Files
mod-playerbots/src/strategy/priest/ShadowPriestStrategy.cpp
Yunfan Li 10462126b4 miscs
2023-10-25 20:29:32 +08:00

54 lines
3.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ShadowPriestStrategy.h"
#include "ShadowPriestStrategyActionNodeFactory.h"
#include "Playerbots.h"
ShadowPriestStrategy::ShadowPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrategy(botAI)
{
actionNodeFactories.Add(new ShadowPriestStrategyActionNodeFactory());
}
NextAction** ShadowPriestStrategy::getDefaultActions()
{
return NextAction::array(0,
new NextAction("mind blast", ACTION_DEFAULT + 0.2f),
// new NextAction("shadow word: death", 12.0f),
new NextAction("mind flay", ACTION_DEFAULT + 0.1f),
new NextAction("shoot", ACTION_DEFAULT),
NULL);
}
void ShadowPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericPriestStrategy::InitTriggers(triggers);
// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_MOVE + 9), nullptr)));
triggers.push_back(new TriggerNode("shadowform", NextAction::array(0, new NextAction("shadowform", ACTION_HIGH), nullptr)));
//triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("dispersion", ACTION_EMERGENCY + 5), nullptr)));
triggers.push_back(new TriggerNode("vampiric embrace", NextAction::array(0, new NextAction("vampiric embrace", 16.0f), nullptr)));
triggers.push_back(new TriggerNode("silence", NextAction::array(0, new NextAction("silence", ACTION_INTERRUPT + 1), nullptr)));
triggers.push_back(new TriggerNode("silence on enemy healer", NextAction::array(0, new NextAction("silence on enemy healer", ACTION_INTERRUPT), nullptr)));
// triggers.push_back(new TriggerNode("shadowfiend", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
// triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("mana burn", ACTION_HIGH), nullptr)));
}
void ShadowPriestAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("shadow word: pain on attacker", NextAction::array(0, new NextAction("shadow word: pain on attacker", ACTION_NORMAL + 5), nullptr)));
triggers.push_back(new TriggerNode("vampiric touch on attacker", NextAction::array(0, new NextAction("vampiric touch on attacker", ACTION_NORMAL + 4), nullptr)));
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("mind sear", ACTION_HIGH + 4), nullptr)));
}
void ShadowPriestDebuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("devouring plague", NextAction::array(0, new NextAction("devouring plague", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode("vampiric touch", NextAction::array(0, new NextAction("vampiric touch", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("shadow word: pain", NextAction::array(0, new NextAction("shadow word: pain", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("feedback", NextAction::array(0, new NextAction("feedback", 80.0f), nullptr)));
// triggers.push_back(new TriggerNode("hex of weakness", NextAction::array(0, new NextAction("hex of weakness", 10.0f), nullptr)));
}