mirror of
https://github.com/mod-playerbots/mod-playerbots
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41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_POSSIBLETARGETSVALUE_H
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#define _PLAYERBOT_POSSIBLETARGETSVALUE_H
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#include "NearestUnitsValue.h"
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#include "PlayerbotAIConfig.h"
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class PlayerbotAI;
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class PossibleTargetsValue : public NearestUnitsValue
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{
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public:
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PossibleTargetsValue(PlayerbotAI* botAI, std::string const name = "possible targets", float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false):
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NearestUnitsValue(botAI, name, range, ignoreLos) { }
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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class AllTargetsValue : public PossibleTargetsValue
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{
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public:
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AllTargetsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : PossibleTargetsValue(botAI, "all targets", range, true) { }
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};
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class PossibleTriggersValue : public NearestUnitsValue
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{
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public:
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PossibleTriggersValue(PlayerbotAI* botAI, std::string const name = "possible triggers", float range = 15.0f, bool ignoreLos = true):
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NearestUnitsValue(botAI, name, range, ignoreLos, 1 * 1000) { }
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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#endif
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