_Bunker_Second_Crossroad_to_Alliance_Base_South_Bunker,
&vPath_AV_Alliance_Base_Bunker_Second_Crossroad_to_Alliance_Base_Bunker_Third_Crossroad,
&vPath_AV_Alliance_Base_Bunker_Third_Crossroad_to_Alliance_Base_Flag,
&vPath_AV_Alliance_Base_Bunker_Third_Crossroad_to_Alliance_Base_Vanndar_Stormpike,
&vPath_AV_Iceblood_Tower_Crossroad_to_Iceblood_Tower,
&vPath_AV_Iceblood_Tower_to_Iceblood_Tower_Flag,
&vPath_AV_Iceblood_Tower_Crossroad_to_Stoneheart_Bunker,
&vPath_AV_Stonehearth_Outpost_to_Stonehearth_Bunker_First_Crossroad,
&vPath_AV_Iceblood_Graveyard_to_Iceblood_Tower_Crossroad,
&vPath_AV_Frostdagger_Pass,
&vPath_AV_Frostdagger_Pass_Lower_to_Iceblood_Garrison,
&vPath_AV_Frostwolf_Graveyard_Flag_to_Coldtooth_Mine_Entrance,
&vPath_AV_Coldtooth_Mine_Entrance_to_Coldtooth_Mine_Boss,
&vPath_AV_Stormpike_Crossroad_to_Irontooth_Mine_Entrance,
&vPath_AV_Irontooth_Mine_Entrance_to_Irontooth_Mine_Boss,
&vPath_AV_Icewing_Bunker_Crossroad_to_Frostdagger_Pass_Lower,
&vPath_AV_Horde_Cave_to_Horde_Base_DrekThar,
};
std::vector<BattleBotPath*> const vPaths_EY = {
&vPath_EY_Horde_Spawn_to_Crossroad1Horde,
&vPath_EY_Horde_Crossroad1Horde_to_Crossroad2Horde,
&vPath_EY_Crossroad1Horde_to_Blood_Elf_Tower,
&vPath_EY_Crossroad1Horde_to_Fel_Reaver_Ruins,
&vPath_EY_Crossroad2Horde_to_Blood_Elf_Tower,
&vPath_EY_Crossroad2Horde_to_Fel_Reaver_Ruins,
&vPath_EY_Crossroad2Horde_to_Flag,
&vPath_EY_Alliance_Spawn_to_Crossroad1Alliance,
&vPath_EY_Alliance_Crossroad1Alliance_to_Crossroad2Alliance,
&vPath_EY_Crossroad1Alliance_to_Mage_Tower,
&vPath_EY_Crossroad1Alliance_to_Draenei_Ruins,
&vPath_EY_Crossroad2Alliance_to_Mage_Tower,
&vPath_EY_Crossroad2Alliance_to_Draenei_Ruins,
&vPath_EY_Crossroad2Alliance_to_Flag,
&vPath_EY_Draenei_Ruins_to_Blood_Elf_Tower,
&vPath_EY_Fel_Reaver_to_Mage_Tower,
};
std::vector<BattleBotPath*> const vPaths_IC = {
&vPath_IC_Ally_Dock_Crossroad_to_Ally_Docks_Second_Crossroad,
&vPath_IC_Ally_Docks_Crossroad_to_Docks_Flag,
&vPath_IC_Ally_Docks_Second_Crossroad_to_Ally_Docks_Crossroad,
&vPath_IC_Lower_Graveyard_Crossroad_to_Ally_Docks_Crossroad,
&vPath_IC_Lower_Graveyard_Crossroad_to_Ally_Docks_Second_Crossroad,
&vPath_IC_Lower_Graveyard_to_Lower_Graveyard_Crossroad,
&vPath_IC_Ally_Front_Crossroad_to_Ally_Dock_Crossroad,
&vPath_IC_Ally_Front_Crossroad_to_Hangar_First_Crossroad,
&vPath_IC_Ally_Front_Crossroad_to_Workshop,
&vPath_IC_Ally_Keep_to_Ally_Dock_Crossroad,
&vPath_IC_Ally_Keep_to_Ally_Front_Crossroad,
&vPath_IC_Ally_Keep_to_Hangar_First_Crossroad,
&vPath_IC_Ally_Keep_to_Quarry_Crossroad,
&vPath_IC_Docks_Crossroad_to_Docks_Flag,
&vPath_IC_Docks_Graveyard_to_Docks_Flag,
&vPath_IC_Hangar_First_Crossroad_to_Hangar_Second_Crossroad,
&vPath_IC_Hangar_Second_Crossroad_to_Hangar_Flag,
&vPath_IC_Horde_Dock_Crossroad_to_Docks_Crossroad,
&vPath_IC_Horde_Dock_Crossroad_to_Refinery_Crossroad,
&vPath_IC_Horde_Front_Crossroad_to_Horde_Dock_Crossroad,
&vPath_IC_Horde_Front_Crossroad_to_Horde_Hangar_Crossroad,
&vPath_IC_Horde_Front_Crossroad_to_Workshop,
&vPath_IC_Horde_Hangar_Crossroad_to_Hangar_Flag,
&vPath_IC_Horde_Keep_to_Horde_Dock_Crossroad,
&vPath_IC_Horde_Keep_to_Horde_Front_Crossroad,
&vPath_IC_Horde_Keep_to_Horde_Hangar_Crossroad,
&vPath_IC_Horde_Side_Gate_to_Refinery_Base,
&vPath_IC_Quarry_Crossroad_to_Hangar_Second_Crossroad,
&vPath_IC_Quarry_Crossroad_to_Quarry_Flag,
&vPath_IC_Refinery_Crossroad_to_Docks_Crossroad,
&vPath_IC_Refinery_Crossroad_to_Refinery_Base,
&vPath_IC_Central_Graveyard_to_Workshop,
&vPath_IC_Horde_East_Gate_to_Horde_Keep,
&vPath_IC_Workshop_to_Workshop_Keep,
&vPath_IC_Alliance_Base,
&vPath_IC_Horde_Base,
&vPath_IC_Workshop_to_North_West,
&vPath_IC_South_West_Crossroads,
&vPath_IC_Hanger_to_Workshop,
};
std::vector<BattleBotPath*> const vPaths_NoReverseAllowed = {
&vPath_AV_Horde_Cave_to_Tower_Point_Crossroad,
&vPath_AV_Frostwolf_Graveyard_to_Frostwolf_Graveyard_Flag,
&vPath_AV_Iceblood_Graveyard_to_Iceblood_Graveyard_Flag,
&vPath_AV_Stonehearth_Graveyard_to_Stonehearth_Graveyard_Flag,
&vPath_AV_Alliance_Cave_to_Alliance_Cave_Slop_Crossroad,
&vPath_AV_Horde_Cave_to_Frostwolf_Graveyard_Flag,
&vPath_AV_Alliance_Cave_Slop_Crossroad_to_Alliance_Slope_Crossroad,
&vPath_AV_Iceblood_Graveyard_to_Iceblood_Tower_Crossroad,
&vPath_IC_Central_Graveyard_to_Workshop,
&vPath_IC_Docks_Graveyard_to_Docks_Flag,
};
std::vector<BattleBotPath*> const vPaths_AllyMine = {
&vPath_AV_Stormpike_Crossroad_to_Irontooth_Mine_Entrance,
&vPath_AV_Irontooth_Mine_Entrance_to_Irontooth_Mine_Boss,
};
std::vector<BattleBotPath*> const vPaths_HordeMine = {
&vPath_AV_Frostwolf_Graveyard_Flag_to_Coldtooth_Mine_Entrance,
&vPath_AV_Coldtooth_Mine_Entrance_to_Coldtooth_Mine_Boss,
};
static std::pair<uint32, uint32> AV_HordeAttackObjectives[] = {
// Attack - these are in order they should be attacked
{BG_AV_NODES_STONEHEART_GRAVE, BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE},
{BG_AV_NODES_STONEHEART_BUNKER, BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER},
{BG_AV_NODES_ICEWING_BUNKER, BG_AV_OBJECT_FLAG_A_ICEWING_BUNKER},
{BG_AV_NODES_STORMPIKE_GRAVE, BG_AV_OBJECT_FLAG_A_STORMPIKE_GRAVE},
{BG_AV_NODES_DUNBALDAR_NORTH, BG_AV_OBJECT_FLAG_A_DUNBALDAR_NORTH},
{BG_AV_NODES_DUNBALDAR_SOUTH, BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH},
{BG_AV_NODES_FIRSTAID_STATION, BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION},
};
static std::pair<uint32, uint32> AV_HordeDefendObjectives[] = {
// Defend - these are in order they should be protected
{BG_AV_NODES_FROSTWOLF_HUT, BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT},
{BG_AV_NODES_FROSTWOLF_WTOWER, BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER},
{BG_AV_NODES_FROSTWOLF_ETOWER, BG_AV_OBJECT_FLAG_H_FROSTWOLF_ETOWER},
{BG_AV_NODES_FROSTWOLF_GRAVE, BG_AV_OBJECT_FLAG_H_FROSTWOLF_GRAVE},
{BG_AV_NODES_TOWER_POINT, BG_AV_OBJECT_FLAG_H_TOWER_POINT},
{BG_AV_NODES_ICEBLOOD_TOWER, BG_AV_OBJECT_FLAG_H_ICEBLOOD_TOWER},
//{ BG_AV_NODES_ICEBLOOD_GRAVE, BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE},//defending this makes it more likely for game
// to end due to loss of supplies
};
static std::pair<uint32, uint32> AV_AllianceAttackObjectives[] = {
// Attack - these are in order they should be attacked
{BG_AV_NODES_ICEBLOOD_GRAVE, BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE},
{BG_AV_NODES_ICEBLOOD_TOWER, BG_AV_OBJECT_FLAG_H_ICEBLOOD_TOWER},
{BG_AV_NODES_TOWER_POINT, BG_AV_OBJECT_FLAG_H_TOWER_POINT},
{BG_AV_NODES_FROSTWOLF_GRAVE, BG_AV_OBJECT_FLAG_H_FROSTWOLF_GRAVE},
{BG_AV_NODES_FROSTWOLF_ETOWER, BG_AV_OBJECT_FLAG_H_FROSTWOLF_ETOWER},
{BG_AV_NODES_FROSTWOLF_WTOWER, BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER},
{BG_AV_NODES_FROSTWOLF_HUT, BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT},
};
static std::pair<uint32, uint32> AV_AllianceDefendObjectives[] = {
// Defend - these are in order they should be protected
{BG_AV_NODES_FIRSTAID_STATION, BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION},
{BG_AV_NODES_DUNBALDAR_SOUTH, BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH},
{BG_AV_NODES_DUNBALDAR_NORTH, BG_AV_OBJECT_FLAG_A_DUNBALDAR_NORTH},
{BG_AV_NODES_STORMPIKE_GRAVE, BG_AV_OBJECT_FLAG_A_STORMPIKE_GRAVE},
{BG_AV_NODES_ICEWING_BUNKER, BG_AV_OBJECT_FLAG_A_ICEWING_BUNKER},
{BG_AV_NODES_STONEHEART_BUNKER, BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER},
//{ BG_AV_NODES_STONEHEART_GRAVE, BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE },//defending this makes it more likely for
// game to end due to loss of supplies
};
static uint32 AB_AttackObjectives[] = {
BG_AB_NODE_STABLES, BG_AB_NODE_BLACKSMITH, BG_AB_NODE_FARM, BG_AB_NODE_LUMBER_MILL, BG_AB_NODE_GOLD_MINE};
static std::tuple<uint32, uint32, uint32> EY_AttackObjectives[] = {
{POINT_FEL_REAVER, BG_EY_OBJECT_FLAG_FEL_REAVER, AT_FEL_REAVER_POINT},
{POINT_BLOOD_ELF, BG_EY_OBJECT_FLAG_BLOOD_ELF, AT_BLOOD_ELF_POINT},
{POINT_DRAENEI_RUINS, BG_EY_OBJECT_FLAG_DRAENEI_RUINS, AT_DRAENEI_RUINS_POINT},
{POINT_MAGE_TOWER, BG_EY_OBJECT_FLAG_MAGE_TOWER, AT_MAGE_TOWER_POINT}};
static std::pair<uint32, uint32> IC_AttackObjectives[] = {
{NODE_TYPE_WORKSHOP, BG_IC_GO_WORKSHOP_BANNER},
{NODE_TYPE_DOCKS, BG_IC_GO_DOCKS_BANNER},
{NODE_TYPE_HANGAR, BG_IC_GO_HANGAR_BANNER},
};
// useful commands for fixing BG bugs and checking waypoints/paths
bool BGTactics::HandleConsoleCommand(ChatHandler* handler, char const* args)
{
if (!sPlayerbotAIConfig->enabled)
{
handler->PSendSysMessage("|cffff0000Playerbot system is currently disabled!");
return true;
}
WorldSession* session = handler->GetSession();
if (!session)
{
handler->PSendSysMessage("Command can only be used from an active session");
return true;
}
std::string const commandOutput = HandleConsoleCommandPrivate(session, args);
if (!commandOutput.empty())
handler->PSendSysMessage(commandOutput.c_str());
return true;
}
// has different name to above as some compilers get confused
std::string const BGTactics::HandleConsoleCommandPrivate(WorldSession* session, char const* args)
{
Player* player = session->GetPlayer();
if (!player)
return "Error - session player not found";
if (player->GetSession()->GetSecurity() < SEC_GAMEMASTER)
return "Command can only be used by a GM";
Battleground* bg = player->GetBattleground();
if (!bg)
return "Command can only be used within a battleground";
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bg->GetBgTypeID(true);
char* cmd = strtok((char*)args, " ");
// char* charname = strtok(nullptr, " ");
if (!strncmp(cmd, "showpath", 8))
{
int num = -1;
if (!strncmp(cmd, "showpath=all", 12))
{
num = -2;
}
else if (!strncmp(cmd, "showpath=", 9))
{
if (sscanf(cmd, "showpath=%d", &num) == -1 || num < 0)
return "Bad showpath parameter";
}
std::vector<BattleBotPath*> const* vPaths;
switch (bgType)
{
case BATTLEGROUND_AB:
vPaths = &vPaths_AB;
break;
case BATTLEGROUND_AV:
vPaths = &vPaths_AV;
break;
case BATTLEGROUND_WS:
vPaths = &vPaths_WS;
break;
case BATTLEGROUND_EY:
vPaths = &vPaths_EY;
break;
case BATTLEGROUND_IC:
vPaths = &vPaths_IC;
break;
default:
vPaths = nullptr;
break;
}
if (!vPaths)
return "This battleground has no paths and is unsupported";
if (num == -1)
{
float closestPoint = FLT_MAX;
for (uint32 j = 0; j < vPaths->size(); j++)
{
auto const& path = (*vPaths)[j];
for (uint32 i = 0; i < path->size(); i++)
{
BattleBotWaypoint& waypoint = ((*path)[i]);
float dist = player->GetDistance(waypoint.x, waypoint.y, waypoint.z);
if (closestPoint > dist)
{
closestPoint = dist;
num = j;
}
}
}
}
uint32 min = 0u;
uint32 max = vPaths->size() - 1;
if (num >= 0) // num specified or found
{
if (num > max)
return fmt::format("Path {} of range of 0 - {}", num, max);
min = num;
max = num;
}
for (uint32 j = min; j <= max; j++)
{
auto const& path = (*vPaths)[j];
for (uint32 i = 0; i < path->size(); i++)
{
BattleBotWaypoint& waypoint = ((*path)[i]);
Creature* wpCreature = player->SummonCreature(15631, waypoint.x, waypoint.y, waypoint.z, 0,
TEMPSUMMON_TIMED_DESPAWN, 15000u);
wpCreature->SetOwnerGUID(player->GetGUID());
}
}
if (num >= 0)
return fmt::format("Showing path {}", num);
return fmt::format("Showing paths 0 - {}", max);
}
if (!strncmp(cmd, "showcreature=", 13))
{
uint32 num;
if (sscanf(cmd, "showcreature=%u", &num) == -1)
return "Bad showcreature parameter";
if (num >= bg->BgCreatures.size())
return fmt::format("Creature out of range of 0 - {}", bg->BgCreatures.size() - 1);
Creature* c = bg->GetBGCreature(num);
if (!c)
return "Creature not found";
Creature* wpCreature = player->SummonCreature(15631, c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 15000u);
wpCreature->SetOwnerGUID(player->GetGUID());
float distance = player->GetDistance(c);
float exactDistance = player->GetExactDist(c);
return fmt::format("Showing Creature {} location={:.3f},{:.3f},{:.3f} distance={} exactDistance={}",
num, c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), distance, exactDistance);
}
if (!strncmp(cmd, "showobject=", 11))
{
uint32 num;
if (sscanf(cmd, "showobject=%u", &num) == -1)
return "Bad showobject parameter";
