mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
97 lines
4.3 KiB
C++
97 lines
4.3 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "CasterShamanStrategy.h"
|
|
|
|
#include "Playerbots.h"
|
|
|
|
class CasterShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
|
{
|
|
public:
|
|
CasterShamanStrategyActionNodeFactory()
|
|
{
|
|
creators["magma totem"] = &magma_totem;
|
|
creators["totem of wrath"] = &totem_of_wrath;
|
|
}
|
|
|
|
private:
|
|
static ActionNode* magma_totem([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("magma totem",
|
|
/*P*/ nullptr,
|
|
/*A*/ nullptr,
|
|
/*C*/ NextAction::array(0, new NextAction("fire nova"), nullptr));
|
|
}
|
|
static ActionNode* totem_of_wrath([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("totem of wrath",
|
|
/*P*/ nullptr,
|
|
/*A*/ NextAction::array(0, new NextAction("flametongue totem"), nullptr),
|
|
/*C*/ nullptr);
|
|
}
|
|
};
|
|
|
|
CasterShamanStrategy::CasterShamanStrategy(PlayerbotAI* botAI) : GenericShamanStrategy(botAI)
|
|
{
|
|
actionNodeFactories.Add(new CasterShamanStrategyActionNodeFactory());
|
|
}
|
|
|
|
NextAction** CasterShamanStrategy::getDefaultActions()
|
|
{
|
|
return NextAction::array(0, new NextAction("lava burst", ACTION_DEFAULT + 0.2f),
|
|
new NextAction("lightning bolt", ACTION_DEFAULT + 0.1f),
|
|
// new NextAction("earth shock", ACTION_DEFAULT), // cast during movement
|
|
nullptr);
|
|
}
|
|
|
|
void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
GenericShamanStrategy::InitTriggers(triggers);
|
|
|
|
// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell",
|
|
// ACTION_NORMAL + 9), nullptr))); triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new
|
|
// NextAction("flametongue weapon", 23.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode(
|
|
"enough mana", NextAction::array(0, new NextAction("chain lightning", ACTION_DEFAULT + 0.1f), nullptr)));
|
|
|
|
triggers.push_back(new TriggerNode("main hand weapon no imbue",
|
|
NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));
|
|
// triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("searing totem", 19.0f),
|
|
// nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("elemental mastery",
|
|
NextAction::array(0, new NextAction("elemental mastery", 27.0f), nullptr)));
|
|
// triggers.push_back(new TriggerNode("frost shock snare", NextAction::array(0, new NextAction("frost
|
|
// shock", 21.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("no fire totem", NextAction::array(0,
|
|
new NextAction("totem of wrath", 15.0f),
|
|
new NextAction("searing totem", 6.0f),
|
|
nullptr)));
|
|
|
|
triggers.push_back(new TriggerNode("fire elemental totem",
|
|
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
|
|
|
|
triggers.push_back(
|
|
new TriggerNode("medium mana", NextAction::array(0, new NextAction("thunderstorm", ACTION_HIGH + 1), nullptr)));
|
|
|
|
|
|
triggers.push_back(new TriggerNode("enemy is close",
|
|
NextAction::array(0, new NextAction("thunderstorm", ACTION_HIGH + 1), nullptr)));
|
|
|
|
triggers.push_back(new TriggerNode("enemy too close for spell",
|
|
NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
|
|
}
|
|
|
|
void CasterAoeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
triggers.push_back(
|
|
new TriggerNode("light aoe", NextAction::array(0, new NextAction("chain lightning", 25.0f), nullptr)));
|
|
|
|
triggers.push_back(
|
|
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("fire nova", 24.0f), nullptr)));
|
|
}
|