Files
mod-playerbots/src/strategy/actions/UseMeetingStoneAction.cpp
Revision 031dd2c7be Cleanup
2024-07-12 13:48:46 +02:00

216 lines
6.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "UseMeetingStoneAction.h"
#include "Event.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
bool UseMeetingStoneAction::Execute(Event event)
{
Player* master = GetMaster();
if (!master)
return false;
WorldPacket p(event.getPacket());
p.rpos(0);
ObjectGuid guid;
p >> guid;
if (master->GetTarget() && master->GetTarget() != bot->GetGUID())
return false;
if (!master->GetTarget() && master->GetGroup() != bot->GetGroup())
return false;
if (master->IsBeingTeleported())
return false;
if (bot->IsInCombat())
{
botAI->TellError("I am in combat");
return false;
}
Map* map = master->GetMap();
if (!map)
return false;
GameObject *gameObject = map->GetGameObject(guid);
if (!gameObject)
return false;
GameObjectTemplate const* goInfo = gameObject->GetGOInfo();
if (!goInfo || goInfo->type != GAMEOBJECT_TYPE_SUMMONING_RITUAL)
return false;
return Teleport(master, bot);
}
class AnyGameObjectInObjectRangeCheck
{
public:
AnyGameObjectInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) { }
WorldObject const& GetFocusObject() const { return *i_obj; }
bool operator()(GameObject* go)
{
if (go && i_obj->IsWithinDistInMap(go, i_range) && go->isSpawned() && go->GetGOInfo())
return true;
return false;
}
private:
WorldObject const* i_obj;
float i_range;
};
bool SummonAction::Execute(Event event)
{
Player* master = GetMaster();
if (!master)
return false;
if (Pet* pet = bot->GetPet()) {
pet->SetReactState(REACT_PASSIVE);
pet->GetCharmInfo()->SetIsCommandFollow(true);
pet->GetCharmInfo()->IsReturning();
}
if (master->GetSession()->GetSecurity() >= SEC_PLAYER) {
// botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({});
SET_AI_VALUE(std::list<FleeInfo>, "recently flee info", {});
return Teleport(master, bot);
}
if (SummonUsingGos(master, bot) || SummonUsingNpcs(master, bot))
{
botAI->TellMasterNoFacing("Hello!");
return true;
}
if (SummonUsingGos(bot, master) || SummonUsingNpcs(bot, master))
{
botAI->TellMasterNoFacing("Welcome!");
return true;
}
return false;
}
bool SummonAction::SummonUsingGos(Player* summoner, Player* player)
{
std::list<GameObject*> targets;
AnyGameObjectInObjectRangeCheck u_check(summoner, sPlayerbotAIConfig->sightDistance);
Acore::GameObjectListSearcher<AnyGameObjectInObjectRangeCheck> searcher(summoner, targets, u_check);
Cell::VisitAllObjects(summoner, searcher, sPlayerbotAIConfig->sightDistance);
for (GameObject* go : targets)
{
if (go->isSpawned() && go->GetGoType() == GAMEOBJECT_TYPE_MEETINGSTONE)
return Teleport(summoner, player);
}
botAI->TellError(summoner == bot ? "There is no meeting stone nearby" : "There is no meeting stone near you");
return false;
}
bool SummonAction::SummonUsingNpcs(Player* summoner, Player* player)
{
if (!sPlayerbotAIConfig->summonAtInnkeepersEnabled)
return false;
std::list<Unit*> targets;
Acore::AnyUnitInObjectRangeCheck u_check(summoner, sPlayerbotAIConfig->sightDistance);
Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(summoner, targets, u_check);
Cell::VisitAllObjects(summoner, searcher, sPlayerbotAIConfig->sightDistance);
for (Unit* unit : targets)
{
if (unit && unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER))
{
if (!player->HasItemCount(6948, 1, false))
{
botAI->TellError(player == bot ? "I have no hearthstone" : "You have no hearthstone");
return false;
}
if (player->HasSpellCooldown(8690))
{
botAI->TellError(player == bot ? "My hearthstone is not ready" : "Your hearthstone is not ready");
return false;
}
// Trigger cooldown
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(8690);
if (!spellInfo)
return false;
Spell spell(player, spellInfo, TRIGGERED_NONE);
spell.SendSpellCooldown();
return Teleport(summoner, player);
}
}
botAI->TellError(summoner == bot ? "There are no innkeepers nearby" : "There are no innkeepers near you");
return false;
}
bool SummonAction::Teleport(Player* summoner, Player* player)
{
Player* master = GetMaster();
if (!summoner->IsBeingTeleported() && !player->IsBeingTeleported())
{
float followAngle = GetFollowAngle();
for (float angle = followAngle - M_PI; angle <= followAngle + M_PI; angle += M_PI / 4)
{
uint32 mapId = summoner->GetMapId();
float x = summoner->GetPositionX() + cos(angle) * sPlayerbotAIConfig->followDistance;
float y = summoner->GetPositionY() + sin(angle) * sPlayerbotAIConfig->followDistance;
float z = summoner->GetPositionZ();
if (summoner->IsWithinLOS(x, y, z))
{
if (sPlayerbotAIConfig->botRepairWhenSummon) // .conf option to repair bot gear when summoned 0 = off, 1 = on
bot->DurabilityRepairAll(false, 1.0f, false);
if (master->IsInCombat() && !sPlayerbotAIConfig->allowSummonInCombat)
{
botAI->TellError("You cannot summon me while you're in combat");
return false;
}
if (!master->IsAlive() && !sPlayerbotAIConfig->allowSummonWhenMasterIsDead)
{
botAI->TellError("You cannot summon me while you're dead");
return false;
}
if (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST) && !sPlayerbotAIConfig->allowSummonWhenBotIsDead)
{
botAI->TellError("You cannot summon me while I'm dead, you need to release my spirit first");
return false;
}
if (bot->isDead() && sPlayerbotAIConfig->reviveBotWhenSummoned)
{
bot->ResurrectPlayer(1.0f, false);
botAI->TellMasterNoFacing("I live, again!");
}
player->GetMotionMaster()->Clear();
player->TeleportTo(mapId, x, y, z, 0);
return true;
}
}
}
botAI->TellError("Not enough place to summon");
return false;
}