mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
3975 lines
131 KiB
C++
3975 lines
131 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "PlayerbotFactory.h"
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#include <random>
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#include <utility>
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#include "AccountMgr.h"
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#include "AiFactory.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "DBCStores.h"
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#include "DBCStructure.h"
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#include "GuildMgr.h"
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#include "InventoryAction.h"
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#include "Item.h"
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#include "ItemTemplate.h"
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#include "ItemVisitors.h"
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#include "Log.h"
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#include "LogCommon.h"
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#include "LootMgr.h"
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#include "MapMgr.h"
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#include "ObjectMgr.h"
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#include "PerformanceMonitor.h"
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#include "PetDefines.h"
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#include "Player.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotAIConfig.h"
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#include "PlayerbotDbStore.h"
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#include "Playerbots.h"
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#include "RandomItemMgr.h"
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#include "RandomPlayerbotFactory.h"
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#include "SharedDefines.h"
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#include "SpellAuraDefines.h"
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#include "StatsWeightCalculator.h"
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#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
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uint32 PlayerbotFactory::tradeSkills[] = {SKILL_ALCHEMY, SKILL_ENCHANTING, SKILL_SKINNING, SKILL_TAILORING,
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SKILL_LEATHERWORKING, SKILL_ENGINEERING, SKILL_HERBALISM, SKILL_MINING,
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SKILL_BLACKSMITHING, SKILL_COOKING, SKILL_FIRST_AID, SKILL_FISHING,
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SKILL_JEWELCRAFTING};
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std::list<uint32> PlayerbotFactory::classQuestIds;
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std::list<uint32> PlayerbotFactory::specialQuestIds;
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std::vector<uint32> PlayerbotFactory::enchantSpellIdCache;
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std::vector<uint32> PlayerbotFactory::enchantGemIdCache;
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PlayerbotFactory::PlayerbotFactory(Player* bot, uint32 level, uint32 itemQuality, uint32 gearScoreLimit)
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: level(level), itemQuality(itemQuality), gearScoreLimit(gearScoreLimit), bot(bot)
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{
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botAI = GET_PLAYERBOT_AI(bot);
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}
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void PlayerbotFactory::Init()
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{
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if (sPlayerbotAIConfig->randomBotPreQuests)
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{
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ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
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for (ObjectMgr::QuestMap::const_iterator i = questTemplates.begin(); i != questTemplates.end(); ++i)
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{
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uint32 questId = i->first;
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Quest const* quest = i->second;
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if (!quest->GetRequiredClasses() || quest->IsRepeatable() || quest->GetMinLevel() < 10)
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continue;
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AddPrevQuests(questId, classQuestIds);
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classQuestIds.remove(questId);
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classQuestIds.push_back(questId);
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}
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}
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for (std::vector<uint32>::iterator i = sPlayerbotAIConfig->randomBotQuestIds.begin();
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i != sPlayerbotAIConfig->randomBotQuestIds.end(); ++i)
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{
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uint32 questId = *i;
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AddPrevQuests(questId, specialQuestIds);
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specialQuestIds.remove(questId);
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specialQuestIds.push_back(questId);
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}
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uint32 maxStoreSize = sSpellMgr->GetSpellInfoStoreSize();
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for (uint32 id = 1; id < maxStoreSize; ++id)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
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if (!spellInfo)
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continue;
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if (id == 47181 || id == 50358 || id == 47242 || id == 52639 || id == 47147 || id == 7218) // Test Enchant
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continue;
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if (strstr(spellInfo->SpellName[0], "Test"))
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continue;
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uint32 requiredLevel = spellInfo->BaseLevel;
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for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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if (spellInfo->Effects[j].Effect != SPELL_EFFECT_ENCHANT_ITEM)
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continue;
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uint32 enchant_id = spellInfo->Effects[j].MiscValue;
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if (!enchant_id)
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continue;
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SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
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if (!enchant || (enchant->slot != PERM_ENCHANTMENT_SLOT && enchant->slot != TEMP_ENCHANTMENT_SLOT))
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continue;
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// SpellInfo const* enchantSpell = sSpellMgr->GetSpellInfo(enchant->spellid[0]);
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// if (!enchantSpell)
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// continue;
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enchantSpellIdCache.push_back(id);
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// LOG_INFO("playerbots", "Add {} to enchantment spells", id);
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}
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}
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LOG_INFO("playerbots", "Loading {} enchantment spells", enchantSpellIdCache.size());
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for (auto iter = sSpellItemEnchantmentStore.begin(); iter != sSpellItemEnchantmentStore.end(); iter++)
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{
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uint32 gemId = iter->GemID;
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if (gemId == 0)
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{
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continue;
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}
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if (gemId == 49110)
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{ // unique gem
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continue;
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}
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(gemId);
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if (proto->Flags & ITEM_FLAG_UNIQUE_EQUIPPABLE)
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{ // unique gem
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continue;
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}
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if (!proto || !sGemPropertiesStore.LookupEntry(proto->GemProperties))
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{
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continue;
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}
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// LOG_INFO("playerbots", "Add {} to enchantment gems", gemId);
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enchantGemIdCache.push_back(gemId);
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}
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LOG_INFO("playerbots", "Loading {} enchantment gems", enchantGemIdCache.size());
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}
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void PlayerbotFactory::Prepare()
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{
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if (!itemQuality)
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{
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uint32 gs = sPlayerbotAIConfig->randomGearScoreLimit == 0
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? 0
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: PlayerbotFactory::CalcMixedGearScore(sPlayerbotAIConfig->randomGearScoreLimit,
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sPlayerbotAIConfig->randomGearQualityLimit);
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itemQuality = sPlayerbotAIConfig->randomGearQualityLimit;
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gearScoreLimit = gs;
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}
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if (bot->isDead())
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bot->ResurrectPlayer(1.0f, false);
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bot->CombatStop(true);
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uint32 currentLevel = bot->GetLevel();
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bot->GiveLevel(level);
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if (level != currentLevel)
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{
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bot->SetUInt32Value(PLAYER_XP, 0);
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}
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if (!sPlayerbotAIConfig->randomBotShowHelmet || !urand(0, 4))
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{
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bot->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
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}
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if (!sPlayerbotAIConfig->randomBotShowCloak || !urand(0, 4))
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{
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bot->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
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}
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}
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void PlayerbotFactory::Randomize(bool incremental)
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{
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// if (sPlayerbotAIConfig->disableRandomLevels)
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// {
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// return;
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// }
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LOG_INFO("playerbots", "{} randomizing {} (level {} class = {})...", (incremental ? "Incremental" : "Full"),
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bot->GetName().c_str(), level, bot->getClass());
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// LOG_DEBUG("playerbots", "Preparing to {} randomize...", (incremental ? "incremental" : "full"));
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Prepare();
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LOG_DEBUG("playerbots", "Resetting player...");
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PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Reset");
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bot->resetTalents(true);
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// bot->SaveToDB(false, false);
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ClearSkills();
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// bot->SaveToDB(false, false);
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ClearSpells();
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// bot->SaveToDB(false, false);
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if (!incremental)
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{
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ResetQuests();
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}
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if (!sPlayerbotAIConfig->equipmentPersistence || level < sPlayerbotAIConfig->equipmentPersistenceLevel)
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{
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ClearAllItems();
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}
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// bot->SaveToDB(false, false);
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bot->GiveLevel(level);
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bot->InitStatsForLevel();
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CancelAuras();
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// bot->SaveToDB(false, false);
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if (pmo)
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pmo->finish();
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/*
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Immersive");
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LOG_INFO("playerbots", "Initializing immersive...");
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InitImmersive();
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if (pmo)
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pmo->finish();
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*/
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if (sPlayerbotAIConfig->randomBotPreQuests)
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{
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Quests");
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InitInstanceQuests();
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if (pmo)
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pmo->finish();
