Files
mod-playerbots/src/strategy/actions/ChooseTargetActions.cpp
Yunfan Li 0be6cc11aa miscs
2023-09-03 14:36:40 +08:00

131 lines
4.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ChooseTargetActions.h"
#include "ChooseRpgTargetAction.h"
#include "Event.h"
#include "LootObjectStack.h"
#include "PossibleRpgTargetsValue.h"
#include "Playerbots.h"
#include "ServerFacade.h"
bool AttackEnemyPlayerAction::isUseful()
{
// if carry flag, do not start fight
if (bot->HasAura(23333) || bot->HasAura(23335) || bot->HasAura(34976))
return false;
return !sPlayerbotAIConfig->IsInPvpProhibitedZone(bot->GetZoneId());
}
bool AttackEnemyFlagCarrierAction::isUseful()
{
Unit* target = context->GetValue<Unit*>("enemy flag carrier")->Get();
return target && sServerFacade->IsDistanceLessOrEqualThan(sServerFacade->GetDistance2d(bot, target), 75.0f) && (bot->HasAura(23333) || bot->HasAura(23335) || bot->HasAura(34976));
}
bool AttackAnythingAction::isUseful()
{
if (!botAI->AllowActivity(GRIND_ACTIVITY)) //Bot not allowed to be active
return false;
if (!AI_VALUE(bool, "can move around"))
return false;
if (context->GetValue<TravelTarget*>("travel target")->Get()->isTraveling() &&
ChooseRpgTargetAction::isFollowValid(bot, *context->GetValue<TravelTarget*>("travel target")->Get()->getPosition())) //Bot is traveling
return false;
// if (bot->IsInCombat()) {
// return false;
// }
Unit* target = GetTarget();
if (!target)
return false;
std::string const name = std::string(target->GetName());
if (!name.empty() && name.find("Dummy") != std::string::npos) // Target is not a targetdummy
return false;
if (!ChooseRpgTargetAction::isFollowValid(bot, target)) //Do not grind mobs far away from master.
return false;
return true;
}
bool DropTargetAction::Execute(Event event)
{
Unit* target = context->GetValue<Unit*>("current target")->Get();
if (target && target->isDead())
{
ObjectGuid guid = target->GetGUID();
if (guid)
context->GetValue<LootObjectStack*>("available loot")->Get()->Add(guid);
}
// ObjectGuid pullTarget = context->GetValue<ObjectGuid>("pull target")->Get();
// GuidVector possible = botAI->GetAiObjectContext()->GetValue<GuidVector>("possible targets no los")->Get();
// if (pullTarget && find(possible.begin(), possible.end(), pullTarget) == possible.end())
// {
// context->GetValue<ObjectGuid>("pull target")->Set(ObjectGuid::Empty);
// }
context->GetValue<Unit*>("current target")->Set(nullptr);
bot->SetTarget(ObjectGuid::Empty);
bot->SetSelection(ObjectGuid());
botAI->ChangeEngine(BOT_STATE_NON_COMBAT);
botAI->InterruptSpell();
bot->AttackStop();
// if (Pet* pet = bot->GetPet())
// {
// if (CreatureAI* creatureAI = ((Creature*)pet)->AI())
// {
// pet->SetReactState(REACT_PASSIVE);
// pet->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
// pet->GetCharmInfo()->SetIsCommandFollow(true);
// pet->AttackStop();
// pet->GetCharmInfo()->IsReturning();
// pet->GetMotionMaster()->MoveFollow(bot, PET_FOLLOW_DIST, pet->GetFollowAngle());
// }
// }
return true;
}
bool AttackAnythingAction::Execute(Event event)
{
bool result = AttackAction::Execute(event);
if (result)
{
if (Unit* grindTarget = GetTarget())
{
if (char const* grindName = grindTarget->GetName().c_str())
{
context->GetValue<ObjectGuid>("pull target")->Set(grindTarget->GetGUID());
bot->GetMotionMaster()->Clear();
// bot->StopMoving();
}
}
}
return result;
}
bool AttackAnythingAction::isPossible()
{
return AttackAction::isPossible() && GetTarget();
}
bool DpsAssistAction::isUseful()
{
// if carry flag, do not start fight
if (bot->HasAura(23333) || bot->HasAura(23335) || bot->HasAura(34976))
return false;
return true;
}