if (num >= bg->BgObjects.size())
return fmt::format("Object out of range of 0 - {}", bg->BgObjects.size() - 1);
GameObject* o = bg->GetBGObject(num);
if (!o)
return "GameObject not found";
Creature* wpCreature = player->SummonCreature(15631, o->GetPositionX(), o->GetPositionY(), o->GetPositionZ(), 0,
TEMPSUMMON_TIMED_DESPAWN, 15000u);
wpCreature->SetOwnerGUID(player->GetGUID());
float distance = player->GetDistance(o);
float exactDistance = player->GetExactDist(o);
return fmt::format("Showing GameObject {} location={:.3f},{:.3f},{:.3f} distance={} exactDistance={}",
num, o->GetPositionX(), o->GetPositionY(), o->GetPositionZ(), distance, exactDistance);
}
return "usage: showpath(=[num]) / showcreature=[num] / showobject=[num]";
}
//
// old wsg waypoints
//
// cross the Battleground to get to flags or flag carriers
bool BGTactics::wsgPaths()
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
PositionInfo pos = context->GetValue<PositionMap&>("position")->Get()["bg objective"];
uint32 Preference = context->GetValue<uint32>("bg role")->Get();
if (pos.x > bot->GetPositionX()) // He's somewhere at the alliance side
{
if (Preference < 4) // preference < 4 = move through tunnel (< 6 becuse GY disabled)
{
if (bot->GetPositionX() < 1006.f) // to the fasty
{
MoveTo(bg->GetMapId(), 1006.590210f, 1450.435059f, 335.721283f);
return true;
}
else if (bot->GetPositionX() < 1125.f) // to the horde entrance
{
if (bot->GetPositionY() < 1400.f)
MoveTo(bg->GetMapId(), 1125.778076f, bot->GetPositionY(), 316.567047f);
else
MoveTo(bg->GetMapId(), 1125.778076f, 1452.059937f, 315.698883f);
return true;
}
}
else if (Preference < 7)
{
// preference < 7 = move through graveyard (BUGGED)
if (bot->GetPositionX() < 985.f) // to the gate at the upper tunnel
{
MoveTo(bg->GetMapId(), 985.940125f, 1423.260254f, 345.418121f);
return true;
}
else if (bot->GetPositionX() < 1054.5f) // to the gate at the upper tunnel
{
MoveTo(bg->GetMapId(), 1055.182251f, 1396.967529f, 339.361511f);
return true;
}
else if (bot->GetPositionX() < 1125.f) // to the horde entrance
{
MoveTo(bg->GetMapId(), 1125.778076f, bot->GetPositionY(), 316.567047f);
return true;
}
}
else
{
// all other preference: run down the ramp
if (bot->GetPositionX() < 985.f) // to the gate at the upper tunnel
{
MoveTo(bg->GetMapId(), 985.940125f, 1423.260254f, 345.418121f);
return true;
}
else if (bot->GetPositionX() < 1031.f) // to the first step of the ramp from the tunnel
{
MoveTo(bg->GetMapId(), 1031.764282f, 1454.516235f, 343.337860f);
return true;
}
else if (bot->GetPositionX() < 1051.f &&
bot->GetPositionY() < 1494.f) // to the second step of the ramp from the tunnel
{
MoveTo(bg->GetMapId(), 1051.304810f, 1494.917725f, 342.043518f);
return true;
}
else if (bot->GetPositionX() < 1050.f && bot->GetPositionY() < 1538.f) // down the ramp
{
MoveTo(bg->GetMapId(), 1050.089478f, 1538.054443f, 332.460388f);
return true;
}
else if (bot->GetPositionX() < 1050.f && bot->GetPositionY() < 1560.f) // down the ramp
{
MoveTo(bg->GetMapId(), 1050.089478f, 1560.054443f, 332.460388f);
return true;
}
else if (bot->GetPositionX() < 1098.f) // at the ground now
{
MoveTo(bg->GetMapId(), 1098.716797f, 1535.618652f, 315.727539f);
return true;
}
else if (bot->GetPositionX() < 1239.f)
{
MoveTo(bg->GetMapId(), 1239.085693f, 1541.408569f + frand(-2, +2), 306.491791f);
return true;
}
}
if (bot->GetPositionX() < 1227.f) // move to a more random location in the middle part
{
if (bot->GetPositionY() < 1400.f)
MoveTo(bg->GetMapId(), 1269.962158f, 1382.655640f + frand(-2, +2), 308.545288f);
else
MoveTo(bg->GetMapId(), 1227.446289f, 1476.235718f + frand(-2, +2), 307.484589f);
return true;
}
if (Preference < 5) // through the tunnel
{
if (bot->GetPositionX() < 1351.f) // move to the alliance entrance
{
MoveTo(bg->GetMapId(), 1351.759155f + frand(0, 2), 1462.368042f + frand(-2, +2), 323.673737f);
return true;
}
else if (bot->GetPositionX() < 1449.f) // move to the alliance fasty
{
MoveTo(bg->GetMapId(), 1449.574219f, 1470.698608f, 342.675476f);
return true;
}
else
{ // move to the flag position
MoveTo(bg->GetMapId(), 1538.387207f, 1480.903198f, 352.576385f);
return true;
}
}
else
{
// up the ramp
if (bot->GetPositionX() < 1360.f) // gate at the ramp
{
MoveTo(bg->GetMapId(), 1360.088501f, 1393.451660f + frand(-2, +2), 326.183624f);
return true;
}
if (bot->GetPositionX() < 1399.f) // half way up
{
MoveTo(bg->GetMapId(), 1399.362061f, 1405.105347f + frand(-2, +2), 341.481476f);
return true;
}
if (bot->GetPositionX() < 1417.f) // first halway
{
MoveTo(bg->GetMapId(), 1417.096191f, 1459.552368f + frand(-2, +2), 349.591827f);
return true;
}
if (bot->GetPositionX() < 1500.2f) // gate to the flag room
{
MoveTo(bg->GetMapId(), 1505.045654f, 1493.787231f, 352.017670f);
return true;
}
else
{
// move to the flag position
MoveTo(bg->GetMapId(), 1538.387207f, 1480.903198f, 352.576385f);
return true;
}
}
}
else // move towards horde base
{
if (Preference < 4) // through the tunnel
{
if (bot->GetPositionX() > 1449.7f) // to the fasty
{
MoveTo(bg->GetMapId(), 1449.574219f, 1470.698608f, 342.675476f);
return true;
}
else if (bot->GetPositionX() > 1443.9f)
{
// moving from the fasty to the gate directly is bugged.. moving back to the tunnel first
MoveTo(bg->GetMapId(), 1443.761963f, 1459.581909f, 342.115417f);
}
else if (bot->GetPositionX() > 1380.9f)
{
// move into the tunnel
MoveTo(bg->GetMapId(), 1380.761963f, 1457.581909f, 329.115417f);
}
else if (bot->GetPositionX() > 1351.9f) // to the alliance entrance
{
if (bot->GetPositionY() > 1500.f)
MoveTo(bg->GetMapId(), 1125.778076f, bot->GetPositionY(), 315.698883f);
else
MoveTo(bg->GetMapId(), 1125.778076f, 1452.059937f, 315.698883f);
return true;
}
if (bot->GetPositionX() > 1240.f) // move to a more random location in the middle part
{
if (bot->GetPositionY() > 1500.f)
MoveTo(bg->GetMapId(), 1239.085693f, 1541.408569f + frand(-2, +2), 306.491791f);
else
MoveTo(bg->GetMapId(), 1227.446289f, 1476.235718f + frand(-2, +2), 307.484589f);
return true;
}
}
else if (Preference < 7) // through the graveyard
{
if (bot->GetPositionX() > 1510.2f) // To the first gate
{
MoveTo(bg->GetMapId(), 1500.045654f, 1493.787231f, 352.017670f);
return true;
}
else if (bot->GetPositionX() > 1460.f) // to the second gate
{
MoveTo(bg->GetMapId(), 1459.490234f, 1494.175072f, 351.565155f);
return true;
}
else if (bot->GetPositionX() > 1424.f) // to the graveyard
{
MoveTo(bg->GetMapId(), 1423.106201f + frand(-2, +2), 1532.851196f, 342.152100f);
return true;
}
else if (bot->GetPositionX() > 1345.f) // to the field
{
MoveTo(bg->GetMapId(), 1344.334595f + frand(-2, +2), 1514.917236f, 319.081726f);
return true;
}
}
else
{
if (bot->GetPositionX() > 1505.2f) // To the first gate
{
MoveTo(bg->GetMapId(), 1500.045654f, 1493.787231f, 352.017670f);
return true;
}
else if (bot->GetPositionX() > 1460.f) // to the second gate
{
MoveTo(bg->GetMapId(), 1459.490234f, 1494.175072f, 351.565155f);
return true;
}
else if (bot->GetPositionX() > 1418.f) // half on the upper ramp
{
MoveTo(bg->GetMapId(), 1417.096191f, 1459.552368f, 349.591827f);
return true;
}
else if (bot->GetPositionX() > 1400.f) // middle down the ramp
{
MoveTo(bg->GetMapId(), 1399.362061f, 1405.105347f, 341.481476f);
return true;
}
else if (bot->GetPositionX() > 1357.f) // at the gate
{
MoveTo(bg->GetMapId(), 1356.088501f, 1393.451660f, 326.183624f);
return true;
}
else if (bot->GetPositionX() > 1270.f) // run the gate side way to the middle field
{
MoveTo(bg->GetMapId(), 1269.962158f, 1398.655640f + frand(-2, +2), 309.945288f);
// MoveTo(bg->GetMapId(), 1269.962158f, 1382.655640f + frand(-2, +2), 308.545288f);
return true;
}
}
if (Preference < 5) // horde ramp
{
if (bot->GetPositionX() > 1099.f) // move to the horde ramp gate
{
MoveTo(bg->GetMapId(), 1096.716797f, 1535.618652f, 315.727539f);
return true;
}
if (bot->GetPositionX() > 1059.f) // move the ramp up a piece
{
MoveTo(bg->GetMapId(), 1057.551f, 1546.271f, 326.864f);
return true;
}
if (bot->GetPositionX() > 1051.2f) // move the ramp up a piece
{
MoveTo(bg->GetMapId(), 1050.089478f, 1538.054443f, 332.460388f);
return true;
}
if (bot->GetPositionX() > 1032.f) // up in front of first entrance
{
MoveTo(bg->GetMapId(), 1031.764282f, 1454.516235f, 343.337860f);
return true;
}
if (bot->GetPositionX() > 986.f) // up in front of first entrance
{
MoveTo(bg->GetMapId(), 985.940125f, 1423.260254f, 345.418121f);
return true;
}
MoveTo(bg->GetMapId(), 919.161316f, 1433.871338f, 345.902771f);
return true;
}
else
{
// horde tunnel
if (bot->GetPositionX() > 1125.9f) // move to the horde entrance
{
MoveTo(bg->GetMapId(), 1125.778076f, 1452.059937f, 315.698883f);
return true;
}
else if (bot->GetPositionX() > 1006.7f) // move to the horde fasty
{
MoveTo(bg->GetMapId(), 1006.590210f, 1450.435059f, 335.721283f);
return true;
}
else
{
// move to the flag position
MoveTo(bg->GetMapId(), 919.161316f, 1433.871338f, 345.902771f);
return true;
}
}
}
return false;
}
bool BGTactics::eyJumpDown()
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
Position const hordeJumpPositions[] = {
EY_WAITING_POS_HORDE,
{1838.007f, 1539.856f, 1253.383f},
{1846.264f, 1535.062f, 1240.796f},
{1849.813f, 1527.303f, 1237.262f},
{1849.041f, 1518.884f, 1223.624f},
};
Position const allianceJumpPositions[] = {
EY_WAITING_POS_ALLIANCE, {2492.955f, 1597.769f, 1254.828f}, {2484.601f, 1598.209f, 1244.344f},
{2478.424f, 1609.539f, 1238.651f}, {2475.926f, 1619.658f, 1218.706f},
};
Position const* positons = bot->GetTeamId() == TEAM_HORDE ? hordeJumpPositions : allianceJumpPositions;
{
if (bot->GetDistance(positons[0]) < 16.0f)
{
MoveTo(bg->GetMapId(), positons[1].GetPositionX(), positons[1].GetPositionY(), positons[1].GetPositionZ());
return true;
}
if (bot->GetDistance(positons[1]) < 4.0f)
{
JumpTo(bg->GetMapId(), positons[2].GetPositionX(), positons[2].GetPositionY(), positons[2].GetPositionZ());
return true;
}
if (bot->GetDistance(positons[2]) < 4.0f)
{
MoveTo(bg->GetMapId(), positons[3].GetPositionX(), positons[3].GetPositionY(), positons[3].GetPositionZ());
return true;
}
if (bot->GetDistance(positons[3]) < 4.0f)
{
JumpTo(bg->GetMapId(), positons[4].GetPositionX(), positons[4].GetPositionY(), positons[4].GetPositionZ());
return true;
}
}
return false;
}
//
// actual bg tactics below
//
bool BGTactics::Execute(Event event)
{
Battleground* bg = bot->GetBattleground();
if (!bg)
{
botAI->ResetStrategies();
return false;
}
if (bg->GetStatus() == STATUS_WAIT_LEAVE)
return BGStatusAction::LeaveBG(botAI);
if (bg->isArena())
{
// can't use this in arena - no vPaths/vFlagIds (will crash server)
botAI->ResetStrategies();
return false;
}
if (bg->GetStatus() == STATUS_IN_PROGRESS)
botAI->ChangeStrategy("-buff", BOT_STATE_NON_COMBAT);
std::vector<BattleBotPath*> const* vPaths;
std::vector<uint32> const* vFlagIds;
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bot->GetBattleground()->GetBgTypeID(true);
switch (bgType)
{
case BATTLEGROUND_AB:
{
vPaths = &vPaths_AB;
vFlagIds = &vFlagsAB;
break;
}
case BATTLEGROUND_AV:
{
vPaths = &vPaths_AV;
vFlagIds = &vFlagsAV;
break;
}
case BATTLEGROUND_WS:
{
vPaths = &vPaths_WS;
vFlagIds = &vFlagsWS;
break;
}
case BATTLEGROUND_EY:
{
vPaths = &vPaths_EY;
vFlagIds = &vFlagsEY;
break;
}
case BATTLEGROUND_IC:
{
vPaths = &vPaths_IC;
vFlagIds = &vFlagsIC;
break;
}
default:
// can't use this in this BG - no vPaths/vFlagIds (will crash server)
botAI->ResetStrategies();
return false;
}
if (getName() == "move to start")
return moveToStart();
if (getName() == "select objective")
{
return selectObjective();
}
if (getName() == "protect fc")
{
uint32 role = context->GetValue<uint32>("bg role")->Get();
bool supporter = role < 4;
if (supporter && protectFC())
return true;
}
if (getName() == "move to objective")
{
if (bg->GetStatus() == STATUS_WAIT_JOIN)
return false;
if (bot->isMoving())
return false;
if (!bot->IsStopped())
return false;
switch (bot->GetMotionMaster()->GetCurrentMovementGeneratorType())
{
// TODO: should ESCORT_MOTION_TYPE be here seeing as bots use it by default?