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}
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Spells1");
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LOG_DEBUG("playerbots", "Initializing spells (step 1)...");
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// bot->LearnDefaultSkills();
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InitClassSpells();
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InitAvailableSpells();
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if (pmo)
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pmo->finish();
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LOG_DEBUG("playerbots", "Initializing skills (step 1)...");
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Skills1");
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InitSkills();
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InitSpecialSpells();
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// InitTradeSkills();
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Talents");
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LOG_DEBUG("playerbots", "Initializing talents...");
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if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
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{
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InitTalentsTree();
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}
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sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specNo", 0);
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if (botAI)
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{
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sPlayerbotDbStore->Reset(botAI);
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// botAI->DoSpecificAction("auto talents");
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botAI->ResetStrategies(false); // fix wrong stored strategy
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}
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Spells2");
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LOG_DEBUG("playerbots", "Initializing spells (step 2)...");
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InitAvailableSpells();
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Mounts");
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LOG_DEBUG("playerbots", "Initializing mounts...");
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InitMounts();
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// bot->SaveToDB(false, false);
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Skills2");
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// LOG_INFO("playerbots", "Initializing skills (step 2)...");
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// UpdateTradeSkills();
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Equip");
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LOG_DEBUG("playerbots", "Initializing equipmemt...");
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if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
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{
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InitEquipment(incremental);
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}
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// bot->SaveToDB(false, false);
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if (pmo)
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pmo->finish();
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// if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
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// {
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// pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Enchant");
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// LOG_INFO("playerbots", "Initializing enchant templates...");
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// LoadEnchantContainer();
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// if (pmo)
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// pmo->finish();
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// }
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Bags");
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LOG_DEBUG("playerbots", "Initializing bags...");
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InitBags();
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// bot->SaveToDB(false, false);
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Ammo");
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LOG_DEBUG("playerbots", "Initializing ammo...");
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InitAmmo();
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Food");
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LOG_DEBUG("playerbots", "Initializing food...");
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InitFood();
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Potions");
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LOG_DEBUG("playerbots", "Initializing potions...");
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InitPotions();
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Reagents");
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LOG_DEBUG("playerbots", "Initializing reagents...");
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InitReagents();
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_EqSets");
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LOG_DEBUG("playerbots", "Initializing second equipment set...");
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// InitSecondEquipmentSet();
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if (pmo)
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pmo->finish();
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if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
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{
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ApplyEnchantAndGemsNew();
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}
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// {
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// pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_EnchantTemplate");
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// LOG_INFO("playerbots", "Initializing enchant templates...");
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// ApplyEnchantTemplate();
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// if (pmo)
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// pmo->finish();
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// }
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Inventory");
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LOG_DEBUG("playerbots", "Initializing inventory...");
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// InitInventory();
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if (pmo)
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pmo->finish();
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Consumable");
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LOG_DEBUG("playerbots", "Initializing consumables...");
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AddConsumables();
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if (pmo)
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pmo->finish();
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LOG_DEBUG("playerbots", "Initializing glyphs...");
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InitGlyphs();
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// bot->SaveToDB(false, false);
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// pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Guilds");
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// LOG_INFO("playerbots", "Initializing guilds...");
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// bot->SaveToDB(false, false);
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// InitGuild();
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// bot->SaveToDB(false, false);
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// if (pmo)
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// pmo->finish();
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if (bot->GetLevel() >= 70)
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{
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Arenas");
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LOG_INFO("playerbots", "Initializing arena teams...");
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InitArenaTeam();
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if (pmo)
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pmo->finish();
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}
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if (!incremental)
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{
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bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT, true);
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bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
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// bot->SaveToDB(false, false);
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}
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if (bot->GetLevel() >= 10)
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{
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Pet");
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LOG_DEBUG("playerbots", "Initializing pet...");
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InitPet();
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// bot->SaveToDB(false, false);
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InitPetTalents();
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if (pmo)
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pmo->finish();
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}
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Save");
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LOG_DEBUG("playerbots", "Saving to DB...");
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bot->SetMoney(urand(level * 100000, level * 5 * 100000));
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bot->SetHealth(bot->GetMaxHealth());
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bot->SetPower(POWER_MANA, bot->GetMaxPower(POWER_MANA));
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bot->SaveToDB(false, false);
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LOG_INFO("playerbots", "Initialization Done.");
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if (pmo)
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pmo->finish();
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}
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void PlayerbotFactory::Refresh()
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{
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// Prepare();
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if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
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{
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InitEquipment(true);
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}
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ClearInventory();
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InitAmmo();
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InitFood();
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InitReagents();
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// InitPotions();
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InitTalentsTree(true, true, true);
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InitPet();
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InitPetTalents();
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InitClassSpells();
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InitAvailableSpells();
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InitSkills();
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InitMounts();
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if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
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{
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ApplyEnchantAndGemsNew();
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}
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bot->DurabilityRepairAll(false, 1.0f, false);
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if (bot->isDead())
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bot->ResurrectPlayer(1.0f, false);
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uint32 money = urand(level * 1000, level * 5 * 1000);
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if (bot->GetMoney() < money)
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bot->SetMoney(money);
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bot->SaveToDB(false, false);
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}
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void PlayerbotFactory::AddConsumables()
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{
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switch (bot->getClass())
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{
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case CLASS_PRIEST:
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case CLASS_MAGE:
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case CLASS_WARLOCK:
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{
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if (level >= 5 && level < 20)
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{
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StoreItem(CONSUM_ID_MINOR_WIZARD_OIL, 5);
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}
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if (level >= 20 && level < 40)
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{
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StoreItem(CONSUM_ID_MINOR_MANA_OIL, 5);
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StoreItem(CONSUM_ID_MINOR_WIZARD_OIL, 5);
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}
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if (level >= 40 && level < 45)
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{
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StoreItem(CONSUM_ID_MINOR_MANA_OIL, 5);
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StoreItem(CONSUM_ID_WIZARD_OIL, 5);
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}
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if (level >= 45 && level < 52)
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{
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StoreItem(CONSUM_ID_BRILLIANT_MANA_OIL, 5);
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StoreItem(CONSUM_ID_BRILLIANT_WIZARD_OIL, 5);
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}
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if (level >= 52 && level < 58)
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{
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StoreItem(CONSUM_ID_SUPERIOR_MANA_OIL, 5);
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StoreItem(CONSUM_ID_BRILLIANT_WIZARD_OIL, 5);
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}
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if (level >= 58)
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{
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StoreItem(CONSUM_ID_SUPERIOR_MANA_OIL, 5);
|
|
StoreItem(CONSUM_ID_SUPERIOR_WIZARD_OIL, 5);
|
|
}
|
|
break;
|
|
}
|
|
case CLASS_PALADIN:
|
|
case CLASS_WARRIOR:
|
|
case CLASS_HUNTER:
|
|
{
|
|
if (level >= 1 && level < 5)
|
|
{
|
|
