Files
mod-playerbots/src/PlayerbotAIBase.cpp
2024-08-14 18:37:21 +08:00

61 lines
1.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotAIBase.h"
#include "Playerbots.h"
PlayerbotAIBase::PlayerbotAIBase(bool isBotAI) : nextAICheckDelay(0), _isBotAI(isBotAI) {}
void PlayerbotAIBase::UpdateAI(uint32 elapsed, bool minimal)
{
if (totalPmo)
totalPmo->finish();
totalPmo = sPerformanceMonitor->start(PERF_MON_TOTAL, "PlayerbotAIBase::FullTick");
if (nextAICheckDelay > elapsed)
nextAICheckDelay -= elapsed;
else
nextAICheckDelay = 0;
if (!CanUpdateAI())
return;
UpdateAIInternal(elapsed, minimal);
YieldThread();
}
void PlayerbotAIBase::SetNextCheckDelay(uint32 const delay)
{
// if (nextAICheckDelay < delay)
// LOG_DEBUG("playerbots", "Setting lesser delay {} -> {}", nextAICheckDelay, delay);
nextAICheckDelay = delay;
// if (nextAICheckDelay > sPlayerbotAIConfig->globalCoolDown)
// LOG_DEBUG("playerbots", "std::set next check delay: {}", nextAICheckDelay);
}
void PlayerbotAIBase::IncreaseNextCheckDelay(uint32 delay)
{
nextAICheckDelay += delay;
// if (nextAICheckDelay > sPlayerbotAIConfig->globalCoolDown)
// LOG_DEBUG("playerbots", "increase next check delay: {}", nextAICheckDelay);
}
bool PlayerbotAIBase::CanUpdateAI() { return nextAICheckDelay == 0; }
void PlayerbotAIBase::YieldThread(uint32 delay)
{
if (nextAICheckDelay < delay)
nextAICheckDelay = delay;
}
bool PlayerbotAIBase::IsActive() { return nextAICheckDelay < sPlayerbotAIConfig->maxWaitForMove; }
bool PlayerbotAIBase::IsBotAI() const { return _isBotAI; }