mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
593 lines
30 KiB
C++
593 lines
30 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "PlayerbotAIConfig.h"
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#include "Config.h"
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#include "Playerbots.h"
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#include "PlayerbotFactory.h"
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#include "RandomItemMgr.h"
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#include "RandomPlayerbotFactory.h"
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#include "Talentspec.h"
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#include "PlayerbotDungeonSuggestionMgr.h"
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#include <iostream>
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template <class T>
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void LoadList(std::string const value, T& list)
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{
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std::vector<std::string> ids = split(value, ',');
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for (std::vector<std::string>::iterator i = ids.begin(); i != ids.end(); i++)
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{
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uint32 id = atoi((*i).c_str());
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// if (!id)
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// continue;
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list.push_back(id);
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}
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}
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template <class T>
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void LoadListString(std::string const value, T& list)
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{
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std::vector<std::string> strings = split(value, ',');
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for (std::vector<std::string>::iterator i = strings.begin(); i != strings.end(); i++)
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{
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std::string const string = *i;
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if (string.empty())
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continue;
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list.push_back(string);
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}
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}
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bool PlayerbotAIConfig::Initialize()
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{
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LOG_INFO("server.loading", "Initializing AI Playerbots by ike3, based on the original Playerbots by blueboy");
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enabled = sConfigMgr->GetOption<bool>("AiPlayerbot.Enabled", true);
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if (!enabled)
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{
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LOG_INFO("server.loading", "AI Playerbots is Disabled in aiplayerbot.conf");
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return false;
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}
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globalCoolDown = sConfigMgr->GetOption<int32>("AiPlayerbot.GlobalCooldown", 1500);
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maxWaitForMove = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxWaitForMove", 5000);
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maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
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expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
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dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);
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reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 500);
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passiveDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.PassiveDelay", 10000);
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repeatDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RepeatDelay", 5000);
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errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 5000);
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rpgDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgDelay", 10000);
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sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 30000);
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returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000);
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lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
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farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
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sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
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spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 25.0f);
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shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 25.0f);
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healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 25.0f);
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lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
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fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f);
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aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
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tooCloseDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TooCloseDistance", 5.0f);
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meleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.MeleeDistance", 1.5f);
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followDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FollowDistance", 1.5f);
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whisperDistance = sConfigMgr->GetOption<float>("AiPlayerbot.WhisperDistance", 6000.0f);
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contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.5f);
