mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
312 lines
8.3 KiB
C++
312 lines
8.3 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "LootObjectStack.h"
|
|
|
|
#include "LootMgr.h"
|
|
#include "Playerbots.h"
|
|
#include "Unit.h"
|
|
|
|
#define MAX_LOOT_OBJECT_COUNT 10
|
|
|
|
LootTarget::LootTarget(ObjectGuid guid) : guid(guid), asOfTime(time(nullptr)) {}
|
|
|
|
LootTarget::LootTarget(LootTarget const& other)
|
|
{
|
|
guid = other.guid;
|
|
asOfTime = other.asOfTime;
|
|
}
|
|
|
|
LootTarget& LootTarget::operator=(LootTarget const& other)
|
|
{
|
|
if ((void*)this == (void*)&other)
|
|
return *this;
|
|
|
|
guid = other.guid;
|
|
asOfTime = other.asOfTime;
|
|
|
|
return *this;
|
|
}
|
|
|
|
bool LootTarget::operator<(LootTarget const& other) const { return guid < other.guid; }
|
|
|
|
void LootTargetList::shrink(time_t fromTime)
|
|
{
|
|
for (std::set<LootTarget>::iterator i = begin(); i != end();)
|
|
{
|
|
if (i->asOfTime <= fromTime)
|
|
erase(i++);
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
LootObject::LootObject(Player* bot, ObjectGuid guid) : guid(), skillId(SKILL_NONE), reqSkillValue(0), reqItem(0)
|
|
{
|
|
Refresh(bot, guid);
|
|
}
|
|
|
|
void LootObject::Refresh(Player* bot, ObjectGuid lootGUID)
|
|
{
|
|
skillId = SKILL_NONE;
|
|
reqSkillValue = 0;
|
|
reqItem = 0;
|
|
guid.Clear();
|
|
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (!botAI)
|
|
{
|
|
return;
|
|
}
|
|
Creature* creature = botAI->GetCreature(lootGUID);
|
|
if (creature && creature->getDeathState() == DeathState::Corpse)
|
|
{
|
|
if (creature->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE))
|
|
guid = lootGUID;
|
|
|
|
if (creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
|
|
{
|
|
skillId = creature->GetCreatureTemplate()->GetRequiredLootSkill();
|
|
uint32 targetLevel = creature->GetLevel();
|
|
reqSkillValue = targetLevel < 10 ? 1 : targetLevel < 20 ? (targetLevel - 10) * 10 : targetLevel * 5;
|
|
if (botAI->HasSkill((SkillType)skillId) && bot->GetSkillValue(skillId) >= reqSkillValue)
|
|
guid = lootGUID;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
GameObject* go = botAI->GetGameObject(lootGUID);
|
|
if (go && go->isSpawned() && go->GetGoState() == GO_STATE_READY)
|
|
{
|
|
bool isQuestItemOnly = false;
|
|
|
|
GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(go->GetEntry());
|
|
for (int i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; i++)
|
|
{
|
|
if (!items || i >= items->size())
|
|
break;
|
|
|
|
auto itemId = uint32((*items)[i]);
|
|
|
|
if (IsNeededForQuest(bot, itemId))
|
|
{
|
|
this->guid = lootGUID;
|
|
return;
|
|
}
|
|
isQuestItemOnly |= itemId > 0;
|
|
}
|
|
|
|
if (isQuestItemOnly)
|
|
return;
|
|
|
|
uint32 goId = go->GetEntry();
|
|
uint32 lockId = go->GetGOInfo()->GetLockId();
|
|
LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
|
|
if (!lockInfo)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < 8; ++i)
|
|
{
|
|
switch (lockInfo->Type[i])
|
|
{
|
|
case LOCK_KEY_ITEM:
|
|
if (lockInfo->Index[i] > 0)
|
|
{
|
|
reqItem = lockInfo->Index[i];
|
|
guid = lootGUID;
|
|
}
|
|
break;
|
|
case LOCK_KEY_SKILL:
|
|
if (goId == 13891 || goId == 19535) // Serpentbloom
|
|
{
|
|
this->guid = lootGUID;
|
|
}
|
|
else if (SkillByLockType(LockType(lockInfo->Index[i])) > 0)
|
|
{
|
|
skillId = SkillByLockType(LockType(lockInfo->Index[i]));
|
|
reqSkillValue = std::max((uint32)1, lockInfo->Skill[i]);
|
|
guid = lootGUID;
|
|
}
|
|
break;
|
|
case LOCK_KEY_NONE:
|
|
guid = lootGUID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool LootObject::IsNeededForQuest(Player* bot, uint32 itemId)
|
|
{
|
|
for (int qs = 0; qs < MAX_QUEST_LOG_SIZE; ++qs)
|
|
{
|
|
uint32 questId = bot->GetQuestSlotQuestId(qs);
|
|
if (questId == 0)
|
|
continue;
|
|
|
|
QuestStatusData& qData = bot->getQuestStatusMap()[questId];
|
|
