mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
* Score calculation of item random property * Equip auto repair on repop * Item random property calculation * Random Property calculation
839 lines
30 KiB
C++
839 lines
30 KiB
C++
#include "StatsCollector.h"
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#include <cstdint>
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#include "DBCStores.h"
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#include "ItemEnchantmentMgr.h"
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#include "ItemTemplate.h"
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#include "ObjectMgr.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotAIAware.h"
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#include "SharedDefines.h"
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#include "SpellAuraDefines.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "UpdateFields.h"
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#include "Util.h"
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StatsCollector::StatsCollector(CollectorType type, int32 cls) : type_(type), cls_(cls) { Reset(); }
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void StatsCollector::Reset()
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{
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for (uint32 i = 0; i < STATS_TYPE_MAX; i++)
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{
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stats[i] = 0;
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}
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}
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void StatsCollector::CollectItemStats(ItemTemplate const* proto)
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{
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if (proto->IsRangedWeapon())
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{
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uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
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stats[STATS_TYPE_RANGED_DPS] += val;
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}
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else if (proto->IsWeapon())
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{
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uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
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stats[STATS_TYPE_MELEE_DPS] += val;
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}
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stats[STATS_TYPE_ARMOR] += proto->Armor;
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stats[STATS_TYPE_BLOCK_VALUE] += proto->Block;
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for (int i = 0; i < proto->StatsCount; i++)
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{
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const _ItemStat& stat = proto->ItemStat[i];
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const int32& val = stat.ItemStatValue;
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CollectByItemStatType(stat.ItemStatType, val);
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}
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for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++)
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{
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switch (proto->Spells[j].SpellTrigger)
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{
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case ITEM_SPELLTRIGGER_ON_USE:
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, proto->Spells[j].SpellCooldown);
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break;
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case ITEM_SPELLTRIGGER_ON_EQUIP:
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 0);
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break;
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case ITEM_SPELLTRIGGER_CHANCE_ON_HIT:
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if (type_ & CollectorType::MELEE)
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{
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if (proto->Spells[j].SpellPPMRate > 0.01f)
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / proto->Spells[j].SpellPPMRate);
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else
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / 1.8f); // Default PPM = 1.8
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}
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break;
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default:
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break;
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}
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}
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if (proto->socketBonus)
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{
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if (const SpellItemEnchantmentEntry* enchant = sSpellItemEnchantmentStore.LookupEntry(proto->socketBonus))
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CollectEnchantStats(enchant);
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}
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}
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void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 spellCooldown)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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return;
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if (SpecialSpellFilter(spellId))
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return;
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const SpellProcEventEntry* eventEntry = sSpellMgr->GetSpellProcEvent(spellInfo->Id);
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uint32 triggerCooldown = eventEntry ? eventEntry->cooldown : 0;
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bool canNextTrigger = true;
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uint32 procFlags;
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uint32 procChance;
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if (eventEntry && eventEntry->procFlags)
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procFlags = eventEntry->procFlags;
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else
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procFlags = spellInfo->ProcFlags;
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if (eventEntry && eventEntry->customChance)
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procChance = eventEntry->customChance;
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else
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procChance = spellInfo->ProcChance;
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bool lowChance = procChance <= 5;
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if (lowChance || (procFlags && !CanBeTriggeredByType(spellInfo, procFlags)))
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canNextTrigger = false;
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if (spellInfo->StackAmount)
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{
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// Heuristic multiplier for spell with stackAmount since high stackAmount may not be available
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if (spellInfo->StackAmount <= 1)
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multiplier *= spellInfo->StackAmount * 1;
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else if (spellInfo->StackAmount <= 5)
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multiplier *= 1 + (spellInfo->StackAmount - 1) * 0.75;
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else if (spellInfo->StackAmount <= 10)
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multiplier *= 4 + (spellInfo->StackAmount - 5) * 0.6;
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else if (spellInfo->StackAmount <= 20)
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multiplier *= 7 + (spellInfo->StackAmount - 10) * 0.4;
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else
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multiplier *= 11;
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}
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for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
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{
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const SpellEffectInfo& effectInfo = spellInfo->Effects[i];
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if (!effectInfo.Effect)
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continue;