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aoeRadius = sConfigMgr->GetOption<float>("AiPlayerbot.AoeRadius", 5.0f);
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rpgDistance = sConfigMgr->GetOption<float>("AiPlayerbot.RpgDistance", 200.0f);
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grindDistance = sConfigMgr->GetOption<float>("AiPlayerbot.GrindDistance", 75.0f);
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reactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ReactDistance", 150.0f);
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criticalHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.CriticalHealth", 20);
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lowHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.LowHealth", 45);
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mediumHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumHealth", 65);
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almostFullHealth = sConfigMgr->GetOption<int32>("AiPlayerbot.AlmostFullHealth", 85);
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lowMana = sConfigMgr->GetOption<int32>("AiPlayerbot.LowMana", 15);
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mediumMana = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumMana", 40);
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autoSaveMana = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoSaveMana", true);
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saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
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autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", true);
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tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", true);
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randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.15f);
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randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.15f);
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randomBotRpgChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotRpgChance", 0.20f);
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iterationsPerTick = sConfigMgr->GetOption<int32>("AiPlayerbot.IterationsPerTick", 100);
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allowGuildBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowGuildBots", true);
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allowPlayerBots = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowPlayerBots", false);
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randomBotMapsAsString = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotMaps", "0,1,530,571");
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LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
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probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems", "6948,5175,5176,5177,5178,16309,12382,13704,11000"), randomBotQuestItems);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"), randomBotSpellIds);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds", "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"), pvpProhibitedZoneIds);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds", "976,35"), pvpProhibitedAreaIds);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"), randomBotQuestIds);
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botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
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randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
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minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 50);
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maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 200);
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randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", MINUTE);
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randomBotCountChangeMinInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
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randomBotCountChangeMaxInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMaxInterval", 2 * HOUR);
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minRandomBotInWorldTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotInWorldTime", 2 * HOUR);
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maxRandomBotInWorldTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotInWorldTime", 12 * HOUR);
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minRandomBotRandomizeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotRandomizeTime", 2 * HOUR);
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maxRandomBotRandomizeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomRandomizeTime", 14 * 24 * HOUR);
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minRandomBotChangeStrategyTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotChangeStrategyTime", 30 * MINUTE);
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maxRandomBotChangeStrategyTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotChangeStrategyTime", 2 * HOUR);
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minRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotReviveTime", MINUTE);
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maxRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotReviveTime", 5 * MINUTE);
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minRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotTeleportInterval", 1 * HOUR);
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maxRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotTeleportInterval", 5 * HOUR);
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randomBotInWorldWithRotationDisabled = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotInWorldWithRotationDisabled", 1 * YEAR);
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randomBotTeleportDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleportDistance", 100);
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randomBotsPerInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotsPerInterval", MINUTE);
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minRandomBotsPriceChangeInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotsPriceChangeInterval", 2 * HOUR);