case IDLE_MOTION_TYPE:
case CHASE_MOTION_TYPE:
case POINT_MOTION_TYPE:
break;
default:
return true;
}
if (vFlagIds && atFlag(*vPaths, *vFlagIds))
return true;
if (useBuff())
return true;
// NOTE: can't use IsInCombat() when in vehicle as player is stuck in combat forever while in vehicle (ac bug?)
bool inCombat = bot->GetVehicle() ? (bool)AI_VALUE(Unit*, "enemy player target") : bot->IsInCombat();
if (inCombat && !PlayerHasFlag::IsCapturingFlag(bot))
{
// bot->GetMotionMaster()->MovementExpired();
return false;
}
if (!moveToObjective())
{
if (selectObjectiveWp(*vPaths))
return true;
}
else
return true;
// bot with flag should only move to objective
if (bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) ||
bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL))
return false;
if (startNewPathBegin(*vPaths))
return true;
if (startNewPathFree(*vPaths))
return true;
}
if (getName() == "use buff")
return useBuff();
if (getName() == "check flag")
{
if (vFlagIds)
{
if (atFlag(*vPaths, *vFlagIds))
return true;
else
return false;
}
else
return false;
}
if (getName() == "check objective")
return resetObjective();
return false;
}
bool BGTactics::moveToStart(bool force)
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
if (!force && bg->GetStatus() != STATUS_WAIT_JOIN)
return false;
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bg->GetBgTypeID(true);
if (bgType == BATTLEGROUND_WS)
{
uint32 role = context->GetValue<uint32>("bg role")->Get();
int startSpot = role < 4 ? BB_WSG_WAIT_SPOT_LEFT : role > 6 ? BB_WSG_WAIT_SPOT_RIGHT : BB_WSG_WAIT_SPOT_SPAWN;
if (startSpot == BB_WSG_WAIT_SPOT_RIGHT)
{
if (bot->GetTeamId() == TEAM_HORDE)
MoveTo(bg->GetMapId(), WS_WAITING_POS_HORDE_1.GetPositionX() + frand(-2.0f, 2.0f),
WS_WAITING_POS_HORDE_1.GetPositionY() + frand(-2.0f, 2.0f),
WS_WAITING_POS_HORDE_1.GetPositionZ());
else
MoveTo(bg->GetMapId(), WS_WAITING_POS_ALLIANCE_1.GetPositionX() + frand(-2.0f, 2.0f),
WS_WAITING_POS_ALLIANCE_1.GetPositionY() + frand(-2.0f, 2.0f),
WS_WAITING_POS_ALLIANCE_1.GetPositionZ());
}
else if (startSpot == BB_WSG_WAIT_SPOT_LEFT)
{
if (bot->GetTeamId() == TEAM_HORDE)
MoveTo(bg->GetMapId(), WS_WAITING_POS_HORDE_2.GetPositionX() + frand(-2.0f, 2.0f),
WS_WAITING_POS_HORDE_2.GetPositionY() + frand(-2.0f, 2.0f),
WS_WAITING_POS_HORDE_2.GetPositionZ());
else
MoveTo(bg->GetMapId(), WS_WAITING_POS_ALLIANCE_2.GetPositionX() + frand(-2.0f, 2.0f),
WS_WAITING_POS_ALLIANCE_2.GetPositionY() + frand(-2.0f, 2.0f),
WS_WAITING_POS_ALLIANCE_2.GetPositionZ());
}
}
else if (bgType == BATTLEGROUND_AB)
{
if (bot->GetTeamId() == TEAM_HORDE)
MoveTo(bg->GetMapId(), AB_WAITING_POS_HORDE.GetPositionX() + frand(-2.0f, 2.0f),
AB_WAITING_POS_HORDE.GetPositionY() + frand(-2.0f, 2.0f), AB_WAITING_POS_HORDE.GetPositionZ());
else
MoveTo(bg->GetMapId(), AB_WAITING_POS_ALLIANCE.GetPositionX() + frand(-2.0f, 2.0f),
AB_WAITING_POS_ALLIANCE.GetPositionY() + frand(-2.0f, 2.0f), AB_WAITING_POS_ALLIANCE.GetPositionZ());
}
else if (bgType == BATTLEGROUND_AV)
{
if (bot->GetTeamId() == TEAM_HORDE)
MoveTo(bg->GetMapId(), AV_WAITING_POS_HORDE.GetPositionX() + frand(-3.0f, 3.0f),
AV_WAITING_POS_HORDE.GetPositionY() + frand(-3.0f, 3.0f), AV_WAITING_POS_HORDE.GetPositionZ());
else
MoveTo(bg->GetMapId(), AV_WAITING_POS_ALLIANCE.GetPositionX() + frand(-3.0f, 3.0f),
AV_WAITING_POS_ALLIANCE.GetPositionY() + frand(-3.0f, 3.0f), AV_WAITING_POS_ALLIANCE.GetPositionZ());
}
else if (bgType == BATTLEGROUND_EY)
{
if (bot->GetTeamId() == TEAM_HORDE)
MoveTo(bg->GetMapId(), EY_WAITING_POS_HORDE.GetPositionX() + frand(-3.0f, 3.0f),
EY_WAITING_POS_HORDE.GetPositionY() + frand(-3.0f, 3.0f), EY_WAITING_POS_HORDE.GetPositionZ());
else
MoveTo(bg->GetMapId(), EY_WAITING_POS_ALLIANCE.GetPositionX() + frand(-3.0f, 3.0f),
EY_WAITING_POS_ALLIANCE.GetPositionZ() + frand(-3.0f, 3.0f), EY_WAITING_POS_ALLIANCE.GetPositionZ());
}
else if (bgType == BATTLEGROUND_IC)
{
uint32 role = context->GetValue<uint32>("bg role")->Get();
if (bot->GetTeamId() == TEAM_HORDE)
{
if (role == 9) // refinery
MoveTo(bg->GetMapId(), IC_WEST_WAITING_POS_HORDE.GetPositionX() + frand(-5.0f, 5.0f),
IC_WEST_WAITING_POS_HORDE.GetPositionY() + frand(-5.0f, 5.0f),
IC_WEST_WAITING_POS_HORDE.GetPositionZ());
else if (role >= 3 && role < 6) // hanger
MoveTo(bg->GetMapId(), IC_EAST_WAITING_POS_HORDE.GetPositionX() + frand(-5.0f, 5.0f),
IC_EAST_WAITING_POS_HORDE.GetPositionY() + frand(-5.0f, 5.0f),
IC_EAST_WAITING_POS_HORDE.GetPositionZ());
else // everything else
MoveTo(bg->GetMapId(), IC_WAITING_POS_HORDE.GetPositionX() + frand(-5.0f, 5.0f),
IC_WAITING_POS_HORDE.GetPositionY() + frand(-5.0f, 5.0f), IC_WAITING_POS_HORDE.GetPositionZ());
}
else
{
if (role < 3) // docks
MoveTo(
bg->GetMapId(), IC_WAITING_POS_ALLIANCE.GetPositionX() + frand(-5.0f, 5.0f),
IC_WAITING_POS_ALLIANCE.GetPositionY() + frand(-5.0f, 5.0f),
IC_WAITING_POS_ALLIANCE.GetPositionZ()); // dont bother using west, there's no paths to use anyway
else if (role == 9 || (role >= 3 && role < 6)) // quarry and hanger
MoveTo(bg->GetMapId(), IC_EAST_WAITING_POS_ALLIANCE.GetPositionX() + frand(-5.0f, 5.0f),
IC_EAST_WAITING_POS_ALLIANCE.GetPositionY() + frand(-5.0f, 5.0f),
IC_EAST_WAITING_POS_ALLIANCE.GetPositionZ());
else // everything else
MoveTo(bg->GetMapId(), IC_WAITING_POS_ALLIANCE.GetPositionX() + frand(-5.0f, 5.0f),
IC_WAITING_POS_ALLIANCE.GetPositionY() + frand(-5.0f, 5.0f),
IC_WAITING_POS_ALLIANCE.GetPositionZ());
}
}
return true;
}
bool BGTactics::selectObjective(bool reset)
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
if (bg->GetStatus() != STATUS_IN_PROGRESS)
return false;
PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get();
PositionInfo pos = context->GetValue<PositionMap&>("position")->Get()["bg objective"];
if (pos.isSet() && !reset)
return false;
WorldObject* BgObjective = nullptr;
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bg->GetBgTypeID(true);
switch (bgType)
{
case BATTLEGROUND_AV:
{
BattlegroundAV* alterValleyBG = (BattlegroundAV*)bg;
uint32 role = context->GetValue<uint32>("bg role")->Get();
bool supportDefense = role < 2; // defensive role and mine capture (mine capture disabled for now)
bool advancedAttack = role > 4; // doesnt wait for point to be fully captured before moving on
// some of the code below is a bit inefficent (lots of rechecking same variables, could be made more
// efficient with a refactor) but it's been left this way so it can be easily reordered. in future we could
// implement different strategies (eg: focus on defense, rush to boss, etc), by re-ordering at runtime
if (bot->GetTeamId() == TEAM_HORDE)
{
int towersDestroyed = 0;
if (alterValleyBG->GetAVNodeInfo(BG_AV_NODES_DUNBALDAR_NORTH).State == POINT_DESTROYED)
++towersDestroyed;
if (alterValleyBG->GetAVNodeInfo(BG_AV_NODES_DUNBALDAR_SOUTH).State == POINT_DESTROYED)
++towersDestroyed;
if (alterValleyBG->GetAVNodeInfo(BG_AV_NODES_ICEWING_BUNKER).State == POINT_DESTROYED)
++towersDestroyed;
if (alterValleyBG->GetAVNodeInfo(BG_AV_NODES_STONEHEART_BUNKER).State == POINT_DESTROYED)
++towersDestroyed;
// Now require only 2 to be destroyed
bool enemyTowersDown = (towersDestroyed >= 2);
// End Boss
if (enemyTowersDown &&
alterValleyBG->GetAVNodeInfo(BG_AV_NODES_FIRSTAID_STATION).OwnerId != TEAM_ALLIANCE &&
alterValleyBG->GetAVNodeInfo(BG_AV_NODES_FIRSTAID_STATION).TotalOwnerId != TEAM_ALLIANCE)
{
if (Creature* enemyBoss = bg->GetBGCreature(AV_CREATURE_A_BOSS))
{
BgObjective = enemyBoss;
}
}
// if towers all down only worry about attacking/holding final GY (this prevents them running all the
// way back to recap previous GY's when they're close to boss)
if (!BgObjective && enemyTowersDown)
{
if (GameObject* pGO = bg->GetBGObject(BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION))
{
if (!supportDefense || bot->IsWithinDist(pGO, 200.f))
BgObjective = pGO;
}
}
// (supportDefense) Only go to Snowfall Graveyard if already close to it.
if (!BgObjective && supportDefense &&
alterValleyBG->GetAVNodeInfo(BG_AV_NODES_SNOWFALL_GRAVE).OwnerId != TEAM_HORDE)
{
if (GameObject* pGO = bg->GetBGObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE))
if (bot->IsWithinDist(pGO, 100.f))
{
BgObjective = pGO;
}
}
// (supportDefense) defend objectives under attack
if (!BgObjective && supportDefense)
{
// go to first defence objective under attack (the one closest to boss)
for (const auto& objective : AV_HordeDefendObjectives)
{
if (alterValleyBG->GetAVNodeInfo(objective.first).State != POINT_DESTROYED &&
alterValleyBG->GetAVNodeInfo(objective.first).OwnerId == TEAM_ALLIANCE)
{
if (GameObject* pGO = bg->GetBGObject(objective.second))
{
BgObjective = pGO;
break;
}
}
}
}
// attack or prepare to attack enemy captain if alive (this takes priority over other supportDefense
// tasks to avoid endless middle fighting and/or one side losing too many GY's before getting captain
// down)
if (!BgObjective && alterValleyBG->IsCaptainAlive(TEAM_ALLIANCE))
{
if (Creature* enemyCaptain = bg->GetBGCreature(AV_CREATURE_A_CAPTAIN))
{
if (enemyCaptain->getDeathState() != DeathState::Dead)
{
BgObjective = enemyCaptain;
uint32 attackCount =
getPlayersInArea(bot->GetTeamId(), AV_STONEHEARTH_WAITING_HORDE, 10.0f, false) +
getPlayersInArea(bot->GetTeamId(), AV_STONEHEARTH_ATTACKING_HORDE, 10.0f, false);
// prepare to attack Captain
if (attackCount < 15 && !enemyCaptain->IsInCombat())
{
// get in position to attack Captain
pos.Set(AV_STONEHEARTH_WAITING_HORDE.GetPositionX(),
AV_STONEHEARTH_WAITING_HORDE.GetPositionY(),
AV_STONEHEARTH_WAITING_HORDE.GetPositionZ(), bg->GetMapId());
}
else
{
// they need help getting there (or did before I fixed the target creature, will leave
// in anyway, as it probably makes it more robust)
pos.Set(AV_STONEHEARTH_ATTACKING_HORDE.GetPositionX(),
AV_STONEHEARTH_ATTACKING_HORDE.GetPositionY(),
AV_STONEHEARTH_ATTACKING_HORDE.GetPositionZ(), bg->GetMapId());
}
}
}
}
// (supportDefense) defend our captain if alive
if (!BgObjective && supportDefense && alterValleyBG->IsCaptainAlive(TEAM_HORDE))
{
if (Creature* myCaptain = bg->GetBGCreature(AV_CREATURE_H_CAPTAIN))
{
if (myCaptain->getDeathState() != DeathState::Dead && bot->IsWithinDist(myCaptain, 200.f))
BgObjective = myCaptain;
}
}
// (supportDefense) go to last defence objective that isn't destroyed (ie: next objective they'll
// attack)
if (!BgObjective && supportDefense)
{
for (const auto& objective : AV_HordeDefendObjectives) // TODO go reverse instead of not breaking
{
if (alterValleyBG->GetAVNodeInfo(objective.first).State != POINT_DESTROYED)
{
if (GameObject* pGO = bg->GetBGObject(objective.second))
BgObjective = pGO;
}
}
}
// (supportDefense) Mine capture (disabled for now)
if (false && !BgObjective && supportDefense &&
(alterValleyBG->GetMineOwner(AV_NORTH_MINE) == TEAM_ALLIANCE ||
alterValleyBG->GetMineOwner(AV_NORTH_MINE) == TEAM_NEUTRAL) &&
alterValleyBG->GetAVNodeInfo(BG_AV_NODES_STORMPIKE_GRAVE).OwnerId != TEAM_ALLIANCE)
{
if (Creature* mBossNeutral = bg->GetBGCreature(AV_CPLACE_MINE_N_3))
{
if (bot->IsWithinDist(mBossNeutral, 400.0f) &&
mBossNeutral->getDeathState() != DeathState::Dead &&
alterValleyBG->GetMineOwner(AV_NORTH_MINE) == TEAM_NEUTRAL)
{
BgObjective = mBossNeutral;
LOG_INFO("playerbots", "HORDE bot={} Attacking Neutral Mine Boss!", bot->GetName());
// std::ostringstream out;
// out << "Attacking Neutral Mine Boss!";
// bot->Say(out.str(), LANG_UNIVERSAL);
}
}
// um isnt this checking same creature twice?