StoreItem(CONSUM_ID_ROUGH_SHARPENING_STONE, 5);
|
|
StoreItem(CONSUM_ID_ROUGH_WEIGHTSTONE, 5);
|
|
}
|
|
|
|
if (level >= 5 && level < 15)
|
|
{
|
|
StoreItem(CONSUM_ID_COARSE_WEIGHTSTONE, 5);
|
|
StoreItem(CONSUM_ID_COARSE_SHARPENING_STONE, 5);
|
|
}
|
|
|
|
if (level >= 15 && level < 25)
|
|
{
|
|
StoreItem(CONSUM_ID_HEAVY_WEIGHTSTONE, 5);
|
|
StoreItem(CONSUM_ID_HEAVY_SHARPENING_STONE, 5);
|
|
}
|
|
|
|
if (level >= 25 && level < 35)
|
|
{
|
|
StoreItem(CONSUM_ID_SOL_SHARPENING_STONE, 5);
|
|
StoreItem(CONSUM_ID_SOLID_WEIGHTSTONE, 5);
|
|
}
|
|
|
|
if (level >= 35 && level < 50)
|
|
{
|
|
StoreItem(CONSUM_ID_DENSE_WEIGHTSTONE, 5);
|
|
StoreItem(CONSUM_ID_DENSE_SHARPENING_STONE, 5);
|
|
}
|
|
|
|
if (level >= 50 && level < 60)
|
|
{
|
|
StoreItem(CONSUM_ID_FEL_SHARPENING_STONE, 5);
|
|
StoreItem(CONSUM_ID_FEL_WEIGHTSTONE, 5);
|
|
}
|
|
|
|
if (level >= 60)
|
|
{
|
|
StoreItem(CONSUM_ID_ADAMANTITE_WEIGHTSTONE, 5);
|
|
StoreItem(CONSUM_ID_ADAMANTITE_SHARPENING_STONE, 5);
|
|
}
|
|
break;
|
|
}
|
|
case CLASS_ROGUE:
|
|
{
|
|
if (level >= 20 && level < 28)
|
|
{
|
|
StoreItem(CONSUM_ID_INSTANT_POISON, 5);
|
|
}
|
|
|
|
if (level >= 28 && level < 30)
|
|
{
|
|
StoreItem(CONSUM_ID_INSTANT_POISON_II, 5);
|
|
}
|
|
|
|
if (level >= 30 && level < 36)
|
|
{
|
|
StoreItem(CONSUM_ID_DEADLY_POISON, 5);
|
|
StoreItem(CONSUM_ID_INSTANT_POISON_II, 5);
|
|
}
|
|
|
|
if (level >= 36 && level < 44)
|
|
{
|
|
StoreItem(CONSUM_ID_DEADLY_POISON_II, 5);
|
|
StoreItem(CONSUM_ID_INSTANT_POISON_III, 5);
|
|
}
|
|
|
|
if (level >= 44 && level < 52)
|
|
{
|
|
StoreItem(CONSUM_ID_DEADLY_POISON_III, 5);
|
|
StoreItem(CONSUM_ID_INSTANT_POISON_IV, 5);
|
|
}
|
|
if (level >= 52 && level < 60)
|
|
{
|
|
StoreItem(CONSUM_ID_DEADLY_POISON_IV, 5);
|
|
StoreItem(CONSUM_ID_INSTANT_POISON_V, 5);
|
|
}
|
|
|
|
if (level >= 60 && level < 62)
|
|
{
|
|
StoreItem(CONSUM_ID_DEADLY_POISON_V, 5);
|
|
StoreItem(CONSUM_ID_INSTANT_POISON_VI, 5);
|
|
}
|
|
|
|
if (level >= 62 && level < 68)
|
|
{
|
|
StoreItem(CONSUM_ID_DEADLY_POISON_VI, 5);
|
|
StoreItem(CONSUM_ID_INSTANT_POISON_VI, 5);
|
|
}
|
|
|
|
if (level >= 68)
|
|
{
|
|
StoreItem(CONSUM_ID_DEADLY_POISON_VII, 5);
|
|
StoreItem(CONSUM_ID_INSTANT_POISON_VII, 5);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitPetTalents()
|
|
{
|
|
Pet* pet = bot->GetPet();
|
|
if (!pet)
|
|
{
|
|
// LOG_INFO("playerbots", "{} init pet talents failed with no pet", bot->GetName().c_str());
|
|
return;
|
|
}
|
|
CreatureTemplate const* ci = pet->GetCreatureTemplate();
|
|
if (!ci)
|
|
{
|
|
// LOG_INFO("playerbots", "{} init pet talents failed with no creature template", bot->GetName().c_str());
|
|
return;
|
|
}
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
if (!pet_family || pet_family->petTalentType < 0)
|
|
{
|
|
// LOG_INFO("playerbots", "{} init pet talents failed with petTalentType < 0({})", bot->GetName().c_str(),
|
|
// pet_family->petTalentType);
|
|
return;
|
|
}
|
|
// pet->resetTalents();
|
|
std::unordered_map<uint32, std::vector<TalentEntry const*>> spells;
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
// prevent learn talent for different family (cheating)
|
|
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
|
|
spells[talentInfo->Row].push_back(talentInfo);
|
|
}
|
|
|
|
uint32 curTalentPoints = pet->GetFreeTalentPoints();
|
|
uint32 maxTalentPoints = pet->GetMaxTalentPointsForLevel(pet->GetLevel());
|
|
int row = 0;
|
|
// LOG_INFO("playerbots", "{} learning, max talent points: {}, cur: {}", bot->GetName().c_str(), maxTalentPoints,
|
|
// curTalentPoints);
|
|
for (auto i = spells.begin(); i != spells.end(); ++i, ++row)
|
|
{
|
|
std::vector<TalentEntry const*>& spells_row = i->second;
|
|
if (spells_row.empty())
|
|
{
|
|
LOG_INFO("playerbots", "{}: No spells for talent row {}", bot->GetName().c_str(), i->first);
|
|
continue;
|
|
}
|
|
int attemptCount = 0;
|
|
// keep learning for the last row
|
|
while (!spells_row.empty() &&
|
|
((((int)maxTalentPoints - (int)pet->GetFreeTalentPoints()) < 3 * (row + 1)) || (row == 5)) &&
|
|
attemptCount++ < 10 && pet->GetFreeTalentPoints())
|
|
{
|
|
int index = urand(0, spells_row.size() - 1);
|
|
TalentEntry const* talentInfo = spells_row[index];
|
|
int maxRank = 0;
|
|
for (int rank = 0; rank < std::min((uint32)MAX_TALENT_RANK, (uint32)pet->GetFreeTalentPoints()); ++rank)
|
|
{
|
|
uint32 spellId = talentInfo->RankID[rank];
|
|
if (!spellId)
|
|
continue;
|
|
|
|
maxRank = rank;
|
|
}
|
|
// LOG_INFO("playerbots", "{} learn pet talent {}({})", bot->GetName().c_str(), talentInfo->TalentID,
|
|
// maxRank);
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnPetTalent(pet->GetGUID(), talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
bot->LearnPetTalent(pet->GetGUID(), talentInfo->TalentID, maxRank);
|
|
spells_row.erase(spells_row.begin() + index);
|
|
}
|
|
}
|
|
bot->SendTalentsInfoData(true);
|
|
}
|
|
|
|
void PlayerbotFactory::InitPet()
|
|
{
|
|
Pet* pet = bot->GetPet();
|
|
if (!pet)
|
|
{
|
|
if (bot->getClass() != CLASS_HUNTER || bot->GetLevel() < 10)
|
|
return;
|
|
|
|
Map* map = bot->GetMap();
|
|
if (!map)
|
|
return;
|
|
|
|
std::vector<uint32> ids;
|
|
|
|
CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates();
|
|
for (CreatureTemplateContainer::const_iterator itr = creatures->begin(); itr != creatures->end(); ++itr)
|
|
{
|
|
if (!itr->second.IsTameable(bot->CanTameExoticPets()))
|
|
continue;
|
|
|
|
if (itr->second.minlevel > bot->GetLevel())
|
|
continue;
|
|
|
|
ids.push_back(itr->first);
|
|
}
|
|
|
|
if (ids.empty())
|
|
{
|
|
LOG_ERROR("playerbots", "No pets available for bot {} ({} level)", bot->GetName().c_str(), bot->GetLevel());
|
|
return;
|
|
}
|
|
|
|
for (uint32 i = 0; i < 10; i++)
|
|
{
|
|
uint32 index = urand(0, ids.size() - 1);
|
|
CreatureTemplate const* co = sObjectMgr->GetCreatureTemplate(ids[index]);
|
|
if (!co)
|
|
continue;
|
|
if (co->Name.size() > 21)
|
|
continue;
|
|
uint32 guid = map->GenerateLowGuid<HighGuid::Pet>();
|
|
uint32 pet_number = sObjectMgr->GeneratePetNumber();
|
|
if (bot->GetPetStable() && bot->GetPetStable()->CurrentPet)
|
|
{
|
|
bot->GetPetStable()->CurrentPet.value();
|
|
// bot->GetPetStable()->CurrentPet.reset();
|
|
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT);
|
|
bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
|
|
}
|
|
if (bot->GetPetStable() && bot->GetPetStable()->GetUnslottedHunterPet())
|
|
{
|
|
bot->GetPetStable()->UnslottedPets.clear();
|
|
bot->RemovePet(nullptr, PET_SAVE_AS_CURRENT);
|
|
bot->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
|
|
}
|
|
// }
|
|
pet = bot->CreateTamedPetFrom(co->Entry, 0);
|
|
if (!pet)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// prepare visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, bot->GetLevel() - 1);
|
|
|
|
// add to world
|
|
pet->GetMap()->AddToMap(pet->ToCreature());
|
|
|
|
// visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, bot->GetLevel());
|
|
|
|
// caster have pet now
|
|
bot->SetMinion(pet, true);
|
|
|
|
pet->InitTalentForLevel();
|
|
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
bot->PetSpellInitialize();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (pet)
|
|
{
|
|
pet->InitStatsForLevel(bot->GetLevel());
|
|
pet->SetLevel(bot->GetLevel());
|
|
pet->SetPower(POWER_HAPPINESS, pet->GetMaxPower(Powers(POWER_HAPPINESS)));
|
|
pet->SetHealth(pet->GetMaxHealth());
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("playerbots", "Cannot create pet for bot {}", bot->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
// LOG_INFO("playerbots", "Start make spell auto cast for {} spells. {} already auto casted.", pet->m_spells.size(),
|
|
// pet->GetPetAutoSpellSize());
|
|
for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (spellInfo->IsPassive())
|
|
{
|
|
continue;
|
|
}
|
|
pet->ToggleAutocast(spellInfo, true);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::ClearSkills()
|
|
{
|
|
for (uint32 i = 0; i < sizeof(tradeSkills) / sizeof(uint32); ++i)
|
|
{
|
|
bot->SetSkill(tradeSkills[i], 0, 0, 0);
|
|
}
|
|
bot->SetUInt32Value(PLAYER_SKILL_INDEX(0), 0);
|
|
bot->SetUInt32Value(PLAYER_SKILL_INDEX(1), 0);
|
|
// unlearn default race/class skills
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(bot->getRace(), bot->getClass());
|
|
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
|
|
{
|
|
uint32 skillId = itr->SkillId;
|
|
if (!bot->HasSkill(skillId))
|
|
continue;
|
|
bot->SetSkill(skillId, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::ClearEverything()
|
|
{
|
|
bot->SaveToDB(false, false);
|
|
bot->GiveLevel(bot->getClass() == CLASS_DEATH_KNIGHT ? sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)
|
|
: sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL));
|
|
bot->SetUInt32Value(PLAYER_XP, 0);
|
|
LOG_INFO("playerbots", "Resetting player...");
|
|
bot->resetTalents(true);
|
|
bot->SaveToDB(false, false);
|
|
ClearSkills();
|
|
// bot->SaveToDB(false, false);
|
|
ClearSpells();
|
|
bot->SaveToDB(false, false);
|
|
ClearInventory();
|
|
ResetQuests();
|
|
bot->SaveToDB(false, false);
|
|
}
|
|
|
|
void PlayerbotFactory::ClearSpells()
|
|
{
|
|
std::list<uint32> spells;
|
|
for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
|
|
{
|
|
uint32 spellId = itr->first;
|
|
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
spells.push_back(spellId);
|
|
}
|
|
|
|
for (std::list<uint32>::iterator i = spells.begin(); i != spells.end(); ++i)
|
|
{
|
|
bot->removeSpell(*i, SPEC_MASK_ALL, false);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::ResetQuests()
|
|
{
|
|
ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
|
|
for (ObjectMgr::QuestMap::const_iterator i = questTemplates.begin(); i != questTemplates.end(); ++i)
|
|
{
|
|
Quest const* quest = i->second;
|
|
|
|
uint32 entry = quest->GetQuestId();
|
|
|
|
// remove all quest entries for 'entry' from quest log
|
|
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
|
{
|
|
uint32 quest = bot->GetQuestSlotQuestId(slot);
|
|
if (quest == entry)
|
|
{
|
|
bot->SetQuestSlot(slot, 0);
|
|
}
|
|
}
|
|
|
|
// reset rewarded for restart repeatable quest
|
|
bot->getQuestStatusMap().erase(entry);
|
|
// bot->getQuestStatusMap()[entry].m_rewarded = false;
|
|
// bot->getQuestStatusMap()[entry].m_status = QUEST_STATUS_NONE;
|
|
}
|
|
// bot->UpdateForQuestWorldObjects();
|
|
CharacterDatabase.Execute("DELETE FROM character_queststatus WHERE guid = {}", bot->GetGUID().GetCounter());
|
|
}
|
|
|
|
void PlayerbotFactory::InitSpells() { InitAvailableSpells(); }
|
|
|
|
void PlayerbotFactory::InitTalentsTree(bool increment /*false*/, bool use_template /*true*/, bool reset /*false*/)
|
|
{
|
|
uint32 specTab;
|
|
uint8 cls = bot->getClass();
|
|
std::map<uint8, uint32> tabs = AiFactory::GetPlayerSpecTabs(bot);
|
|
uint32 total_tabs = tabs[0] + tabs[1] + tabs[2];
|
|
if (increment && total_tabs != 0)
|
|
{
|
|
specTab = AiFactory::GetPlayerSpecTab(bot);
|
|
}
|
|
else
|
|
{
|
|
uint32 point = urand(0, 100);
|
|
uint32 p1 = sPlayerbotAIConfig->randomClassSpecProb[cls][0];
|
|
uint32 p2 = p1 + sPlayerbotAIConfig->randomClassSpecProb[cls][1];
|
|
specTab = point < p1 ? 0 : (point < p2 ? 1 : 2);
|
|
}
|
|
if (reset)
|
|
{
|
|
bot->resetTalents(true);
|
|
}
|
|
// use template if can
|
|
if (use_template)
|
|
{
|
|
InitTalentsByTemplate(specTab);
|
|
}
|
|
else
|
|
{
|
|
InitTalents(specTab);
|
|
if (bot->GetFreeTalentPoints())
|
|
InitTalents((specTab + 1) % 3);
|
|
}
|
|
bot->SendTalentsInfoData(false);
|
|
}
|
|
|
|
void PlayerbotFactory::InitTalentsBySpecNo(Player* bot, int specNo, bool reset)
|
|
{
|
|
if (reset)
|
|
{
|
|
bot->resetTalents(true);
|
|
}
|
|
uint32 cls = bot->getClass();
|
|
int startLevel = bot->GetLevel();
|
|
uint32 classMask = bot->getClassMask();
|
|
std::unordered_map<uint32, std::vector<TalentEntry const*>> spells_row;
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if ((classMask & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
spells_row[talentInfo->Row].push_back(talentInfo);
|
|
}
|
|
while (startLevel > 1 && startLevel < 80 &&
|
|
sPlayerbotAIConfig->parsedSpecLinkOrder[cls][specNo][startLevel].size() == 0)
|
|
{
|
|
startLevel--;
|
|
}
|
|
for (int level = startLevel; level <= 80; level++)
|
|
{
|
|
if (sPlayerbotAIConfig->parsedSpecLinkOrder[cls][specNo][level].size() == 0)
|
|
{
|
|
continue;
|
|
}
|
|
for (std::vector<uint32>& p : sPlayerbotAIConfig->parsedSpecLinkOrder[cls][specNo][level])
|
|
{
|
|
uint32 tab = p[0], row = p[1], col = p[2], lvl = p[3];
|
|
uint32 talentID = -1;
|
|
|
|
std::vector<TalentEntry const*>& spells = spells_row[row];
|
|
if (spells.size() <= 0)
|
|
{
|
|
return;
|
|
}
|
|
for (TalentEntry const* talentInfo : spells)
|
|
{
|
|
if (talentInfo->Col != col)
|
|
{
|
|
continue;
|
|
}
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (talentTabInfo->tabpage != tab)
|
|
{
|
|
continue;
|
|
}
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnTalent(talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
talentID = talentInfo->TalentID;
|
|
}
|
|
bot->LearnTalent(talentID, std::min(lvl, bot->GetFreeTalentPoints()) - 1);
|
|
if (bot->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (bot->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
bot->SendTalentsInfoData(false);
|
|
}
|
|
|
|
void PlayerbotFactory::InitTalentsByParsedSpecLink(Player* bot, std::vector<std::vector<uint32>> parsedSpecLink,
|
|
bool reset)
|
|
{
|
|
if (reset)
|
|
{
|
|
bot->resetTalents(true);
|
|
}
|
|
uint32 classMask = bot->getClassMask();
|
|
std::unordered_map<uint32, std::vector<TalentEntry const*>> spells_row;
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if ((classMask & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
spells_row[talentInfo->Row].push_back(talentInfo);
|
|
}
|
|
for (std::vector<uint32>& p : parsedSpecLink)
|
|
{
|
|
uint32 tab = p[0], row = p[1], col = p[2], lvl = p[3];
|
|
uint32 talentID = -1;
|
|
|
|
std::vector<TalentEntry const*>& spells = spells_row[row];
|
|
if (spells.size() <= 0)
|
|
{
|
|
return;
|
|
}
|
|
for (TalentEntry const* talentInfo : spells)
|
|
{
|
|
if (talentInfo->Col != col)
|
|
{
|
|
continue;
|
|
}
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (talentTabInfo->tabpage != tab)
|
|
{
|
|
continue;
|
|
}
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnTalent(talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
talentID = talentInfo->TalentID;
|
|
}
|
|
bot->LearnTalent(talentID, std::min(lvl, bot->GetFreeTalentPoints()) - 1);
|
|
if (bot->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
bot->SendTalentsInfoData(false);
|
|
}
|
|
|
|
class DestroyItemsVisitor : public IterateItemsVisitor
|
|
{
|
|
public:
|
|
DestroyItemsVisitor(Player* bot) : IterateItemsVisitor(), bot(bot) {}
|
|
|
|
bool Visit(Item* item) override
|
|
{
|
|
uint32 id = item->GetTemplate()->ItemId;
|
|
if (CanKeep(id))
|
|
{
|
|
keep.insert(id);
|
|
return true;
|
|
}
|
|
|
|
bot->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
bool CanKeep(uint32 id)
|
|
{
|
|
if (keep.find(id) != keep.end())
|
|
return false;
|
|
|
|
if (sPlayerbotAIConfig->IsInRandomQuestItemList(id))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
Player* bot;
|
|
std::set<uint32> keep;
|
|
};
|
|
|
|
bool PlayerbotFactory::CanEquipArmor(ItemTemplate const* proto)
|
|
{
|
|
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_PLATE && !bot->HasSkill(SKILL_PLATE_MAIL))
|
|
{
|
|
return false;
|
|
}
|
|
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_MAIL && !bot->HasSkill(SKILL_MAIL))
|
|
{
|
|
return false;
|
|
}
|
|
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_LEATHER && !bot->HasSkill(SKILL_LEATHER))
|
|
{
|
|
return false;
|
|
}
|
|
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_CLOTH && !bot->HasSkill(SKILL_CLOTH))
|
|
{
|
|
return false;
|
|
}
|
|
if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !bot->HasSkill(SKILL_SHIELD))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
// for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
// {
|
|
// if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
