Files
mod-playerbots/src/strategy/classes/deathknight/GenericDKNonCombatStrategy.cpp
2025-05-07 00:06:31 +08:00

61 lines
2.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GenericDKNonCombatStrategy.h"
#include "Playerbots.h"
class GenericDKNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
GenericDKNonCombatStrategyActionNodeFactory()
{
creators["bone shield"] = &bone_shield;
creators["horn of winter"] = &horn_of_winter;
}
private:
static ActionNode* bone_shield([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("bone shield",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* horn_of_winter([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("horn of winter",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
};
GenericDKNonCombatStrategy::GenericDKNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
{
actionNodeFactories.Add(new GenericDKNonCombatStrategyActionNodeFactory());
}
void GenericDKNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
NonCombatStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode("no pet", NextAction::array(0, new NextAction("raise dead", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(
new TriggerNode("horn of winter", NextAction::array(0, new NextAction("horn of winter", 21.0f), nullptr)));
triggers.push_back(
new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", 21.0f), nullptr)));
triggers.push_back(
new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 11.0f), NULL)));
}
void DKBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
// triggers.push_back(new TriggerNode("improved icy talons", NextAction::array(0, new NextAction("improved icy
// talons", 19.0f), nullptr)));
}