if (Creature* mBossAlly = bg->GetBGCreature(AV_CPLACE_MINE_N_3))
{
if (!BgObjective && bot->IsWithinDist(mBossAlly, 400.0f) &&
mBossAlly->getDeathState() != DeathState::Dead &&
alterValleyBG->GetMineOwner(AV_NORTH_MINE) == TEAM_NEUTRAL)
{
BgObjective = mBossAlly;
LOG_INFO("playerbots", "HORDE bot={} Attacking Ally Mine Boss!", bot->GetName());
// std::ostringstream out;
// out << "Attacking Ally Mine Boss!";
// bot->Say(out.str(), LANG_UNIVERSAL);
}
}
}
// Attack first objective if close (this is mostly to help ally out by steering them toward getting GY
// first)
if (!BgObjective &&
alterValleyBG->GetAVNodeInfo(AV_HordeAttackObjectives[0].first).OwnerId == TEAM_ALLIANCE)
{
if (GameObject* pGO = bg->GetBGObject(AV_HordeAttackObjectives[0].second))
{
float const distance = bot->GetDistance(pGO);
if (distance < 400.0f)
BgObjective = pGO;
}
}
// Attack closest objective
if (!BgObjective)
{
float attackObjectiveDistance = FLT_MAX;
for (const auto& objective : AV_HordeAttackObjectives)
{
if ((!advancedAttack &&
alterValleyBG->GetAVNodeInfo(objective.first).TotalOwnerId == TEAM_ALLIANCE) ||
(alterValleyBG->GetAVNodeInfo(objective.first).OwnerId ==
TEAM_ALLIANCE)) // OwnerId changes when objective partially captured, TotalOwnerId only
// changes when its fully captured/destroyed (so this code will allow
// advancedAttack bots move on to next point)
{
if (GameObject* pGO = bg->GetBGObject(objective.second))
{
float const distance = bot->GetDistance(pGO);
if (attackObjectiveDistance > distance)
{
BgObjective = pGO;
attackObjectiveDistance = distance;
}
}
}
}
}
}
else // TEAM_ALLIANCE
{
int towersDestroyed = 0;
if (alterValleyBG->GetAVNodeInfo(BG_AV_NODES_FROSTWOLF_WTOWER).State == POINT_DESTROYED)
++towersDestroyed;
if (alterValleyBG->GetAVNodeInfo(BG_AV_NODES_FROSTWOLF_ETOWER).State == POINT_DESTROYED)
++towersDestroyed;
if (alterValleyBG->GetAVNodeInfo(BG_AV_NODES_TOWER_POINT).State == POINT_DESTROYED)
++towersDestroyed;
if (alterValleyBG->GetAVNodeInfo(BG_AV_NODES_ICEBLOOD_TOWER).State == POINT_DESTROYED)
++towersDestroyed;
// Now require only 2 to be destroyed
bool enemyTowersDown = (towersDestroyed >= 2);
// End Boss
if (enemyTowersDown && alterValleyBG->GetAVNodeInfo(BG_AV_NODES_FROSTWOLF_HUT).OwnerId != TEAM_HORDE &&
alterValleyBG->GetAVNodeInfo(BG_AV_NODES_FROSTWOLF_HUT).TotalOwnerId != TEAM_HORDE)
{
if (Creature* enemyBoss = bg->GetBGCreature(AV_CREATURE_H_BOSS))
{
BgObjective = enemyBoss;
}
}
// if towers all down only worry about attacking/holding final GY (this prevents them running all the
// way back to recap previous GY's when they're close to boss)
if (!BgObjective && enemyTowersDown)
{
if (GameObject* pGO = bg->GetBGObject(BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT))
{
if (!supportDefense || bot->IsWithinDist(pGO, 200.f))
BgObjective = pGO;
}
}
// (supportDefense) Only go to Snowfall Graveyard if already close to it.
if (!BgObjective && supportDefense &&
alterValleyBG->GetAVNodeInfo(BG_AV_NODES_SNOWFALL_GRAVE).OwnerId != TEAM_ALLIANCE)
{
if (GameObject* pGO = bg->GetBGObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE))
if (bot->IsWithinDist(pGO, 100.f))
{
BgObjective = pGO;
}
}
// (supportDefense) defend objectives under attack
if (!BgObjective && supportDefense)
{
// go to first defence objective under attack (the one closest to boss)
for (const auto& objective : AV_AllianceDefendObjectives)
{
if (alterValleyBG->GetAVNodeInfo(objective.first).State != POINT_DESTROYED &&
alterValleyBG->GetAVNodeInfo(objective.first).OwnerId == TEAM_HORDE)
{
if (GameObject* pGO = bg->GetBGObject(objective.second))
{
BgObjective = pGO;
break;
}
}
}
}
// attack or prepare to attack enemy captain if alive (this takes priority over other supportDefense
// tasks to avoid endless middle fighting and/or one side losing too many GY's before getting captain
// down)
if (!BgObjective && alterValleyBG->IsCaptainAlive(TEAM_HORDE))
{
if (Creature* enemyCaptain = bg->GetBGCreature(AV_CREATURE_H_CAPTAIN))
{
if (enemyCaptain->getDeathState() != DeathState::Dead)
{
BgObjective = enemyCaptain;
uint32 attackCount =
getPlayersInArea(bot->GetTeamId(), AV_ICEBLOOD_GARRISON_WAITING_ALLIANCE, 10.0f,
false) +
getPlayersInArea(bot->GetTeamId(), AV_ICEBLOOD_GARRISON_ATTACKING_ALLIANCE, 10.0f,
false);
// prepare to attack Captain
if (attackCount < 15 && !enemyCaptain->IsInCombat())
{
// get in position to attack Captain
pos.Set(AV_ICEBLOOD_GARRISON_WAITING_ALLIANCE.GetPositionX(),
AV_ICEBLOOD_GARRISON_WAITING_ALLIANCE.GetPositionY(),
AV_ICEBLOOD_GARRISON_WAITING_ALLIANCE.GetPositionZ(), bg->GetMapId());
}
else
{
// they need help getting there (or did before I fixed the target creature, will leave
// in anyway, as it probably makes it more robust)
pos.Set(AV_ICEBLOOD_GARRISON_ATTACKING_ALLIANCE.GetPositionX(),
AV_ICEBLOOD_GARRISON_ATTACKING_ALLIANCE.GetPositionY(),
AV_ICEBLOOD_GARRISON_ATTACKING_ALLIANCE.GetPositionZ(), bg->GetMapId());
}
}
}
}
// (supportDefense) defend our captain if alive
if (!BgObjective && supportDefense && alterValleyBG->IsCaptainAlive(TEAM_ALLIANCE))
{
if (Creature* myCaptain = bg->GetBGCreature(AV_CREATURE_A_CAPTAIN))
{
if (myCaptain->getDeathState() != DeathState::Dead && bot->IsWithinDist(myCaptain, 200.f))
BgObjective = myCaptain;
}
}
// (supportDefense) go to last defence objective that isn't destroyed (ie: next objective they'll
// attack)
if (!BgObjective && supportDefense)
{
for (const auto& objective : AV_AllianceDefendObjectives) // TODO go reverse instead of not
// breaking
{
if (alterValleyBG->GetAVNodeInfo(objective.first).State != POINT_DESTROYED)
{
if (GameObject* pGO = bg->GetBGObject(objective.second))
BgObjective = pGO;
}
}
}
// (supportDefense) Mine capture (disabled for now)
if (false && !BgObjective && supportDefense &&
(alterValleyBG->GetMineOwner(AV_SOUTH_MINE) == TEAM_HORDE ||
alterValleyBG->GetMineOwner(AV_SOUTH_MINE) == TEAM_NEUTRAL) &&
alterValleyBG->GetAVNodeInfo(BG_AV_NODES_FROSTWOLF_GRAVE).TotalOwnerId != TEAM_HORDE)
{
if (Creature* mBossNeutral = bg->GetBGCreature(AV_CPLACE_MINE_S_3))
{
if (bot->IsWithinDist(mBossNeutral, 400.0f) &&
mBossNeutral->getDeathState() != DeathState::Dead &&
alterValleyBG->GetMineOwner(AV_SOUTH_MINE) == TEAM_NEUTRAL)
{
BgObjective = mBossNeutral;
LOG_INFO("playerbots", "ALLIANCE bot={} Attacking Neutral Mine Boss!", bot->GetName());
// std::ostringstream out;
// out << "Attacking Neutral Mine Boss!";
// bot->Say(out.str(), LANG_UNIVERSAL);
}
}
// um isnt this checking same creature twice?
if (Creature* mBossHorde = bg->GetBGCreature(AV_CPLACE_MINE_S_3))
{
if (!BgObjective && bot->IsWithinDist(mBossHorde, 400.0f) &&
mBossHorde->getDeathState() != DeathState::Dead &&
alterValleyBG->GetMineOwner(AV_SOUTH_MINE) == TEAM_HORDE)
{
BgObjective = mBossHorde;
LOG_INFO("playerbots", "ALLIANCE bot={} Attacking Horde Mine Boss!", bot->GetName());
// std::ostringstream out;
// out << "Attacking Horde Mine Boss!";
// bot->Say(out.str(), LANG_UNIVERSAL);
}
}
}
// Attack first objective if close (this is mostly to help ally out by steering them toward getting GY
// first)
if (!BgObjective &&
alterValleyBG->GetAVNodeInfo(AV_AllianceAttackObjectives[0].first).OwnerId == TEAM_HORDE)
{
if (GameObject* pGO = bg->GetBGObject(AV_AllianceAttackObjectives[0].second))
{
float const distance = bot->GetDistance(pGO);
if (distance < 400.0f)
BgObjective = pGO;
}
}
// Attack closest objective
if (!BgObjective)
{
float attackObjectiveDistance = FLT_MAX;
for (const auto& objective : AV_AllianceAttackObjectives)
{
if ((!advancedAttack &&
alterValleyBG->GetAVNodeInfo(objective.first).TotalOwnerId == TEAM_HORDE) ||
(alterValleyBG->GetAVNodeInfo(objective.first).OwnerId ==
TEAM_HORDE)) // OwnerId changes when objective partially captured, TotalOwnerId only
// changes when its fully captured/destroyed (so this code will allow
// advancedAttack bots move on to next point)
{
if (GameObject* pGO = bg->GetBGObject(objective.second))
{
float const distance = bot->GetDistance(pGO);
if (attackObjectiveDistance > distance)
{
BgObjective = pGO;
attackObjectiveDistance = distance;
}
}
}
}
}
}
if (BgObjective)
{
if (!pos.isSet())
pos.Set(BgObjective->GetPositionX(), BgObjective->GetPositionY(), BgObjective->GetPositionZ(),
BgObjective->GetMapId());
posMap["bg objective"] = pos;
return true;
}
break;
}
case BATTLEGROUND_WS:
{
// test free roam
// if (!flagTaken() && !teamFlagTaken())
// break;
if (bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG))
{
if (bot->GetTeamId() == TEAM_ALLIANCE)
{
if (teamFlagTaken())
{
// Position hidePos = WS_FLAG_HIDE_ALLIANCE[urand(0, 2)];
Position hidePos = WS_FLAG_HIDE_ALLIANCE[0];
pos.Set(hidePos.GetPositionX(), hidePos.GetPositionY(), hidePos.GetPositionZ(),
bot->GetMapId());
}
else
pos.Set(WS_FLAG_POS_ALLIANCE.GetPositionX(), WS_FLAG_POS_ALLIANCE.GetPositionY(),
WS_FLAG_POS_ALLIANCE.GetPositionZ(), bot->GetMapId());
}
else
{
if (teamFlagTaken())
{
// Position hidePos = WS_FLAG_HIDE_HORDE[urand(0, 2)];
Position hidePos = WS_FLAG_HIDE_HORDE[0];
pos.Set(hidePos.GetPositionX(), hidePos.GetPositionY(), hidePos.GetPositionZ(),
bot->GetMapId());
}
else
pos.Set(WS_FLAG_POS_HORDE.GetPositionX(), WS_FLAG_POS_HORDE.GetPositionY(),
WS_FLAG_POS_HORDE.GetPositionZ(), bot->GetMapId());
}
// std::ostringstream out;
// if (teamFlagTaken())
// out << "Hiding with flag" << (bot->GetTeamId() == TEAM_ALLIANCE ? "in Alliance base" : "in Horde
// base");
// else
// out << "Taking " << (bot->GetTeamId() == TEAM_ALLIANCE ? "Horde flag to base" : "Alliance flag to
// base");
// bot->Say(out.str(), LANG_UNIVERSAL);
}
else
{
uint32 role = context->GetValue<uint32>("bg role")->Get();
bool supporter = role < 4;
// std::ostringstream out;
// out << "Role: " << role;
// bot->Say(out.str(), LANG_UNIVERSAL);
if (supporter)
{
if (Unit* teamFC = AI_VALUE(Unit*, "team flag carrier"))
{
// std::ostringstream out;
// out << "Protecting " << (bot->GetTeamId() == TEAM_ALLIANCE ? "Alliance FC" : "Horde FC");
// bot->Say(out.str(), LANG_UNIVERSAL);
pos.Set(teamFC->GetPositionX(), teamFC->GetPositionY(), teamFC->GetPositionZ(),
bot->GetMapId());
if (sServerFacade->GetDistance2d(bot, teamFC) < 50.0f)
Follow(teamFC);
}
else
{
if (Unit* enemyFC = AI_VALUE(Unit*, "enemy flag carrier"))
{
pos.Set(enemyFC->GetPositionX(), enemyFC->GetPositionY(), enemyFC->GetPositionZ(),
bot->GetMapId());
// std::ostringstream out;
// out << "Attacking " << (bot->GetTeamId() == TEAM_ALLIANCE ? "Horde FC" : "Alliance FC");
// bot->Say(out.str(), LANG_UNIVERSAL);
}
else
{
if (bot->GetTeamId() == TEAM_ALLIANCE)
pos.Set(WS_FLAG_POS_HORDE.GetPositionX(), WS_FLAG_POS_HORDE.GetPositionY(),
WS_FLAG_POS_HORDE.GetPositionZ(), bot->GetMapId());
else
pos.Set(WS_FLAG_POS_ALLIANCE.GetPositionX(), WS_FLAG_POS_ALLIANCE.GetPositionY(),
WS_FLAG_POS_ALLIANCE.GetPositionZ(), bot->GetMapId());
// std::ostringstream out;
// out << "Going to " << (bot->GetTeamId() == TEAM_ALLIANCE ? "take Horde flag" : "take
// Alliance flag"); bot->Say(out.str(), LANG_UNIVERSAL);
}
}
}
else
{
Unit* enemyFC = AI_VALUE(Unit*, "enemy flag carrier");
if (enemyFC)
{
pos.Set(enemyFC->GetPositionX(), enemyFC->GetPositionY(), enemyFC->GetPositionZ(),
bot->GetMapId());
// std::ostringstream out;
// out << "Attacking " << (bot->GetTeamId() == TEAM_ALLIANCE ? "Horde FC" : "Alliance FC");
// bot->Say(out.str(), LANG_UNIVERSAL);
}
else
{
if (role > 9) // test patrol
{
float rx, ry, rz;
Position staticPos(1227.446f, 1476.235f, 307.484f);
bot->GetRandomPoint(staticPos, 150.0f, rx, ry, rz);
pos.Set(rx, ry, rz, bot->GetMapId());
// std::ostringstream out;
// out << "Patrolling battlefield";
// bot->Say(out.str(), LANG_UNIVERSAL);
}
else
{
if (bot->GetTeamId() == TEAM_ALLIANCE)
pos.Set(WS_FLAG_POS_HORDE.GetPositionX(), WS_FLAG_POS_HORDE.GetPositionY(),
WS_FLAG_POS_HORDE.GetPositionZ(), bot->GetMapId());
else
pos.Set(WS_FLAG_POS_ALLIANCE.GetPositionX(), WS_FLAG_POS_ALLIANCE.GetPositionY(),
WS_FLAG_POS_ALLIANCE.GetPositionZ(), bot->GetMapId());
// std::ostringstream out;
// out << "Going to " << (bot->GetTeamId() == TEAM_ALLIANCE ? "take Horde flag" : "take
// Alliance flag"); bot->Say(out.str(), LANG_UNIVERSAL);
}
}
}
}
if (pos.isSet())
{
posMap["bg objective"] = pos;
return true;
}
break;
}
case BATTLEGROUND_AB:
{
BattlegroundAB* arathiBasinBG = (BattlegroundAB*)bg;
if (bot->GetTeamId() == TEAM_HORDE) // HORDE
{
if (!BgObjective)
{
// copy of alliance tactics
uint32 role = context->GetValue<uint32>("bg role")->Get();
bool defender = role < 4;
// pick 3 objectives
std::vector<GameObject*> objectives;
for (uint8 i = 0; i < 3; ++i)
{
// WorldObject* pAttackObjectiveObject = nullptr; //not used, line marked for removal.
