Files
mod-playerbots/src/RandomItemMgr.h
2024-08-19 23:55:37 +08:00

216 lines
6.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_RANDOMITEMMGR_H
#define _PLAYERBOT_RANDOMITEMMGR_H
#include <map>
#include <set>
#include <unordered_set>
#include <vector>
#include "AiFactory.h"
#include "Common.h"
#include "ItemTemplate.h"
class ChatHandler;
struct ItemTemplate;
enum EquipmentSlots : uint32;
enum RandomItemType
{
RANDOM_ITEM_GUILD_TASK,
RANDOM_ITEM_GUILD_TASK_REWARD_EQUIP_BLUE,
RANDOM_ITEM_GUILD_TASK_REWARD_EQUIP_GREEN,
RANDOM_ITEM_GUILD_TASK_REWARD_TRADE,
RANDOM_ITEM_GUILD_TASK_REWARD_TRADE_RARE
};
#define MAX_STAT_SCALES 32
enum ItemSource
{
ITEM_SOURCE_NONE,
ITEM_SOURCE_DROP,
ITEM_SOURCE_VENDOR,
ITEM_SOURCE_QUEST,
ITEM_SOURCE_CRAFT,
ITEM_SOURCE_PVP
};
struct WeightScaleInfo
{
uint32 id;
std::string name;
};
struct WeightScaleStat
{
std::string stat;
uint32 weight;
};
struct StatWeight
{
uint32 id;
uint32 weight;
};
struct ItemInfoEntry
{
ItemInfoEntry()
: minLevel(0), source(0), sourceId(0), team(0), repRank(0), repFaction(0), quality(0), slot(0), itemId(0)
{
for (uint8 i = 1; i <= MAX_STAT_SCALES; ++i)
{
weights[i] = 0;
}
}
std::map<uint32, uint32> weights;
uint32 minLevel;
uint32 source;
uint32 sourceId;
uint32 team;
uint32 repRank;
uint32 repFaction;
uint32 quality;
uint32 slot;
uint32 itemId;
};
typedef std::vector<WeightScaleStat> WeightScaleStats;
// typedef std::map<WeightScaleInfo, WeightScaleStats> WeightScaleList;
struct WeightScale
{
WeightScaleInfo info;
WeightScaleStats stats;
};
// typedef map<uint32, WeightScale> WeightScales;
class RandomItemPredicate
{
public:
virtual ~RandomItemPredicate(){};
virtual bool Apply(ItemTemplate const* proto) = 0;
};
typedef std::vector<uint32> RandomItemList;
typedef std::map<RandomItemType, RandomItemList> RandomItemCache;
class BotEquipKey
{
public:
BotEquipKey() : level(0), clazz(0), slot(0), quality(0), key(GetKey()) {}
BotEquipKey(uint32 level, uint8 clazz, uint8 slot, uint32 quality)
: level(level), clazz(clazz), slot(slot), quality(quality), key(GetKey())
{
}
BotEquipKey(BotEquipKey const& other)
: level(other.level), clazz(other.clazz), slot(other.slot), quality(other.quality), key(GetKey())
{
}
bool operator<(BotEquipKey const& other) const { return other.key < this->key; }
uint32 level;
uint8 clazz;
uint8 slot;
uint32 quality;
uint64 key;
private:
uint64 GetKey();
};
typedef std::map<BotEquipKey, RandomItemList> BotEquipCache;
class RandomItemMgr
{
public:
RandomItemMgr();
virtual ~RandomItemMgr();
static RandomItemMgr* instance()
{
static RandomItemMgr instance;
return &instance;
}
public:
void Init();
void InitAfterAhBot();
static bool HandleConsoleCommand(ChatHandler* handler, char const* args);
RandomItemList Query(uint32 level, RandomItemType type, RandomItemPredicate* predicate);
RandomItemList Query(uint32 level, uint8 clazz, uint8 slot, uint32 quality);
uint32 GetUpgrade(Player* player, std::string spec, uint8 slot, uint32 quality, uint32 itemId);
std::vector<uint32> GetUpgradeList(Player* player, std::string spec, uint8 slot, uint32 quality, uint32 itemId,
uint32 amount = 1);
bool HasStatWeight(uint32 itemId);
uint32 GetMinLevelFromCache(uint32 itemId);
uint32 GetStatWeight(Player* player, uint32 itemId);
uint32 GetLiveStatWeight(Player* player, uint32 itemId);
uint32 GetRandomItem(uint32 level, RandomItemType type, RandomItemPredicate* predicate = nullptr);
uint32 GetAmmo(uint32 level, uint32 subClass);
uint32 GetRandomPotion(uint32 level, uint32 effect);
uint32 GetRandomFood(uint32 level, uint32 category);
uint32 GetFood(uint32 level, uint32 category);
uint32 GetRandomTrade(uint32 level);
uint32 CalculateStatWeight(uint8 playerclass, uint8 spec, ItemTemplate const* proto);
uint32 CalculateSingleStatWeight(uint8 playerclass, uint8 spec, std::string stat, uint32 value);
bool CanEquipArmor(uint8 clazz, uint32 level, ItemTemplate const* proto);
bool ShouldEquipArmorForSpec(uint8 playerclass, uint8 spec, ItemTemplate const* proto);
bool CanEquipWeapon(uint8 clazz, ItemTemplate const* proto);
bool ShouldEquipWeaponForSpec(uint8 playerclass, uint8 spec, ItemTemplate const* proto);
float GetItemRarity(uint32 itemId);
uint32 GetQuestIdForItem(uint32 itemId);
std::vector<uint32> GetQuestIdsForItem(uint32 itemId);
static bool IsUsedBySkill(ItemTemplate const* proto, uint32 skillId);
bool IsTestItem(uint32 itemId) { return itemForTest.find(itemId) != itemForTest.end(); }
std::vector<uint32> GetCachedEquipments(uint32 requiredLevel, uint32 inventoryType);
private:
void BuildRandomItemCache();
void BuildEquipCache();
void BuildEquipCacheNew();
void BuildItemInfoCache();
void BuildAmmoCache();
void BuildFoodCache();
void BuildPotionCache();
void BuildTradeCache();
void BuildRarityCache();
bool CanEquipItem(BotEquipKey key, ItemTemplate const* proto);
bool CanEquipItemNew(ItemTemplate const* proto);
void AddItemStats(uint32 mod, uint8& sp, uint8& ap, uint8& tank);
bool CheckItemStats(uint8 clazz, uint8 sp, uint8 ap, uint8 tank);
private:
std::map<uint32, RandomItemCache> randomItemCache;
std::map<RandomItemType, RandomItemPredicate*> predicates;
BotEquipCache equipCache;
std::map<EquipmentSlots, std::set<InventoryType>> viableSlots;
std::map<uint32, std::map<uint32, uint32>> ammoCache;
std::map<uint32, std::map<uint32, std::vector<uint32>>> potionCache;
std::map<uint32, std::map<uint32, std::vector<uint32>>> foodCache;
std::map<uint32, std::vector<uint32>> tradeCache;
std::map<uint32, float> rarityCache;
std::map<uint8, WeightScale> m_weightScales[MAX_CLASSES];
std::map<std::string, uint32> weightStatLink;
std::map<std::string, uint32> weightRatingLink;
std::map<uint32, ItemInfoEntry> itemInfoCache;
std::unordered_set<uint32> itemForTest;
static std::set<uint32> itemCache;
// equipCacheNew[RequiredLevel][InventoryType]
std::map<uint32, std::map<uint32, std::vector<uint32>>> equipCacheNew;
};
#define sRandomItemMgr RandomItemMgr::instance()
#endif