Files
mod-playerbots/src/strategy/rpg/NewRpgStrategy.cpp
2025-07-23 23:37:41 +08:00

45 lines
1.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "NewRpgStrategy.h"
#include "Playerbots.h"
NewRpgStrategy::NewRpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
NextAction** NewRpgStrategy::getDefaultActions()
{
// the releavance should be greater than grind
return NextAction::array(0,
new NextAction("new rpg status update", 11.0f),
nullptr);
}
void NewRpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("go grind status", NextAction::array(0, new NextAction("new rpg go grind", 3.0f), nullptr)));
triggers.push_back(
new TriggerNode("go camp status", NextAction::array(0, new NextAction("new rpg go camp", 3.0f), nullptr)));
triggers.push_back(
new TriggerNode("wander random status", NextAction::array(0, new NextAction("new rpg wander random", 3.0f), nullptr)));
triggers.push_back(
new TriggerNode("wander npc status", NextAction::array(0, new NextAction("new rpg wander npc", 3.0f), nullptr)));
triggers.push_back(
new TriggerNode("do quest status", NextAction::array(0, new NextAction("new rpg do quest", 3.0f), nullptr)));
triggers.push_back(
new TriggerNode("travel flight status", NextAction::array(0, new NextAction("new rpg travel flight", 3.0f), nullptr)));
}
void NewRpgStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
// multipliers.push_back(new RpgActionMultiplier(botAI));
}