float attackObjectiveDistance = FLT_MAX;
for (auto const& objective : AB_AttackObjectives)
{
if (arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_NEUTRAL ||
((!defender || !objectives.size()) &&
arathiBasinBG->GetCapturePointInfo(objective)._state ==
BG_AB_NODE_STATE_ALLY_OCCUPIED) ||
((defender || !objectives.size()) &&
arathiBasinBG->GetCapturePointInfo(objective)._state ==
BG_AB_NODE_STATE_ALLY_CONTESTED))
{
if (GameObject* pGO = bg->GetBGObject(objective * BG_AB_OBJECTS_PER_NODE))
{
float const distance = bot->GetDistance(pGO);
if (attackObjectiveDistance > distance)
{
// do not pick if already in list
std::vector<GameObject*>::iterator f =
find(objectives.begin(), objectives.end(), pGO);
if (f != objectives.end())
continue;
objectives.push_back(pGO);
attackObjectiveDistance = distance;
// std::ostringstream out;
// out << "Possible Attack Point #" << objective.first;
// bot->Say(out.str(), LANG_UNIVERSAL);
}
}
}
}
}
if (!objectives.empty())
{
// pick random objective
BgObjective = objectives[urand(0, objectives.size() - 1)];
}
}
}
else // ALLIANCE
{
uint32 role = context->GetValue<uint32>("bg role")->Get();
bool defender = role < 4;
// pick 3 objectives
std::vector<GameObject*> objectives;
for (auto i = 0; i < 3; ++i)
{
//WorldObject* pAttackObjectiveObject = nullptr; //not used, line marked for removal.
float attackObjectiveDistance = FLT_MAX;
for (const auto& objective : AB_AttackObjectives)
{
if (arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_NEUTRAL ||
((!defender || !objectives.size()) &&
arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_HORDE_OCCUPIED) ||
((defender || !objectives.size()) &&
arathiBasinBG->GetCapturePointInfo(objective)._state == BG_AB_NODE_STATE_HORDE_CONTESTED))
{
if (GameObject* pGO = bg->GetBGObject(objective * BG_AB_OBJECTS_PER_NODE))
{
float const distance = bot->GetDistance(pGO);
if (attackObjectiveDistance > distance)
{
// do not pick if already in list
std::vector<GameObject*>::iterator f =
find(objectives.begin(), objectives.end(), pGO);
if (f != objectives.end())
continue;
objectives.push_back(pGO);
// pAttackObjectiveObject = pGO;
attackObjectiveDistance = distance;
// std::ostringstream out;
// out << "Possible Attack Point #" << objective.first;
// bot->Say(out.str(), LANG_UNIVERSAL);
}
}
}
}
}
if (!objectives.empty())
{
// pick random objective
BgObjective = objectives[urand(0, objectives.size() - 1)];
}
}
if (BgObjective)
{
pos.Set(BgObjective->GetPositionX(), BgObjective->GetPositionY(), BgObjective->GetPositionZ(),
BgObjective->GetMapId());
posMap["bg objective"] = pos;
// std::ostringstream out;
// out << "BG objective set to " << BgObjective->GetName() << " " << pos.x << " " << pos.y;
// bot->Say(out.str(), LANG_UNIVERSAL);
return true;
}
break;
}
case BATTLEGROUND_EY: // Role < 4: Defender, else Attacker. In the beginning split for all points. Afterwards
// pick random strategies
{
BattlegroundEY* eyeOfTheStormBG = (BattlegroundEY*)bg;
TeamId botTeam = bot->GetTeamId();
if (bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL)) // has flag
{
BgObjective = nullptr;
uint32 areaTrigger = 0;
uint8 closestObjectiveOwnership = 0; //(2 == owned 1 == neutral 0 == enemy)
float closestObjectiveDist = FLT_MAX;
// find the closest objective, prioritising friendly objectives over neutral over enemy
for (const auto& objective : EY_AttackObjectives)
{
if (GameObject* go = bg->GetBGObject(std::get<1>(objective)))
{
TeamId pointOwner = eyeOfTheStormBG->GetCapturePointInfo(std::get<0>(objective))._ownerTeamId;
uint8 ownership = pointOwner == bot->GetTeamId() ? 2 : pointOwner == TEAM_NEUTRAL ? 1 : 0;
if (closestObjectiveOwnership > ownership)
continue;
float dist = bot->GetDistance(go);
// select objective when ownership is better
// or distance difference is significantly better
// or distance difference is insignificantly better and coinflip
// the reason it doesn't just check if distance is better is to avoid bot going to same point every time
if (closestObjectiveOwnership < ownership ||
closestObjectiveDist - 15 > dist ||
(closestObjectiveDist > dist && urand(0, 2)))
{
closestObjectiveOwnership = ownership;
closestObjectiveDist = dist;
BgObjective = go;
areaTrigger = std::get<2>(objective);
}
}
}
if (BgObjective)
{
pos.Set(BgObjective->GetPositionX(), BgObjective->GetPositionY(), BgObjective->GetPositionZ(),
bg->GetMapId());
}
else
{
// old fallback method that has them cowering in corner, shouldn't happen anymore
areaTrigger = 0;
Position const retreatPos =
botTeam == TEAM_HORDE ? EY_FLAG_RETURN_POS_RETREAT_HORDE : EY_FLAG_RETURN_POS_RETREAT_ALLIANCE;
pos.Set(retreatPos.GetPositionX(), retreatPos.GetPositionY(), retreatPos.GetPositionZ(),
bg->GetMapId());
}
if (areaTrigger && bot->IsWithinDist3d(pos.x, pos.y, pos.z, INTERACTION_DISTANCE))
{
if (closestObjectiveOwnership == 2) // means we own the objective, so capture flag at point
{
WorldPacket data(CMSG_AREATRIGGER);
data << uint32(areaTrigger);
bot->GetSession()->HandleAreaTriggerOpcode(data);
pos.Reset();
posMap["bg objective"] = pos;
}
else // wait until point is yours
{
botAI->SetNextCheckDelay(500);
}
}
else if (!MoveTo(bot->GetMapId(), pos.x, pos.y, pos.z))
{
posMap["bg objective"] = pos;
}
return true;
}
else // does not have flag
{
uint32 role = context->GetValue<uint32>("bg role")->Get();
std::tuple<uint32, uint32, uint32> attackObjectivesFront[2];
std::tuple<uint32, uint32, uint32> attackObjectivesBack[2];
TeamId rootTeam = bot->GetTeamId();
// Set attackobjectives for teams
if (rootTeam == TEAM_HORDE)
{
attackObjectivesFront[0] = EY_AttackObjectives[0];
attackObjectivesFront[1] = EY_AttackObjectives[1];
attackObjectivesBack[0] = EY_AttackObjectives[2];
attackObjectivesBack[1] = EY_AttackObjectives[3];
}
else if (rootTeam == TEAM_ALLIANCE)
{
attackObjectivesFront[0] = EY_AttackObjectives[2];
attackObjectivesFront[1] = EY_AttackObjectives[3];
attackObjectivesBack[0] = EY_AttackObjectives[0];
attackObjectivesBack[1] = EY_AttackObjectives[1];
}
if (role == 0) // Harass left back
{
BgObjective = bg->GetBGObject(std::get<1>(attackObjectivesBack[0]));
}
else if (role == 1) // Harass right back
{
BgObjective = bg->GetBGObject(std::get<1>(attackObjectivesBack[1]));
}
else if (role < 8) // 2,3,4,5,6,7 - Attack and Defend
{
while (BgObjective == nullptr)
{
bool front0Owned =
eyeOfTheStormBG->GetCapturePointInfo(std::get<0>(attackObjectivesFront[0]))._ownerTeamId ==
botTeam;
bool front1Owned =
eyeOfTheStormBG->GetCapturePointInfo(std::get<0>(attackObjectivesFront[1]))._ownerTeamId ==
botTeam;
if (!front0Owned || !front1Owned)
{
// Capture front objectives before attacking back objectives
// LOG_INFO("playerbots", "Bot {} {}:{} <{}>: Get Front Objectives",
// bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H",
// bot->GetLevel(), bot->GetName());
if (role <
(front1Owned ? 7
: front0Owned
? 3
: 5)) // if we own one put most on the point we dont have, otherwise split evenly
{
BgObjective = bg->GetBGObject(std::get<1>(attackObjectivesFront[0]));
}
else
{
BgObjective = bg->GetBGObject(std::get<1>(attackObjectivesFront[1]));
}
}
else
{
// Now capture all objectives
// LOG_INFO("playerbots", "Bot {} {}:{} <{}>: Get All Objectives",
// bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H",
// bot->GetLevel(), bot->GetName());
if (role < 4) // 2,3 - Defend
{
BgObjective = bg->GetBGObject(std::get<1>(attackObjectivesFront[0]));
}
else if (role < 6) // 4,5 - Defend
{
BgObjective = bg->GetBGObject(std::get<1>(attackObjectivesFront[1]));
}
else // 6,7 - Attack (along with 0,1)
{
if (eyeOfTheStormBG->GetCapturePointInfo(std::get<0>(attackObjectivesBack[0]))
._ownerTeamId != botTeam)
{
BgObjective = bg->GetBGObject(std::get<1>(attackObjectivesBack[0]));
}
else if (eyeOfTheStormBG->GetCapturePointInfo(std::get<0>(attackObjectivesBack[1]))
._ownerTeamId != botTeam)
{
BgObjective = bg->GetBGObject(std::get<1>(attackObjectivesBack[1]));
}
}
}
if (eyeOfTheStormBG->GetCapturePointInfo(std::get<0>(attackObjectivesFront[0]))._ownerTeamId ==
botTeam &&
eyeOfTheStormBG->GetCapturePointInfo(std::get<0>(attackObjectivesFront[1]))._ownerTeamId ==
botTeam &&
eyeOfTheStormBG->GetCapturePointInfo(std::get<0>(attackObjectivesBack[0]))._ownerTeamId ==
botTeam &&
eyeOfTheStormBG->GetCapturePointInfo(std::get<0>(attackObjectivesBack[1]))._ownerTeamId ==
botTeam)
{
// TODO: what's the point of this? we dont store it back in bg role
role = urand(0, 9);
}
}
}
else // 8,9 - flag cap
{
// Get the flag or defend flag carrier
Unit* teamFC = AI_VALUE(Unit*, "team flag carrier");
if (teamFC && teamFC != bot) // Ensure there's a flag carrier and it's not the bot
{
BgObjective = teamFC; // Set the objective to the flag carrier
if (!bot->IsInCombat()) // Only act if the bot is not in combat
{
// If the bot is too far, move closer
if (!bot->IsWithinDistInMap(teamFC, 20.0f))
{
// Get the flag carrier's position
float fcX = teamFC->GetPositionX();
float fcY = teamFC->GetPositionY();
float fcZ = teamFC->GetPositionZ();
uint32 mapId = teamFC->GetMapId();
// Move near the flag carrier
MoveNear(mapId, fcX, fcY, fcZ, 5.0f, MovementPriority::MOVEMENT_NORMAL);
}
}
}
else
{
Unit* enemyFC = AI_VALUE(Unit*, "enemy flag carrier");
if (enemyFC)
{
BgObjective = enemyFC;
// pos.Set(enemyFC->GetPositionX(), enemyFC->GetPositionY(), enemyFC->GetPositionZ(),
// bot->GetMapId());
}
else
{
if (GameObject* pGO = bg->GetBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM))
{
if (pGO->isSpawned())
{
BgObjective = pGO;
}
}
}
}
}
}
if (BgObjective)
{
pos.Set(BgObjective->GetPositionX(), BgObjective->GetPositionY(), BgObjective->GetPositionZ(),
BgObjective->GetMapId());
posMap["bg objective"] = pos;
return true;
}
break;
}
case BATTLEGROUND_IC:
{
BattlegroundIC* isleOfConquestBG = (BattlegroundIC*)bg;
uint32 role = context->GetValue<uint32>("bg role")->Get();
bool inVehicle = botAI->IsInVehicle();
bool controlsVehicle = botAI->IsInVehicle(true);
uint32 vehicleId = inVehicle ? bot->GetVehicleBase()->GetEntry() : 0;
// skip if not the driver
if (inVehicle && !controlsVehicle)
return false;
/* TACTICS */
if (bot->GetTeamId() == TEAM_HORDE) // HORDE
{
bool gateOpen = false;
if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_DOODAD_PORTCULLISACTIVE02))
{
if (pGO->isSpawned() && pGO->getLootState() == GO_ACTIVATED)
{
gateOpen = true;
PositionInfo siegePos = context->GetValue<PositionMap&>("position")->Get()["bg siege"];
siegePos.Reset();
posMap["bg siege"] = siegePos;
}
}
if (gateOpen && !controlsVehicle &&
isleOfConquestBG->GetICNodePoint(NODE_TYPE_GRAVEYARD_A).nodeState ==
NODE_STATE_CONTROLLED_H) // target enemy boss
{
if (Creature* enemyBoss = bg->GetBGCreature(BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE))
{
if (enemyBoss->IsVisible())
{
BgObjective = enemyBoss;
// LOG_INFO("playerbots", "bot={} attack boss", bot->GetName());
}
}
}
if (!BgObjective && gateOpen && !controlsVehicle)
{
if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_ALLIANCE_BANNER)) // capture flag within keep
{
BgObjective = pGO;
// LOG_INFO("playerbots", "bot={} attack keep", bot->GetName());
}
}
if (!BgObjective && !gateOpen && controlsVehicle) // attack gates
{
// TODO: check for free vehicles
if (GameObject* gate = bg->GetBGObject(BG_IC_GO_ALLIANCE_GATE_3))
{
if (vehicleId == NPC_SIEGE_ENGINE_H) // target gate directly if siege engine
{
BgObjective = gate;
// LOG_INFO("playerbots", "bot={} (in siege-engine) attack gate", bot->GetName());
}
else // target gate directly at range if other vehicle
{
// just make bot stay where it is if already close
// (stops them shifting around between the random spots)
if (bot->GetDistance(IC_GATE_ATTACK_POS_HORDE) < 8.0f)
pos.Set(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId());
else
pos.Set(IC_GATE_ATTACK_POS_HORDE.GetPositionX() + frand(-5.0f, +5.0f),
IC_GATE_ATTACK_POS_HORDE.GetPositionY() + frand(-5.0f, +5.0f),
IC_GATE_ATTACK_POS_HORDE.GetPositionZ(), bot->GetMapId());
posMap["bg objective"] = pos;
// set siege position
PositionInfo siegePos = context->GetValue<PositionMap&>("position")->Get()["bg siege"];
siegePos.Set(gate->GetPositionX(), gate->GetPositionY(), gate->GetPositionZ(),
bot->GetMapId());
posMap["bg siege"] = siegePos;
