mirror of
https://github.com/mod-playerbots/mod-playerbots
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32 lines
964 B
C++
32 lines
964 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_COMBATSTRATEGY_H
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#define _PLAYERBOT_COMBATSTRATEGY_H
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#include "Strategy.h"
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class PlayerbotAI;
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class CombatStrategy : public Strategy
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{
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public:
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CombatStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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uint32 GetType() const override { return STRATEGY_TYPE_COMBAT; }
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};
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class AvoidAoeStrategy : public Strategy
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{
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public:
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explicit AvoidAoeStrategy(PlayerbotAI* ai);
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const std::string getName() override { return "avoid aoe"; }
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NextAction** getDefaultActions() override;
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void InitMultipliers(std::vector<Multiplier*>& multipliers) override;
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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#endif
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