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mod-playerbots/src/strategy/druid/MeleeDruidStrategy.cpp
2025-09-30 15:19:44 +02:00

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863 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "MeleeDruidStrategy.h"
#include "Playerbots.h"
MeleeDruidStrategy::MeleeDruidStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
NextAction** MeleeDruidStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("faerie fire", ACTION_DEFAULT + 0.1f),
new NextAction("melee", ACTION_DEFAULT), nullptr);
}
void MeleeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"omen of clarity", NextAction::array(0, new NextAction("omen of clarity", ACTION_HIGH + 9), nullptr)));
CombatStrategy::InitTriggers(triggers);
}