// LOG_INFO("playerbots", "bot={} (in vehicle={}) attack gate", bot->GetName(), vehicleId);
return true;
}
}
}
// If gates arent down and not in vehicle, split tasks
if (!BgObjective && !controlsVehicle && role == 9) // Capture Side base
{
// Capture Refinery
ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_REFINERY);
if (nodePoint.nodeState != NODE_STATE_CONFLICT_H && nodePoint.nodeState != NODE_STATE_CONTROLLED_H)
{
BgObjective = bg->GetBGObject(BG_IC_GO_REFINERY_BANNER);
// LOG_INFO("playerbots", "bot={} attack refinery", bot->GetName());
}
}
if (!BgObjective && !controlsVehicle && role < 3) // Capture Docks
{
ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_DOCKS);
if (nodePoint.nodeState != NODE_STATE_CONFLICT_H && nodePoint.nodeState != NODE_STATE_CONTROLLED_H)
{
if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_DOCKS_BANNER))
{
BgObjective = pGO;
// LOG_INFO("playerbots", "bot={} attack docks", bot->GetName());
}
}
}
if (!BgObjective && !controlsVehicle && role < 6) // Capture Hangar
{
ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_HANGAR);
if (nodePoint.nodeState != NODE_STATE_CONFLICT_H && nodePoint.nodeState != NODE_STATE_CONTROLLED_H)
{
if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_HANGAR_BANNER))
{
BgObjective = pGO;
// LOG_INFO("playerbots", "bot={} attack hangar", bot->GetName());
}
}
}
if (!BgObjective && !controlsVehicle) // Capture Workshop
{
ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_WORKSHOP);
if (nodePoint.nodeState != NODE_STATE_CONFLICT_H && nodePoint.nodeState != NODE_STATE_CONTROLLED_H)
{
if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_WORKSHOP_BANNER))
{
BgObjective = pGO;
// LOG_INFO("playerbots", "bot={} attack workshop", bot->GetName());
}
}
}
if (!BgObjective) // Guard point that's not fully capped (also gets them in place to board vehicle)
{
uint32 len = end(IC_AttackObjectives) - begin(IC_AttackObjectives);
for (uint32 i = 0; i < len; i++)
{
const auto& objective =
IC_AttackObjectives[(i + role) %
len]; // use role to determine which objective checked first
if (isleOfConquestBG->GetICNodePoint(objective.first).nodeState != NODE_STATE_CONTROLLED_H)
{
if (GameObject* pGO = bg->GetBGObject(objective.second))
{
BgObjective = pGO;
// LOG_INFO("playerbots", "bot={} guard point while it captures", bot->GetName());
break;
}
}
}
}
if (!BgObjective) // guard vehicles as they seige
{
// just make bot stay where it is if already close
// (stops them shifting around between the random spots)
if (bot->GetDistance(IC_GATE_ATTACK_POS_HORDE) < 8.0f)
pos.Set(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId());
else
pos.Set(IC_GATE_ATTACK_POS_HORDE.GetPositionX() + frand(-5.0f, +5.0f),
IC_GATE_ATTACK_POS_HORDE.GetPositionY() + frand(-5.0f, +5.0f),
IC_GATE_ATTACK_POS_HORDE.GetPositionZ(), bot->GetMapId());
posMap["bg objective"] = pos;
// LOG_INFO("playerbots", "bot={} guard vehicles as they attack gate", bot->GetName());
return true;
}
}
if (bot->GetTeamId() == TEAM_ALLIANCE) // ALLIANCE
{
bool gateOpen = false;
if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_HORDE_KEEP_PORTCULLIS))
{
if (pGO->isSpawned() && pGO->getLootState() == GO_ACTIVATED)
{
gateOpen = true;
PositionInfo siegePos = context->GetValue<PositionMap&>("position")->Get()["bg siege"];
siegePos.Reset();
posMap["bg siege"] = siegePos;
}
}
if (gateOpen && !controlsVehicle &&
isleOfConquestBG->GetICNodePoint(NODE_TYPE_GRAVEYARD_H).nodeState ==
NODE_STATE_CONTROLLED_A) // target enemy boss
{
if (Creature* enemyBoss = bg->GetBGCreature(BG_IC_NPC_OVERLORD_AGMAR))
{
if (enemyBoss->IsVisible())
{
BgObjective = enemyBoss;
// LOG_INFO("playerbots", "bot={} attack boss", bot->GetName());
}
}
}
if (!BgObjective && gateOpen && !controlsVehicle)
{
if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_HORDE_BANNER)) // capture flag within keep
{
BgObjective = pGO;
// LOG_INFO("playerbots", "bot={} attack keep", bot->GetName());
}
}
if (!BgObjective && !gateOpen && controlsVehicle) // attack gates
{
// TODO: check for free vehicles
if (GameObject* gate = bg->GetBGObject(BG_IC_GO_HORDE_GATE_1))
{
if (vehicleId == NPC_SIEGE_ENGINE_A) // target gate directly if siege engine
{
BgObjective = gate;
// LOG_INFO("playerbots", "bot={} (in siege-engine) attack gate", bot->GetName());
}
else // target gate directly at range if other vehicle
{
// just make bot stay where it is if already close
// (stops them shifting around between the random spots)
if (bot->GetDistance(IC_GATE_ATTACK_POS_ALLIANCE) < 8.0f)
pos.Set(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId());
else
pos.Set(IC_GATE_ATTACK_POS_ALLIANCE.GetPositionX() + frand(-5.0f, +5.0f),
IC_GATE_ATTACK_POS_ALLIANCE.GetPositionY() + frand(-5.0f, +5.0f),
IC_GATE_ATTACK_POS_ALLIANCE.GetPositionZ(), bot->GetMapId());
posMap["bg objective"] = pos;
// set siege position
PositionInfo siegePos = context->GetValue<PositionMap&>("position")->Get()["bg siege"];
siegePos.Set(gate->GetPositionX(), gate->GetPositionY(), gate->GetPositionZ(),
bot->GetMapId());
posMap["bg siege"] = siegePos;
// LOG_INFO("playerbots", "bot={} (in vehicle={}) attack gate", bot->GetName(), vehicleId);
return true;
}
}
}
// If gates arent down and not in vehicle, split tasks
if (!BgObjective && !controlsVehicle && role == 9) // Capture Side base
{
// Capture Refinery
ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_QUARRY);
if (nodePoint.nodeState != NODE_STATE_CONFLICT_A && nodePoint.nodeState != NODE_STATE_CONTROLLED_A)
{
BgObjective = bg->GetBGObject(BG_IC_GO_QUARRY_BANNER);
// LOG_INFO("playerbots", "bot={} attack quarry", bot->GetName());
}
}
if (!BgObjective && !controlsVehicle && role < 3) // Capture Docks
{
ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_DOCKS);
if (nodePoint.nodeState != NODE_STATE_CONFLICT_A && nodePoint.nodeState != NODE_STATE_CONTROLLED_A)
{
if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_DOCKS_BANNER))
{
BgObjective = pGO;
// LOG_INFO("playerbots", "bot={} attack docks", bot->GetName());
}
}
}
if (!BgObjective && !controlsVehicle && role < 6) // Capture Hangar
{
ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_HANGAR);
if (nodePoint.nodeState != NODE_STATE_CONFLICT_A && nodePoint.nodeState != NODE_STATE_CONTROLLED_A)
{
if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_HANGAR_BANNER))
{
BgObjective = pGO;
// LOG_INFO("playerbots", "bot={} attack hangar", bot->GetName());
}
}
}
if (!BgObjective && !controlsVehicle) // Capture Workshop
{
ICNodePoint const& nodePoint = isleOfConquestBG->GetICNodePoint(NODE_TYPE_WORKSHOP);
if (nodePoint.nodeState != NODE_STATE_CONFLICT_A && nodePoint.nodeState != NODE_STATE_CONTROLLED_A)
{
if (GameObject* pGO = bg->GetBGObject(BG_IC_GO_WORKSHOP_BANNER))
{
BgObjective = pGO;
// LOG_INFO("playerbots", "bot={} attack workshop", bot->GetName());
}
}
}
if (!BgObjective) // Guard point that's not fully capped (also gets them in place to board vehicle)
{
uint32 len = end(IC_AttackObjectives) - begin(IC_AttackObjectives);
for (uint32 i = 0; i < len; i++)
{
const auto& objective =
IC_AttackObjectives[(i + role) %
len]; // use role to determine which objective checked first
if (isleOfConquestBG->GetICNodePoint(objective.first).nodeState != NODE_STATE_CONTROLLED_H)
{
if (GameObject* pGO = bg->GetBGObject(objective.second))
{
BgObjective = pGO;
// LOG_INFO("playerbots", "bot={} guard point while it captures", bot->GetName());
break;
}
}
}
}
if (!BgObjective) // guard vehicles as they seige
{
// just make bot stay where it is if already close
// (stops them shifting around between the random spots)
if (bot->GetDistance(IC_GATE_ATTACK_POS_ALLIANCE) < 8.0f)
pos.Set(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId());
else
pos.Set(IC_GATE_ATTACK_POS_ALLIANCE.GetPositionX() + frand(-5.0f, +5.0f),
IC_GATE_ATTACK_POS_ALLIANCE.GetPositionY() + frand(-5.0f, +5.0f),
IC_GATE_ATTACK_POS_ALLIANCE.GetPositionZ(), bot->GetMapId());
posMap["bg objective"] = pos;
// LOG_INFO("playerbots", "bot={} guard vehicles as they attack gate", bot->GetName());
return true;
}
}
if (BgObjective)
{
pos.Set(BgObjective->GetPositionX(), BgObjective->GetPositionY(), BgObjective->GetPositionZ(),
bot->GetMapId());
posMap["bg objective"] = pos;
return true;
}
break;
}
default:
break;
}
return false;
}
bool BGTactics::moveToObjective()
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bg->GetBgTypeID(true);
PositionInfo pos = context->GetValue<PositionMap&>("position")->Get()["bg objective"];
if (!pos.isSet())
return selectObjective();
else
{
// Use portals in Isle of Conquest Base
if (bgType == BATTLEGROUND_IC)
{
if (IsLockedInsideKeep())
return true;
}
if (sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, pos.x, pos.y), 100.0f))
{
// std::ostringstream out;
// out << "It is too far away! " << pos.x << ", " << pos.y << ", Distance: " <<
// sServerFacade->GetDistance2d(bot, pos.x, pos.y); bot->Say(out.str(), LANG_UNIVERSAL);
return false;
}
// don't try to move if already close
if (bot->GetDistance(pos.x, pos.y, pos.z) < 4.0f)
{
resetObjective();
return true;
}
// std::ostringstream out; out << "Moving to objective " << pos.x << ", " << pos.y << ", Distance: " <<
// sServerFacade->GetDistance2d(bot, pos.x, pos.y); bot->Say(out.str(), LANG_UNIVERSAL);
// more precise position for wsg
if (bgType == BATTLEGROUND_WS)
return MoveTo(bot->GetMapId(), pos.x, pos.y, pos.z);
else
// dont increase from 1.5 will cause bugs with horde capping AV towers
return MoveNear(bot->GetMapId(), pos.x, pos.y, pos.z, 1.5f);
}
return false;
}
bool BGTactics::selectObjectiveWp(std::vector<BattleBotPath*> const& vPaths)
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bg->GetBgTypeID(true);
// PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get(); //not used, line marked for removal.
PositionInfo pos = context->GetValue<PositionMap&>("position")->Get()["bg objective"];
if (!pos.isSet())
return false;
// use Rym's waypoints for WSG
if (bgType ==
BATTLEGROUND_WS /* && (bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG))*/)
return wsgPaths();
else if (bgType == BATTLEGROUND_AV)
{
// get bots out of cave when they respawn there (otherwise path selection happens while they're deep within cave
// and the results arent good)
Position const caveSpawn = bot->GetTeamId() == TEAM_ALLIANCE ? AV_CAVE_SPAWN_ALLIANCE : AV_CAVE_SPAWN_HORDE;
if (bot->GetDistance(caveSpawn) < 16.0f)
{
return moveToStart(true);
}
}
else if (bgType == BATTLEGROUND_EY)
{
if (eyJumpDown())
return true;
}
float chosenPathScore = FLT_MAX; // lower score is better
BattleBotPath* chosenPath = nullptr;
uint32 chosenPathPoint = 0;
bool chosenPathReverse = false;
float botDistanceLimit = 50.0f; // limit for how far path can be from bot
float botDistanceScoreSubtract = 8.0f; // path score modifier - lower = less likely to chose a further path (it's
// basically the distance from bot that's ignored)
float botDistanceScoreMultiply =
3.0f; // path score modifier - higher = less likely to chose a further path (it's basically a multiplier on
// distance from bot - makes distance from bot more signifcant than distance from destination)
if (bgType == BATTLEGROUND_IC)
{
// botDistanceLimit = 80.0f;
botDistanceScoreMultiply = 8.0f;
}
else if (bgType == BATTLEGROUND_AB || bgType == BATTLEGROUND_EY)
{
botDistanceScoreSubtract = 2.0f;
botDistanceScoreMultiply = 4.0f;
}
// uint32 index = -1;
// uint32 chosenPathIndex = -1;
for (auto const& path : vPaths)
{
// index++;
// skip mine paths of own faction
if (bot->GetTeamId() == TEAM_ALLIANCE &&
std::find(vPaths_AllyMine.begin(), vPaths_AllyMine.end(), path) != vPaths_AllyMine.end())
continue;
if (bot->GetTeamId() == TEAM_HORDE &&
std::find(vPaths_HordeMine.begin(), vPaths_HordeMine.end(), path) != vPaths_HordeMine.end())
continue;
// TODO need to remove sqrt from these two and distToBot but it totally throws path scoring out of
// whack if you do that without changing how its implemented (I'm amazed it works as well as it does
// using sqrt'ed distances)
// In a reworked version maybe compare the differences of path distances to point (ie: against best path)
// or maybe ratio's (where if a path end is twice the difference in distance from destination we basically
// use that to multiply the total score?