if (qData.Status != QUEST_STATUS_INCOMPLETE)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if (!qInfo->RequiredItemCount[i] || (qInfo->RequiredItemCount[i] - qData.ItemCount[i]) <= 0)
|
|
continue;
|
|
|
|
if (qInfo->RequiredItemId[i] != itemId)
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
WorldObject* LootObject::GetWorldObject(Player* bot)
|
|
{
|
|
Refresh(bot, guid);
|
|
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (!botAI)
|
|
{
|
|
return nullptr;
|
|
}
|
|
Creature* creature = botAI->GetCreature(guid);
|
|
if (creature && creature->getDeathState() == DeathState::Corpse && creature->IsInWorld())
|
|
return creature;
|
|
|
|
GameObject* go = botAI->GetGameObject(guid);
|
|
if (go && go->isSpawned() && go->IsInWorld())
|
|
return go;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
LootObject::LootObject(LootObject const& other)
|
|
{
|
|
guid = other.guid;
|
|
skillId = other.skillId;
|
|
reqSkillValue = other.reqSkillValue;
|
|
reqItem = other.reqItem;
|
|
}
|
|
|
|
bool LootObject::IsLootPossible(Player* bot)
|
|
{
|
|
if (IsEmpty() || !GetWorldObject(bot))
|
|
return false;
|
|
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (!botAI)
|
|
{
|
|
return false;
|
|
}
|
|
if (reqItem && !bot->HasItemCount(reqItem, 1))
|
|
return false;
|
|
|
|
if (abs(GetWorldObject(bot)->GetPositionZ() - bot->GetPositionZ()) > INTERACTION_DISTANCE)
|
|
return false;
|
|
|
|
Creature* creature = botAI->GetCreature(guid);
|
|
if (creature && creature->getDeathState() == DeathState::Corpse)
|
|
{
|
|
if (!bot->isAllowedToLoot(creature) && skillId != SKILL_SKINNING)
|
|
return false;
|
|
}
|
|
|
|
if (skillId == SKILL_NONE)
|
|
return true;
|
|
|
|
if (skillId == SKILL_FISHING)
|
|
return false;
|
|
|
|
if (!botAI->HasSkill((SkillType)skillId))
|
|
return false;
|
|
|
|
if (!reqSkillValue)
|
|
return true;
|
|
|
|
uint32 skillValue = uint32(bot->GetSkillValue(skillId));
|
|
if (reqSkillValue > skillValue)
|
|
return false;
|
|
|
|
if (skillId == SKILL_MINING && !bot->HasItemCount(2901, 1))
|
|
return false;
|
|
|
|
if (skillId == SKILL_SKINNING && !bot->HasItemCount(7005, 1))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LootObjectStack::Add(ObjectGuid guid)
|
|
{
|
|
if (availableLoot.size() >= MAX_LOOT_OBJECT_COUNT)
|
|
{
|
|
availableLoot.shrink(time(nullptr) - 30);
|
|
}
|
|
|
|
if (availableLoot.size() >= MAX_LOOT_OBJECT_COUNT)
|
|
{
|
|
availableLoot.clear();
|
|
}
|
|
|
|
if (!availableLoot.insert(guid).second)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void LootObjectStack::Remove(ObjectGuid guid)
|
|
{
|
|
LootTargetList::iterator i = availableLoot.find(guid);
|
|
if (i != availableLoot.end())
|
|
availableLoot.erase(i);
|
|
}
|
|
|
|
void LootObjectStack::Clear() { availableLoot.clear(); }
|
|
|
|
bool LootObjectStack::CanLoot(float maxDistance)
|
|
{
|
|
std::vector<LootObject> ordered = OrderByDistance(maxDistance);
|
|
return !ordered.empty();
|
|
}
|
|
|
|
LootObject LootObjectStack::GetLoot(float maxDistance)
|
|
{
|
|
std::vector<LootObject> ordered = OrderByDistance(maxDistance);
|
|
return ordered.empty() ? LootObject() : *ordered.begin();
|
|
}
|
|
|
|
std::vector<LootObject> LootObjectStack::OrderByDistance(float maxDistance)
|
|
{
|
|
availableLoot.shrink(time(nullptr) - 30);
|
|
|
|
std::map<float, LootObject> sortedMap;
|
|
LootTargetList safeCopy(availableLoot);
|
|
for (LootTargetList::iterator i = safeCopy.begin(); i != safeCopy.end(); i++)
|
|
{
|
|
ObjectGuid guid = i->guid;
|
|
LootObject lootObject(bot, guid);
|
|
if (!lootObject.IsLootPossible(bot))
|
|
continue;
|
|
|
|
float distance = bot->GetDistance(lootObject.GetWorldObject(bot));
|
|
if (!maxDistance || distance <= maxDistance)
|
|
sortedMap[distance] = lootObject;
|
|
}
|
|
|
|
std::vector<LootObject> result;
|
|
for (std::map<float, LootObject>::iterator i = sortedMap.begin(); i != sortedMap.end(); i++)
|
|
result.push_back(i->second);
|
|
|
|
return result;
|
|
}
|