mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
345 lines
11 KiB
C++
345 lines
11 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "ChangeTalentsAction.h"
|
|
#include "ChatHelper.h"
|
|
#include "Event.h"
|
|
#include "PlayerbotFactory.h"
|
|
#include "Playerbots.h"
|
|
|
|
bool ChangeTalentsAction::Execute(Event event)
|
|
{
|
|
std::string param = event.getParam();
|
|
|
|
std::ostringstream out;
|
|
|
|
TalentSpec botSpec(bot);
|
|
|
|
if (!param.empty())
|
|
{
|
|
// if (param.find("auto") != std::string::npos)
|
|
// {
|
|
// AutoSelectTalents(&out);
|
|
// }
|
|
// else if (param.find("list ") != std::string::npos)
|
|
// {
|
|
// listPremadePaths(getPremadePaths(param.substr(5)), &out);
|
|
// }
|
|
// else if (param.find("list") != std::string::npos)
|
|
// {
|
|
// listPremadePaths(getPremadePaths(""), &out);
|
|
if (param == "1") {
|
|
bot->ActivateSpec(0);
|
|
} else if (param == "2") {
|
|
bot->ActivateSpec(1);
|
|
}
|
|
// else
|
|
// {
|
|
// bool crop = false;
|
|
// bool shift = false;
|
|
// if (param.find("do ") != std::string::npos)
|
|
// {
|
|
// crop = true;
|
|
// param = param.substr(3);
|
|
// }
|
|
// else if (param.find("shift ") != std::string::npos)
|
|
// {
|
|
// shift = true;
|
|
// param = param.substr(6);
|
|
// }
|
|
|
|
// out << "Apply talents [" << param << "] ";
|
|
// if (botSpec.CheckTalentLink(param, &out))
|
|
// {
|
|
// TalentSpec newSpec(bot, param);
|
|
// std::string const specLink = newSpec.GetTalentLink();
|
|
|
|
// if (crop)
|
|
// {
|
|
// newSpec.CropTalents(bot->getLevel());
|
|
// out << "becomes: " << newSpec.GetTalentLink();
|
|
// }
|
|
|
|
// if (shift)
|
|
// {
|
|
// TalentSpec botSpec(bot);
|
|
// newSpec.ShiftTalents(&botSpec, bot->getLevel());
|
|
// out << "becomes: " << newSpec.GetTalentLink();
|
|
// }
|
|
|
|
// if (newSpec.CheckTalents(bot->getLevel(), &out))
|
|
// {
|
|
// newSpec.ApplyTalents(bot, &out);
|
|
// sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specNo", 0);
|
|
// sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specLink", 1, specLink);
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// std::vector<TalentPath*> paths = getPremadePaths(param);
|
|
// if (paths.size() > 0)
|
|
// {
|
|
// out.str("");
|
|
// out.clear();
|
|
|
|
// if (paths.size() > 1 && false/*!sPlayerbotAIConfig->autoPickTalents*/)
|
|
// {
|
|
// out << "Found multiple specs: ";
|
|
// listPremadePaths(paths, &out);
|
|
// }
|
|
// else
|
|
// {
|
|
// if (paths.size() > 1)
|
|
// out << "Found " << paths.size() << " possible specs to choose from. ";
|
|
|
|
// TalentPath* path = PickPremadePath(paths, sRandomPlayerbotMgr->IsRandomBot(bot));
|
|
// TalentSpec newSpec = *GetBestPremadeSpec(path->id);
|
|
// std::string const specLink = newSpec.GetTalentLink();
|
|
// newSpec.CropTalents(bot->getLevel());
|
|
// newSpec.ApplyTalents(bot, &out);
|
|
|
|
// if (newSpec.GetTalentPoints() > 0)
|
|
// {
|
|
// out << "Apply spec " << "|h|cffffffff" << path->name << " " << newSpec.FormatSpec(bot);
|
|
// sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specNo", path->id + 1);