|
|
// continue;
|
|
|
|
// if (slot == EQUIPMENT_SLOT_OFFHAND && bot->getClass() == CLASS_ROGUE && proto->Class != ITEM_CLASS_WEAPON)
|
|
// continue;
|
|
|
|
// if (slot == EQUIPMENT_SLOT_OFFHAND && bot->getClass() == CLASS_PALADIN && proto->SubClass !=
|
|
// ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
// continue;
|
|
// }
|
|
|
|
// uint8 sp = 0;
|
|
// uint8 ap = 0;
|
|
// uint8 tank = 0;
|
|
// for (uint8 j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
|
|
// {
|
|
// // for ItemStatValue != 0
|
|
// if(!proto->ItemStat[j].ItemStatValue)
|
|
// continue;
|
|
|
|
// AddItemStats(proto->ItemStat[j].ItemStatType, sp, ap, tank);
|
|
// }
|
|
|
|
// return CheckItemStats(sp, ap, tank);
|
|
}
|
|
|
|
bool PlayerbotFactory::CheckItemStats(uint8 sp, uint8 ap, uint8 tank)
|
|
{
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_PRIEST:
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
if (!sp || ap > sp || tank > sp)
|
|
return false;
|
|
break;
|
|
case CLASS_PALADIN:
|
|
case CLASS_WARRIOR:
|
|
if ((!ap && !tank) || sp > ap || sp > tank)
|
|
return false;
|
|
break;
|
|
case CLASS_HUNTER:
|
|
case CLASS_ROGUE:
|
|
if (!ap || sp > ap || sp > tank)
|
|
return false;
|
|
break;
|
|
case CLASS_DEATH_KNIGHT:
|
|
if ((!ap && !tank) || sp > ap || sp > tank)
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
return sp || ap || tank;
|
|
}
|
|
|
|
void PlayerbotFactory::AddItemStats(uint32 mod, uint8& sp, uint8& ap, uint8& tank)
|
|
{
|
|
switch (mod)
|
|
{
|
|
case ITEM_MOD_HEALTH:
|
|
case ITEM_MOD_STAMINA:
|
|
case ITEM_MOD_MANA:
|
|
case ITEM_MOD_INTELLECT:
|
|
case ITEM_MOD_SPIRIT:
|
|
++sp;
|
|
break;
|
|
}
|
|
|
|
switch (mod)
|
|
{
|
|
case ITEM_MOD_AGILITY:
|
|
case ITEM_MOD_STRENGTH:
|
|
case ITEM_MOD_HEALTH:
|
|
case ITEM_MOD_STAMINA:
|
|
++tank;
|
|
break;
|
|
}
|
|
|
|
switch (mod)
|
|
{
|
|
case ITEM_MOD_HEALTH:
|
|
case ITEM_MOD_STAMINA:
|
|
case ITEM_MOD_AGILITY:
|
|
case ITEM_MOD_STRENGTH:
|
|
++ap;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool PlayerbotFactory::CanEquipWeapon(ItemTemplate const* proto)
|
|
{
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_PRIEST:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_WAND &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE)
|
|
return false;
|
|
break;
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_WAND &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD)
|
|
return false;
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN && proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN)
|
|
return false;
|
|
break;
|
|
case CLASS_PALADIN:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD)
|
|
return false;
|
|
break;
|
|
case CLASS_DEATH_KNIGHT:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD)
|
|
return false;
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
|
|
return false;
|
|
break;
|
|
case CLASS_DRUID:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE2 &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
|
|
return false;
|
|
break;
|
|
case CLASS_HUNTER:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD2 && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW)
|
|
return false;
|
|
break;
|
|
case CLASS_ROGUE:
|
|
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN && proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW &&
|
|
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN)
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PlayerbotFactory::CanEquipItem(ItemTemplate const* proto, uint32 desiredQuality)
|
|
{
|
|
if (proto->Duration != 0)
|
|
return false;
|
|
|
|
if (proto->Quality != desiredQuality)
|
|
return false;
|
|
|
|
if (proto->Bonding == BIND_QUEST_ITEM /*|| proto->Bonding == BIND_WHEN_USE*/)
|
|
return false;
|
|
|
|
if (proto->Class == ITEM_CLASS_CONTAINER)
|
|
return true;
|
|
|
|
uint32 requiredLevel = proto->RequiredLevel;
|
|
if (!requiredLevel)
|
|
return false;
|
|
|
|
uint32 level = bot->GetLevel();
|
|
uint32 delta = 2;
|
|
if (level < 15)
|
|
delta = std::min(level, 15u); // urand(7, 15);
|
|
// else if (proto->Class == ITEM_CLASS_WEAPON || proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
// delta = urand(2, 3);
|
|
// else if (!(level % 10) || (level % 10) == 9)
|
|
// delta = 2;
|
|
else if (level < 40)
|
|
delta = 10; // urand(5, 10);
|
|
else if (level < 60)
|
|
delta = 6; // urand(3, 7);
|
|
else if (level < 70)
|
|
delta = 9; // urand(2, 5);
|
|
else if (level < 80)
|
|
delta = 9; // urand(2, 4);
|
|
else if (level == 80)
|
|
delta = 9; // urand(2, 4);
|
|
|
|
if (desiredQuality > ITEM_QUALITY_NORMAL && (requiredLevel > level || requiredLevel < level - delta))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Shuffle(std::vector<uint32>& items)
|
|
{
|
|
uint32 count = items.size();
|
|
for (uint32 i = 0; i < count * 5; i++)
|
|
{
|
|
int i1 = urand(0, count - 1);
|
|
int i2 = urand(0, count - 1);
|
|
|
|
uint32 item = items[i1];
|
|
items[i1] = items[i2];
|
|
items[i2] = item;
|
|
}
|
|
}
|
|
|
|
// void PlayerbotFactory::InitEquipmentNew(bool incremental)
|
|
// {
|
|
// if (incremental)
|
|
// {
|
|
// DestroyItemsVisitor visitor(bot);
|
|
// IterateItems(&visitor, (IterateItemsMask)(ITERATE_ITEMS_IN_BAGS | ITERATE_ITEMS_IN_BANK));
|
|
// }
|
|
// else
|
|
// {
|
|
// DestroyItemsVisitor visitor(bot);
|
|
// IterateItems(&visitor, ITERATE_ALL_ITEMS);
|
|
// }
|
|
|
|
// std::string const& specName = AiFactory::GetPlayerSpecName(bot);
|
|
// if (specName.empty())
|
|
// return;
|
|
|
|
// // look for upgrades
|
|
// for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
// {
|
|
// if (slot == EQUIPMENT_SLOT_TABARD && !bot->GetGuildId())
|
|
// continue;
|
|
|
|
// bool isUpgrade = false;
|
|
// bool found = false;
|
|
// bool noItem = false;
|
|
// uint32 quality = urand(ITEM_QUALITY_UNCOMMON, ITEM_QUALITY_EPIC);
|
|
// uint32 attempts = 10;
|
|
// if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomGearLoweringChance && quality > ITEM_QUALITY_NORMAL) {
|
|
// quality--;
|
|
// }
|
|
// // current item;
|
|
// Item* oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
// if (oldItem)
|
|
// isUpgrade = true;
|
|
|
|
// uint32 itemInSlot = isUpgrade ? oldItem->GetTemplate()->ItemId : 0;
|
|
|
|
// uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
|
|
// if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
// maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
// uint32 minLevel = sPlayerbotAIConfig->randomBotMinLevel;
|
|
// if (minLevel < sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL))
|
|
// minLevel = sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL);
|
|
|
|
// // test
|
|
// do
|
|
// {
|
|
// if (isUpgrade)
|
|
// {
|
|
// std::vector<uint32> ids = sRandomItemMgr->GetUpgradeList(bot, specName, slot, 0, itemInSlot);
|
|
// if (!ids.empty())
|
|
// Shuffle(ids);
|
|
|
|
// for (uint32 index = 0; index < ids.size(); ++index)
|
|
// {
|
|
// uint32 newItemId = ids[index];
|
|
// if (incremental && !IsDesiredReplacement(oldItem))
|
|
// {
|
|
// continue;
|
|
// }
|
|
|
|
// uint16 dest;
|
|
// if (!CanEquipUnseenItem(slot, dest, newItemId))
|
|
// continue;
|
|
|
|
// if (oldItem)
|
|
// {
|
|
// bot->RemoveItem(INVENTORY_SLOT_BAG_0, slot, true);
|
|
// oldItem->DestroyForPlayer(bot);
|
|
// }
|
|
|
|
// Item* newItem = bot->EquipNewItem(dest, newItemId, true);
|
|
// if (newItem)
|
|
// {
|
|
// newItem->AddToWorld();
|
|
// newItem->AddToUpdateQueueOf(bot);
|
|
// bot->AutoUnequipOffhandIfNeed();
|
|
// newItem->SetOwnerGUID(bot->GetGUID());
|
|
// EnchantItem(newItem);
|
|
// LOG_INFO("playerbots", "Bot {} {}:{} <{}>: Equip: {}, slot: {}, Old item: {}",
|
|
// bot->GetGUID().ToString().c_str(), IsAlliance(bot->getRace()) ? "A" : "H",
|
|
// bot->GetLevel(), bot->GetName(), newItemId, slot, itemInSlot);
|
|
// found = true;
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// std::vector<uint32> ids = sRandomItemMgr->GetUpgradeList(bot, specName, slot, quality, itemInSlot);
|
|
// if (!ids.empty())
|
|
// Shuffle(ids);
|
|
|
|
// for (uint32 index = 0; index < ids.size(); ++index)
|
|
// {
|
|
// uint32 newItemId = ids[index];
|
|
// uint16 dest;
|
|
// if (!CanEquipUnseenItem(slot, dest, newItemId))
|
|
// continue;
|
|
|
|
// Item* newItem = bot->EquipNewItem(dest, newItemId, true);
|
|
// if (newItem)
|
|
// {
|
|
// bot->AutoUnequipOffhandIfNeed();
|
|
// newItem->SetOwnerGUID(bot->GetGUID());
|
|
// EnchantItem(newItem);
|
|
// found = true;
|
|
// LOG_INFO("playerbots", "Bot {} {}:{} <{}>: Equip: {}, slot: {}",
|
|
// bot->GetGUID().ToString().c_str(), IsAlliance(bot->getRace()) ? "A" : "H",
|
|
// bot->GetLevel(), bot->GetName(), newItemId, slot);
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// quality--;
|
|
// } while (!found && quality != ITEM_QUALITY_POOR);
|
|
// if (!found)
|
|
// {
|
|
// LOG_INFO("playerbots", "Bot {} {}:{} <{}>: no item for slot {}",
|
|
// bot->GetGUID().ToString().c_str(), IsAlliance(bot->getRace()) ? "A" : "H", bot->GetLevel(),
|
|
// bot->GetName(), slot);
|
|
// continue;
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
void PlayerbotFactory::InitEquipment(bool incremental)
|
|
{
|
|
std::unordered_map<uint8, std::vector<uint32>> items;
|
|
int tab = AiFactory::GetPlayerSpecTab(bot);
|
|
|
|
uint32 blevel = bot->GetLevel();
|
|
int32 delta = 2;
|
|
if (blevel < 15)
|
|
delta = std::min(blevel, 15u);
|
|
else if (blevel < 40)
|
|
delta = 10;
|
|
else if (blevel < 60)
|
|
delta = 6;
|
|
else if (blevel < 70)
|
|
delta = 9;
|
|
else if (blevel < 80)
|
|
delta = 9;
|
|
else if (blevel == 80)
|
|
delta = 9;
|
|
|
|
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (level < 40 && (slot == EQUIPMENT_SLOT_TRINKET1 || slot == EQUIPMENT_SLOT_TRINKET2))
|
|
continue;
|
|
|
|
if (level < 30 && slot == EQUIPMENT_SLOT_NECK)
|
|
continue;
|
|
|
|
if (level < 25 && slot == EQUIPMENT_SLOT_HEAD)
|
|
continue;
|
|
|
|
if (level < 20 && (slot == EQUIPMENT_SLOT_FINGER1 || slot == EQUIPMENT_SLOT_FINGER2))
|
|
continue;
|
|
|
|
uint32 desiredQuality = itemQuality;
|
|
if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomGearLoweringChance && desiredQuality > ITEM_QUALITY_NORMAL)
|
|
{
|
|
desiredQuality--;
|
|
}
|
|
do
|
|
{
|
|
ItemTemplateContainer const* itemTemplate = sObjectMgr->GetItemTemplateStore();
|
|
for (uint32 requiredLevel = bot->GetLevel(); requiredLevel > std::max((int32)bot->GetLevel() - delta, 0);
|
|
requiredLevel--)
|
|
{
|
|
for (InventoryType inventoryType : GetPossibleInventoryTypeListBySlot((EquipmentSlots)slot))
|
|
{
|
|
for (uint32 itemId : sRandomItemMgr->GetCachedEquipments(requiredLevel, inventoryType))
|
|
{
|
|
if (itemId == 46978)
|
|
{ // shaman earth ring totem
|
|
continue;
|
|
}
|
|
|
|
// disable next expansion gear
|
|
if (sPlayerbotAIConfig->limitGearExpansion && bot->GetLevel() <= 60 && itemId >= 23728)
|
|
continue;
|
|
|
|
if (sPlayerbotAIConfig->limitGearExpansion && bot->GetLevel() <= 70 && itemId >= 35570 &&
|
|
itemId != 36737 && itemId != 37739 &&
|
|
itemId != 37740) // transition point from TBC -> WOTLK isn't as clear, and there are other
|
|
// wearable TBC items above 35570 but nothing of significance
|
|
continue;
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
continue;
|
|
|
|
if (gearScoreLimit != 0 &&
|
|
CalcMixedGearScore(proto->ItemLevel, proto->Quality) > gearScoreLimit)
|
|
{
|
|
continue;
|
|
}
|
|
if (proto->Class != ITEM_CLASS_WEAPON && proto->Class != ITEM_CLASS_ARMOR)
|
|
continue;
|
|
|
|
if (!CanEquipItem(proto, desiredQuality))
|
|
continue;
|
|
|
|
if (proto->Class == ITEM_CLASS_ARMOR &&
|
|
(slot == EQUIPMENT_SLOT_HEAD || slot == EQUIPMENT_SLOT_SHOULDERS ||
|
|
slot == EQUIPMENT_SLOT_CHEST || slot == EQUIPMENT_SLOT_WAIST ||
|
|
slot == EQUIPMENT_SLOT_LEGS || slot == EQUIPMENT_SLOT_FEET ||
|
|
slot == EQUIPMENT_SLOT_WRISTS || slot == EQUIPMENT_SLOT_HANDS) &&
|
|
!CanEquipArmor(proto))
|
|
continue;
|
|
|
|
if (proto->Class == ITEM_CLASS_WEAPON && !CanEquipWeapon(proto))
|
|
continue;
|
|
|
|
if (slot == EQUIPMENT_SLOT_OFFHAND && bot->getClass() == CLASS_ROGUE &&
|
|
proto->Class != ITEM_CLASS_WEAPON)
|
|
continue;
|
|
|
|
uint16 dest = 0;
|
|
if (CanEquipUnseenItem(slot, dest, itemId))
|
|
items[slot].push_back(itemId);
|
|
}
|
|
}
|
|
if (items[slot].size() >= 25)
|
|
break;
|
|
}
|
|
} while (items[slot].size() < 25 && desiredQuality-- > ITEM_QUALITY_NORMAL);
|
|
}
|
|
|
|
StatsWeightCalculator calculator(bot);
|
|
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (level < 40 && (slot == EQUIPMENT_SLOT_TRINKET1 || slot == EQUIPMENT_SLOT_TRINKET2))
|
|
continue;
|
|
|
|
if (level < 25 && slot == EQUIPMENT_SLOT_NECK)
|
|
continue;
|
|
|
|
if (level < 25 && slot == EQUIPMENT_SLOT_HEAD)
|
|
continue;
|
|
|
|
std::vector<uint32>& ids = items[slot];
|
|
if (ids.empty())
|
|
{
|
|
continue;
|
|
}
|
|
Item* oldItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (incremental && !IsDesiredReplacement(oldItem))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
float bestScoreForSlot = -1;
|
|
uint32 bestItemForSlot = 0;
|
|
for (int index = 0; index < ids.size(); index++)
|
|
{
|
|
uint32 skipProb = 25;
|
|
if (urand(0, 100) <= skipProb)
|
|
continue;
|
|
|
|
uint32 newItemId = ids[index];
|
|
|
|
uint16 dest;
|
|
|
|
if (oldItem && oldItem->GetTemplate()->ItemId == newItemId)
|
|
continue;
|
|
|
|
if (!CanEquipUnseenItem(slot, dest, newItemId))
|
|
continue;
|
|
|
|
float cur_score = calculator.CalculateItem(newItemId);
|
|
if (cur_score > bestScoreForSlot)
|
|
{
|
|
bestScoreForSlot = cur_score;
|
|
bestItemForSlot = newItemId;
|
|
}
|
|
}
|
|
// for (int attempts = 0; attempts < std::max((int)(ids.size() * 0.75), 1); attempts++)
|
|
// {
|
|
// uint32 index = urand(0, ids.size() - 1);
|
|
// uint32 newItemId = ids[index];
|
|
|
|
// uint16 dest;
|
|
|
|
// if (oldItem && oldItem->GetTemplate()->ItemId == newItemId)
|
|
// continue;
|
|
|
|
// if (!CanEquipUnseenItem(slot, dest, newItemId))
|
|
// continue;
|
|
|
|
// float cur_score = calculator.CalculateItem(newItemId);
|
|
// if (cur_score > bestScoreForSlot)
|
|
// {
|
|
// bestScoreForSlot = cur_score;
|
|
// bestItemForSlot = newItemId;
|
|
// }
|
|
// }
|
|
if (bestItemForSlot == 0)
|
|
{
|
|
continue;
|
|
}
|
|
if (oldItem)
|
|
{
|
|
// uint8 dstBag = NULL_BAG;
|
|
// WorldPacket packet(CMSG_AUTOSTORE_BAG_ITEM, 3);
|
|
// packet << INVENTORY_SLOT_BAG_0 << slot << dstBag;
|
|
// bot->GetSession()->HandleAutoStoreBagItemOpcode(packet);
|
|
bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
|
|
}
|
|
uint16 dest;
|
|
if (!CanEquipUnseenItem(slot, dest, bestItemForSlot))
|
|
{
|
|
continue;
|
|
}
|
|
Item* newItem = bot->EquipNewItem(dest, bestItemForSlot, true);
|
|
if (newItem)
|
|
{
|
|
newItem->AddToWorld();
|
|
newItem->AddToUpdateQueueOf(bot);
|
|
// bot->AutoUnequipOffhandIfNeed();
|
|
// EnchantItem(newItem);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PlayerbotFactory::IsDesiredReplacement(Item* item)
|
|
{
|
|
if (!item)
|
|
return true;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
uint32 requiredLevel = proto->RequiredLevel;
|
|
if (!requiredLevel)
|
|
{
|
|
return true;
|
|
}
|
|
// if (!requiredLevel)
|
|
// {
|
|
// requiredLevel = sRandomItemMgr->GetMinLevelFromCache(proto->ItemId);
|
|
// }
|
|
|
|
uint32 delta = 1 + (80 - bot->GetLevel()) / 10;
|
|
return proto->Quality < ITEM_QUALITY_RARE || int32(bot->GetLevel() - requiredLevel) > delta;
|
|
}
|
|
|
|
inline Item* StoreNewItemInInventorySlot(Player* player, uint32 newItemId, uint32 count)
|
|
{
|
|
ItemPosCountVec vDest;
|
|
InventoryResult msg = player->CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, vDest, newItemId, count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
if (Item* newItem = player->StoreNewItem(vDest, newItemId, true, Item::GenerateItemRandomPropertyId(newItemId)))
|
|
{
|
|
return newItem;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// void PlayerbotFactory::InitSecondEquipmentSet()
|
|
// {
|
|
// if (bot->getClass() == CLASS_MAGE || bot->getClass() == CLASS_WARLOCK || bot->getClass() == CLASS_PRIEST)