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switch (effectInfo.Effect)
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{
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case SPELL_EFFECT_APPLY_AURA:
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{
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if (spellInfo->SpellFamilyName && /*effectInfo.ApplyAuraName != SPELL_AURA_DUMMY &&*/
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effectInfo.ApplyAuraName != SPELL_AURA_PROC_TRIGGER_SPELL)
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{
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if (!CheckSpellValidation(spellInfo->SpellFamilyName, effectInfo.SpellClassMask))
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return;
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// Some dummy effects cannot be recognized, make some bonus to identify
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stats[STATS_TYPE_BONUS] += 1;
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}
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/// @todo Handle negative spell
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if (!spellInfo->IsPositive())
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break;
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float coverage;
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if (spellCooldown <= 2000 || spellInfo->GetDuration() == -1)
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coverage = 1.0f;
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else
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coverage =
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std::min(1.0f, (float)spellInfo->GetDuration() / (spellInfo->GetDuration() + spellCooldown));
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multiplier *= coverage;
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HandleApplyAura(effectInfo, multiplier, canNextTrigger, triggerCooldown);
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break;
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}
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case SPELL_EFFECT_HEAL:
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{
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/// @todo Handle spell without cooldown
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if (!spellCooldown)
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break;
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float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
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int32 val = AverageValue(effectInfo);
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float transfer_multiplier = 1;
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stats[STATS_TYPE_HEAL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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break;
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}
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case SPELL_EFFECT_ENERGIZE:
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{
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/// @todo Handle spell without cooldown
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if (!spellCooldown)
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break;
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if (effectInfo.MiscValue != POWER_MANA)
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break;
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float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
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int32 val = AverageValue(effectInfo);
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float transfer_multiplier = 0.2;
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stats[STATS_TYPE_MANA_REGENERATION] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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break;
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}
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case SPELL_EFFECT_SCHOOL_DAMAGE:
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{
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/// @todo Handle spell without cooldown
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if (!spellCooldown)
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break;
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float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
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int32 val = AverageValue(effectInfo);
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if (type_ & (CollectorType::MELEE | CollectorType::RANGED))
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{
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float transfer_multiplier = 1;
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stats[STATS_TYPE_ATTACK_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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}
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else if (type_ & CollectorType::SPELL_DMG)
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{
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float transfer_multiplier = 0.5;
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stats[STATS_TYPE_SPELL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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}
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break;
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}
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default:
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break;
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}
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}
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}
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void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchant, uint32 default_enchant_amount)
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{
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for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
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{
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uint32 enchant_display_type = enchant->type[s];
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uint32 enchant_amount = enchant->amount[s];
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uint32 enchant_spell_id = enchant->spellid[s];
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if (SpecialEnchantFilter(enchant_spell_id))
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continue;
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switch (enchant_display_type)
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{
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case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
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{
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if (type_ & CollectorType::MELEE)
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CollectSpellStats(enchant_spell_id, 0.25f);
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break;
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}
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case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
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{
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CollectSpellStats(enchant_spell_id, 1.0f);
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break;
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}
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case ITEM_ENCHANTMENT_TYPE_STAT:
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{
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// for item random suffix
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if (!enchant_amount)
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enchant_amount = default_enchant_amount;
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if (!enchant_amount)
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{
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break;
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}
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CollectByItemStatType(enchant_spell_id, enchant_amount);
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break;
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}
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default:
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break;
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}
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}
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}
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/// @todo Special case for some spell that hard to calculate, like trinket, relic, etc.
