mirror of
https://github.com/mod-playerbots/mod-playerbots
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34 lines
1012 B
C++
34 lines
1012 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_FROSTDKSTRATEGY_H
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#define _PLAYERBOT_FROSTDKSTRATEGY_H
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#include "GenericDKStrategy.h"
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class PlayerbotAI;
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class FrostDKStrategy : public GenericDKStrategy
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{
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public:
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FrostDKStrategy(PlayerbotAI* botAI);
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "frost"; }
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NextAction** getDefaultActions() override;
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uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_DPS | STRATEGY_TYPE_MELEE; }
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};
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class FrostDKAoeStrategy : public CombatStrategy
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{
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public:
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FrostDKAoeStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "frost aoe"; }
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};
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#endif
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