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https://github.com/mod-playerbots/mod-playerbots
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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef _PLAYERBOT_WOTLKDUNGEONFOSACTIONS_H
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#define _PLAYERBOT_WOTLKDUNGEONFOSACTIONS_H
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#include "Action.h"
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#include "AttackAction.h"
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#include "PlayerbotAI.h"
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#include "Playerbots.h"
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#include "FosTriggers.h"
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const Position BRONJAHM_TANK_POSITION = Position(5297.9204f, 2506.698f, 686.06793f);
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class MoveFromBronjahmAction : public MovementAction
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{
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public:
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MoveFromBronjahmAction(PlayerbotAI* ai) : MovementAction(ai, "move from bronjahm") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class AttackCorruptedSoulFragmentAction : public AttackAction
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{
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public:
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AttackCorruptedSoulFragmentAction(PlayerbotAI* ai) : AttackAction(ai, "attack corrupted soul fragment") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class BronjahmTankPositionAction : public MovementAction
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{
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public:
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BronjahmTankPositionAction(PlayerbotAI* ai) : MovementAction(ai, "bronjahm tank position") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class BronjahmDpsPositionAction : public MovementAction
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{
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public:
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BronjahmDpsPositionAction(PlayerbotAI* ai) : MovementAction(ai, "bronjahm dps position") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class BronjahmTankTargetAction : public AttackAction
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{
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public:
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BronjahmTankTargetAction(PlayerbotAI* ai) : AttackAction(ai, "bronjahm tank target") {}
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bool Execute(Event event) override;
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};
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#endif
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