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bool StatsCollector::SpecialSpellFilter(uint32 spellId)
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{
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// trinket
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switch (spellId)
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{
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case 60764: // Totem of Splintering
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if (type_ & (CollectorType::SPELL))
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return true;
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break;
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case 27521: // Insightful Earthstorm Diamond
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stats[STATS_TYPE_MANA_REGENERATION] += 20;
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return true;
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case 55381: // Insightful Earthsiege Diamond
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stats[STATS_TYPE_MANA_REGENERATION] += 40;
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return true;
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case 39442: // Darkmoon Card: Wrath
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if (!(type_ & CollectorType::SPELL_HEAL))
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stats[STATS_TYPE_CRIT] += 50;
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return true;
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case 59620: // Berserk
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if (type_ & CollectorType::MELEE)
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stats[STATS_TYPE_ATTACK_POWER] += 120;
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return true;
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case 67702: // Death's Verdict
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stats[STATS_TYPE_ATTACK_POWER] += 225;
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return true;
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case 67771: // Death's Verdict (heroic)
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stats[STATS_TYPE_ATTACK_POWER] += 260;
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return true;
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case 71406: // Tiny Abomination in a Jar
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if (cls_ == CLASS_PALADIN)
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stats[STATS_TYPE_ATTACK_POWER] += 600;
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else
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stats[STATS_TYPE_ATTACK_POWER] += 150;
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return true;
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case 71545: // Tiny Abomination in a Jar (heroic)
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if (cls_ == CLASS_PALADIN)
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stats[STATS_TYPE_ATTACK_POWER] += 800;
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else
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stats[STATS_TYPE_ATTACK_POWER] += 200;
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return true;
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case 71519: // Deathbringer's Will
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stats[STATS_TYPE_ATTACK_POWER] += 350;
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return true;
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case 71562: // Deathbringer's Will (heroic)
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stats[STATS_TYPE_ATTACK_POWER] += 400;
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return true;
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case 71602: // Dislodged Foreign Object
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/// @todo The item can be triggered by heal spell, which mismatch with it's description
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/// Noticing that heroic item can not be triggered, probably a bug to report to AC
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if (type_ & CollectorType::SPELL_HEAL)
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return true;
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break;
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case 71903: // Shadowmourne
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stats[STATS_TYPE_STRENGTH] += 200;
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return true;
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default:
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break;
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}
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// switch (spellId)
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// {
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// case 50457: // Idol of the Lunar Eclipse
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// stats[STATS_TYPE_CRIT] += 150;
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// return true;
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// default:
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// break;
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// }
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return false;
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}
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bool StatsCollector::SpecialEnchantFilter(uint32 enchantSpellId)
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{
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switch (enchantSpellId)
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{
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case 64440:
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if (type_ & CollectorType::MELEE)
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{
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stats[STATS_TYPE_PARRY] += 50;
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}
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return true;
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case 53365: // Rune of the Fallen Crusader
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if (type_ & CollectorType::MELEE)