|
|
// return;
|
|
|
|
// std::map<uint32, std::vector<uint32>> items;
|
|
|
|
// uint32 desiredQuality = itemQuality;
|
|
// while (urand(0, 100) < 100 * sPlayerbotAIConfig->randomGearLoweringChance && desiredQuality >
|
|
// ITEM_QUALITY_NORMAL)
|
|
// {
|
|
// desiredQuality--;
|
|
// }
|
|
|
|
// ItemTemplateContainer const* itemTemplate = sObjectMgr->GetItemTemplateStore();
|
|
// do
|
|
// {
|
|
// for (auto const& itr : *itemTemplate)
|
|
// {
|
|
// ItemTemplate const* proto = &itr.second;
|
|
// if (!proto)
|
|
// continue;
|
|
// if (!CanEquipItem(proto, desiredQuality))
|
|
// continue;
|
|
|
|
// if (proto->Class == ITEM_CLASS_WEAPON)
|
|
// {
|
|
// //if (!CanEquipWeapon(proto))
|
|
// // continue;
|
|
|
|
// if (sRandomItemMgr->HasStatWeight(proto->ItemId))
|
|
// {
|
|
// if (!sRandomItemMgr->GetLiveStatWeight(bot, proto->ItemId))
|
|
// continue;
|
|
// }
|
|
|
|
// Item* existingItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
// if (existingItem)
|
|
// {
|
|
// switch (existingItem->GetTemplate()->SubClass)
|
|
// {
|
|
// case ITEM_SUBCLASS_WEAPON_AXE:
|
|
// case ITEM_SUBCLASS_WEAPON_DAGGER:
|
|
// case ITEM_SUBCLASS_WEAPON_FIST:
|
|
// case ITEM_SUBCLASS_WEAPON_MACE:
|
|
// case ITEM_SUBCLASS_WEAPON_SWORD:
|
|
// if (proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE || proto->SubClass ==
|
|
// ITEM_SUBCLASS_WEAPON_DAGGER || proto->SubClass == ITEM_SUBCLASS_WEAPON_FIST ||
|
|
// proto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || proto->SubClass ==
|
|
// ITEM_SUBCLASS_WEAPON_SWORD) continue;
|
|
// break;
|
|
// default:
|
|
// if (proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE && proto->SubClass !=
|
|
// ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST &&
|
|
// proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE && proto->SubClass !=
|
|
// ITEM_SUBCLASS_WEAPON_SWORD) continue;
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// else if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
// {
|
|
// //if (!CanEquipArmor(proto))
|
|
// // continue;
|
|
|
|
// if (sRandomItemMgr->HasStatWeight(proto->ItemId))
|
|
// {
|
|
// if (!sRandomItemMgr->GetLiveStatWeight(bot, proto->ItemId))
|
|
// continue;
|
|
// }
|
|
|
|
// if (Item* existingItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
// if (existingItem->GetTemplate()->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
// continue;
|
|
// }
|
|
// else
|
|
// continue;
|
|
|
|
// items[proto->Class].push_back(itr.first);
|
|
// }
|
|
// } while (items[ITEM_CLASS_ARMOR].empty() && items[ITEM_CLASS_WEAPON].empty() && desiredQuality-- >
|
|
// ITEM_QUALITY_NORMAL);
|
|
|
|
// for (std::map<uint32, std::vector<uint32>>::iterator i = items.begin(); i != items.end(); ++i)
|
|
// {
|
|
// std::vector<uint32>& ids = i->second;
|
|
// if (ids.empty())
|
|
// {
|
|
// LOG_DEBUG("playerbots", "{}: no items to make second equipment set for slot {}",
|
|
// bot->GetName().c_str(), i->first); continue;
|
|
// }
|
|
|
|
// for (uint32 attempts = 0; attempts < 15; attempts++)
|
|
// {
|
|
// uint32 index = urand(0, ids.size() - 1);
|
|
// uint32 newItemId = ids[index];
|
|
|
|
// if (Item* newItem = StoreNewItemInInventorySlot(bot, newItemId, 1))
|
|
// {
|
|
// newItem->SetOwnerGUID(bot->GetGUID());
|
|
// EnchantItem(newItem);
|
|
// newItem->AddToWorld();
|
|
// newItem->AddToUpdateQueueOf(bot);
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
void PlayerbotFactory::InitBags(bool destroyOld)
|
|
{
|
|
for (uint8 slot = INVENTORY_SLOT_BAG_START; slot < INVENTORY_SLOT_BAG_END; ++slot)
|
|
{
|
|
uint32 newItemId = 51809;
|
|
Item* old_bag = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (old_bag && old_bag->GetTemplate()->ItemId == newItemId)
|
|
{
|
|
continue;
|
|
}
|
|
uint16 dest;
|
|
if (!CanEquipUnseenItem(slot, dest, newItemId))
|
|
continue;
|
|
|
|
if (old_bag && destroyOld)
|
|
{
|
|
bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
|
|
}
|
|
if (old_bag)
|
|
{
|
|
continue;
|
|
}
|
|
Item* newItem = bot->EquipNewItem(dest, newItemId, true);
|
|
if (newItem)
|
|
{
|
|
newItem->AddToWorld();
|
|
newItem->AddToUpdateQueueOf(bot);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::EnchantItem(Item* item)
|
|
{
|
|
if (bot->GetLevel() < sPlayerbotAIConfig->minEnchantingBotLevel)
|
|
return;
|
|
|
|
if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomGearLoweringChance)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
uint32 itemLevel = proto->ItemLevel;
|
|
|
|
std::vector<uint32> ids;
|
|
|
|
for (uint32 id = 1; id < sSpellMgr->GetSpellInfoStoreSize(); ++id)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
uint32 requiredLevel = spellInfo->BaseLevel;
|
|
if (requiredLevel && (requiredLevel > itemLevel || requiredLevel < itemLevel - 35))
|
|
continue;
|
|
|
|
if (spellInfo->MaxLevel && level > spellInfo->MaxLevel)
|
|
continue;
|
|
|
|
uint32 spellLevel = spellInfo->SpellLevel;
|
|
if (spellLevel && (spellLevel > level || spellLevel < level - 10))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellInfo->Effects[j].Effect != SPELL_EFFECT_ENCHANT_ITEM)
|
|
continue;
|
|
|
|
uint32 enchant_id = spellInfo->Effects[j].MiscValue;
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchant || enchant->slot != PERM_ENCHANTMENT_SLOT)
|
|
continue;
|
|
|
|
SpellInfo const* enchantSpell = sSpellMgr->GetSpellInfo(enchant->spellid[0]);
|
|
if (!enchantSpell || (enchantSpell->SpellLevel && enchantSpell->SpellLevel > level))
|
|
continue;
|
|
|
|
uint8 sp = 0;
|
|
uint8 ap = 0;
|
|
uint8 tank = 0;
|
|
for (uint8 i = ITEM_MOD_MANA; i < MAX_ITEM_MOD; ++i)
|
|
{
|
|
if (enchant->type[i] != ITEM_ENCHANTMENT_TYPE_STAT)
|
|
continue;
|
|
|
|
AddItemStats(enchant->spellid[i], sp, ap, tank);
|
|
}
|
|
|
|
if (!CheckItemStats(sp, ap, tank))
|
|
continue;
|
|
|
|
if (enchant->EnchantmentCondition && !bot->EnchantmentFitsRequirements(enchant->EnchantmentCondition, -1))
|
|
continue;
|
|
|
|
if (!item->IsFitToSpellRequirements(spellInfo))
|
|
continue;
|
|
|
|
ids.push_back(enchant_id);
|
|
}
|
|
}
|
|
|
|
if (ids.empty())
|
|
{
|
|
LOG_DEBUG("playerbots", "{}: no enchantments found for item {}", bot->GetName().c_str(),
|
|
item->GetTemplate()->ItemId);
|
|
return;
|
|
}
|
|
|
|
uint32 index = urand(0, ids.size() - 1);
|
|
uint32 id = ids[index];
|
|
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(id);
|
|
if (!enchant)
|
|
return;
|
|
|
|
bot->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, false);
|
|
item->SetEnchantment(PERM_ENCHANTMENT_SLOT, id, 0, 0, bot->GetGUID());
|
|
bot->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, true);
|
|
}
|
|
|
|
bool PlayerbotFactory::CanEquipUnseenItem(uint8 slot, uint16& dest, uint32 item)
|
|
{
|
|
dest = 0;
|
|
|
|
if (Item* pItem = Item::CreateItem(item, 1, bot, false, 0, true))
|
|
{
|
|
InventoryResult result = bot->CanEquipItem(slot, dest, pItem, true, false);
|
|
pItem->RemoveFromUpdateQueueOf(bot);
|
|
delete pItem;
|
|
return result == EQUIP_ERR_OK;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void PlayerbotFactory::InitTradeSkills()
|
|
{
|
|
uint16 firstSkill = sRandomPlayerbotMgr->GetValue(bot, "firstSkill");
|
|
uint16 secondSkill = sRandomPlayerbotMgr->GetValue(bot, "secondSkill");
|
|
if (!firstSkill || !secondSkill)
|
|
{
|
|
std::vector<uint32> firstSkills;
|
|
std::vector<uint32> secondSkills;
|
|
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_WARRIOR:
|
|
case CLASS_PALADIN:
|
|
case CLASS_DEATH_KNIGHT:
|
|
firstSkills.push_back(SKILL_MINING);
|
|
secondSkills.push_back(SKILL_BLACKSMITHING);
|
|
secondSkills.push_back(SKILL_ENGINEERING);
|
|
secondSkills.push_back(SKILL_JEWELCRAFTING);
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
case CLASS_DRUID:
|
|
case CLASS_HUNTER:
|
|
case CLASS_ROGUE:
|
|
firstSkills.push_back(SKILL_SKINNING);
|
|
secondSkills.push_back(SKILL_LEATHERWORKING);
|
|
break;
|
|
default:
|
|
firstSkills.push_back(SKILL_TAILORING);
|
|
secondSkills.push_back(SKILL_ENCHANTING);
|
|
}
|
|
|
|
switch (urand(0, 6))
|
|
{
|
|
case 0:
|
|
firstSkill = SKILL_HERBALISM;
|
|
secondSkill = SKILL_ALCHEMY;
|
|
break;
|
|
case 1:
|
|
firstSkill = SKILL_HERBALISM;
|
|
secondSkill = SKILL_MINING;
|
|
break;
|
|
case 2:
|
|
firstSkill = SKILL_MINING;
|
|
secondSkill = SKILL_SKINNING;
|
|
break;
|
|
case 3:
|
|
firstSkill = SKILL_HERBALISM;
|
|
secondSkill = SKILL_SKINNING;
|
|
break;
|
|
default:
|
|
firstSkill = firstSkills[urand(0, firstSkills.size() - 1)];
|
|
secondSkill = secondSkills[urand(0, secondSkills.size() - 1)];
|
|
break;
|
|
}
|
|
|
|
sRandomPlayerbotMgr->SetValue(bot, "firstSkill", firstSkill);
|
|
sRandomPlayerbotMgr->SetValue(bot, "secondSkill", secondSkill);
|
|
}
|
|
|
|
SetRandomSkill(SKILL_FIRST_AID);
|
|
SetRandomSkill(SKILL_FISHING);
|
|
SetRandomSkill(SKILL_COOKING);
|
|
|
|
SetRandomSkill(firstSkill);
|
|
SetRandomSkill(secondSkill);
|
|
}
|
|
|
|
void PlayerbotFactory::UpdateTradeSkills()
|
|
{
|
|
for (uint32 i = 0; i < sizeof(tradeSkills) / sizeof(uint32); ++i)
|
|
{
|
|
if (bot->GetSkillValue(tradeSkills[i]) == 1)
|
|
bot->SetSkill(tradeSkills[i], 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitSkills()
|
|
{
|
|
uint32 maxValue = level * 5;
|
|
bot->UpdateSkillsForLevel();
|
|
|
|
uint16 step = bot->GetSkillValue(SKILL_RIDING) ? bot->GetSkillStep(SKILL_RIDING) : 1;
|
|
|
|
if (bot->GetLevel() >= 70)
|
|
bot->SetSkill(SKILL_RIDING, step, 300, 300);
|
|
else if (bot->GetLevel() >= 60)
|
|
bot->SetSkill(SKILL_RIDING, step, 225, 225);
|
|
else if (bot->GetLevel() >= 40)
|
|
bot->SetSkill(SKILL_RIDING, step, 150, 150);
|
|
else if (bot->GetLevel() >= 20)
|
|
bot->SetSkill(SKILL_RIDING, step, 75, 75);
|
|
else
|
|
bot->SetSkill(SKILL_RIDING, 0, 0, 0);
|
|
|
|
uint32 skillLevel = bot->GetLevel() < 40 ? 0 : 1;
|
|
uint32 dualWieldLevel = bot->GetLevel() < 20 ? 0 : 1;
|
|
SetRandomSkill(SKILL_DEFENSE);
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_DRUID:
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_2H_MACES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_POLEARMS);
|
|
SetRandomSkill(SKILL_FIST_WEAPONS);
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_BOWS);
|
|
SetRandomSkill(SKILL_GUNS);
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_2H_SWORDS);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_2H_MACES);
|
|
SetRandomSkill(SKILL_2H_AXES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_CROSSBOWS);
|
|
SetRandomSkill(SKILL_POLEARMS);
|
|
SetRandomSkill(SKILL_FIST_WEAPONS);
|
|
SetRandomSkill(SKILL_THROWN);
|
|
bot->SetSkill(SKILL_DUAL_WIELD, 0, dualWieldLevel, dualWieldLevel);
|
|
bot->SetSkill(SKILL_PLATE_MAIL, 0, skillLevel, skillLevel);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_2H_SWORDS);
|
|
SetRandomSkill(SKILL_2H_MACES);
|
|
SetRandomSkill(SKILL_2H_AXES);
|
|
SetRandomSkill(SKILL_POLEARMS);
|
|
bot->SetSkill(SKILL_PLATE_MAIL, 0, skillLevel, skillLevel);
|
|
break;
|
|
case CLASS_PRIEST:
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_WANDS);
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_2H_MACES);
|
|
SetRandomSkill(SKILL_2H_AXES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_FIST_WEAPONS);
|
|
bot->SetSkill(SKILL_MAIL, 0, skillLevel, skillLevel);
|
|
break;
|
|
case CLASS_MAGE:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_WANDS);
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_WANDS);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_BOWS);
|
|
SetRandomSkill(SKILL_GUNS);
|
|
SetRandomSkill(SKILL_2H_SWORDS);
|
|
SetRandomSkill(SKILL_STAVES);
|
|
SetRandomSkill(SKILL_2H_AXES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_CROSSBOWS);
|
|
SetRandomSkill(SKILL_POLEARMS);
|
|
SetRandomSkill(SKILL_FIST_WEAPONS);
|
|
SetRandomSkill(SKILL_THROWN);
|
|
bot->SetSkill(SKILL_MAIL, 0, skillLevel, skillLevel);
|
|
bot->SetSkill(SKILL_DUAL_WIELD, 0, dualWieldLevel, dualWieldLevel);
|
|
break;
|
|
case CLASS_ROGUE:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_BOWS);
|
|
SetRandomSkill(SKILL_GUNS);
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_DAGGERS);
|
|
SetRandomSkill(SKILL_CROSSBOWS);
|
|
SetRandomSkill(SKILL_FIST_WEAPONS);
|
|
SetRandomSkill(SKILL_THROWN);
|
|
bot->SetSkill(SKILL_DUAL_WIELD, 0, 1, 1);
|
|
break;
|
|
case CLASS_DEATH_KNIGHT:
|
|
SetRandomSkill(SKILL_SWORDS);
|
|
SetRandomSkill(SKILL_AXES);
|
|
SetRandomSkill(SKILL_MACES);
|
|
SetRandomSkill(SKILL_2H_SWORDS);
|
|
SetRandomSkill(SKILL_2H_MACES);
|
|
SetRandomSkill(SKILL_2H_AXES);
|
|
SetRandomSkill(SKILL_POLEARMS);
|
|
bot->SetSkill(SKILL_DUAL_WIELD, 0, dualWieldLevel, dualWieldLevel);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// switch (bot->getClass())
|
|
// {
|
|
// case CLASS_WARRIOR:
|
|
// case CLASS_PALADIN:
|
|
// bot->SetSkill(SKILL_PLATE_MAIL, 0, skillLevel, skillLevel);
|
|
// break;
|
|
// case CLASS_SHAMAN:
|
|
// case CLASS_HUNTER:
|
|
// bot->SetSkill(SKILL_MAIL, 0, skillLevel, skillLevel);
|
|
// break;
|
|
// default:
|
|
// break;
|
|
// }
|
|
}
|
|
|
|
void PlayerbotFactory::SetRandomSkill(uint16 id)
|
|
{
|
|
uint32 maxValue = level * 5;
|
|
|
|
// do not let skill go beyond limit even if maxlevel > blizzlike
|
|
// if (level > 60)
|
|
// {
|
|
// maxValue = (level + 10) * 5;
|
|
// }
|
|
|
|
// uint32 value = urand(maxValue - level, maxValue);
|
|
uint32 value = maxValue;
|
|
uint32 curValue = bot->GetSkillValue(id);
|
|
|
|
uint16 step = bot->GetSkillValue(id) ? bot->GetSkillStep(id) : 1;
|
|
|
|
if (!bot->HasSkill(id) || value > curValue)
|
|
bot->SetSkill(id, step, value, maxValue);
|
|
}
|
|
|
|
void PlayerbotFactory::InitAvailableSpells()
|
|
{
|
|
bot->LearnDefaultSkills();
|
|
|
|
if (trainerIdCache.empty())
|
|
{
|
|
CreatureTemplateContainer const* creatureTemplateContainer = sObjectMgr->GetCreatureTemplates();
|
|
for (CreatureTemplateContainer::const_iterator i = creatureTemplateContainer->begin();
|
|
i != creatureTemplateContainer->end(); ++i)
|
|
{
|
|
CreatureTemplate const& co = i->second;
|
|
if (co.trainer_type != TRAINER_TYPE_TRADESKILLS && co.trainer_type != TRAINER_TYPE_CLASS)
|
|
continue;
|
|
|
|
if (co.trainer_type == TRAINER_TYPE_CLASS && co.trainer_class != bot->getClass())
|
|
continue;
|
|
|
|
uint32 trainerId = co.Entry;
|
|
trainerIdCache.push_back(trainerId);
|
|
}
|
|
}
|
|
for (uint32 trainerId : trainerIdCache)
|
|
{
|
|
TrainerSpellData const* trainer_spells = sObjectMgr->GetNpcTrainerSpells(trainerId);
|
|
if (!trainer_spells)
|
|
trainer_spells = sObjectMgr->GetNpcTrainerSpells(trainerId);
|
|
|
|
if (!trainer_spells)
|
|
continue;
|
|
|
|
for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin();
|
|
itr != trainer_spells->spellList.end(); ++itr)
|
|
{
|
|
TrainerSpell const* tSpell = &itr->second;
|
|
|
|
if (!tSpell)
|
|
continue;
|
|
|
|
if (!tSpell->learnedSpell[0] && !bot->IsSpellFitByClassAndRace(tSpell->learnedSpell[0]))
|
|
continue;
|
|
|
|
TrainerSpellState state = bot->GetTrainerSpellState(tSpell);
|
|
if (state != TRAINER_SPELL_GREEN)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(tSpell->spell);
|
|
bool learn = true;
|
|
for (uint8 j = 0; j < 3; ++j)
|
|
{
|
|
if (!tSpell->learnedSpell[j] && !bot->IsSpellFitByClassAndRace(tSpell->learnedSpell[j]))
|
|
continue;
|
|
|
|
if (spellInfo->Effects[j].Effect == SPELL_EFFECT_PROFICIENCY ||
|
|
spellInfo->Effects[j].Effect == SPELL_EFFECT_SKILL_STEP ||
|
|
spellInfo->Effects[j].Effect == SPELL_EFFECT_DUAL_WIELD)
|
|
{
|
|
learn = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!learn)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (tSpell->learnedSpell[0])
|
|
{
|
|
bot->learnSpell(tSpell->learnedSpell[0], false);
|
|
}
|
|
else
|
|
{
|
|
botAI->CastSpell(tSpell->spell, bot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitClassSpells()
|
|
{
|
|
int32_t level = bot->GetLevel();
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_WARRIOR:
|
|
bot->learnSpell(78, true);
|
|
bot->learnSpell(2457, true);
|
|
if (level >= 10)
|
|
{
|
|
bot->learnSpell(71, false); // Defensive Stance
|
|
bot->learnSpell(355, false); // Taunt
|
|
bot->learnSpell(7386, false); // Sunder Armor
