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https://github.com/mod-playerbots/mod-playerbots
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55 lines
2.9 KiB
C++
55 lines
2.9 KiB
C++
#include "NexusStrategy.h"
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#include "NexusMultipliers.h"
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void WotlkDungeonNexStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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// Horde Commander (Alliance N)/Commander Kolurg (Alliance H)
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// or
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// Alliance Commander (Horde N)/Commander Stoutbeard (Horde H)
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triggers.push_back(new TriggerNode("faction commander whirlwind",
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NextAction::array(0, new NextAction("move from whirlwind", ACTION_MOVE + 5), nullptr)));
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// TODO: Handle fear? (tremor totems, fear ward etc.)
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// Grand Magus Telestra
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triggers.push_back(new TriggerNode("telestra firebomb",
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NextAction::array(0, new NextAction("firebomb spread", ACTION_MOVE + 5), nullptr)));
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triggers.push_back(new TriggerNode("telestra split phase",
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NextAction::array(0, new NextAction("telestra split target", ACTION_RAID + 1), nullptr)));
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// TODO: Add priority interrupt on the frost split's Blizzard casts
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// Anomalus
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triggers.push_back(new TriggerNode("chaotic rift",
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NextAction::array(0, new NextAction("chaotic rift target", ACTION_RAID + 1), nullptr)));
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// Ormorok the Tree-Shaper
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// Tank trigger to stack inside boss. Can also add return action to prevent boss repositioning
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// if it becomes too much of a problem. He usually dies before he's up against a wall though
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triggers.push_back(new TriggerNode("ormorok spikes",
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NextAction::array(0, new NextAction("dodge spikes", ACTION_MOVE + 5), nullptr)));
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// Non-tank trigger to stack. Avoiding the spikes at range is.. harder than it seems.
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// TODO: This turns hunters into melee marshmallows, have not come up with a better solution yet
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triggers.push_back(new TriggerNode("ormorok stack",
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NextAction::array(0, new NextAction("dodge spikes", ACTION_MOVE + 5), nullptr)));
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// TODO: Add handling for spell reflect... best to spam low level/weak spells but don't want
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// to hardcode spells per class, might be difficult to dynamically generate this.
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// Will revisit if I find my altbots killing themselves in heroic, just heal through it for now
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// Keristrasza
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triggers.push_back(new TriggerNode("intense cold",
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NextAction::array(0, new NextAction("intense cold jump", ACTION_MOVE + 5), nullptr)));
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// Flank dragon positioning for non-tank melee
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triggers.push_back(new TriggerNode("dragon positioning",
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NextAction::array(0, new NextAction("rear flank position", ACTION_MOVE + 4), nullptr)));
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// TODO: Add frost resist aura for paladins?
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}
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void WotlkDungeonNexStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
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{
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multipliers.push_back(new FactionCommanderMultiplier(botAI));
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multipliers.push_back(new TelestraMultiplier(botAI));
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multipliers.push_back(new AnomalusMultiplier(botAI));
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multipliers.push_back(new OrmorokMultiplier(botAI));
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// multipliers.push_back(new KeristraszaMultiplier(botAI));
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}
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