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maxRandomBotsPriceChangeInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR);
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randomBotJoinLfg = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinLfg", true);
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randomBotSuggestDungeons = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSuggestDungeons", true);
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suggestDungeonsInLowerCaseRandomly = sConfigMgr->GetOption<bool>("AiPlayerbot.SuggestDungeonsInLowerCaseRandomly", false);
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randomBotJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinBG", true);
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randomBotAutoJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutoJoinBG", false);
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logInGroupOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.LogInGroupOnly", true);
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logValuesPerTick = sConfigMgr->GetOption<bool>("AiPlayerbot.LogValuesPerTick", false);
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fleeingEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.FleeingEnabled", true);
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summonAtInnkeepersEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonAtInnkeepersEnabled", true);
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randomBotMinLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMinLevel", 1);
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randomBotMaxLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMaxLevel", 80);
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randomBotLoginAtStartup = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotLoginAtStartup", true);
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randomBotTeleLowerLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleLowerLevel", 3);
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randomBotTeleHigherLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleHigherLevel", 1);
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openGoSpell = sConfigMgr->GetOption<int32>("AiPlayerbot.OpenGoSpell", 6477);
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randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);
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randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "-threat");
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randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", "");
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combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "+custom::say");
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nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "+custom::say,+return");
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commandPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandPrefix", "");
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commandSeparator = sConfigMgr->GetOption<std::string>("AiPlayerbot.CommandSeparator", "\\\\");
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commandServerPort = sConfigMgr->GetOption<int32>("AiPlayerbot.CommandServerPort", 8888);
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perfMonEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.PerfMonEnabled", false);
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LOG_INFO("server.loading", "---------------------------------------");
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LOG_INFO("server.loading", " Loading TalentSpecs ");
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LOG_INFO("server.loading", "---------------------------------------");
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for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
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{
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if (cls == 10) {
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continue;
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}
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for (uint32 spec = 0; spec < MAX_SPECNO; ++spec)
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{
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std::ostringstream os;
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os << "AiPlayerbot.PremadeSpecName." << cls << "." << spec;
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premadeSpecName[cls][spec] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
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os.str("");
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os.clear();
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os << "AiPlayerbot.PremadeSpecGlyph." << cls << "." << spec;
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premadeSpecGlyph[cls][spec] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
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std::vector<std::string> splitSpecGlyph = split(premadeSpecGlyph[cls][spec], ',');
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for (std::string &split : splitSpecGlyph) {
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if (split.size() != 0) {
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parsedSpecGlyph[cls][spec].push_back(atoi(split.c_str()));
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}
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}
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for (uint32 level = 0; level < MAX_LEVEL; ++level) {
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std::ostringstream os;
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os << "AiPlayerbot.PremadeSpecLink." << cls << "." << spec << "." << level;
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premadeSpecLink[cls][spec][level] = sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false);
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parsedSpecLinkOrder[cls][spec][level] = ParseTempTalentsOrder(cls, premadeSpecLink[cls][spec][level]);
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}
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}
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for (uint32 spec = 0; spec < 3; ++spec)
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{
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std::ostringstream os;
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os << "AiPlayerbot.RandomClassSpecProb." << cls << "." << spec;