|
|
}
|
|
if (level >= 30)
|
|
{
|
|
bot->learnSpell(2458, false); // Berserker Stance
|
|
}
|
|
break;
|
|
case CLASS_PALADIN:
|
|
bot->learnSpell(21084, true);
|
|
bot->learnSpell(635, true);
|
|
if (level >= 12)
|
|
{
|
|
bot->learnSpell(7328, false); // Redemption
|
|
}
|
|
break;
|
|
case CLASS_ROGUE:
|
|
bot->learnSpell(1752, true);
|
|
bot->learnSpell(2098, true);
|
|
break;
|
|
case CLASS_DEATH_KNIGHT:
|
|
bot->learnSpell(45477, true);
|
|
bot->learnSpell(47541, true);
|
|
bot->learnSpell(45462, true);
|
|
bot->learnSpell(45902, true);
|
|
// to leave DK starting area
|
|
bot->learnSpell(50977, false);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
bot->learnSpell(2973, true);
|
|
bot->learnSpell(75, true);
|
|
if (level >= 10)
|
|
{
|
|
bot->learnSpell(883, false); // call pet
|
|
bot->learnSpell(1515, false); // tame pet
|
|
bot->learnSpell(6991, false); // feed pet
|
|
bot->learnSpell(982, false); // revive pet
|
|
bot->learnSpell(2641, false); // dismiss pet
|
|
}
|
|
break;
|
|
case CLASS_PRIEST:
|
|
bot->learnSpell(585, true);
|
|
bot->learnSpell(2050, true);
|
|
break;
|
|
case CLASS_MAGE:
|
|
bot->learnSpell(133, true);
|
|
bot->learnSpell(168, true);
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
bot->learnSpell(687, true);
|
|
bot->learnSpell(686, true);
|
|
bot->learnSpell(688, true); // summon imp
|
|
if (level >= 10)
|
|
{
|
|
bot->learnSpell(697, false); // summon voidwalker
|
|
}
|
|
if (level >= 20)
|
|
{
|
|
bot->learnSpell(712, false); // summon succubus
|
|
}
|
|
if (level >= 30)
|
|
{
|
|
bot->learnSpell(691, false); // summon felhunter
|
|
}
|
|
break;
|
|
case CLASS_DRUID:
|
|
bot->learnSpell(5176, true);
|
|
bot->learnSpell(5185, true);
|
|
if (level >= 10)
|
|
{
|
|
bot->learnSpell(5487, false); // bear form
|
|
bot->learnSpell(6795, false); // Growl
|
|
bot->learnSpell(6807, false); // Maul
|
|
}
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
bot->learnSpell(403, true);
|
|
bot->learnSpell(331, true);
|
|
// bot->learnSpell(66747, true); // Totem of the Earthen Ring
|
|
if (level >= 4)
|
|
{
|
|
bot->learnSpell(8071, false); // stoneskin totem
|
|
}
|
|
if (level >= 10)
|
|
{
|
|
bot->learnSpell(3599, false); // searing totem
|
|
}
|
|
if (level >= 20)
|
|
{
|
|
bot->learnSpell(5394, false); // healing stream totem
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitSpecialSpells()
|
|
{
|
|
for (std::vector<uint32>::iterator i = sPlayerbotAIConfig->randomBotSpellIds.begin();
|
|
i != sPlayerbotAIConfig->randomBotSpellIds.end(); ++i)
|
|
{
|
|
uint32 spellId = *i;
|
|
bot->learnSpell(spellId);
|
|
}
|
|
// to leave DK starting area
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
bot->learnSpell(50977, false);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitTalents(uint32 specNo)
|
|
{
|
|
uint32 classMask = bot->getClassMask();
|
|
std::unordered_map<uint32, std::vector<TalentEntry const*>> spells;
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo || talentTabInfo->tabpage != specNo)
|
|
continue;
|
|
|
|
if ((classMask & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
spells[talentInfo->Row].push_back(talentInfo);
|
|
}
|
|
|
|
uint32 freePoints = bot->GetFreeTalentPoints();
|
|
for (auto i = spells.begin(); i != spells.end(); ++i)
|
|
{
|
|
std::vector<TalentEntry const*>& spells_row = i->second;
|
|
if (spells_row.empty())
|
|
{
|
|
LOG_INFO("playerbots", "{}: No spells for talent row {}", bot->GetName().c_str(), i->first);
|
|
continue;
|
|
}
|
|
int attemptCount = 0;
|
|
while (!spells_row.empty() && (int)freePoints - (int)bot->GetFreeTalentPoints() < 5 && attemptCount++ < 3 &&
|
|
bot->GetFreeTalentPoints())
|
|
{
|
|
int index = urand(0, spells_row.size() - 1);
|
|
TalentEntry const* talentInfo = spells_row[index];
|
|
int maxRank = 0;
|
|
for (int rank = 0; rank < std::min((uint32)MAX_TALENT_RANK, bot->GetFreeTalentPoints()); ++rank)
|
|
{
|
|
uint32 spellId = talentInfo->RankID[rank];
|
|
if (!spellId)
|
|
continue;
|
|
|
|
maxRank = rank;
|
|
}
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnTalent(talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
bot->LearnTalent(talentInfo->TalentID, maxRank);
|
|
spells_row.erase(spells_row.begin() + index);
|
|
}
|
|
|
|
freePoints = bot->GetFreeTalentPoints();
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitTalentsByTemplate(uint32 specTab)
|
|
{
|
|
// if (sPlayerbotAIConfig->parsedSpecLinkOrder[bot->getClass()][specNo][80].size() == 0) {
|
|
// return;
|
|
// }
|
|
uint32 cls = bot->getClass();
|
|
int startLevel = bot->GetLevel();
|
|
uint32 specIndex = sPlayerbotAIConfig->randomClassSpecIndex[cls][specTab];
|
|
uint32 classMask = bot->getClassMask();
|
|
std::unordered_map<uint32, std::vector<TalentEntry const*>> spells_row;
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if ((classMask & talentTabInfo->ClassMask) == 0)
|
|
continue;
|
|
|
|
spells_row[talentInfo->Row].push_back(talentInfo);
|
|
}
|
|
while (startLevel > 1 && startLevel < 80 &&
|
|
sPlayerbotAIConfig->parsedSpecLinkOrder[cls][specIndex][startLevel].size() == 0)
|
|
{
|
|
startLevel--;
|
|
}
|
|
for (int level = startLevel; level <= 80; level++)
|
|
{
|
|
if (sPlayerbotAIConfig->parsedSpecLinkOrder[cls][specIndex][level].size() == 0)
|
|
{
|
|
continue;
|
|
}
|
|
for (std::vector<uint32>& p : sPlayerbotAIConfig->parsedSpecLinkOrder[cls][specIndex][level])
|
|
{
|
|
uint32 tab = p[0], row = p[1], col = p[2], lvl = p[3];
|
|
uint32 talentID = 0;
|
|
uint32 learnLevel = 0;
|
|
std::vector<TalentEntry const*>& spells = spells_row[row];
|
|
if (spells.size() <= 0)
|
|
{
|
|
return;
|
|
}
|
|
for (TalentEntry const* talentInfo : spells)
|
|
{
|
|
if (talentInfo->Col != col)
|
|
{
|
|
continue;
|
|
}
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (talentTabInfo->tabpage != tab)
|
|
{
|
|
continue;
|
|
}
|
|
if (talentInfo->DependsOn)
|
|
{
|
|
bot->LearnTalent(talentInfo->DependsOn,
|
|
std::min(talentInfo->DependsOnRank, bot->GetFreeTalentPoints() - 1));
|
|
}
|
|
talentID = talentInfo->TalentID;
|
|
|
|
uint32 currentTalentRank = 0;
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && bot->HasTalent(talentInfo->RankID[rank], bot->GetActiveSpec()))
|
|
{
|
|
currentTalentRank = rank + 1;
|
|
break;
|
|
}
|
|
}
|
|
learnLevel = std::min(lvl, bot->GetFreeTalentPoints() + currentTalentRank) - 1;
|
|
}
|
|
bot->LearnTalent(talentID, learnLevel);
|
|
if (bot->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (bot->GetFreeTalentPoints() == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ObjectGuid PlayerbotFactory::GetRandomBot()
|
|
{
|
|
GuidVector guids;
|
|
for (std::vector<uint32>::iterator i = sPlayerbotAIConfig->randomBotAccounts.begin();
|
|
i != sPlayerbotAIConfig->randomBotAccounts.end(); i++)
|
|
{
|
|
uint32 accountId = *i;
|
|
if (!AccountMgr::GetCharactersCount(accountId))
|
|
continue;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
|
|
stmt->SetData(0, accountId);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (!result)
|
|
continue;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(fields[0].Get<uint32>());
|
|
if (!ObjectAccessor::FindPlayer(guid))
|
|
guids.push_back(guid);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (guids.empty())
|
|
return ObjectGuid::Empty;
|
|
|
|
uint32 index = urand(0, guids.size() - 1);
|
|
return guids[index];
|
|
}
|
|
|
|
void PlayerbotFactory::AddPrevQuests(uint32 questId, std::list<uint32>& questIds)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
for (Quest::PrevQuests::const_iterator iter = quest->prevQuests.begin(); iter != quest->prevQuests.end(); ++iter)
|
|
{
|
|
uint32 prevId = abs(*iter);
|
|
AddPrevQuests(prevId, questIds);
|
|
questIds.remove(prevId);
|
|
questIds.push_back(prevId);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitQuests(std::list<uint32>& questMap)
|
|
{
|
|
uint32 count = 0;
|
|
for (std::list<uint32>::iterator i = questMap.begin(); i != questMap.end(); ++i)
|
|
{
|
|
uint32 questId = *i;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
|
|
if (!bot->SatisfyQuestClass(quest, false) || quest->GetMinLevel() > bot->GetLevel() ||
|
|
!bot->SatisfyQuestRace(quest, false))
|
|
continue;
|
|
|
|
bot->SetQuestStatus(questId, QUEST_STATUS_COMPLETE);
|
|
bot->RewardQuest(quest, 0, bot, false);
|
|
|
|
LOG_INFO("playerbots", "Bot {} ({} level) rewarded quest {}: {} (MinLevel={}, QuestLevel={})",
|
|
bot->GetName().c_str(), bot->GetLevel(), questId, quest->GetTitle().c_str(), quest->GetMinLevel(),
|
|
quest->GetQuestLevel());
|
|
|
|
if (!(count++ % 10))
|
|
ClearInventory();
|
|
}
|
|
|
|
ClearInventory();
|
|
}
|
|
|
|
void PlayerbotFactory::InitInstanceQuests()
|
|
{
|
|
// Yunfan: use configuration instead of hard code
|
|
uint32 currentXP = bot->GetUInt32Value(PLAYER_XP);
|
|
LOG_INFO("playerbots", "Initializing quests...");
|
|
InitQuests(classQuestIds);
|
|
InitQuests(specialQuestIds);
|
|
|
|
// quest rewards boost bot level, so reduce back
|
|
bot->GiveLevel(level);
|
|
|
|
ClearInventory();
|
|
bot->SetUInt32Value(PLAYER_XP, currentXP);
|
|
bot->SaveToDB(false, false);
|
|
}
|
|
|
|
void PlayerbotFactory::ClearInventory()
|
|
{
|
|
DestroyItemsVisitor visitor(bot);
|
|
IterateItems(&visitor);
|
|
}
|
|
|
|
void PlayerbotFactory::ClearAllItems()
|
|
{
|
|
DestroyItemsVisitor visitor(bot);
|
|
IterateItems(&visitor, ITERATE_ALL_ITEMS);
|
|
}
|
|
|
|
void PlayerbotFactory::InitAmmo()
|
|
{
|
|
if (bot->getClass() != CLASS_HUNTER && bot->getClass() != CLASS_ROGUE && bot->getClass() != CLASS_WARRIOR)
|
|
return;
|
|
|
|
Item* const pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
|
|
if (!pItem)
|
|
return;
|
|
|
|
uint32 subClass = 0;
|
|
switch (pItem->GetTemplate()->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
subClass = ITEM_SUBCLASS_BULLET;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
subClass = ITEM_SUBCLASS_ARROW;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!subClass)
|
|
return;
|
|
|
|
uint32 entry = sRandomItemMgr->GetAmmo(level, subClass);
|
|
uint32 count = bot->GetItemCount(entry);
|
|
uint32 maxCount = 6000;
|
|
|
|
if (count < maxCount / 2)
|
|
{
|
|
if (Item* newItem = StoreNewItemInInventorySlot(bot, entry, maxCount / 2))
|
|
{
|
|
newItem->AddToUpdateQueueOf(bot);
|
|
}
|
|
}
|
|
bot->SetAmmo(entry);
|
|
}
|
|
|
|
uint32 PlayerbotFactory::CalcMixedGearScore(uint32 gs, uint32 quality) { return gs * (quality + 1); }
|
|
|
|
void PlayerbotFactory::InitMounts()
|
|
{
|
|
uint32 firstmount = 20;
|
|
uint32 secondmount = 40;
|
|
uint32 thirdmount = 60;
|
|
uint32 fourthmount = 70;
|
|
|
|
if (bot->GetLevel() < firstmount)
|
|
return;
|
|
|
|
std::map<uint8, std::map<uint32, std::vector<uint32>>> mounts;
|
|
std::vector<uint32> slow, fast, fslow, ffast;
|
|
|
|
switch (bot->getRace())
|
|
{
|
|
case RACE_HUMAN:
|
|
slow = {470, 6648, 458, 472};
|
|
fast = {23228, 23227, 23229};
|
|
break;
|
|
case RACE_ORC:
|
|
slow = {6654, 6653, 580};
|
|
fast = {23250, 23252, 23251};
|
|
break;
|
|
case RACE_DWARF:
|
|
slow = {6899, 6777, 6898};
|
|
fast = {23238, 23239, 23240};
|
|
break;
|
|
case RACE_NIGHTELF:
|
|
slow = {10789, 8394, 10793};
|
|
fast = {23219, 23220, 63637};
|
|
break;
|
|
case RACE_UNDEAD_PLAYER:
|
|
slow = {17463, 17464, 17462};
|
|
fast = {17465, 23246, 66846};
|
|
break;
|
|
case RACE_TAUREN:
|
|
slow = {18990, 18989, 64657};
|
|
fast = {23249, 23248, 23247};
|
|
break;
|
|
case RACE_GNOME:
|
|
slow = {10969, 17453, 10873, 17454};
|
|
fast = {23225, 23223, 23222};
|
|
break;
|
|
case RACE_TROLL:
|
|
slow = {10796, 10799, 8395, 472};
|
|
fast = {23241, 23242, 23243};
|
|
break;
|
|
case RACE_DRAENEI:
|
|
slow = {34406, 35711, 35710};
|
|
fast = {35713, 35712, 35714};
|
|
break;
|
|
case RACE_BLOODELF:
|
|
slow = {33660, 35020, 35022, 35018};
|
|
fast = {35025, 35025, 35027};
|
|
break;
|
|
}
|
|
|
|
switch (bot->GetTeamId())
|
|
{
|
|
case TEAM_ALLIANCE:
|
|
fslow = {32235, 32239, 32240};
|
|
ffast = {32242, 32289, 32290, 32292};
|
|
break;
|
|
case TEAM_HORDE:
|
|
fslow = {32244, 32245, 32243};
|
|
ffast = {32295, 32297, 32246, 32296};
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
mounts[bot->getRace()][0] = slow;
|
|
mounts[bot->getRace()][1] = fast;
|
|
mounts[bot->getRace()][2] = fslow;
|
|
mounts[bot->getRace()][3] = ffast;
|
|
|
|
for (uint32 type = 0; type < 4; type++)
|
|
{
|
|
bool hasMount = false;
|
|
for (uint32& spell : mounts[bot->getRace()][type])
|
|
{
|
|
if (bot->HasSpell(spell))
|
|
{
|
|
hasMount = true;
|
|
break;
|
|
}
|
|
}
|
|
if (hasMount)
|
|
continue;
|
|
|
|
if (bot->GetLevel() < secondmount && type == 1)
|
|
continue;
|
|
|
|
if (bot->GetLevel() < thirdmount && type == 2)
|
|
continue;
|
|
|
|
if (bot->GetLevel() < fourthmount && type == 3)
|
|
continue;
|
|
|
|
uint32 index = urand(0, mounts[bot->getRace()][type].size() - 1);
|
|
uint32 spell = mounts[bot->getRace()][type][index];
|
|
if (spell)
|
|
{
|
|
bot->learnSpell(spell);
|
|
LOG_DEBUG("playerbots", "Bot {} ({}) learned {} mount {}", bot->GetGUID().ToString().c_str(),
|
|
bot->GetLevel(), type == 0 ? "slow" : (type == 1 ? "fast" : "flying"), spell);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::UnbindInstance()
|
|
{
|
|
Player* p = bot;
|
|
ObjectGuid guid = p->GetGUID();
|
|
|
|
for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
|
|
{
|
|
std::vector<InstanceSave*> toUnbind;
|
|
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(guid, Difficulty(d));
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
|
{
|
|
InstanceSave* instanceSave = itr->second.save;
|
|
toUnbind.push_back(instanceSave);
|
|
}
|
|
for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
|
|
sInstanceSaveMgr->PlayerUnbindInstance(guid, (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitPotions()
|
|
{
|
|
uint32 effects[] = {SPELL_EFFECT_HEAL, SPELL_EFFECT_ENERGIZE};
|
|
for (uint8 i = 0; i < 2; ++i)
|
|
{
|
|
uint32 effect = effects[i];
|
|
FindPotionVisitor visitor(bot, effect);
|
|
IterateItems(&visitor);
|
|
if (!visitor.GetResult().empty())
|
|
continue;
|
|
|
|
uint32 itemId = sRandomItemMgr->GetRandomPotion(level, effect);
|
|
if (!itemId)
|
|
{
|
|
// LOG_INFO("playerbots", "No potions (type {}) available for bot {} ({} level)", effect,
|
|
// bot->GetName().c_str(), bot->GetLevel());
|
|
continue;
|
|
}
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
continue;
|
|
|
|
uint32 maxCount = proto->GetMaxStackSize();
|
|
if (Item* newItem = StoreNewItemInInventorySlot(bot, itemId, urand(maxCount / 2, maxCount)))
|
|
newItem->AddToUpdateQueueOf(bot);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitFood()
|
|
{
|
|
if (sPlayerbotAIConfig->freeFood)
|
|
{
|
|
return;
|
|
}
|
|
std::unordered_map<uint32, std::vector<uint32>> items;
|
|
ItemTemplateContainer const* itemTemplateContainer = sObjectMgr->GetItemTemplateStore();
|
|
for (ItemTemplateContainer::const_iterator i = itemTemplateContainer->begin(); i != itemTemplateContainer->end();
|
|
++i)
|
|
{
|
|
uint32 itemId = i->first;
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
continue;
|
|
|
|
if (proto->Class != ITEM_CLASS_CONSUMABLE || proto->SubClass != ITEM_SUBCLASS_FOOD ||
|
|
(proto->Spells[0].SpellCategory != 11 && proto->Spells[0].SpellCategory != 59) || proto->Bonding != NO_BIND)
|
|
continue;
|
|
|
|
if (proto->RequiredLevel > bot->GetLevel() || proto->RequiredLevel < bot->GetLevel() - 9)
|
|
continue;
|
|
|
|
if (proto->RequiredSkill && !bot->HasSkill(proto->RequiredSkill))
|
|
continue;
|
|
|
|
if (proto->Area || proto->Map || proto->RequiredCityRank || proto->RequiredHonorRank)
|
|
continue;
|
|
|
|
items[proto->Spells[0].SpellCategory].push_back(itemId);
|
|
}
|
|
|
|
uint32 categories[] = {11, 59};
|
|
for (int i = 0; i < sizeof(categories) / sizeof(uint32); ++i)
|
|
{
|
|
uint32 category = categories[i];
|
|
std::vector<uint32>& ids = items[category];
|
|
int tries = 0;
|
|
for (int j = 0; j < 2; j++)
|
|
{
|
|
uint32 index = urand(0, ids.size() - 1);
|
|
if (index >= ids.size())
|
|
continue;
|
|
|
|
uint32 itemId = ids[index];
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
// beer / wine ...