BattleBotWaypoint& startPoint = ((*path)[0]);
float const startPointDistToDestination =
sqrt(Position(pos.x, pos.y, pos.z, 0.f).GetExactDist(startPoint.x, startPoint.y, startPoint.z));
BattleBotWaypoint& endPoint = ((*path)[path->size() - 1]);
float const endPointDistToDestination =
sqrt(Position(pos.x, pos.y, pos.z, 0.f).GetExactDist(endPoint.x, endPoint.y, endPoint.z));
bool reverse = startPointDistToDestination < endPointDistToDestination;
// dont travel reverse if it's a reverse paths
if (reverse && std::find(vPaths_NoReverseAllowed.begin(), vPaths_NoReverseAllowed.end(), path) !=
vPaths_NoReverseAllowed.end())
continue;
int closestPointIndex = -1;
float closestPointDistToBot = FLT_MAX;
for (uint32 i = 0; i < path->size(); i++)
{
BattleBotWaypoint& waypoint = ((*path)[i]);
float const distToBot = sqrt(bot->GetDistance(waypoint.x, waypoint.y, waypoint.z));
if (closestPointDistToBot > distToBot)
{
closestPointDistToBot = distToBot;
closestPointIndex = i;
}
}
// don't pick path where bot is already closest to the paths closest point to target (it means path cant lead it
// anywhere) don't pick path where closest point is too far away
if (closestPointIndex == (reverse ? 0 : path->size() - 1) || closestPointDistToBot > botDistanceLimit)
continue;
// creates a score based on dist-to-bot and dist-to-destination, where lower is better, and dist-to-bot is more
// important (when its beyond a certain distance) dist-to-bot is more important because otherwise they cant
// reach it at all (or will fly through air with MM::MovePoint()), also bot may need to use multiple paths (one
// after another) anyway
float distToDestination = reverse ? startPointDistToDestination : endPointDistToDestination;
float pathScore = (closestPointDistToBot < botDistanceScoreSubtract
? 0.0f
: ((closestPointDistToBot - botDistanceScoreSubtract) * botDistanceScoreMultiply)) +
distToDestination;
// LOG_INFO("playerbots", "bot={}\t{:6.1f}\t{:4.1f}\t{:4.1f}\t{}", bot->GetName(), pathScore,
// closestPointDistToBot, distToDestination, vPaths_AB_name[pathNum]);
if (chosenPathScore > pathScore)
{
chosenPathScore = pathScore;
chosenPath = path;
chosenPathPoint = closestPointIndex;
chosenPathReverse = reverse;
// chosenPathIndex = index;
}
}
if (!chosenPath)
return false;
// LOG_INFO("playerbots", "{} bot={} path={}", (bot->GetTeamId() == TEAM_HORDE ? "HORDE" : "ALLIANCE"),
// bot->GetName(), chosenPathIndex);
return moveToObjectiveWp(chosenPath, chosenPathPoint, chosenPathReverse);
return false;
}
bool BGTactics::resetObjective()
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
// sometimes change role - should do so less often on larger BG's otherwise bots will spend too much time running
// around map instead of doing something useful
uint32 rollChangeOdds = BATTLEGROUND_AV == bg->GetBgTypeID() ? 63
: BATTLEGROUND_EY == bg->GetBgTypeID() || BATTLEGROUND_IC == bg->GetBgTypeID() ? 31
: 5;
if (!urand(0, rollChangeOdds) &&
!(bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) ||
bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL)))
context->GetValue<uint32>("bg role")->Set(urand(0, 9));
PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get();
PositionInfo pos = context->GetValue<PositionMap&>("position")->Get()["bg objective"];
pos.Reset();
posMap["bg objective"] = pos;
return selectObjective(true);
}
bool BGTactics::moveToObjectiveWp(BattleBotPath* const& currentPath, uint32 currentPoint, bool reverse)
{
if (!currentPath)
return false;
uint32 const lastPointInPath = reverse ? 0 : ((*currentPath).size() - 1);
// NOTE: can't use IsInCombat() when in vehicle as player is stuck in combat forever while in vehicle (ac bug?)
bool inCombat = bot->GetVehicle() ? (bool)AI_VALUE(Unit*, "enemy player target") : bot->IsInCombat();
if (currentPoint == lastPointInPath || (inCombat && !PlayerHasFlag::IsCapturingFlag(bot)) || !bot->IsAlive())
{
// Path is over.
// std::ostringstream out;
// out << "Reached path end!";
// bot->Say(out.str(), LANG_UNIVERSAL);
resetObjective();
return false;
}
uint32 currPoint = currentPoint;
if (reverse)
currPoint--;
else
currPoint++;
uint32 nPoint = reverse ? std::max((int)(currPoint - urand(1, 5)), 0)
: std::min((uint32)(currPoint + urand(1, 5)), lastPointInPath);
if (reverse && nPoint < 0)
nPoint = 0;
BattleBotWaypoint& nextPoint = currentPath->at(nPoint);
// std::ostringstream out;
// out << "WP: ";
// reverse ? out << currPoint << " <<< -> " << nPoint : out << currPoint << ">>> ->" << nPoint;
// out << ", " << nextPoint.x << ", " << nextPoint.y << " Path Size: " << currentPath->size() << ", Dist: " <<
// sServerFacade->GetDistance2d(bot, nextPoint.x, nextPoint.y); bot->Say(out.str(), LANG_UNIVERSAL);
return MoveTo(bot->GetMapId(), nextPoint.x + frand(-2, 2), nextPoint.y + frand(-2, 2), nextPoint.z);
}
bool BGTactics::startNewPathBegin(std::vector<BattleBotPath*> const& vPaths)
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bg->GetBgTypeID(true);
if (bgType == BATTLEGROUND_IC)
return false;
struct AvailablePath
{
AvailablePath(BattleBotPath* pPath_, bool reverse_) : pPath(pPath_), reverse(reverse_) {}
BattleBotPath* pPath = nullptr;
bool reverse = false;
};
std::vector<AvailablePath> availablePaths;
for (auto const& pPath : vPaths)
{
// skip mine paths of own faction
if (bot->GetTeamId() == TEAM_ALLIANCE &&
std::find(vPaths_AllyMine.begin(), vPaths_AllyMine.end(), pPath) != vPaths_AllyMine.end())
continue;
if (bot->GetTeamId() == TEAM_HORDE &&
std::find(vPaths_HordeMine.begin(), vPaths_HordeMine.end(), pPath) != vPaths_HordeMine.end())
continue;
// TODO remove sqrt
BattleBotWaypoint* pStart = &((*pPath)[0]);
if (sqrt(bot->GetDistance(pStart->x, pStart->y, pStart->z)) < INTERACTION_DISTANCE)
availablePaths.emplace_back(AvailablePath(pPath, false));
// Some paths are not allowed backwards.
if (std::find(vPaths_NoReverseAllowed.begin(), vPaths_NoReverseAllowed.end(), pPath) !=
vPaths_NoReverseAllowed.end())
continue;
// TODO remove sqrt
BattleBotWaypoint* pEnd = &((*pPath)[(*pPath).size() - 1]);
if (sqrt(bot->GetDistance(pEnd->x, pEnd->y, pEnd->z)) < INTERACTION_DISTANCE)
availablePaths.emplace_back(AvailablePath(pPath, true));
}
if (availablePaths.empty())
return false;
uint32 randomPath = urand(0, availablePaths.size() - 1);
AvailablePath const* chosenPath = &availablePaths[randomPath];
BattleBotPath* currentPath = chosenPath->pPath;
bool reverse = chosenPath->reverse;
uint32 currentPoint = reverse ? currentPath->size() - 1 : 0;
return moveToObjectiveWp(currentPath, currentPoint, reverse);
}
bool BGTactics::startNewPathFree(std::vector<BattleBotPath*> const& vPaths)
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bg->GetBgTypeID(true);
if (bgType == BATTLEGROUND_IC)
return false;
BattleBotPath* pClosestPath = nullptr;
uint32 closestPoint = 0;
float closestDistance = FLT_MAX;
for (auto const& pPath : vPaths)
{
// skip mine paths of own faction
if (bot->GetTeamId() == TEAM_ALLIANCE &&
std::find(vPaths_AllyMine.begin(), vPaths_AllyMine.end(), pPath) != vPaths_AllyMine.end())
continue;
if (bot->GetTeamId() == TEAM_HORDE &&
std::find(vPaths_HordeMine.begin(), vPaths_HordeMine.end(), pPath) != vPaths_HordeMine.end())
continue;
for (uint32 i = 0; i < pPath->size(); i++)
{
BattleBotWaypoint& waypoint = ((*pPath)[i]);
// TODO remove sqrt
float const distanceToPoint = sqrt(bot->GetDistance(waypoint.x, waypoint.y, waypoint.z));
if (distanceToPoint < closestDistance)
{
pClosestPath = pPath;
closestPoint = i;
closestDistance = distanceToPoint;
}
}
}
if (!pClosestPath)
return false;
BattleBotPath* currentPath = pClosestPath;
bool reverse = false;
uint32 currentPoint = closestPoint - 1;
return moveToObjectiveWp(currentPath, currentPoint, reverse);
}
/**
* @brief Handles flag/base capturing gameplay in battlegrounds
*
* This function manages the logic for capturing flags and bases in various battlegrounds.
* It handles:
* - Enemy detection and combat near objectives
* - Coordination with friendly players who are capturing
* - Different capture mechanics for each battleground type
* - Proper positioning and movement
*
* @param vPaths Vector of possible paths the bot can take
* @param vFlagIds Vector of flag/base GameObjects that can be captured
* @return true if handling a flag/base action, false otherwise
*/
bool BGTactics::atFlag(std::vector<BattleBotPath*> const& vPaths, std::vector<uint32> const& vFlagIds)
{
// Basic sanity checks
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
// Get the actual BG type (in case of random BG)
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bg->GetBgTypeID(true);
// Initialize vectors for nearby objects and players
GuidVector closeObjects;
GuidVector closePlayers;
float flagRange = 0.0f;
// Set up appropriate search ranges and object lists based on BG type
switch (bgType)
{
case BATTLEGROUND_AV:
case BATTLEGROUND_AB:
case BATTLEGROUND_IC:
{
// For territory control BGs, use standard interaction range
closeObjects = *context->GetValue<GuidVector>("closest game objects");
closePlayers = *context->GetValue<GuidVector>("closest friendly players");
flagRange = INTERACTION_DISTANCE;
break;
}
case BATTLEGROUND_WS:
case BATTLEGROUND_EY:
{
// For flag carrying BGs, use wider range and ignore LOS
closeObjects = *context->GetValue<GuidVector>("nearest game objects no los");
closePlayers = *context->GetValue<GuidVector>("closest friendly players");
flagRange = 25.0f;
break;
}
default:
break;
}
if (closeObjects.empty())
return false;
// First identify which flag/base we're trying to interact with
GameObject* targetFlag = nullptr;
for (ObjectGuid const guid : closeObjects)
{
GameObject* go = botAI->GetGameObject(guid);
if (!go)
continue;
// Check if this object is a valid capture target
std::vector<uint32>::const_iterator f = find(vFlagIds.begin(), vFlagIds.end(), go->GetEntry());
if (f == vFlagIds.end())
continue;
// Verify the object is active and ready
if (!go->isSpawned() || go->GetGoState() != GO_STATE_READY)
continue;
// Check if we're in range (using double range for enemy detection)
float const dist = bot->GetDistance(go);
if (flagRange && dist > flagRange * 2.0f)
continue;
targetFlag = go;
break;
}
// If we found a valid flag/base to interact with
if (targetFlag)
{
// Check for enemy players near the flag using bot's targeting system
Unit* enemyPlayer = AI_VALUE(Unit*, "enemy player target");
if (enemyPlayer && enemyPlayer->IsAlive())
{
// If enemy is near the flag, engage them before attempting capture
float enemyDist = enemyPlayer->GetDistance(targetFlag);
if (enemyDist < flagRange * 2.0f)
{
// Set enemy as current target and let combat AI handle it
context->GetValue<Unit*>("current target")->Set(enemyPlayer);
return false;
}
}
}
// Check if friendly players are already capturing
if (!closePlayers.empty())
{
// Track number of friendly players capturing and the closest one
uint32 numCapturing = 0;
Unit* capturingPlayer = nullptr;
for (auto& guid : closePlayers)
{
if (Unit* pFriend = botAI->GetUnit(guid))
{
// Check if they're casting the capture spell
if (Spell* spell = pFriend->GetCurrentSpell(CURRENT_GENERIC_SPELL))
{
if (spell->m_spellInfo->Id == SPELL_CAPTURE_BANNER)
{
numCapturing++;
capturingPlayer = pFriend;
}
}
}
}
// If friendlies are capturing, stay to defend but don't capture
if (numCapturing > 0 && capturingPlayer)
{
// Move away if too close to avoid crowding
if (bot->GetDistance2d(capturingPlayer) < 3.0f)
{
float angle = bot->GetAngle(capturingPlayer);
float x = bot->GetPositionX() + 5.0f * cos(angle);
float y = bot->GetPositionY() + 5.0f * sin(angle);
MoveTo(bot->GetMapId(), x, y, bot->GetPositionZ());
}
// Reset objective and take new path for defending
resetObjective();
startNewPathBegin(vPaths);
return true;
}
}
// Area is clear of enemies and no friendlies are capturing
// Proceed with capture mechanics
for (ObjectGuid const guid : closeObjects)
{
GameObject* go = botAI->GetGameObject(guid);
if (!go)
continue;
// Validate this is a capture target
std::vector<uint32>::const_iterator f = find(vFlagIds.begin(), vFlagIds.end(), go->GetEntry());
if (f == vFlagIds.end())
continue;
// Check object is active
if (!go->isSpawned() || go->GetGoState() != GO_STATE_READY)
continue;
// Verify we can interact with it
if (!bot->CanUseBattlegroundObject(go) && bgType != BATTLEGROUND_WS)
continue;
float const dist = bot->GetDistance(go);
if (flagRange && dist > flagRange)
continue;
// Special handling for WSG and EY base flags
bool atBase = bgType == BATTLEGROUND_WS ? go->GetEntry() == vFlagsWS[bot->GetTeamId()]
: bgType == BATTLEGROUND_EY ? go->GetEntry() == vFlagsEY[0]
: false;
// Don't capture own flag in WSG unless carrying enemy flag
if (atBase && bgType == BATTLEGROUND_WS &&
!(bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG)))
continue;
// Handle capture mechanics based on BG type
switch (bgType)
{
case BATTLEGROUND_AV:
case BATTLEGROUND_AB:
case BATTLEGROUND_IC:
{
// Prevent capturing from inside flag pole
if (dist == 0.0f)
{
float const moveDist = bot->GetObjectSize() + go->GetObjectSize() + 0.1f;
return MoveTo(bot->GetMapId(), go->GetPositionX() + (urand(0, 1) ? -moveDist : moveDist),
