mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#ifndef _PLAYERBOT_BATTLEGROUNDTACTICSACTION_H
|
|
#define _PLAYERBOT_BATTLEGROUNDTACTICSACTION_H
|
|
|
|
#include "MovementActions.h"
|
|
|
|
class ChatHandler;
|
|
class Battleground;
|
|
class PlayerbotAI;
|
|
struct Position;
|
|
|
|
#define SPELL_CAPTURE_BANNER 21651
|
|
|
|
typedef void(*BattleBotWaypointFunc)();
|
|
|
|
struct BattleBotWaypoint
|
|
{
|
|
BattleBotWaypoint(float x_, float y_, float z_, BattleBotWaypointFunc func) : x(x_), y(y_), z(z_), pFunc(func) { };
|
|
|
|
float x = 0.0f;
|
|
float y = 0.0f;
|
|
float z = 0.0f;
|
|
BattleBotWaypointFunc pFunc = nullptr;
|
|
};
|
|
|
|
typedef std::vector<BattleBotWaypoint> BattleBotPath;
|
|
|
|
extern std::vector<BattleBotPath*> const vPaths_WS;
|
|
extern std::vector<BattleBotPath*> const vPaths_AB;
|
|
extern std::vector<BattleBotPath*> const vPaths_AV;
|
|
extern std::vector<BattleBotPath*> const vPaths_EY;
|
|
extern std::vector<BattleBotPath*> const vPaths_IC;
|
|
|
|
class BGTactics : public MovementAction
|
|
{
|
|
public:
|
|
static bool HandleConsoleCommand(ChatHandler* handler, char const* args);
|
|
|
|
BGTactics(PlayerbotAI* botAI, std::string const name = "bg tactics") : MovementAction(botAI, name) { }
|
|
|
|
bool Execute(Event event) override;
|
|
|
|
private:
|
|
static std::string const HandleConsoleCommandPrivate(WorldSession* session, char const* args);
|
|
bool moveToStart(bool force = false);
|
|
bool selectObjective(bool reset = false);
|
|
bool moveToObjective();
|
|
bool selectObjectiveWp(std::vector<BattleBotPath*> const& vPaths);
|
|
bool moveToObjectiveWp(BattleBotPath* const& currentPath, uint32 currentPoint, bool reverse = false);
|
|
bool startNewPathBegin(std::vector<BattleBotPath*> const& vPaths);
|
|
bool startNewPathFree(std::vector<BattleBotPath*> const& vPaths);
|
|
bool resetObjective();
|
|
bool wsgPaths();
|
|
bool atFlag(std::vector<BattleBotPath*> const& vPaths, std::vector<uint32> const& vFlagIds);
|
|
bool flagTaken();
|
|
bool teamFlagTaken();
|
|
bool protectFC();
|
|
bool useBuff();
|
|
uint32 getDefendersCount(Position point, float range, bool combat = true);
|
|
bool IsLockedInsideKeep();
|
|
};
|
|
|
|
class ArenaTactics : public MovementAction
|
|
{
|
|
public:
|
|
ArenaTactics(PlayerbotAI* botAI, std::string const name = "arena tactics") : MovementAction(botAI, name) { }
|
|
|
|
bool Execute(Event event) override;
|
|
|
|
private:
|
|
bool moveToCenter(Battleground *bg);
|
|
};
|
|
|
|
#endif
|