mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "InvalidTargetValue.h"
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#include "AttackersValue.h"
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#include "Playerbots.h"
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#include "Unit.h"
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bool InvalidTargetValue::Calculate()
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{
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Unit* target = AI_VALUE(Unit*, qualifier);
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Unit* enemy = AI_VALUE(Unit*, "enemy player target");
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if (target && enemy && target == enemy && target->IsAlive())
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return false;
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if (target && qualifier == "current target")
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{
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return target->GetMapId() != bot->GetMapId() ||
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target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) ||
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target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) ||
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target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE_2) ||
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!target->IsVisible() ||
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!target->IsAlive() ||
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target->IsPolymorphed() ||
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target->IsCharmed() ||
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target->isFeared() ||
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target->HasUnitState(UNIT_STATE_ISOLATED) ||
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target->IsFriendlyTo(bot) ||
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!bot->IsWithinDistInMap(target, sPlayerbotAIConfig->sightDistance) ||
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!bot->IsWithinLOSInMap(target);
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}
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return !target;
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}
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