mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "CombatStrategy.h"
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#include "Playerbots.h"
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void CombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_MOVE + 11), nullptr)));
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triggers.push_back(new TriggerNode("invalid target", NextAction::array(0, new NextAction("drop target", 100), nullptr)));
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triggers.push_back(new TriggerNode("mounted", NextAction::array(0, new NextAction("check mount state", 54), nullptr)));
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triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master", 55), nullptr)));
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triggers.push_back(new TriggerNode("combat stuck", NextAction::array(0, new NextAction("reset", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("combat long stuck", NextAction::array(0, new NextAction("hearthstone", 0.9f), new NextAction("repop", 0.8f), nullptr)));
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}
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AvoidAoeStrategy::AvoidAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI)
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{
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}
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class AvoidAoeStrategyMultiplier : public Multiplier
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{
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public:
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AvoidAoeStrategyMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "run away on area debuff") {}
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public:
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virtual float GetValue(Action* action);
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private:
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};
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float AvoidAoeStrategyMultiplier::GetValue(Action* action)
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{
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if (!action)
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return 1.0f;
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std::string name = action->getName();
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if (name == "follow" || name == "co" || name == "nc" || name == "drop target")
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return 1.0f;
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uint32 spellId = AI_VALUE2(uint32, "spell id", name);
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const SpellInfo* const pSpellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!pSpellInfo) return 1.0f;
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if (spellId && pSpellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
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return 1.0f;
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else if (spellId && pSpellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
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return 1.0f;
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uint32 castTime = pSpellInfo->CalcCastTime();
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if (AI_VALUE2(bool, "has area debuff", "self target") && spellId && castTime > 0)
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{
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return 0.0f;
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}
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return 1.0f;
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}
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void AvoidAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode(
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"has area debuff",
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NextAction::array(0, new NextAction("flee", ACTION_EMERGENCY + 5), NULL)));
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}
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void AvoidAoeStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new AvoidAoeStrategyMultiplier(botAI));
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} |