Files
mod-playerbots/src/strategy/values/InvalidTargetValue.cpp
2023-12-17 14:12:41 +08:00

36 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "InvalidTargetValue.h"
#include "AttackersValue.h"
#include "Playerbots.h"
#include "Unit.h"
bool InvalidTargetValue::Calculate()
{
Unit* target = AI_VALUE(Unit*, qualifier);
Unit* enemy = AI_VALUE(Unit*, "enemy player target");
if (target && enemy && target == enemy && target->IsAlive())
return false;
if (target && qualifier == "current target")
{
return target->GetMapId() != bot->GetMapId() ||
target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) ||
target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) ||
target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE_2) ||
!target->IsVisible() ||
!target->IsAlive() ||
target->IsPolymorphed() ||
target->IsCharmed() ||
target->isFeared() ||
target->HasUnitState(UNIT_STATE_ISOLATED) ||
target->IsFriendlyTo(bot) ||
!bot->IsWithinDistInMap(target, sPlayerbotAIConfig->sightDistance) ||
!bot->IsWithinLOSInMap(target);
}
return !target;
}