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{
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stats[STATS_TYPE_STRENGTH] += 75;
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}
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return true;
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case 62157: // Rune of the Stoneskin Gargoyle
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if (type_ & CollectorType::MELEE)
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{
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stats[STATS_TYPE_DEFENSE] += 25;
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stats[STATS_TYPE_STAMINA] += 50;
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}
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return true;
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case 64571: // Blood draining
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if (type_ & CollectorType::MELEE)
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{
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stats[STATS_TYPE_STAMINA] += 50;
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}
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return true;
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default:
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break;
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}
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return false;
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}
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bool StatsCollector::CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 procFlags, bool strict)
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{
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const SpellProcEventEntry* eventEntry = sSpellMgr->GetSpellProcEvent(spellInfo->Id);
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uint32 spellFamilyName = 0;
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if (eventEntry)
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{
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spellFamilyName = eventEntry->spellFamilyName;
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flag96 spellFamilyMask = eventEntry->spellFamilyMask;
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if (spellFamilyName != 0)
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{
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if (!CheckSpellValidation(spellFamilyName, spellFamilyMask, strict))
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return false;
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}
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}
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uint32 triggerMask = TAKEN_HIT_PROC_FLAG_MASK; // Generic trigger mask
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switch (type_)
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{
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case CollectorType::MELEE_DMG:
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{
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triggerMask |= MELEE_PROC_FLAG_MASK;
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triggerMask |= SPELL_PROC_FLAG_MASK;
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triggerMask |= PROC_FLAG_DONE_PERIODIC;
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if (procFlags & triggerMask)
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return true;
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break;
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}
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case CollectorType::MELEE_TANK:
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{
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triggerMask |= MELEE_PROC_FLAG_MASK;
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triggerMask |= SPELL_PROC_FLAG_MASK;
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triggerMask |= PERIODIC_PROC_FLAG_MASK;
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if (procFlags & triggerMask)
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return true;
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break;
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}
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case CollectorType::RANGED:
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{
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triggerMask |= RANGED_PROC_FLAG_MASK;
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triggerMask |= SPELL_PROC_FLAG_MASK;
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triggerMask |= PROC_FLAG_DONE_PERIODIC;
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if (procFlags & triggerMask)
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return true;
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break;
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}
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case CollectorType::SPELL_DMG:
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{
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triggerMask |= SPELL_PROC_FLAG_MASK;
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triggerMask |= PROC_FLAG_DONE_PERIODIC;
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// Healing spell cannot trigger
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triggerMask &= ~PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS;
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triggerMask &= ~PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS;
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if (procFlags & triggerMask)
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return true;
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break;
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}
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case CollectorType::SPELL_HEAL:
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{
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triggerMask |= SPELL_PROC_FLAG_MASK;
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triggerMask |= PROC_FLAG_DONE_PERIODIC;
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// Dmg spell should not trigger