go->GetPositionY() + (urand(0, 1) ? -moveDist : moveDist), go->GetPositionZ());
}
// Dismount before capturing
if (bot->IsMounted())
bot->RemoveAurasByType(SPELL_AURA_MOUNTED);
if (bot->IsInDisallowedMountForm())
bot->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
// Cast the capture spell
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_CAPTURE_BANNER);
if (!spellInfo)
return false;
Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE);
spell->m_targets.SetGOTarget(go);
spell->prepare(&spell->m_targets);
botAI->WaitForSpellCast(spell);
resetObjective();
return true;
}
case BATTLEGROUND_WS:
{
if (dist < INTERACTION_DISTANCE)
{
// Handle flag capture at base
if (atBase)
{
if (bot->GetTeamId() == TEAM_HORDE)
{
WorldPacket data(CMSG_AREATRIGGER);
data << uint32(BG_WS_TRIGGER_HORDE_FLAG_SPAWN);
bot->GetSession()->HandleAreaTriggerOpcode(data);
}
else
{
WorldPacket data(CMSG_AREATRIGGER);
data << uint32(BG_WS_TRIGGER_ALLIANCE_FLAG_SPAWN);
bot->GetSession()->HandleAreaTriggerOpcode(data);
}
return true;
}
// Dismount before picking up flag
if (bot->IsMounted())
bot->RemoveAurasByType(SPELL_AURA_MOUNTED);
if (bot->IsInDisallowedMountForm())
bot->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
// Pick up the flag
WorldPacket data(CMSG_GAMEOBJ_USE);
data << go->GetGUID();
bot->GetSession()->HandleGameObjectUseOpcode(data);
resetObjective();
return true;
}
else
{
// Move to flag if not in range
return MoveTo(bot->GetMapId(), go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
}
}
case BATTLEGROUND_EY:
{
if (dist < INTERACTION_DISTANCE)
{
// Dismount before interacting
if (bot->IsMounted())
bot->RemoveAurasByType(SPELL_AURA_MOUNTED);
if (bot->IsInDisallowedMountForm())
bot->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
// Handle center flag differently (requires spell cast)
if (atBase)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_CAPTURE_BANNER);
if (!spellInfo)
return false;
Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE);
spell->m_targets.SetGOTarget(go);
spell->prepare(&spell->m_targets);
botAI->WaitForSpellCast(spell);
resetObjective();
return true;
}
// Pick up dropped flag
WorldPacket data(CMSG_GAMEOBJ_USE);
data << go->GetGUID();
bot->GetSession()->HandleGameObjectUseOpcode(data);
resetObjective();
return true;
}
else
{
// Move to flag if not in range
return MoveTo(bot->GetMapId(), go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
}
}
default:
break;
}
}
return false;
}
bool BGTactics::flagTaken()
{
BattlegroundWS* bg = (BattlegroundWS*)bot->GetBattleground();
if (!bg)
return false;
return !bg->GetFlagPickerGUID(bg->GetOtherTeamId(bot->GetTeamId())).IsEmpty();
}
bool BGTactics::teamFlagTaken()
{
BattlegroundWS* bg = (BattlegroundWS*)bot->GetBattleground();
if (!bg)
return false;
return !bg->GetFlagPickerGUID(bot->GetTeamId()).IsEmpty();
}
bool BGTactics::protectFC()
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
Unit* teamFC = AI_VALUE(Unit*, "team flag carrier");
if (!teamFC || teamFC == bot)
{
return false;
}
if (!bot->IsInCombat() && !bot->IsWithinDistInMap(teamFC, 20.0f))
{
// Get the flag carrier's position
float fcX = teamFC->GetPositionX();
float fcY = teamFC->GetPositionY();
float fcZ = teamFC->GetPositionZ();
uint32 mapId = bot->GetMapId();
return MoveNear(mapId, fcX, fcY, fcZ, 5.0f, MovementPriority::MOVEMENT_NORMAL);
}
return false;
}
bool BGTactics::useBuff()
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bg->GetBgTypeID(true);
GuidVector closeObjects = AI_VALUE(GuidVector, "nearest game objects no los");
if (closeObjects.empty())
return false;
bool needRegen = bot->GetHealthPct() < sPlayerbotAIConfig->mediumHealth ||
(AI_VALUE2(bool, "has mana", "self target") &&
AI_VALUE2(uint8, "mana", "self target") < sPlayerbotAIConfig->mediumMana);
bool needSpeed = (bgType != BATTLEGROUND_WS || bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) ||
bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) || bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL)) ||
!(teamFlagTaken() || flagTaken());
bool foundBuff = false;
for (ObjectGuid const guid : closeObjects)
{
GameObject* go = botAI->GetGameObject(guid);
if (!go)
continue;
if (!go->isSpawned())
continue;
// use speed buff only if close
if (sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, go),
go->GetEntry() == Buff_Entries[0] ? 20.0f : 50.0f))
continue;
if (needSpeed && go->GetEntry() == Buff_Entries[0])
foundBuff = true;
if (needRegen && go->GetEntry() == Buff_Entries[1])
foundBuff = true;
// do not move to Berserk buff if bot is healer or has flag
if (!(bot->HasAura(BG_WS_SPELL_WARSONG_FLAG) || bot->HasAura(BG_WS_SPELL_SILVERWING_FLAG) ||
bot->HasAura(BG_EY_NETHERSTORM_FLAG_SPELL)) &&
!botAI->IsHeal(bot) && go->GetEntry() == Buff_Entries[2])
foundBuff = true;
if (foundBuff)
{
// std::ostringstream out;
// out << "Moving to buff...";
// bot->Say(out.str(), LANG_UNIVERSAL);
return MoveTo(go->GetMapId(), go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
}
}
return false;
}
uint32 BGTactics::getPlayersInArea(TeamId teamId, Position point, float range, bool combat)
{
uint32 defCount = 0;
if (!bot->InBattleground())
return false;
Battleground* bg = bot->GetBattleground();
if (!bg)
return 0;
for (auto& guid : bg->GetBgMap()->GetPlayers())
{
Player* player = guid.GetSource();
if (!player)
continue;
if (player->IsAlive() && (teamId == TEAM_NEUTRAL || teamId == player->GetTeamId()))
{
if (!combat && player->IsInCombat())
continue;
if (sServerFacade->GetDistance2d(player, point.GetPositionX(), point.GetPositionY()) < range)
++defCount;
}
}
return defCount;
}
// check Isle of Conquest Keep position
bool BGTactics::IsLockedInsideKeep()
{
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
BattlegroundTypeId bgType = bg->GetBgTypeID();
if (bgType == BATTLEGROUND_RB)
bgType = bg->GetBgTypeID(true);
if (bgType != BATTLEGROUND_IC)
return false;
bool isInside = false;
if (bot->GetTeamId() == TEAM_ALLIANCE && bot->GetPositionX() < 410.0f && bot->GetPositionY() > -900.0f &&
bot->GetPositionY() < -765.0f)
isInside = true;
if (bot->GetTeamId() == TEAM_HORDE && bot->GetPositionX() > 1153.0f && bot->GetPositionY() > -849.0f &&
bot->GetPositionY() < -679.0f)
isInside = true;
if (!isInside)
return false;
GuidVector closeObjects;
closeObjects = *context->GetValue<GuidVector>("nearest game objects no los");
if (closeObjects.empty())
return moveToStart(true);
GameObject* closestPortal = nullptr;
float closestDistance = 100.0f;
bool gateLock = false;
// check inner gates status
// ALLIANCE
if (bot->GetTeamId() == TEAM_ALLIANCE)
{
if (GameObject* go = bg->GetBGObject(BG_IC_GO_DOODAD_PORTCULLISACTIVE02))
{
if (go->isSpawned())
{
gateLock = go->getLootState() != GO_ACTIVATED;
}
else
{
gateLock = false;
}
}
}
// HORDE
if (bot->GetTeamId() == TEAM_HORDE)
{
if (GameObject* go = bg->GetBGObject(BG_IC_GO_HORDE_KEEP_PORTCULLIS))
{
if (go->isSpawned())
{
gateLock = go->getLootState() != GO_ACTIVATED;
}
else
{
gateLock = false;
}
}
}
for (ObjectGuid const& guid : closeObjects)
{
GameObject* go = botAI->GetGameObject(guid);
if (!go)
continue;
// ALLIANCE
// get closest portal
if (bot->GetTeamId() == TEAM_ALLIANCE && go->GetEntry() == GO_TELEPORTER_4)
{
float tempDist = sServerFacade->GetDistance2d(bot, go->GetPositionX(), go->GetPositionY());
if (sServerFacade->IsDistanceLessThan(tempDist, closestDistance))
{
closestDistance = tempDist;
closestPortal = go;
}
}
// HORDE
// get closest portal
if (bot->GetTeamId() == TEAM_HORDE && go->GetEntry() == GO_TELEPORTER_2)
{
float tempDist = sServerFacade->GetDistance2d(bot, go->GetPositionX(), go->GetPositionY());
if (sServerFacade->IsDistanceLessThan(tempDist, closestDistance))
{
closestDistance = tempDist;
closestPortal = go;
}
}
}
// portal not found, move closer
if (gateLock && !closestPortal)
return moveToStart(true);
// portal not found, move closer
if (!gateLock && !closestPortal)
return moveToStart(true);
// nothing found, allow move through
if (!gateLock || !closestPortal)
return false;
// portal found
if (closestPortal)
{
// if close
if (bot->IsWithinDistInMap(closestPortal, INTERACTION_DISTANCE))
{
WorldPacket data(CMSG_GAMEOBJ_USE);
data << closestPortal->GetGUID();
bot->GetSession()->HandleGameObjectUseOpcode(data);
return true;
}
else
{
return MoveTo(bot->GetMapId(), closestPortal->GetPositionX(), closestPortal->GetPositionY(),
closestPortal->GetPositionZ());
}
}
return moveToStart(true);
return false;
}
bool ArenaTactics::Execute(Event event)
{
if (!bot->InBattleground())
{
bool IsRandomBot = sRandomPlayerbotMgr->IsRandomBot(bot->GetGUID().GetCounter());
botAI->ChangeStrategy("-arena", BOT_STATE_COMBAT);
botAI->ChangeStrategy("-arena", BOT_STATE_NON_COMBAT);
botAI->ResetStrategies(!IsRandomBot);
return false;
}
Battleground* bg = bot->GetBattleground();
if (!bg)
return false;
if (bg->GetStatus() == STATUS_WAIT_LEAVE)
return BGStatusAction::LeaveBG(botAI);
if (bg->GetStatus() != STATUS_IN_PROGRESS)
return false;
if (bot->isDead())
return false;
if (bot->isMoving())
return false;
// startup phase
if (bg->GetStartDelayTime() > 0)
return false;
if (botAI->HasStrategy("collision", BOT_STATE_NON_COMBAT))
botAI->ChangeStrategy("-collision", BOT_STATE_NON_COMBAT);
if (botAI->HasStrategy("buff", BOT_STATE_NON_COMBAT))
botAI->ChangeStrategy("-buff", BOT_STATE_NON_COMBAT);
// this causes bot to reset constantly in arena
// if (sBattlegroundMgr->IsArenaType(bg->GetBgTypeID()))
// {
// botAI->ResetStrategies(false);
// botAI->SetMaster(nullptr);
// }
if (!bot->IsInCombat())
return moveToCenter(bg);
return true;
}
bool ArenaTactics::moveToCenter(Battleground* bg)
{
// Sanity check
if (!bg)
{
return true;
}
uint32 Preference = 6;
switch (bot->getClass())
{
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
Preference = 3;
break;
case CLASS_WARRIOR:
case CLASS_PALADIN:
case CLASS_ROGUE:
case CLASS_DEATH_KNIGHT:
Preference = 6;
break;
case CLASS_HUNTER:
case CLASS_MAGE:
case CLASS_WARLOCK:
Preference = 9;
break;
}
switch (bg->GetBgTypeID())
{
case BATTLEGROUND_BE:
if (bg->GetTeamStartPosition(bot->GetBgTeamId())->GetPositionY() < 240)
{
if (Preference == 3)
MoveTo(bg->GetMapId(), 6226.65f + frand(-1, +1), 264.36f + frand(-1, +1), 1.31f, false, true);
else if (Preference == 6)
MoveTo(bg->GetMapId(), 6239.89f + frand(-1, +1), 261.11f + frand(-1, +1), 0.89f, false, true);
else
MoveTo(bg->GetMapId(), 6235.60f + frand(-1, +1), 258.27f + frand(-1, +1), 0.89f, false, true);
}
else
{
if (Preference == 3)
MoveTo(bg->GetMapId(), 6265.72f + frand(-1, +1), 271.92f + frand(-1, +1), 3.65f, false, true);
else if (Preference == 6)
MoveTo(bg->GetMapId(), 6239.89f + frand(-1, +1), 261.11f + frand(-1, +1), 0.89f, false, true);
else
MoveTo(bg->GetMapId(), 6250.50f + frand(-1, +1), 266.66f + frand(-1, +1), 2.63f, false, true);
}
break;
case BATTLEGROUND_RL:
if (bg->GetTeamStartPosition(bot->GetBgTeamId())->GetPositionY() < 1600)
{
if (Preference == 3)
MoveTo(bg->GetMapId(), 1262.14f + frand(-1, +1), 1657.63f + frand(-1, +1), 33.76f, false, true);
else if (Preference == 6)
MoveTo(bg->GetMapId(), 1266.85f + frand(-1, +1), 1663.52f + frand(-1, +1), 34.04f, false, true);
else
MoveTo(bg->GetMapId(), 1274.07f + frand(-1, +1), 1656.36f + frand(-1, +1), 34.58f, false, true);
}
else
{
if (Preference == 3)
MoveTo(bg->GetMapId(), 1261.93f + frand(-1, +1), 1669.27f + frand(-1, +1), 34.25f, false, true);
else if (Preference == 6)
MoveTo(bg->GetMapId(), 1266.85f + frand(-1, +1), 1663.52f + frand(-1, +1), 34.04f, false, true);
else
MoveTo(bg->GetMapId(), 1266.37f + frand(-1, +1), 1672.40f + frand(-1, +1), 34.21f, false, true);
}
break;
case BATTLEGROUND_NA:
if (bg->GetTeamStartPosition(bot->GetBgTeamId())->GetPositionY() < 2870)
{
if (Preference == 3)
MoveTo(bg->GetMapId(), 4068.85f + frand(-1, +1), 2911.98f + frand(-1, +1), 12.99f, false, true);
else if (Preference == 6)
MoveTo(bg->GetMapId(), 4056.99f + frand(-1, +1), 2919.75f + frand(-1, +1), 13.51f, false, true);
else
MoveTo(bg->GetMapId(), 4056.27f + frand(-1, +1), 2905.33f + frand(-1, +1), 12.90f, false, true);
}
else
{
if (Preference == 3)
MoveTo(bg->GetMapId(), 4043.66f + frand(-1, +1), 2927.93f + frand(-1, +1), 13.17f, false, true);
else if (Preference == 6)
MoveTo(bg->GetMapId(), 4056.99f + frand(-1, +1), 2919.75f + frand(-1, +1), 13.51f, false, true);
else
MoveTo(bg->GetMapId(), 4054.80f + frand(-1, +1), 2934.28f + frand(-1, +1), 13.72f, false, true);
}
break;
case BATTLEGROUND_DS:
if (!MoveTo(bg->GetMapId(), 1291.58f + frand(-5, +5), 790.87f + frand(-5, +5), 7.8f, false, true))
{
// they like to hang around at the tip of the pipes doing nothing, so we just teleport them down
if (bot->GetDistance(1333.07f, 817.18f, 13.35f) < 4)
bot->TeleportTo(bg->GetMapId(), 1330.96f, 816.75f, 3.2f, bot->GetOrientation());
if (bot->GetDistance(1250.13f, 764.79f, 13.34f) < 4)
bot->TeleportTo(bg->GetMapId(), 1252.19f, 765.41f, 3.2f, bot->GetOrientation());
}
break;
case BATTLEGROUND_RV:
MoveTo(bg->GetMapId(), 764.65f + frand(-2, +2), -283.85f + frand(-2, +2), 28.28f, false, true);
break;
default:
break;
}
return true;
}