|
|
if (proto->Spells[0].SpellId == 11007 || proto->Spells[0].SpellId == 11008 ||
|
|
proto->Spells[0].SpellId == 11009 || proto->Spells[0].SpellId == 11629 ||
|
|
proto->Spells[0].SpellId == 50986)
|
|
{
|
|
tries++;
|
|
if (tries > 5)
|
|
{
|
|
continue;
|
|
}
|
|
j--;
|
|
continue;
|
|
}
|
|
StoreItem(itemId, proto->GetMaxStackSize());
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitReagents()
|
|
{
|
|
int level = bot->GetLevel();
|
|
std::vector<std::pair<uint32, uint32>> items;
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_ROGUE:
|
|
{
|
|
std::vector<int> instant_poison_ids = {43231, 43230, 21927, 8928, 8927, 8926, 6950, 6949, 6947};
|
|
std::vector<int> deadly_poison_ids = {43233, 43232, 22054, 22053, 20844, 8985, 8984, 2893, 2892};
|
|
for (int& itemId : deadly_poison_ids)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > bot->GetLevel())
|
|
continue;
|
|
items.push_back({itemId, 20}); // deadly poison
|
|
break;
|
|
}
|
|
for (int& itemId : instant_poison_ids)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->RequiredLevel > bot->GetLevel())
|
|
continue;
|
|
items.push_back({itemId, 20}); // instant poison
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
// items.push_back({46978, 1}); // Totem
|
|
items.push_back({5175, 1}); // Earth Totem
|
|
items.push_back({5176, 1}); // Flame Totem
|
|
items.push_back({5177, 1}); // Water Totem
|
|
items.push_back({5178, 1}); // Air Totem
|
|
if (bot->GetLevel() >= 30)
|
|
items.push_back({17030, 40}); // Ankh
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
items.push_back({6265, 10}); // shard
|
|
break;
|
|
case CLASS_PRIEST:
|
|
if (level >= 48 && level < 60)
|
|
{
|
|
items.push_back({17028, 40}); // Wild Berries
|
|
}
|
|
else if (level >= 60 && level < 80)
|
|
{
|
|
items.push_back({17029, 40}); // Wild Berries
|
|
}
|
|
else if (level >= 80)
|
|
{
|
|
items.push_back({44615, 40}); // Wild Berries
|
|
}
|
|
break;
|
|
case CLASS_MAGE:
|
|
items.push_back({17020, 40}); // Arcane Powder
|
|
items.push_back({17031, 40}); // portal
|
|
items.push_back({17032, 40}); // portal
|
|
break;
|
|
case CLASS_DRUID:
|
|
if (level >= 20 && level < 30)
|
|
{
|
|
items.push_back({17034, 40});
|
|
}
|
|
if (level >= 30 && level < 40)
|
|
{
|
|
items.push_back({17035, 40});
|
|
}
|
|
if (level >= 40 && level < 50)
|
|
{
|
|
items.push_back({17036, 40});
|
|
}
|
|
if (level >= 50 && level < 60)
|
|
{
|
|
items.push_back({17037, 40});
|
|
items.push_back({17021, 40});
|
|
}
|
|
if (level >= 60 && level < 70)
|
|
{
|
|
items.push_back({17038, 40});
|
|
items.push_back({17026, 40});
|
|
}
|
|
if (level >= 70 && level < 80)
|
|
{
|
|
items.push_back({22147, 40});
|
|
items.push_back({22148, 40});
|
|
}
|
|
if (level >= 80)
|
|
{
|
|
items.push_back({44614, 40});
|
|
items.push_back({44605, 40});
|
|
}
|
|
break;
|
|
case CLASS_PALADIN:
|
|
items.push_back({21177, 100});
|
|
break;
|
|
case CLASS_DEATH_KNIGHT:
|
|
items.push_back({37201, 40});
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
for (std::pair item : items)
|
|
{
|
|
int count = (int)item.second - (int)bot->GetItemCount(item.first);
|
|
if (count > 0)
|
|
StoreItem(item.first, count);
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitGlyphs(bool increment)
|
|
{
|
|
bot->InitGlyphsForLevel();
|
|
|
|
if (!increment)
|
|
{
|
|
for (uint32 slotIndex = 0; slotIndex < MAX_GLYPH_SLOT_INDEX; ++slotIndex)
|
|
{
|
|
uint32 glyph = bot->GetGlyph(slotIndex);
|
|
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
bot->RemoveAurasDueToSpell(glyphEntry->SpellId);
|
|
|
|
// Removed any triggered auras
|
|
Unit::AuraMap& ownedAuras = bot->GetOwnedAuras();
|
|
for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
|
|
{
|
|
Aura* aura = iter->second;
|
|
if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
|
|
{
|
|
if (triggeredByAuraSpellInfo->Id == glyphEntry->SpellId)
|
|
{
|
|
bot->RemoveOwnedAura(iter);
|
|
continue;
|
|
}
|
|
}
|
|
++iter;
|
|
}
|
|
|
|
bot->SetGlyph(slotIndex, 0, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 level = bot->GetLevel();
|
|
uint32 maxSlot = 0;
|
|
if (level >= 15)
|
|
maxSlot = 2;
|
|
if (level >= 30)
|
|
maxSlot = 3;
|
|
if (level >= 50)
|
|
maxSlot = 4;
|
|
if (level >= 70)
|
|
maxSlot = 5;
|
|
if (level >= 80)
|
|
maxSlot = 6;
|
|
|
|
uint8 glyphOrder[6] = {0, 1, 3, 2, 4, 5};
|
|
|
|
if (!maxSlot)
|
|
return;
|
|
|
|
uint8 cls = bot->getClass();
|
|
uint8 tab = AiFactory::GetPlayerSpecTab(bot);
|
|
std::list<uint32> glyphs;
|
|
ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
|
|
for (ItemTemplateContainer::const_iterator i = itemTemplates->begin(); i != itemTemplates->end(); ++i)
|
|
{
|
|
uint32 itemId = i->first;
|
|
ItemTemplate const* proto = &i->second;
|
|
if (!proto)
|
|
continue;
|
|
|
|
if (proto->Class != ITEM_CLASS_GLYPH)
|
|
continue;
|
|
|
|
if ((proto->AllowableClass & bot->getClassMask()) == 0 || (proto->AllowableRace & bot->getRaceMask()) == 0)
|
|
continue;
|
|
|
|
for (uint32 spell = 0; spell < MAX_ITEM_PROTO_SPELLS; spell++)
|
|
{
|
|
uint32 spellId = proto->Spells[spell].SpellId;
|
|
SpellInfo const* entry = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!entry)
|
|
continue;
|
|
|
|
for (uint32 effect = 0; effect <= EFFECT_2; ++effect)
|
|
{
|
|
if (entry->Effects[effect].Effect != SPELL_EFFECT_APPLY_GLYPH)
|
|
continue;
|
|
|
|
uint32 glyph = entry->Effects[effect].MiscValue;
|
|
glyphs.push_back(glyph);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::unordered_set<uint32> chosen;
|
|
for (uint32 slotIndex = 0; slotIndex < maxSlot; ++slotIndex)
|
|
{
|
|
uint8 realSlot = glyphOrder[slotIndex];
|
|
if (bot->GetGlyph(realSlot))
|
|
{
|
|
continue;
|
|
}
|
|
// uint32 slot = bot->GetGlyphSlot(slotIndex);
|
|
// GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(slot);
|
|
// if (!gs)
|
|
// continue;
|
|
if (sPlayerbotAIConfig->parsedSpecGlyph[cls][tab].size() > slotIndex &&
|
|
sPlayerbotAIConfig->parsedSpecGlyph[cls][tab][slotIndex] != 0)
|
|
{
|
|
uint32 itemId = sPlayerbotAIConfig->parsedSpecGlyph[cls][tab][slotIndex];
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (proto->Class != ITEM_CLASS_GLYPH)
|
|
continue;
|
|
|
|
if ((proto->AllowableClass & bot->getClassMask()) == 0 || (proto->AllowableRace & bot->getRaceMask()) == 0)
|
|
continue;
|
|
|
|
if (proto->RequiredLevel > bot->GetLevel())
|
|
continue;
|
|
|
|
uint32 glyph = 0;
|
|
for (uint32 spell = 0; spell < MAX_ITEM_PROTO_SPELLS; spell++)
|
|
{
|
|
uint32 spellId = proto->Spells[spell].SpellId;
|
|
SpellInfo const* entry = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!entry)
|
|
continue;
|
|
|
|
for (uint32 effect = 0; effect <= EFFECT_2; ++effect)
|
|
{
|
|
if (entry->Effects[effect].Effect != SPELL_EFFECT_APPLY_GLYPH)
|
|
continue;
|
|
|
|
glyph = entry->Effects[effect].MiscValue;
|
|
}
|
|
}
|
|
if (!glyph)
|
|
{
|
|
continue;
|
|
}
|
|
GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph);
|
|
bot->CastSpell(bot, glyphEntry->SpellId,
|
|
TriggerCastFlags(TRIGGERED_FULL_MASK &
|
|
~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
|
|
bot->SetGlyph(realSlot, glyph, true);
|
|
chosen.insert(glyph);
|
|
}
|
|
else
|
|
{
|
|
uint32 slot = bot->GetGlyphSlot(realSlot);
|
|
GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(slot);
|
|
if (!gs)
|
|
continue;
|
|
|
|
std::vector<uint32> ids;
|
|
for (std::list<uint32>::iterator i = glyphs.begin(); i != glyphs.end(); ++i)
|
|
{
|
|
uint32 id = *i;
|
|
GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(id);
|
|
if (!gp || gp->TypeFlags != gs->TypeFlags)
|
|
continue;
|
|
|
|
ids.push_back(id);
|
|
}
|
|
|
|
int maxCount = urand(0, 3);
|
|
int count = 0;
|
|
bool found = false;
|
|
for (int attempts = 0; attempts < 15; ++attempts)
|
|
{
|
|
uint32 index = urand(0, ids.size() - 1);
|
|
if (index >= ids.size())
|
|
continue;
|
|
|
|
uint32 id = ids[index];
|
|
if (chosen.find(id) != chosen.end())
|
|
continue;
|
|
|
|
chosen.insert(id);
|
|
GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(id);
|
|
bot->CastSpell(bot, glyphEntry->SpellId,
|
|
TriggerCastFlags(TRIGGERED_FULL_MASK &
|
|
~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
|
|
|
|
bot->SetGlyph(realSlot, id, true);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
bot->SendTalentsInfoData(false);
|
|
}
|
|
|
|
void PlayerbotFactory::CancelAuras() { bot->RemoveAllAuras(); }
|
|
|
|
void PlayerbotFactory::InitInventory()
|
|
{
|
|
InitInventoryTrade();
|
|
InitInventoryEquip();
|
|
InitInventorySkill();
|
|
}
|
|
|
|
void PlayerbotFactory::InitInventorySkill()
|
|
{
|
|
if (bot->HasSkill(SKILL_MINING))
|
|
{
|
|
StoreItem(2901, 1); // Mining Pick
|
|
}
|
|
|
|
if (bot->HasSkill(SKILL_BLACKSMITHING) || bot->HasSkill(SKILL_ENGINEERING))
|
|
{
|
|
StoreItem(5956, 1); // Blacksmith Hammer
|
|
}
|
|
|
|
if (bot->HasSkill(SKILL_ENGINEERING))
|
|
{
|
|
StoreItem(6219, 1); // Arclight Spanner
|
|
}
|
|
|
|
if (bot->HasSkill(SKILL_ENCHANTING))
|
|
{
|
|
StoreItem(16207, 1); // Runed Arcanite Rod
|
|
}
|
|
|
|
if (bot->HasSkill(SKILL_SKINNING))
|
|
{
|
|
StoreItem(7005, 1); // Skinning Knife
|
|
}
|
|
}
|
|
|
|
Item* PlayerbotFactory::StoreItem(uint32 itemId, uint32 count)
|
|
{
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
ItemPosCountVec sDest;
|
|
InventoryResult msg = bot->CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, itemId, count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
return nullptr;
|
|
|
|
return bot->StoreNewItem(sDest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
|
|
}
|
|
|
|
void PlayerbotFactory::InitInventoryTrade()
|
|
{
|
|
uint32 itemId = sRandomItemMgr->GetRandomTrade(level);
|
|
if (!itemId)
|
|
{
|
|
LOG_ERROR("playerbots", "No trade items available for bot {} ({} level)", bot->GetName().c_str(),
|
|
bot->GetLevel());
|
|
return;
|
|
}
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
return;
|
|
|
|
uint32 count = 1, stacks = 1;
|
|
switch (proto->Quality)
|
|
{
|
|
case ITEM_QUALITY_NORMAL:
|
|
count = proto->GetMaxStackSize();
|
|
stacks = urand(1, 3);
|
|
break;
|
|
case ITEM_QUALITY_UNCOMMON:
|
|
stacks = 1;
|
|
int maxStackSize = proto->GetMaxStackSize() / 2;
|
|
uint32 max = std::max(1, maxStackSize);
|
|
count = urand(1, max);
|
|
break;
|
|
}
|
|
|
|
for (uint32 i = 0; i < stacks; i++)
|
|
StoreItem(itemId, count);
|
|
}
|
|
|
|
void PlayerbotFactory::InitInventoryEquip()
|
|
{
|
|
std::vector<uint32> ids;
|
|
|
|
uint32 desiredQuality = itemQuality;
|
|
if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomGearLoweringChance && desiredQuality > ITEM_QUALITY_NORMAL)
|
|
{
|
|
desiredQuality--;
|
|
}
|
|
|
|
ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
|
|
for (auto const& itr : *itemTemplates)
|
|
{
|
|
ItemTemplate const* proto = &itr.second;
|
|
if (!proto)
|
|
continue;
|
|
|
|
if ((proto->Class != ITEM_CLASS_ARMOR && proto->Class != ITEM_CLASS_WEAPON) ||
|
|
(proto->Bonding == BIND_WHEN_PICKED_UP || proto->Bonding == BIND_WHEN_USE))
|
|
continue;
|
|
|
|
if (proto->Class == ITEM_CLASS_ARMOR && !CanEquipArmor(proto))
|
|
continue;
|
|
|
|
if (proto->Class == ITEM_CLASS_WEAPON && !CanEquipWeapon(proto))
|
|
continue;
|
|
|
|
if (!CanEquipItem(proto, desiredQuality))
|
|
continue;
|
|
|
|
ids.push_back(itr.first);
|
|
}
|
|
|
|
uint32 maxCount = urand(0, 3);
|
|
uint32 count = 0;
|
|
for (uint32 attempts = 0; attempts < 15; attempts++)
|
|
{
|
|
uint32 index = urand(0, ids.size() - 1);
|
|
if (index >= ids.size())
|
|
continue;
|
|
|
|
uint32 itemId = ids[index];
|
|
if (StoreItem(itemId, 1) && count++ >= maxCount)
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitGuild()
|
|
{
|
|
if (bot->GetGuildId())
|
|
return;
|
|
|
|
bot->SaveToDB(false, false);
|
|
|
|
// add guild tabard
|
|
if (bot->GetGuildId() && !bot->HasItemCount(5976, 1))
|
|
StoreItem(5976, 1);
|
|
|
|
if (sPlayerbotAIConfig->randomBotGuilds.empty())
|
|
RandomPlayerbotFactory::CreateRandomGuilds();
|
|
|
|
std::vector<uint32> guilds;
|
|
for (std::vector<uint32>::iterator i = sPlayerbotAIConfig->randomBotGuilds.begin();
|
|
i != sPlayerbotAIConfig->randomBotGuilds.end(); ++i)
|
|
guilds.push_back(*i);
|
|
|
|
if (guilds.empty())
|
|
{
|
|
LOG_ERROR("playerbots", "No random guilds available");
|
|
return;
|
|
}
|
|
|
|
int index = urand(0, guilds.size() - 1);
|
|
uint32 guildId = guilds[index];
|
|
Guild* guild = sGuildMgr->GetGuildById(guildId);
|
|
if (!guild)
|
|
{
|
|
LOG_ERROR("playerbots", "Invalid guild {}", guildId);
|
|
return;
|
|
}
|
|
|
|
if (guild->GetMemberSize() < urand(10, 15))
|
|
guild->AddMember(bot->GetGUID(), urand(GR_OFFICER, GR_INITIATE));
|
|
|
|
// add guild tabard
|
|
if (bot->GetGuildId() && bot->GetLevel() > 9 && urand(0, 4) && !bot->HasItemCount(5976, 1))
|
|
StoreItem(5976, 1);
|
|
|
|
bot->SaveToDB(false, false);
|
|
}
|
|
|
|
void PlayerbotFactory::InitImmersive()
|
|
{
|
|
uint32 owner = bot->GetGUID().GetCounter();
|
|
std::map<Stats, uint32> percentMap;
|
|
|
|
bool initialized = false;
|
|
for (uint32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
{
|
|
Stats type = (Stats)i;
|
|
|
|
std::ostringstream name;
|
|
name << "immersive_stat_" << i;
|
|
|
|
uint32 value = sRandomPlayerbotMgr->GetValue(owner, name.str());
|
|
if (value)
|
|
initialized = true;
|
|
|
|
percentMap[type] = value;
|
|
}
|
|
|
|
if (!initialized)
|
|
{
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_DRUID:
|
|
case CLASS_SHAMAN:
|
|
percentMap[STAT_STRENGTH] = 10;
|
|
percentMap[STAT_INTELLECT] = 10;
|
|
percentMap[STAT_SPIRIT] = 20;
|
|
percentMap[STAT_AGILITY] = 30;
|
|
percentMap[STAT_STAMINA] = 30;
|
|
break;
|
|
case CLASS_PALADIN:
|
|
percentMap[STAT_STRENGTH] = 10;
|
|
percentMap[STAT_INTELLECT] = 10;
|
|
percentMap[STAT_SPIRIT] = 20;
|
|
percentMap[STAT_AGILITY] = 50;
|
|
percentMap[STAT_STAMINA] = 10;
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
percentMap[STAT_STRENGTH] = 10;
|
|
percentMap[STAT_SPIRIT] = 20;
|
|
percentMap[STAT_AGILITY] = 50;
|
|
percentMap[STAT_STAMINA] = 20;
|
|
break;
|
|
case CLASS_ROGUE:
|
|
case CLASS_HUNTER:
|
|
percentMap[STAT_SPIRIT] = 40;
|
|
percentMap[STAT_AGILITY] = 50;
|
|
percentMap[STAT_STAMINA] = 10;
|
|
break;
|
|
case CLASS_MAGE:
|
|
percentMap[STAT_INTELLECT] = 50;
|
|
percentMap[STAT_SPIRIT] = 40;
|
|
percentMap[STAT_STAMINA] = 10;
|
|
break;
|
|
case CLASS_PRIEST:
|
|
percentMap[STAT_INTELLECT] = 50;
|
|
percentMap[STAT_SPIRIT] = 40;
|
|
percentMap[STAT_STAMINA] = 10;
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
percentMap[STAT_INTELLECT] = 50;
|
|
percentMap[STAT_SPIRIT] = 10;
|
|
percentMap[STAT_STAMINA] = 40;
|
|
break;
|
|
}
|
|
|
|
for (uint8 i = 0; i < 5; i++)
|
|
{
|
|
Stats from = (Stats)urand(STAT_STRENGTH, MAX_STATS - 1);
|
|
Stats to = (Stats)urand(STAT_STRENGTH, MAX_STATS - 1);
|
|
int32 delta = urand(0, 5 + bot->GetLevel() / 3);
|
|
if (from != to && percentMap[to] + delta <= 100 && percentMap[from] - delta >= 0)
|
|
{
|
|
percentMap[to] += delta;
|
|
percentMap[from] -= delta;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
{
|
|
Stats type = (Stats)i;
|
|
|
|
std::ostringstream name;
|
|
name << "immersive_stat_" << i;
|
|
sRandomPlayerbotMgr->SetValue(owner, name.str(), percentMap[type]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::InitArenaTeam()
|
|
{
|
|
if (!sPlayerbotAIConfig->IsInRandomAccountList(bot->GetSession()->GetAccountId()))
|
|
return;
|
|
|
|
// Currently the teams are only remade after a server restart and if deleteRandomBotArenaTeams = 1
|
|
// This is because randomBotArenaTeams is only empty on server restart.
|
|
// A manual reinitalization (.playerbots rndbot init) is also required after the teams have been deleted.