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triggerMask &= ~PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
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triggerMask &= ~PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
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if (!spellFamilyName)
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triggerMask &=
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~PROC_FLAG_DONE_PERIODIC; // spellFamilyName = 0 and PROC_FLAG_DONE_PERIODIC -> it is a dmg spell
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if (procFlags & triggerMask)
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return true;
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break;
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}
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default:
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break;
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}
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return false;
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}
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void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
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{
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switch (itemStatType)
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{
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case ITEM_MOD_MANA:
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stats[STATS_TYPE_MANA_REGENERATION] += val / 10;
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break;
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case ITEM_MOD_HEALTH:
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stats[STATS_TYPE_STAMINA] += val / 15;
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break;
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case ITEM_MOD_AGILITY:
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stats[STATS_TYPE_AGILITY] += val;
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break;
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case ITEM_MOD_STRENGTH:
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stats[STATS_TYPE_STRENGTH] += val;
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break;
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case ITEM_MOD_INTELLECT:
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stats[STATS_TYPE_INTELLECT] += val;
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break;
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case ITEM_MOD_SPIRIT:
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stats[STATS_TYPE_SPIRIT] += val;
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break;
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case ITEM_MOD_STAMINA:
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stats[STATS_TYPE_STAMINA] += val;
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break;
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case ITEM_MOD_DEFENSE_SKILL_RATING:
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stats[STATS_TYPE_DEFENSE] += val;
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break;
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case ITEM_MOD_DODGE_RATING:
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stats[STATS_TYPE_DODGE] += val;
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break;
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case ITEM_MOD_PARRY_RATING:
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stats[STATS_TYPE_PARRY] += val;
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break;
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case ITEM_MOD_BLOCK_RATING:
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stats[STATS_TYPE_BLOCK_RATING] += val;
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break;
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case ITEM_MOD_HIT_MELEE_RATING:
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if (type_ & CollectorType::MELEE)
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stats[STATS_TYPE_HIT] += val;
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break;
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case ITEM_MOD_HIT_RANGED_RATING:
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if (type_ & CollectorType::RANGED)
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stats[STATS_TYPE_HIT] += val;
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break;
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case ITEM_MOD_HIT_SPELL_RATING:
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if (type_ & CollectorType::SPELL)
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stats[STATS_TYPE_HIT] += val;
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break;
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case ITEM_MOD_CRIT_MELEE_RATING:
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if (type_ & CollectorType::MELEE)
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stats[STATS_TYPE_CRIT] += val;
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break;
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case ITEM_MOD_CRIT_RANGED_RATING:
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if (type_ & CollectorType::RANGED)
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stats[STATS_TYPE_CRIT] += val;
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break;
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case ITEM_MOD_CRIT_SPELL_RATING:
|
|
if (type_ & CollectorType::SPELL)
|
|
stats[STATS_TYPE_CRIT] += val;
|
|
break;
|
|
case ITEM_MOD_HASTE_MELEE_RATING:
|
|
if (type_ & CollectorType::MELEE)
|
|
stats[STATS_TYPE_HASTE] += val;
|
|
break;
|
|
case ITEM_MOD_HASTE_RANGED_RATING:
|
|
if (type_ & CollectorType::RANGED)
|
|
stats[STATS_TYPE_HASTE] += val;
|
|
break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
if (type_ & CollectorType::SPELL)
|
|
stats[STATS_TYPE_HASTE] += val;
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
stats[STATS_TYPE_HIT] += val;
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
stats[STATS_TYPE_CRIT] += val;
|
|
break;
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
stats[STATS_TYPE_RESILIENCE] += val;
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
stats[STATS_TYPE_HASTE] += val;
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
