Files
mod-playerbots/src/strategy/values/PossibleTargetsValue.h
2024-04-18 22:41:14 +08:00

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1.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_POSSIBLETARGETSVALUE_H
#define _PLAYERBOT_POSSIBLETARGETSVALUE_H
#include "NearestUnitsValue.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAI;
class PossibleTargetsValue : public NearestUnitsValue
{
public:
PossibleTargetsValue(PlayerbotAI* botAI, std::string const name = "possible targets", float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false):
NearestUnitsValue(botAI, name, range, ignoreLos) { }
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class AllTargetsValue : public PossibleTargetsValue
{
public:
AllTargetsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : PossibleTargetsValue(botAI, "all targets", range, true) { }
};
class PossibleTriggersValue : public NearestUnitsValue
{
public:
PossibleTriggersValue(PlayerbotAI* botAI, std::string const name = "possible triggers", float range = 15.0f, bool ignoreLos = true):
NearestUnitsValue(botAI, name, range, ignoreLos, 1 * 1000) { }
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
#endif