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mod-playerbots/src/strategy/rogue/RogueTriggers.h
2023-09-02 22:37:11 +08:00

117 lines
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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ROGUETRIGGERS_H
#define _PLAYERBOT_ROGUETRIGGERS_H
#include "GenericTriggers.h"
class PlayerbotAI;
class KickInterruptSpellTrigger : public InterruptSpellTrigger
{
public:
KickInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "kick") { }
};
class SliceAndDiceTrigger : public BuffTrigger
{
public:
SliceAndDiceTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "slice and dice") { }
};
class AdrenalineRushTrigger : public BoostTrigger
{
public:
AdrenalineRushTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "adrenaline rush") { }
// bool isPossible();
};
class RuptureTrigger : public DebuffTrigger
{
public:
RuptureTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "rupture", 1, true) { }
};
class ExposeArmorTrigger : public DebuffTrigger
{
public:
ExposeArmorTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "expose armor") { }
virtual bool IsActive() override;
};
class KickInterruptEnemyHealerSpellTrigger : public InterruptEnemyHealerTrigger
{
public:
KickInterruptEnemyHealerSpellTrigger(PlayerbotAI* botAI) : InterruptEnemyHealerTrigger(botAI, "kick") { }
};
class InStealthTrigger : public HasAuraTrigger
{
public:
InStealthTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "stealth") { }
};
class NoStealthTrigger : public HasNoAuraTrigger
{
public:
NoStealthTrigger(PlayerbotAI* botAI) : HasNoAuraTrigger(botAI, "stealth") { }
};
class UnstealthTrigger : public BuffTrigger
{
public:
UnstealthTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "stealth", 3) { }
bool IsActive() override;
};
class StealthTrigger : public Trigger
{
public:
StealthTrigger(PlayerbotAI* botAI) : Trigger(botAI, "stealth") { }
bool IsActive() override;
};
class SapTrigger : public HasCcTargetTrigger
{
public:
SapTrigger(PlayerbotAI* botAI) : HasCcTargetTrigger(botAI, "sap") { }
bool IsPossible();
};
class SprintTrigger : public BuffTrigger
{
public:
SprintTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "sprint", 3) { }
bool IsPossible();
bool IsActive() override;
};
class MainHandWeaponNoEnchantTrigger : public BuffTrigger
{
public:
MainHandWeaponNoEnchantTrigger(PlayerbotAI* ai) : BuffTrigger(ai, "main hand", 1) {}
virtual bool IsActive();
};
class OffHandWeaponNoEnchantTrigger : public BuffTrigger
{
public:
OffHandWeaponNoEnchantTrigger(PlayerbotAI* ai) : BuffTrigger(ai, "off hand", 1) {}
virtual bool IsActive();
};
class TricksOfTheTradeOnMainTankTrigger : public BuffOnMainTankTrigger
{
public:
TricksOfTheTradeOnMainTankTrigger(PlayerbotAI* ai) : BuffOnMainTankTrigger(ai, "tricks of the trade", true) {}
};
#endif