stats[STATS_TYPE_EXPERTISE] += val;
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
stats[STATS_TYPE_ATTACK_POWER] += val;
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
if (type_ == CollectorType::RANGED)
|
|
stats[STATS_TYPE_ATTACK_POWER] += val;
|
|
break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
stats[STATS_TYPE_MANA_REGENERATION] += val;
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
stats[STATS_TYPE_ARMOR_PENETRATION] += val;
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
stats[STATS_TYPE_SPELL_POWER] += val;
|
|
stats[STATS_TYPE_HEAL_POWER] += val;
|
|
break;
|
|
case ITEM_MOD_HEALTH_REGEN:
|
|
stats[STATS_TYPE_HEALTH_REGENERATION] += val;
|
|
break;
|
|
case ITEM_MOD_SPELL_PENETRATION:
|
|
stats[STATS_TYPE_SPELL_PENETRATION] += val;
|
|
break;
|
|
case ITEM_MOD_BLOCK_VALUE:
|
|
stats[STATS_TYPE_BLOCK_VALUE] += val;
|
|
break;
|
|
case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
|
|
case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger,
|
|
uint32 triggerCooldown)
|
|
{
|
|
if (effectInfo.Effect != SPELL_EFFECT_APPLY_AURA)
|
|
return;
|
|
|
|
int32 val = AverageValue(effectInfo);
|
|
|
|
switch (effectInfo.ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_DAMAGE_DONE:
|
|
{
|
|
int32 schoolType = effectInfo.MiscValue;
|
|
if (schoolType & SPELL_SCHOOL_MASK_NORMAL)
|
|
stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
|
|
if ((schoolType & SPELL_SCHOOL_MASK_MAGIC) == SPELL_SCHOOL_MASK_MAGIC)
|
|
stats[STATS_TYPE_SPELL_POWER] += val * multiplier;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_HEALING_DONE:
|
|
stats[STATS_TYPE_HEAL_POWER] += val * multiplier;
|
|
break;
|
|
case SPELL_AURA_MOD_INCREASE_HEALTH:
|
|
stats[STATS_TYPE_STAMINA] += val * multiplier / 15;
|
|
break;
|
|
case SPELL_AURA_SCHOOL_ABSORB:
|
|
{
|
|
int32 schoolType = effectInfo.MiscValue;
|
|
if (schoolType & SPELL_SCHOOL_MASK_NORMAL)
|
|
stats[STATS_TYPE_STAMINA] += val * multiplier / 15;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_ATTACK_POWER:
|
|
if (type_ & CollectorType::MELEE)
|
|
stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
|
|
break;
|
|
case SPELL_AURA_MOD_RANGED_ATTACK_POWER:
|
|
if (type_ & CollectorType::RANGED)
|
|
stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
|
|
break;
|
|
case SPELL_AURA_MOD_SHIELD_BLOCKVALUE:
|
|
stats[STATS_TYPE_BLOCK_VALUE] += val * multiplier;
|
|
break;
|
|
case SPELL_AURA_MOD_STAT:
|
|
{
|
|
int32 statType = effectInfo.MiscValue;
|
|
switch (statType)
|
|
{
|
|
case STAT_STRENGTH:
|
|
stats[STATS_TYPE_STRENGTH] += val * multiplier;
|
|
break;
|
|
case STAT_AGILITY:
|
|
stats[STATS_TYPE_AGILITY] += val * multiplier;
|
|
break;
|
|
case STAT_STAMINA:
|
|
stats[STATS_TYPE_STAMINA] += val * multiplier;
|
|
break;
|
|
case STAT_INTELLECT:
|
|
stats[STATS_TYPE_INTELLECT] += val * multiplier;
|
|
break;
|
|
case STAT_SPIRIT:
|
|
stats[STATS_TYPE_SPIRIT] += val * multiplier;
|
|
break;
|
|
case -1: // Stat all
|
|
stats[STATS_TYPE_STRENGTH] += val * multiplier;
|
|
stats[STATS_TYPE_AGILITY] += val * multiplier;
|
|
stats[STATS_TYPE_STAMINA] += val * multiplier;
|
|
stats[STATS_TYPE_INTELLECT] += val * multiplier;
|
|
stats[STATS_TYPE_SPIRIT] += val * multiplier;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_RESISTANCE:
|
|
{
|
|
int32 statType = effectInfo.MiscValue;
|
|
if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
|
|
stats[STATS_TYPE_ARMOR] += val * multiplier;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_RATING:
|
|
{
|
|
for (uint32 rating = CR_WEAPON_SKILL; rating < MAX_COMBAT_RATING; ++rating)
|
|
{
|
|
if (effectInfo.MiscValue & (1 << rating))
|
|
{
|
|
switch (rating)
|
|
{
|
|
case CR_DEFENSE_SKILL:
|
|
stats[STATS_TYPE_DEFENSE] += val * multiplier;
|
|
break;
|
|
case CR_DODGE:
|
|
stats[STATS_TYPE_DODGE] += val * multiplier;
|
|
break;
|
|
case CR_PARRY:
|
|
stats[STATS_TYPE_PARRY] += val * multiplier;
|
|
break;
|
|
case CR_BLOCK:
|
|
stats[STATS_TYPE_BLOCK_RATING] += val * multiplier;
|
|
break;
|
|
case CR_HIT_MELEE:
|
|
if (type_ & CollectorType::MELEE)
|
|
stats[STATS_TYPE_HIT] += val * multiplier;
|
|
break;
|
|
case CR_HIT_RANGED:
|
|
if (type_ & CollectorType::RANGED)
|
|
stats[STATS_TYPE_HIT] += val * multiplier;
|
|
break;
|
|
case CR_HIT_SPELL:
|
|
if (type_ & CollectorType::SPELL)
|
|
stats[STATS_TYPE_HIT] += val * multiplier;
|
|
break;
|
|
case CR_CRIT_MELEE:
|
|
if (type_ & CollectorType::MELEE)
|
|
stats[STATS_TYPE_CRIT] += val * multiplier;
|
|
break;
|
|
case CR_CRIT_RANGED:
|
|
if (type_ & CollectorType::RANGED)
|
|
stats[STATS_TYPE_CRIT] += val * multiplier;
|
|
break;
|
|
case CR_CRIT_SPELL:
|
|
if (type_ & CollectorType::SPELL)
|
|
stats[STATS_TYPE_CRIT] += val * multiplier;
|
|
break;
|
|
case CR_HASTE_MELEE:
|
|
if (type_ & CollectorType::MELEE)
|
|
stats[STATS_TYPE_HASTE] += val * multiplier;
|
|
break;
|
|
case CR_HASTE_RANGED:
|
|
if (type_ & CollectorType::RANGED)
|
|
stats[STATS_TYPE_HASTE] += val * multiplier;
|
|
break;
|
|
case CR_HASTE_SPELL:
|
|
if (type_ & CollectorType::SPELL)
|
|
stats[STATS_TYPE_HASTE] += val * multiplier;
|
|
break;
|
|
case CR_EXPERTISE:
|
|
stats[STATS_TYPE_EXPERTISE] += val * multiplier;
|
|
break;
|
|
case CR_ARMOR_PENETRATION:
|
|
stats[STATS_TYPE_ARMOR_PENETRATION] += val * multiplier;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
case SPELL_AURA_MOD_POWER_REGEN:
|
|
{
|
|
int32 powerType = effectInfo.MiscValue;
|
|
switch (powerType)
|
|
{
|
|
case POWER_MANA:
|
|
stats[STATS_TYPE_MANA_REGENERATION] += val * multiplier;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_PROC_TRIGGER_SPELL:
|
|
{
|
|
if (canNextTrigger)
|
|
CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
{
|
|
if (canNextTrigger)
|
|
CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
|
|
break;
|
|
}
|
|
case SPELL_AURA_ADD_TARGET_TRIGGER:
|
|
{
|
|
if (canNextTrigger)
|
|
CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_CRIT_DAMAGE_BONUS:
|
|
{
|
|
if (type_ != CollectorType::SPELL_HEAL)
|
|
{
|
|
int32 statType = effectInfo.MiscValue;
|
|
if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
|
|
stats[STATS_TYPE_CRIT] += 30 * val * multiplier;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
int32 StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
|
|
{
|
|
// float basePointsPerLevel = effectInfo.RealPointsPerLevel; //not used, line marked for removal.
