Files
mod-playerbots/src/strategy/generic/CombatStrategy.cpp
2023-05-27 23:59:59 +08:00

74 lines
2.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "CombatStrategy.h"
#include "Playerbots.h"
void CombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_MOVE + 11), nullptr)));
triggers.push_back(new TriggerNode("invalid target", NextAction::array(0, new NextAction("drop target", 100), nullptr)));
triggers.push_back(new TriggerNode("mounted", NextAction::array(0, new NextAction("check mount state", 54), nullptr)));
triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master", 55), nullptr)));
triggers.push_back(new TriggerNode("combat stuck", NextAction::array(0, new NextAction("reset", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("combat long stuck", NextAction::array(0, new NextAction("hearthstone", 0.9f), new NextAction("repop", 0.8f), nullptr)));
}
AvoidAoeStrategy::AvoidAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI)
{
}
class AvoidAoeStrategyMultiplier : public Multiplier
{
public:
AvoidAoeStrategyMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "run away on area debuff") {}
public:
virtual float GetValue(Action* action);
private:
};
float AvoidAoeStrategyMultiplier::GetValue(Action* action)
{
if (!action)
return 1.0f;
std::string name = action->getName();
if (name == "follow" || name == "co" || name == "nc" || name == "drop target")
return 1.0f;
uint32 spellId = AI_VALUE2(uint32, "spell id", name);
const SpellInfo* const pSpellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!pSpellInfo) return 1.0f;
if (spellId && pSpellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
return 1.0f;
else if (spellId && pSpellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
return 1.0f;
uint32 castTime = pSpellInfo->CalcCastTime();
if (AI_VALUE2(bool, "has area debuff", "self target") && spellId && castTime > 0)
{
return 0.0f;
}
return 1.0f;
}
void AvoidAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"has area debuff",
NextAction::array(0, new NextAction("flee", ACTION_EMERGENCY + 5), NULL)));
}
void AvoidAoeStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
multipliers.push_back(new AvoidAoeStrategyMultiplier(botAI));
}