mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_AOEVALUES_H
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#define _PLAYERBOT_AOEVALUES_H
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#include "GameObject.h"
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#include "Object.h"
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#include "Value.h"
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#include "AiObjectContext.h"
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class PlayerbotAI;
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class AoePositionValue : public CalculatedValue<WorldLocation>
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{
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public:
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AoePositionValue(PlayerbotAI* botAI) : CalculatedValue<WorldLocation>(botAI, "aoe position") { }
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WorldLocation Calculate() override;
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};
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class AoeCountValue : public CalculatedValue<uint8>
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{
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public:
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AoeCountValue(PlayerbotAI* botAI) : CalculatedValue<uint8>(botAI, "aoe count") { }
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uint8 Calculate() override;
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};
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class HasAreaDebuffValue : public BoolCalculatedValue, public Qualified
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{
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public:
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HasAreaDebuffValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI) {}
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Unit* GetTarget()
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{
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AiObjectContext* ctx = AiObject::context;
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return ctx->GetValue<Unit*>(qualifier)->Get();
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}
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virtual bool Calculate();
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};
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class AreaDebuffValue : public CalculatedValue<Aura*>
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{
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public:
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AreaDebuffValue(PlayerbotAI* botAI) :
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CalculatedValue<Aura*>(botAI, "area debuff", 1) { }
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Aura* Calculate() override;
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};
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#endif
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