|
|
int32 basePoints = effectInfo.BasePoints;
|
|
int32 randomPoints = int32(effectInfo.DieSides);
|
|
|
|
switch (randomPoints)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
basePoints += 1;
|
|
break;
|
|
default:
|
|
int32 randvalue = (1 + randomPoints) / 2;
|
|
basePoints += randvalue;
|
|
break;
|
|
}
|
|
return basePoints;
|
|
}
|
|
|
|
bool StatsCollector::CheckSpellValidation(uint32 spellFamilyName, flag96 spelFalimyFlags, bool strict)
|
|
{
|
|
if (PlayerbotAI::Class2SpellFamilyName(cls_) != spellFamilyName)
|
|
return false;
|
|
|
|
bool isHealingSpell = PlayerbotAI::IsHealingSpell(spellFamilyName, spelFalimyFlags);
|
|
// strict to healer
|
|
if (strict && (type_ & CollectorType::SPELL_HEAL))
|
|
{
|
|
return isHealingSpell;
|
|
}
|
|
|
|
if (!(type_ & CollectorType::SPELL_HEAL) && isHealingSpell)
|
|
return false;
|
|
|
|
// spells for caster/melee/tank are ambiguous
|
|
if (cls_ == CLASS_DRUID && spellFamilyName == SPELLFAMILY_DRUID && (type_ & CollectorType::MELEE))
|
|
{
|
|
uint32 castingFlagsA = 0x4 | 0x2 | 0x1 | 0x200000; // starfire | moonfire | wrath | insect swarm
|
|
uint32 castingFlagsB = 0x0;
|
|
uint32 castingFlagsC = 0x0;
|
|
flag96 invalidFlags = {castingFlagsA, castingFlagsB, castingFlagsC};
|
|
if (spelFalimyFlags & invalidFlags)
|
|
return false;
|
|
}
|
|
|
|
if (cls_ == CLASS_PALADIN && spellFamilyName == SPELLFAMILY_PALADIN && (type_ & CollectorType::MELEE_TANK))
|
|
{
|
|
uint32 retributionFlagsA = 0x0;
|
|
uint32 retributionFlagsB = 0x8000; // crusader strike
|
|
uint32 retributionFlagsC = 0x0;
|
|
flag96 invalidFlags = {retributionFlagsA, retributionFlagsB, retributionFlagsC};
|
|
if (spelFalimyFlags & invalidFlags)
|
|
return false;
|
|
}
|
|
|
|
if (cls_ == CLASS_PALADIN && spellFamilyName == SPELLFAMILY_PALADIN && (type_ & CollectorType::MELEE_DMG))
|
|
{
|
|
uint32 retributionFlagsA = 0x0;
|
|
uint32 retributionFlagsB = 0x100000 | 0x40; // shield of righteouness | holy shield
|
|
uint32 retributionFlagsC = 0x0;
|
|
flag96 invalidFlags = {retributionFlagsA, retributionFlagsB, retributionFlagsC};
|
|
if (spelFalimyFlags & invalidFlags)
|
|
return false;
|
|
}
|
|
|
|
if (cls_ == CLASS_SHAMAN && spellFamilyName == SPELLFAMILY_SHAMAN && (type_ & CollectorType::SPELL_DMG))
|
|
{
|
|
uint32 meleeFlagsA = 0x0;
|
|
uint32 meleeFlagsB = 0x1000010; // stromstrike
|
|
uint32 meleeFlagsC = 0x4; // lava lash
|
|
flag96 invalidFlags = {meleeFlagsA, meleeFlagsB, meleeFlagsC};
|
|
if (spelFalimyFlags & invalidFlags)
|
|
return false;
|
|
}
|
|
|
|
if (cls_ == CLASS_SHAMAN && spellFamilyName == SPELLFAMILY_SHAMAN && (type_ & CollectorType::MELEE_DMG))
|
|
{
|
|
uint32 casterFlagsA = 0x0;
|
|
uint32 casterFlagsB = 0x1000; // lava burst
|
|
uint32 casterFlagsC = 0x0;
|
|
flag96 invalidFlags = {casterFlagsA, casterFlagsB, casterFlagsC};
|
|
if (spelFalimyFlags & invalidFlags)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|