|
|
// sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specLink", 0);
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
}
|
|
// else
|
|
// {
|
|
// uint32 specId = sRandomPlayerbotMgr->GetValue(bot->GetGUID().GetCounter(), "specNo") - 1;
|
|
// std::string specName = "";
|
|
// TalentPath* specPath;
|
|
// if (specId)
|
|
// {
|
|
// specPath = getPremadePath(specId);
|
|
// if (specPath->id == specId)
|
|
// specName = specPath->name;
|
|
// }
|
|
|
|
// out << "My current talent spec is: " << "|h|cffffffff";
|
|
// if (specName != "")
|
|
// out << specName << " (" << botSpec.FormatSpec(bot) << ")";
|
|
// else
|
|
// out << chat->FormatClass(bot, botSpec.highestTree());
|
|
// out << " Link: ";
|
|
// out << botSpec.GetTalentLink();
|
|
// }
|
|
|
|
botAI->TellMaster(out);
|
|
|
|
return true;
|
|
}
|
|
|
|
std::vector<TalentPath*> ChangeTalentsAction::getPremadePaths(std::string const findName)
|
|
{
|
|
std::vector<TalentPath*> ret;
|
|
for (auto& path : sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath)
|
|
{
|
|
if (findName.empty() || path.name.find(findName) != std::string::npos)
|
|
{
|
|
ret.push_back(&path);
|
|
}
|
|
}
|
|
|
|
return std::move(ret);
|
|
}
|
|
|
|
std::vector<TalentPath*> ChangeTalentsAction::getPremadePaths(TalentSpec* oldSpec)
|
|
{
|
|
std::vector<TalentPath*> ret;
|
|
|
|
for (auto& path : sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath)
|
|
{
|
|
TalentSpec newSpec = *GetBestPremadeSpec(path.id);
|
|
newSpec.CropTalents(bot->getLevel());
|
|
if (oldSpec->isEarlierVersionOf(newSpec))
|
|
{
|
|
ret.push_back(&path);
|
|
}
|
|
}
|
|
|
|
return std::move(ret);
|
|
}
|
|
|
|
TalentPath* ChangeTalentsAction::getPremadePath(uint32 id)
|
|
{
|
|
for (auto& path : sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath)
|
|
{
|
|
if (id == path.id)
|
|
{
|
|
return &path;
|
|
}
|
|
}
|
|
|
|
return &sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath[0];
|
|
}
|
|
|
|
void ChangeTalentsAction::listPremadePaths(std::vector<TalentPath*> paths, std::ostringstream* out)
|
|
{
|
|
if (paths.size() == 0)
|
|
{
|
|
*out << "No predefined talents found..";
|
|
}
|
|
|
|
*out << "|h|cffffffff";
|
|
|
|
for (auto path : paths)
|
|
{
|
|
*out << path->name << " (" << path->talentSpec.back().FormatSpec(bot) << "), ";
|
|
}
|
|
|
|
out->seekp(-2, out->cur);
|
|
*out << ".";
|
|
}
|
|
|
|
TalentPath* ChangeTalentsAction::PickPremadePath(std::vector<TalentPath*> paths, bool useProbability)
|
|
{
|
|
uint32 totProbability = 0;
|
|
uint32 curProbability = 0;
|
|
|
|
if (paths.size() == 1)
|
|
return paths[0];
|
|
|
|
for (auto path : paths)
|
|
{
|
|
totProbability += useProbability ? path->probability : 1;
|
|
}
|
|
|
|
totProbability = urand(0, totProbability);
|
|
|
|
for (auto path : paths)
|
|
{
|
|
curProbability += (useProbability ? path->probability : 1);
|
|
if (curProbability >= totProbability)
|
|
return path;
|
|
}
|
|
|
|
return paths[0];
|
|
}
|
|
|
|
bool ChangeTalentsAction::AutoSelectTalents(std::ostringstream* out)
|
|
{
|
|
// Does the bot have talentpoints?