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randomClassSpecProb[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), 33);
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os.str("");
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os.clear();
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os << "AiPlayerbot.RandomClassSpecIndex." << cls << "." << spec;
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randomClassSpecIndex[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), spec + 1);
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}
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}
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botCheats.clear();
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LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "taxi"), botCheats);
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botCheatMask = 0;
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if (std::find(botCheats.begin(), botCheats.end(), "taxi") != botCheats.end())
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botCheatMask |= (uint32)BotCheatMask::taxi;
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if (std::find(botCheats.begin(), botCheats.end(), "gold") != botCheats.end())
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botCheatMask |= (uint32)BotCheatMask::gold;
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if (std::find(botCheats.begin(), botCheats.end(), "health") != botCheats.end())
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botCheatMask |= (uint32)BotCheatMask::health;
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if (std::find(botCheats.begin(), botCheats.end(), "mana") != botCheats.end())
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botCheatMask |= (uint32)BotCheatMask::mana;
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if (std::find(botCheats.begin(), botCheats.end(), "power") != botCheats.end())
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botCheatMask |= (uint32)BotCheatMask::power;
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LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AllowedLogFiles", ""), allowedLogFiles);
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worldBuffs.clear();
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for (uint32 factionId = 0; factionId < 3; factionId++)
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{
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for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
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{
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for (uint32 minLevel = 0; minLevel < MAX_LEVEL; minLevel++)
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{
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for (uint32 maxLevel = 0; maxLevel < MAX_LEVEL; maxLevel++)
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{
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loadWorldBuf(factionId, classId, minLevel, maxLevel);
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}
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}
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}
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}
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randomBotAccountPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
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randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 200);
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deleteRandomBotAccounts = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotAccounts", false);
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randomBotGuildCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildCount", 20);
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deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false);
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guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", true);
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minGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskChangeTime", 3 * 24 * 3600);
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maxGuildTaskChangeTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskChangeTime", 4 * 24 * 3600);
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minGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskAdvertisementTime", 300);
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maxGuildTaskAdvertisementTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskAdvertisementTime", 12 * 3600);
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minGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinGuildTaskRewardTime", 300);
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maxGuildTaskRewardTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxGuildTaskRewardTime", 3600);
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guildTaskAdvertCleanupTime = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskAdvertCleanupTime", 300);
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guildTaskKillTaskDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.GuildTaskKillTaskDistance", 2000);
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targetPosRecalcDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TargetPosRecalcDistance", 0.1f);
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// cosmetics (by lidocain)
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randomBotShowCloak = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotShowCloak", true);
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randomBotShowHelmet = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotShowHelmet", true);
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// SPP switches
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enableGreet = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGreet", true);
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summonWhenGroup = sConfigMgr->GetOption<bool>("AiPlayerbot.SummonWhenGroup", true);
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randomBotFixedLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotFixedLevel", false);
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disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false);
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randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true);
