Files
mod-playerbots/src/strategy/dungeons/wotlk/nexus/NexusStrategy.cpp
2024-10-06 00:24:45 +10:00

55 lines
2.9 KiB
C++

#include "NexusStrategy.h"
#include "NexusMultipliers.h"
void WotlkDungeonNexStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// Horde Commander (Alliance N)/Commander Kolurg (Alliance H)
// or
// Alliance Commander (Horde N)/Commander Stoutbeard (Horde H)
triggers.push_back(new TriggerNode("faction commander whirlwind",
NextAction::array(0, new NextAction("move from whirlwind", ACTION_MOVE + 5), nullptr)));
// TODO: Handle fear? (tremor totems, fear ward etc.)
// Grand Magus Telestra
triggers.push_back(new TriggerNode("telestra firebomb",
NextAction::array(0, new NextAction("firebomb spread", ACTION_MOVE + 5), nullptr)));
triggers.push_back(new TriggerNode("telestra split phase",
NextAction::array(0, new NextAction("telestra split target", ACTION_RAID + 1), nullptr)));
// TODO: Add priority interrupt on the frost split's Blizzard casts
// Anomalus
triggers.push_back(new TriggerNode("chaotic rift",
NextAction::array(0, new NextAction("chaotic rift target", ACTION_RAID + 1), nullptr)));
// Ormorok the Tree-Shaper
// Tank trigger to stack inside boss. Can also add return action to prevent boss repositioning
// if it becomes too much of a problem. He usually dies before he's up against a wall though
triggers.push_back(new TriggerNode("ormorok spikes",
NextAction::array(0, new NextAction("dodge spikes", ACTION_MOVE + 5), nullptr)));
// Non-tank trigger to stack. Avoiding the spikes at range is.. harder than it seems.
// TODO: This turns hunters into melee marshmallows, have not come up with a better solution yet
triggers.push_back(new TriggerNode("ormorok stack",
NextAction::array(0, new NextAction("dodge spikes", ACTION_MOVE + 5), nullptr)));
// TODO: Add handling for spell reflect... best to spam low level/weak spells but don't want
// to hardcode spells per class, might be difficult to dynamically generate this.
// Will revisit if I find my altbots killing themselves in heroic, just heal through it for now
// Keristrasza
triggers.push_back(new TriggerNode("intense cold",
NextAction::array(0, new NextAction("intense cold jump", ACTION_MOVE + 5), nullptr)));
// Flank dragon positioning for non-tank melee
triggers.push_back(new TriggerNode("dragon positioning",
NextAction::array(0, new NextAction("rear flank position", ACTION_MOVE + 4), nullptr)));
// TODO: Add frost resist aura for paladins?
}
void WotlkDungeonNexStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new FactionCommanderMultiplier(botAI));
multipliers.push_back(new TelestraMultiplier(botAI));
multipliers.push_back(new AnomalusMultiplier(botAI));
multipliers.push_back(new OrmorokMultiplier(botAI));
// multipliers.push_back(new KeristraszaMultiplier(botAI));
}