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https://github.com/mod-playerbots/mod-playerbots
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* Check game objects loot tables and determine if loot is valid * Removed LOS checks since they already occur and removed enemy near node check * Dismount if mounted, decresed interaction distance, added looting delay * Decreased interaction distance * oops, wrong file * Check game objects loot tables and determine if loot is valid
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "LootTriggers.h"
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#include "LootObjectStack.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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bool LootAvailableTrigger::IsActive()
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{
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return AI_VALUE(bool, "has available loot") &&
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(sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "loot target"),
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INTERACTION_DISTANCE - 2.0f) ||
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AI_VALUE(GuidVector, "all targets").empty()) &&
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!AI_VALUE2(bool, "combat", "self target");
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}
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bool FarFromCurrentLootTrigger::IsActive()
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{
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LootObject loot = AI_VALUE(LootObject, "loot target");
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if (!loot.IsLootPossible(bot))
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return false;
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return AI_VALUE2(float, "distance", "loot target") >= INTERACTION_DISTANCE - 2.0f;
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}
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bool CanLootTrigger::IsActive() { return AI_VALUE(bool, "can loot"); }
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