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downgradeMaxLevelBot = sConfigMgr->GetOption<bool>("AiPlayerbot.DowngradeMaxLevelBot", true);
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equipmentPersistence = sConfigMgr->GetOption<bool>("AiPlayerbot.EquipmentPersistence", false);
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equipmentPersistenceLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.EquipmentPersistenceLevel", 80);
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groupInvitationPermission = sConfigMgr->GetOption<int32>("AiPlayerbot.GroupInvitationPermission", 1);
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botReviveWhenSummon = sConfigMgr->GetOption<int>("AiPlayerbot.BotReviveWhenSummon", 1);
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autoInitOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoInitOnly", false);
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autoInitEquipLevelLimitRatio = sConfigMgr->GetOption<float>("AiPlayerbot.AutoInitEquipLevelLimitRatio", 1.0);
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addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1);
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maintenanceCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.MaintenanceCommand", 1);
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autoGearCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommand", 1);
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autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);
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autoGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearScoreLimit", 0);
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playerbotsXPrate = sConfigMgr->GetOption<int32>("AiPlayerbot.KillXPRate", 1);
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disableDeathKnightLogin = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableDeathKnightLogin", 0);
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botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 10);
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enablePrototypePerformanceDiff = sConfigMgr->GetOption<bool>("AiPlayerbot.EnablePrototypePerformanceDiff", false);
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diffWithPlayer = sConfigMgr->GetOption<int32>("AiPlayerbot.DiffWithPlayer", 100);
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diffEmpty = sConfigMgr->GetOption<int32>("AiPlayerbot.DiffEmpty", 200);
|
|
|
|
randombotsWalkingRPG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG", false);
|
|
randombotsWalkingRPGInDoors = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG.InDoors", false);
|
|
minEnchantingBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.MinEnchantingBotLevel", 60);
|
|
limitEnchantExpansion = sConfigMgr->GetOption<int32>("AiPlayerbot.LimitEnchantExpansion", 1);
|
|
randombotStartingLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandombotStartingLevel", 5);
|
|
enableRotation = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableRotation", false);
|
|
rotationPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.RotationPoolSize", 500);
|
|
gearscorecheck = sConfigMgr->GetOption<bool>("AiPlayerbot.GearScoreCheck", false);
|
|
randomBotPreQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.PreQuests", true);
|
|
|
|
// SPP automation
|
|
freeMethodLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeMethodLoot", false);
|
|
lootRollLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.LootRollLevel", 1);
|
|
autoPickReward = sConfigMgr->GetOption<std::string>("AiPlayerbot.AutoPickReward", "yes");
|
|
autoEquipUpgradeLoot = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoEquipUpgradeLoot", true);
|
|
equipUpgradeThreshold = sConfigMgr->GetOption<float>("AiPlayerbot.EquipUpgradeThreshold", 1.1f);
|
|
syncQuestWithPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestWithPlayer", true);
|
|
syncQuestForPlayer = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncQuestForPlayer", false);
|
|
autoTrainSpells = sConfigMgr->GetOption<std::string>("AiPlayerbot.AutoTrainSpells", "yes");
|
|
autoPickTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoPickTalents", true);
|
|
autoUpgradeEquip = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoUpgradeEquip", false);
|
|
autoLearnTrainerSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnTrainerSpells", true);
|
|
autoLearnQuestSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnQuestSpells", false);
|
|
autoTeleportForLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoTeleportForLevel", false);
|
|
autoDoQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoDoQuests", false);
|
|
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
|
|
freeFood = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeFood", true);
|
|
randomBotSayWithoutMaster = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotSayWithoutMaster", false);
|
|
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", true);
|
|
|
|
// arena
|
|
randomBotArenaTeamCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotArenaTeamCount", 20);
|
|
deleteRandomBotArenaTeams = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotArenaTeams", false);
|
|
|
|
selfBotLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.SelfBotLevel", 1);
|
|
|
|
RandomPlayerbotFactory::CreateRandomBots();
|
|
PlayerbotFactory::Init();
|
|
sRandomItemMgr->Init();
|
|
sRandomItemMgr->InitAfterAhBot();
|
|
sPlayerbotTextMgr->LoadBotTexts();
|
|
sPlayerbotTextMgr->LoadBotTextChance();
|
|
|
|
if (!sPlayerbotAIConfig->autoDoQuests)
|
|
{
|
|
LOG_INFO("server.loading", "Loading Quest Detail Data...");
|
|
sTravelMgr->LoadQuestTravelTable();
|
|
}
|
|
|
|
if (sPlayerbotAIConfig->randomBotJoinBG)
|
|
sRandomPlayerbotMgr->LoadBattleMastersCache();
|
|
|
|
if (sPlayerbotAIConfig->randomBotSuggestDungeons)
|
|
{
|
|
sPlayerbotDungeonSuggestionMgr->LoadDungeonSuggestions();
|
|
}
|
|
|
|
LOG_INFO("server.loading", "---------------------------------------");
|
|
LOG_INFO("server.loading", " AI Playerbots initialized ");
|
|
LOG_INFO("server.loading", "---------------------------------------");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsInRandomAccountList(uint32 id)
|
|
{
|
|
return find(randomBotAccounts.begin(), randomBotAccounts.end(), id) != randomBotAccounts.end();
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsInRandomQuestItemList(uint32 id)
|
|
{
|
|
return find(randomBotQuestItems.begin(), randomBotQuestItems.end(), id) != randomBotQuestItems.end();