|
|
if (bot->getLevel() < 10)
|
|
{
|
|
*out << "No free talent points.";
|
|
return false;
|
|
}
|
|
|
|
uint32 specNo = sRandomPlayerbotMgr->GetValue(bot->GetGUID().GetCounter(), "specNo");
|
|
uint32 specId = specNo - 1;
|
|
std::string specLink = sRandomPlayerbotMgr->GetData(bot->GetGUID().GetCounter(), "specLink");
|
|
|
|
//Continue the current spec
|
|
if (specNo > 0)
|
|
{
|
|
TalentSpec newSpec = *GetBestPremadeSpec(specId);
|
|
newSpec.CropTalents(bot->getLevel());
|
|
newSpec.ApplyTalents(bot, out);
|
|
if (newSpec.GetTalentPoints() > 0)
|
|
{
|
|
*out << "Upgrading spec " << "|h|cffffffff" << getPremadePath(specId)->name << "" << newSpec.FormatSpec(bot);
|
|
}
|
|
}
|
|
else if (!specLink.empty())
|
|
{
|
|
TalentSpec newSpec(bot, specLink);
|
|
newSpec.CropTalents(bot->getLevel());
|
|
newSpec.ApplyTalents(bot, out);
|
|
if (newSpec.GetTalentPoints() > 0)
|
|
{
|
|
*out << "Upgrading saved spec "
|
|
<< "|h|cffffffff" << chat->FormatClass(bot, newSpec.highestTree()) << " (" << newSpec.FormatSpec(bot) << ")";
|
|
}
|
|
}
|
|
|
|
//Spec was not found or not sufficient
|
|
if (bot->GetFreeTalentPoints() > 0 || (!specNo && specLink.empty()))
|
|
{
|
|
TalentSpec oldSpec(bot);
|
|
std::vector<TalentPath*> paths = getPremadePaths(&oldSpec);
|
|
|
|
if (paths.size() == 0) //No spec like the old one found. Pick any.
|
|
{
|
|
if (bot->CalculateTalentsPoints() > 0)
|
|
*out << "No specs like the current spec found. ";
|
|
|
|
paths = getPremadePaths("");
|
|
}
|
|
|
|
if (paths.size() == 0)
|
|
{
|
|
*out << "No predefined talents found for this class.";
|
|
specId = -1;
|
|
// specLink = "";
|
|
}
|
|
else if (paths.size() > 1 && false/*!sPlayerbotAIConfig->autoPickTalents*/ && !sRandomPlayerbotMgr->IsRandomBot(bot))
|
|
{
|
|
*out << "Found multiple specs: ";
|
|
listPremadePaths(paths, out);
|
|
}
|
|
else
|
|
{
|
|
specId = PickPremadePath(paths, sRandomPlayerbotMgr->IsRandomBot(bot))->id;
|
|
TalentSpec newSpec = *GetBestPremadeSpec(specId);
|
|
specLink = newSpec.GetTalentLink();
|
|
newSpec.CropTalents(bot->getLevel());
|
|
newSpec.ApplyTalents(bot, out);
|
|
|
|
if (paths.size() > 1)
|
|
*out << "Found " << paths.size() << " possible specs to choose from. ";
|
|
|
|
*out << "Apply spec " << "|h|cffffffff" << getPremadePath(specId)->name << " " << newSpec.FormatSpec(bot);
|
|
}
|
|
}
|
|
|
|
sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specNo", specId + 1);
|
|
|
|
if (!specLink.empty() && specId == -1)
|
|
sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specLink", 1, specLink);
|
|
else
|
|
sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specLink", 0);
|
|
|
|
return (specNo == 0) ? false : true;
|
|
}
|
|
|
|
//Returns a pre-made talentspec that best suits the bots current talents.
|
|
TalentSpec* ChangeTalentsAction::GetBestPremadeSpec(uint32 specId)
|
|
{
|
|
TalentPath* path = getPremadePath(specId);
|
|
for (auto& spec : path->talentSpec)
|
|
{
|
|
if (spec.points >= bot->CalculateTalentsPoints())
|
|
return &spec;
|
|
}
|
|
|
|
if (path->talentSpec.size())
|
|
return &path->talentSpec.back();
|
|
|
|
return &sPlayerbotAIConfig->classSpecs[bot->getClassMask()].baseSpec;
|
|
}
|
|
|
|
bool AutoSetTalentsAction::Execute(Event event)
|
|
{
|
|
std::ostringstream out;
|
|
|
|
if (!sPlayerbotAIConfig->autoPickTalents || !sRandomPlayerbotMgr->IsRandomBot(bot))
|
|
return false;
|
|
|
|
if (bot->GetFreeTalentPoints() <= 0)
|
|
return false;
|
|
|
|
PlayerbotFactory factory(bot, bot->GetLevel());
|
|
factory.InitTalentsTree(true, true, true);
|
|
factory.InitPetTalents();
|
|
botAI->TellMaster(out);
|
|
|
|
return true;
|
|
}
|