|
|
if (sPlayerbotAIConfig->randomBotArenaTeams.empty())
|
|
{
|
|
if (sPlayerbotAIConfig->deleteRandomBotArenaTeams)
|
|
{
|
|
LOG_INFO("playerbots", "Deleting random bot arena teams...");
|
|
|
|
for (auto it = sArenaTeamMgr->GetArenaTeams().begin(); it != sArenaTeamMgr->GetArenaTeams().end(); ++it)
|
|
{
|
|
ArenaTeam* arenateam = it->second;
|
|
if (arenateam->GetCaptain() && arenateam->GetCaptain().IsPlayer())
|
|
{
|
|
Player* bot = ObjectAccessor::FindPlayer(arenateam->GetCaptain());
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (!botAI || botAI->IsRealPlayer())
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
arenateam->Disband(nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG_INFO("playerbots", "Random bot arena teams deleted");
|
|
}
|
|
|
|
RandomPlayerbotFactory::CreateRandomArenaTeams(ARENA_TYPE_2v2, sPlayerbotAIConfig->randomBotArenaTeam2v2Count);
|
|
RandomPlayerbotFactory::CreateRandomArenaTeams(ARENA_TYPE_3v3, sPlayerbotAIConfig->randomBotArenaTeam3v3Count);
|
|
RandomPlayerbotFactory::CreateRandomArenaTeams(ARENA_TYPE_5v5, sPlayerbotAIConfig->randomBotArenaTeam5v5Count);
|
|
}
|
|
|
|
std::vector<uint32> arenateams;
|
|
for (std::vector<uint32>::iterator i = sPlayerbotAIConfig->randomBotArenaTeams.begin();
|
|
i != sPlayerbotAIConfig->randomBotArenaTeams.end(); ++i)
|
|
arenateams.push_back(*i);
|
|
|
|
if (arenateams.empty())
|
|
{
|
|
LOG_ERROR("playerbots", "No random arena team available");
|
|
return;
|
|
}
|
|
|
|
while (!arenateams.empty())
|
|
{
|
|
int index = urand(0, arenateams.size() - 1);
|
|
uint32 arenateamID = arenateams[index];
|
|
ArenaTeam* arenateam = sArenaTeamMgr->GetArenaTeamById(arenateamID);
|
|
if (!arenateam)
|
|
{
|
|
LOG_ERROR("playerbots", "Invalid arena team {}", arenateamID);
|
|
arenateams.erase(arenateams.begin() + index);
|
|
continue;
|
|
}
|
|
|
|
if (arenateam->GetMembersSize() < ((uint32)arenateam->GetType()) && bot->GetLevel() >= 70)
|
|
{
|
|
ObjectGuid capt = arenateam->GetCaptain();
|
|
Player* botcaptain = ObjectAccessor::FindPlayer(capt);
|
|
|
|
// To avoid bots removing each other from groups when queueing, force them to only be in one team
|
|
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
{
|
|
uint32 arenaTeamId = bot->GetArenaTeamId(arena_slot);
|
|
if (!arenaTeamId)
|
|
continue;
|
|
|
|
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (team)
|
|
{
|
|
if (sCharacterCache->GetCharacterArenaTeamIdByGuid(bot->GetGUID(), team->GetSlot()) != 0)
|
|
{
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (botcaptain && botcaptain->GetTeamId() == bot->GetTeamId()) // need?
|
|
{
|
|
arenateam->AddMember(bot->GetGUID());
|
|
arenateam->SaveToDB();
|
|
}
|
|
}
|
|
arenateams.erase(arenateams.begin() + index);
|
|
}
|
|
|
|
bot->SaveToDB(false, false);
|
|
}
|
|
|
|
void PlayerbotFactory::ApplyEnchantTemplate()
|
|
{
|
|
uint8 tab = AiFactory::GetPlayerSpecTab(bot);
|
|
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_WARRIOR:
|
|
if (tab == 2)
|
|
ApplyEnchantTemplate(12);
|
|
else if (tab == 1)
|
|
ApplyEnchantTemplate(11);
|
|
else
|
|
ApplyEnchantTemplate(10);
|
|
break;
|
|
case CLASS_DRUID:
|
|
if (tab == 2)
|
|
ApplyEnchantTemplate(112);
|
|
else if (tab == 0)
|
|
ApplyEnchantTemplate(110);
|
|
else
|
|
ApplyEnchantTemplate(111);
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
if (tab == 0)
|
|
ApplyEnchantTemplate(70);
|
|
else if (tab == 2)
|
|
ApplyEnchantTemplate(71);
|
|
else
|
|
ApplyEnchantTemplate(72);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
if (tab == 0)
|
|
ApplyEnchantTemplate(20);
|
|
else if (tab == 2)
|
|
ApplyEnchantTemplate(22);
|
|
else if (tab == 1)
|
|
ApplyEnchantTemplate(21);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
ApplyEnchantTemplate(30);
|
|
break;
|
|
case CLASS_ROGUE:
|
|
ApplyEnchantTemplate(40);
|
|
break;
|
|
case CLASS_MAGE:
|
|
ApplyEnchantTemplate(80);
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
ApplyEnchantTemplate(90);
|
|
break;
|
|
case CLASS_PRIEST:
|
|
ApplyEnchantTemplate(50);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::ApplyEnchantTemplate(uint8 spec)
|
|
{
|
|
for (EnchantContainer::const_iterator itr = GetEnchantContainerBegin(); itr != GetEnchantContainerEnd(); ++itr)
|
|
if ((*itr).ClassId == bot->getClass() && (*itr).SpecId == spec)
|
|
{
|
|
uint32 spellid = (*itr).SpellId;
|
|
uint32 slot = (*itr).SlotId;
|
|
Item* pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!pItem || !pItem->IsInWorld() || !pItem->GetOwner() || !pItem->GetOwner()->IsInWorld() ||
|
|
!pItem->GetOwner()->GetSession())
|
|
return;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
uint32 enchantid = spellInfo->Effects[0].MiscValue;
|
|
if (!enchantid)
|
|
{
|
|
// LOG_ERROR("playerbots", "{}: Invalid enchantid ", enchantid, " report to devs",
|
|
// bot->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
if (!((1 << pItem->GetTemplate()->SubClass) & spellInfo->EquippedItemSubClassMask) &&
|
|
!((1 << pItem->GetTemplate()->InventoryType) & spellInfo->EquippedItemInventoryTypeMask))
|
|
{
|
|
// LOG_ERROR("playerbots", "{}: items could not be enchanted, wrong item type equipped",
|
|
// bot->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
bot->ApplyEnchantment(pItem, PERM_ENCHANTMENT_SLOT, false);
|
|
pItem->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchantid, 0, 0);
|
|
bot->ApplyEnchantment(pItem, PERM_ENCHANTMENT_SLOT, true);
|
|
}
|
|
// botAI->EnchantItemT((*itr).SpellId, (*itr).SlotId);
|
|
// const SpellItemEnchantmentEntry* a = sSpellItemEnchantmentStore.LookupEntry(1);
|
|
}
|
|
|
|
void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
|
|
{
|
|
int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color
|
|
float bestGemScore[4] = {0, 0, 0, 0};
|
|
for (const uint32& enchantGem : enchantGemIdCache)
|
|
{
|
|
ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(enchantGem);
|
|
if (!gemTemplate)
|
|
continue;
|
|
|
|
const GemPropertiesEntry* gemProperties = sGemPropertiesStore.LookupEntry(gemTemplate->GemProperties);
|
|
if (!gemProperties)
|
|
continue;
|
|
|
|
uint32 requiredLevel = gemTemplate->ItemLevel;
|
|
|
|
if (requiredLevel > bot->GetLevel())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
uint32 enchant_id = gemProperties->spellitemenchantement;
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchant || (enchant->slot != PERM_ENCHANTMENT_SLOT && enchant->slot != TEMP_ENCHANTMENT_SLOT))
|
|
{
|
|
continue;
|
|
}
|
|
if (enchant->requiredSkill && bot->GetSkillValue(enchant->requiredSkill) < enchant->requiredSkillValue)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (enchant->requiredLevel > bot->GetLevel())
|
|
{
|
|
continue;
|
|
}
|
|
StatsWeightCalculator calculator(bot);
|
|
float score = calculator.CalculateEnchant(enchant_id);
|
|
if ((gemProperties->color & 1) && score >= bestGemScore[0])
|
|
{
|
|
bestGemScore[0] = score;
|
|
bestGemEnchantId[0] = enchant_id;
|
|
}
|
|
if ((gemProperties->color & 2) && score >= bestGemScore[1])
|
|
{
|
|
bestGemScore[1] = score;
|
|
bestGemEnchantId[1] = enchant_id;
|
|
}
|
|
if ((gemProperties->color & 4) && score >= bestGemScore[2])
|
|
{
|
|
bestGemScore[2] = score;
|
|
bestGemEnchantId[2] = enchant_id;
|
|
}
|
|
if ((gemProperties->color & 8) && score >= bestGemScore[3])
|
|
{
|
|
bestGemScore[3] = score;
|
|
bestGemEnchantId[3] = enchant_id;
|
|
}
|
|
}
|
|
|
|
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
if (slot == EQUIPMENT_SLOT_TABARD || slot == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!item || !item->GetOwner())
|
|
{
|
|
continue;
|
|
}
|
|
int32 bestEnchantId = -1;
|
|
float bestScore = 0;
|
|
for (const uint32& enchantSpell : enchantSpellIdCache)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchantSpell);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (!item->IsFitToSpellRequirements(spellInfo))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
uint32 requiredLevel = spellInfo->BaseLevel;
|
|
if (requiredLevel > bot->GetLevel())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// disable next expansion enchantments
|
|
if (sPlayerbotAIConfig->limitEnchantExpansion && bot->GetLevel() <= 60 && enchantSpell >= 25072)
|
|
continue;
|
|
|
|
if (sPlayerbotAIConfig->limitEnchantExpansion && bot->GetLevel() <= 70 && enchantSpell > 48557)
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellInfo->Effects[j].Effect != SPELL_EFFECT_ENCHANT_ITEM)
|
|
continue;
|
|
|
|
uint32 enchant_id = spellInfo->Effects[j].MiscValue;
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchant || (enchant->slot != PERM_ENCHANTMENT_SLOT && enchant->slot != TEMP_ENCHANTMENT_SLOT))
|
|
{
|
|
continue;
|
|
}
|
|
if (enchant->requiredSkill && bot->GetSkillValue(enchant->requiredSkill) < enchant->requiredSkillValue)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (enchant->requiredLevel > bot->GetLevel())
|
|
{
|
|
continue;
|
|
}
|
|
StatsWeightCalculator calculator(bot);
|
|
float score = calculator.CalculateEnchant(enchant_id);
|
|
if (score >= bestScore)
|
|
{
|
|
bestScore = score;
|
|
bestEnchantId = enchant_id;
|
|
}
|
|
}
|
|
}
|
|
// enchant item
|
|
if (bestEnchantId != -1)
|
|
{
|
|
bot->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, false);
|
|
item->SetEnchantment(PERM_ENCHANTMENT_SLOT, bestEnchantId, 0, 0, bot->GetGUID());
|
|
bot->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, true);
|
|
}
|
|
if (!item->HasSocket())
|
|
continue;
|
|
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
|
|
{
|
|
uint8 socketColor = item->GetTemplate()->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
|
|
if (!socketColor)
|
|
{
|
|
continue;
|
|
}
|
|
int32 gemId;
|
|
if (1 == socketColor) // meta
|
|
gemId = bestGemEnchantId[0];
|
|
else if (2 == socketColor) // red
|
|
gemId = bestGemEnchantId[1];
|
|
else if (4 == socketColor) // yellow
|
|
gemId = bestGemEnchantId[2];
|
|
else if (8 == socketColor) // blue
|
|
gemId = bestGemEnchantId[3];
|
|
else
|
|
continue;
|
|
bot->ApplyEnchantment(item, EnchantmentSlot(enchant_slot), false);
|
|
item->SetEnchantment(EnchantmentSlot(enchant_slot), gemId, 0, 0, bot->GetGUID());
|
|
bot->ApplyEnchantment(item, EnchantmentSlot(enchant_slot), true);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<InventoryType> PlayerbotFactory::GetPossibleInventoryTypeListBySlot(EquipmentSlots slot)
|
|
{
|
|
std::vector<InventoryType> ret;
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_HEAD:
|
|
ret.push_back(INVTYPE_HEAD);
|
|
break;
|
|
case EQUIPMENT_SLOT_NECK:
|
|
ret.push_back(INVTYPE_NECK);
|
|
break;
|
|
case EQUIPMENT_SLOT_SHOULDERS:
|
|
ret.push_back(INVTYPE_SHOULDERS);
|
|
break;
|
|
case EQUIPMENT_SLOT_BODY:
|
|
ret.push_back(INVTYPE_BODY);
|
|
break;
|
|
case EQUIPMENT_SLOT_CHEST:
|
|
ret.push_back(INVTYPE_CHEST);
|
|
ret.push_back(INVTYPE_ROBE);
|
|
break;
|
|
case EQUIPMENT_SLOT_WAIST:
|
|
ret.push_back(INVTYPE_WAIST);
|
|
break;
|
|
case EQUIPMENT_SLOT_LEGS:
|
|
ret.push_back(INVTYPE_LEGS);
|
|
break;
|
|
case EQUIPMENT_SLOT_FEET:
|
|
ret.push_back(INVTYPE_FEET);
|
|
break;
|
|
case EQUIPMENT_SLOT_WRISTS:
|
|
ret.push_back(INVTYPE_WRISTS);
|
|
break;
|
|
case EQUIPMENT_SLOT_HANDS:
|
|
ret.push_back(INVTYPE_HANDS);
|
|
break;
|
|
case EQUIPMENT_SLOT_FINGER1:
|
|
case EQUIPMENT_SLOT_FINGER2:
|
|
ret.push_back(INVTYPE_FINGER);
|
|
break;
|
|
case EQUIPMENT_SLOT_TRINKET1:
|
|
case EQUIPMENT_SLOT_TRINKET2:
|
|
ret.push_back(INVTYPE_TRINKET);
|
|
break;
|
|
case EQUIPMENT_SLOT_BACK:
|
|
ret.push_back(INVTYPE_CLOAK);
|
|
break;
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
ret.push_back(INVTYPE_WEAPON);
|
|
ret.push_back(INVTYPE_2HWEAPON);
|
|
ret.push_back(INVTYPE_WEAPONMAINHAND);
|
|
break;
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
ret.push_back(INVTYPE_WEAPON);
|
|
ret.push_back(INVTYPE_2HWEAPON);
|
|
ret.push_back(INVTYPE_WEAPONOFFHAND);
|
|
ret.push_back(INVTYPE_SHIELD);
|
|
ret.push_back(INVTYPE_HOLDABLE);
|
|
break;
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
ret.push_back(INVTYPE_RANGED);
|
|
ret.push_back(INVTYPE_RANGEDRIGHT);
|
|
ret.push_back(INVTYPE_RELIC);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void PlayerbotFactory::LoadEnchantContainer()
|
|
{
|
|
m_EnchantContainer.clear();
|
|
|
|
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_ENCHANTS);
|
|
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
EnchantTemplate pEnchant;
|
|
pEnchant.ClassId = fields[0].Get<uint8>();
|
|
pEnchant.SpecId = fields[1].Get<uint8>();
|
|
pEnchant.SpellId = fields[2].Get<uint32>();
|
|
pEnchant.SlotId = fields[3].Get<uint8>();
|
|
|
|
m_EnchantContainer.push_back(std::move(pEnchant));
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::IterateItems(IterateItemsVisitor* visitor, IterateItemsMask mask)
|
|
{
|
|
if (mask & ITERATE_ITEMS_IN_BAGS)
|
|
IterateItemsInBags(visitor);
|
|
|
|
if (mask & ITERATE_ITEMS_IN_EQUIP)
|
|
IterateItemsInEquip(visitor);
|
|
|
|
if (mask == ITERATE_ITEMS_IN_BANK)
|
|
IterateItemsInBank(visitor);
|
|
}
|
|
|
|
void PlayerbotFactory::IterateItemsInBags(IterateItemsVisitor* visitor)
|
|
{
|
|
for (uint32 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
|
|
for (uint32 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i)
|
|
if (Item* pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = (Bag*)bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
}
|
|
|
|
void PlayerbotFactory::IterateItemsInEquip(IterateItemsVisitor* visitor)
|
|
{
|
|
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; slot++)
|
|
{
|
|
Item* const pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!pItem)
|
|
continue;
|
|
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
}
|
|
}
|
|
|
|
void PlayerbotFactory::IterateItemsInBank(IterateItemsVisitor* visitor)
|
|
{
|
|
for (uint8 slot = BANK_SLOT_ITEM_START; slot < BANK_SLOT_ITEM_END; slot++)
|
|
{
|
|
Item* const pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!pItem)
|
|
continue;
|
|
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
}
|
|
|
|
for (uint32 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Bag* pBag = (Bag*)bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (pBag)
|
|
{
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
{
|
|
if (!pItem)
|
|
continue;
|
|
|
|
if (!visitor->Visit(pItem))
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|