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsPvpProhibited(uint32 zoneId, uint32 areaId)
|
|
{
|
|
return IsInPvpProhibitedZone(zoneId) || IsInPvpProhibitedArea(areaId);
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsInPvpProhibitedZone(uint32 id)
|
|
{
|
|
return find(pvpProhibitedZoneIds.begin(), pvpProhibitedZoneIds.end(), id) != pvpProhibitedZoneIds.end();
|
|
}
|
|
|
|
bool PlayerbotAIConfig::IsInPvpProhibitedArea(uint32 id)
|
|
{
|
|
return find(pvpProhibitedAreaIds.begin(), pvpProhibitedAreaIds.end(), id) != pvpProhibitedAreaIds.end();
|
|
}
|
|
|
|
std::string const PlayerbotAIConfig::GetTimestampStr()
|
|
{
|
|
time_t t = time(nullptr);
|
|
tm* aTm = localtime(&t);
|
|
// YYYY year
|
|
// MM month (2 digits 01-12)
|
|
// DD day (2 digits 01-31)
|
|
// HH hour (2 digits 00-23)
|
|
// MM minutes (2 digits 00-59)
|
|
// SS seconds (2 digits 00-59)
|
|
char buf[20];
|
|
snprintf(buf, 20, "%04d-%02d-%02d %02d-%02d-%02d", aTm->tm_year + 1900, aTm->tm_mon + 1, aTm->tm_mday, aTm->tm_hour, aTm->tm_min, aTm->tm_sec);
|
|
return std::string(buf);
|
|
}
|
|
|
|
bool PlayerbotAIConfig::openLog(std::string const fileName, char const* mode)
|
|
{
|
|
if (!hasLog(fileName))
|
|
return false;
|
|
|
|
auto logFileIt = logFiles.find(fileName);
|
|
if (logFileIt == logFiles.end())
|
|
{
|
|
logFiles.insert(std::make_pair(fileName, std::make_pair(nullptr, false)));
|
|
logFileIt = logFiles.find(fileName);
|
|
}
|
|
|
|
FILE* file = logFileIt->second.first;
|
|
bool fileOpen = logFileIt->second.second;
|
|
|
|
if (fileOpen) //close log file
|
|
fclose(file);
|
|
|
|
std::string m_logsDir = sConfigMgr->GetOption<std::string>("LogsDir", "", false);
|
|
if (!m_logsDir.empty())
|
|
{
|
|
if ((m_logsDir.at(m_logsDir.length() - 1) != '/') && (m_logsDir.at(m_logsDir.length() - 1) != '\\'))
|
|
m_logsDir.append("/");
|
|
}
|
|
|
|
|
|
file = fopen((m_logsDir + fileName).c_str(), mode);
|
|
fileOpen = true;
|
|
|
|
logFileIt->second.first = file;
|
|
logFileIt->second.second = fileOpen;
|
|
|
|
return true;
|
|
}
|
|
|
|
void PlayerbotAIConfig::log(std::string const fileName, char const* str, ...)
|
|
{
|
|
if (!str)
|
|
return;
|
|
|
|
std::lock_guard<std::mutex> guard(m_logMtx);
|
|
|
|
if (!isLogOpen(fileName) && !openLog(fileName, "a"))
|
|
return;
|
|
|
|
FILE* file = logFiles.find(fileName)->second.first;
|
|
|
|
va_list ap;
|
|
va_start(ap, str);
|
|
vfprintf(file, str, ap);
|
|
fprintf(file, "\n");
|
|
va_end(ap);
|
|
fflush(file);
|
|
|
|
fflush(stdout);
|
|
}
|
|
|
|
void PlayerbotAIConfig::loadWorldBuf(uint32 factionId1, uint32 classId1, uint32 minLevel1, uint32 maxLevel1)
|
|
{
|
|
std::vector<uint32> buffs;
|
|
|
|
std::ostringstream os;
|
|
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << minLevel1 << "." << maxLevel1;
|
|
|
|
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
|
|
|
|
for (auto buff : buffs)
|
|
{
|
|
worldBuff wb = { buff, factionId1, classId1, minLevel1, maxLevel1 };
|
|
worldBuffs.push_back(wb);
|
|
}
|
|
|
|
if (maxLevel1 == 0)
|
|
{
|
|
std::ostringstream os;
|
|
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << minLevel1;
|
|
|
|
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
|
|
|
|
for (auto buff : buffs)
|
|
{
|
|
worldBuff wb = { buff, factionId1, classId1, minLevel1, maxLevel1 };
|
|
worldBuffs.push_back(wb);
|
|
}
|
|
}
|
|
|
|
if (maxLevel1 == 0 && minLevel1 == 0)
|
|
{
|
|
std::ostringstream os;
|
|
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1;
|
|
|
|
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
|
|
|
|
for (auto buff : buffs)
|
|
{
|
|
worldBuff wb = { buff, factionId1, classId1, minLevel1, maxLevel1 };
|
|
worldBuffs.push_back(wb);
|
|
}
|
|
}
|
|
|
|
if (classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0)
|
|
{
|
|
std::ostringstream os;
|
|
os << "AiPlayerbot.WorldBuff." << factionId1;
|
|
|
|
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
|
|
|
|
for (auto buff : buffs)
|
|
{
|
|
worldBuff wb = { buff, factionId1, classId1, minLevel1, maxLevel1 };
|
|
worldBuffs.push_back(wb);
|
|
}
|
|
}
|
|
|
|
if (factionId1 == 0 && classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0)
|
|
{
|
|
std::ostringstream os;
|
|
os << "AiPlayerbot.WorldBuff";
|
|
|
|
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
|
|
|
|
for (auto buff : buffs)
|
|
{
|
|
worldBuff wb = { buff, factionId1, classId1, minLevel1, maxLevel1 };
|
|
worldBuffs.push_back(wb);
|
|
}
|
|
}
|
|
}
|
|
|
|
static std::vector<std::string> split(const std::string &str, const std::string &pattern)
|
|
{
|
|
std::vector<std::string> res;
|
|
if(str == "")
|
|
return res;
|
|
// Also add separators to string connections to facilitate intercepting the last paragraph.
|
|
std::string strs = str + pattern;
|
|
size_t pos = strs.find(pattern);
|
|
|
|
while(pos != strs.npos)
|
|
{
|
|
std::string temp = strs.substr(0, pos);
|
|
res.push_back(temp);
|
|
// Remove the split string and split the remaining string
|
|
strs = strs.substr(pos+1, strs.size());
|
|
pos = strs.find(pattern);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
std::vector<std::vector<uint32>> PlayerbotAIConfig::ParseTempTalentsOrder(uint32 cls, std::string tab_link) {
|
|
// check bad link
|
|
uint32 classMask = 1 << (cls - 1);
|
|
std::vector<std::vector<uint32>> res;
|
|
std::vector<std::string> tab_links = split(tab_link, "-");
|
|
std::map<uint32, std::vector<TalentEntry const*>> spells;
|
|
std::vector<std::vector<std::vector<uint32>>> orders(3);
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
|
|
if(!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
|
|
if(!talentTabInfo)
|
|
continue;
|
|
|
|
if( (classMask & talentTabInfo->ClassMask) == 0 )
|
|
continue;
|
|
|
|
spells[talentTabInfo->tabpage].push_back(talentInfo);
|
|
}
|
|
for (int tab = 0; tab < 3; tab++) {
|
|
if (tab_links.size() <= tab) {
|
|
break;
|
|
}
|
|
std::sort(spells[tab].begin(), spells[tab].end(), [&](TalentEntry const* lhs, TalentEntry const* rhs) {
|
|
return lhs->Row != rhs->Row ? lhs->Row < rhs->Row : lhs->Col < rhs->Col;
|
|
});
|
|
for (int i = 0; i < tab_links[tab].size(); i++) {
|
|
if (i >= spells[tab].size()) {
|
|
break;
|
|
}
|
|
int lvl = tab_links[tab][i] - '0';
|
|
if (lvl == 0) continue;
|
|
orders[tab].push_back({(uint32)tab, spells[tab][i]->Row, spells[tab][i]->Col, (uint32)lvl});
|
|
}
|
|
}
|
|
// sort by talent tab size
|
|
std::sort(orders.begin(), orders.end(), [&](auto &lhs, auto &rhs) {
|
|
return lhs.size() > rhs.size();
|
|
});
|
|
for (auto &order : orders) {
|
|
res.insert(res.end(), order.begin(), order.end());
|
|
}
|
|
return res;
|
|
}
|