* ICC PP WIP WIP * added mutated plague for PP * BPC added (kinetic and boss targeting need to be done by player) OT collects dark nucles, bots spread on vortex and other stuff they do ok on their own. Tested only on 10NM, should work on 25NM * Tank pos. correction * BQL, ranged spread, link, flame, bite, tanking tested 10NM to do (better fire spread, hc tacti, melee spread when in air) * LDW improved improved shadow logic, ranged spread for easier shadow handling * dbs update, fixed teleporting Bots should only go and teleport to the mage that is actually below zero now * DBS ranged fix Ranged should spread more quickly and freak out less * Festergut && DBS fixed ranged spread (both) fixed spore logic (fester) * Rotface fix Improved big ooze tanking (static pos, todo kiting) ooze explosion spread mechanic fix ooze pool fix Player needs to mark rotface with skull icon, oterwise bots try to attack oozes * BQL fixed for 25nm todo: better melee logic in air phase, better melee flame spread * VDW, Sister Svalna, Sindy update Sister Svalna, bots can pickup spears and throw at svalna when she has shield up VDW added healer strats to use portal and heal boss (atm druids are for raid healing only, so use druide + any other healer, ideally player should be healer) todo (focus on supressers, add healer rotations, atm they use quickest spell they can) Sindragosa Added tank boss manipulation (boss orientation and position) bots detect (buffet, unchained magic and chilled to the bone and act accordingly) bots detect frost beacon move to safe spot and los frost bombs around them, while dpsing tombs (todo stop dps if only one tomb is left, if we have frost bombs around, not a big deal atm since in nm they dont one shot) Last phase bots los behind tomb to loose buffet, tanks swap when they have hi buffet count. Player should tell bots with skull rti if they should kill tomb or focus boss. todo (dynamic tomb los in last phase so that healers can see tank but also hide behind tomb to break los from boss) Removed some debug messages, improved LM spike action (nearest bots also try to help kill it) Improved Lady Deathwshiper shade action (only targeted bots will run away instead of every bot that is near it) dbs improved tank switch I recommend to use 3 healers (just to be safe) and 2 paladin tanks (warr seems to struggle with agro) in 10 man 25 man 6-7 healers (just to be safe) Since most of the bosses are about survival and not dps * LK Update (doable) LK added Improved tank switching for all bosses Fixed PP gas cloud kiting Malleable goo todo (dont know how to detect it since its not object or npc) just summon ranged bots to safe position to bypass BPC fixed OT sometimes not tanking kele kinectic bombs todo (for now player should take care of them) Sindragosa fixed rare case when she is in air phase but tombs went to last phase position LK Bots can handle necrotic Bots can handle adds Bots should focus valkyre that actually grabbed someone (if unlucky and player just use attack command and summon bots to you if they are far away from you) if they grab bots you can either summon to make them useless or let bots cc them and do it legit way. Defile should be watched by player and once it was cast just summon bots to you Vile spirits for some reason go to the ground and get nuked by bots aoe spells so there is not much to be done **Player needs to be alive the whole LK fight since you will have to watch out for frost spehers (sometimes bots ignore them), summon bots when defile is up and summon ranged bots if they get stuck near shambling or raging spirits since their aoe will wipe you) all in all LK is doable both 10 and 25nm, player needs to have knowledge of lk fight and needs to know how to use multibot addon and make macros for eg summoning or commanding groups of bots or individual bots) Dont forget frost/shadow/nature resist auras in whole ICC since it will help alot I have done whole icc 10 and 25 with 2 pala tanks, 2/5 heals and rest dps, if you use +1 or +2 heals it should be easier (since I was testing I did close to 0 dmg in fights same with heals) * fixed changes made by mistake fix * Malleable fix (simple spread mechanic) Malleable mechanic added (simple spread for now) Gas cloud fixed (Bots sometimes got stuck between puddle and kite location) * Defile Update Bots detect and avoid defile (they struggle to find a way back to the boss around it tho, use summon to help them) Melee bots should be able to stand behind/to the flank of shambling/spirits * GS fixed bots not returning to their ship for A and H Bots will return back to ship after killing mage * PP gas cloud kiting improved PP gas cloud kiting improved * BPC targeting fixed Bots will mark valid prince with skull RTI now * BQL added melee spread in air pahse BQL added melee spread * VDW healing rotation improved Healers will now use strong heals and hots * Fixed Necrotic Plague Fixed issue with Necrotic where it would get dispelled too soon, or would not get dispelled at all
Playerbots Module
Welcome to the Playerbots Module for AzerothCore, a work in progress project based on the IKE3 Playerbots. These Playerbots utilize actual player data, allowing you to interact with your own alts, form parties, level up characters, and much more.
If you encounter any errors or experience crashes, we kindly request that you report them as GitHub issues. Your valuable feedback will help us improve and enhance this project collaboratively.
You can also get more information in our discord.
Installation
Please note that this module requires specific custom changes to AzerothCore. To ensure compatibility, you must compile it with a custom branch from my fork, which can be found here: liyunfan1223/azerothcore-wotlk/tree/Playerbot.
To install this module, please refer to the AzerothCore Wiki for detailed instructions: AzerothCore Installation Guide.
We've provided a simple method to clone the module:
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/liyunfan1223/mod-playerbots.git --branch=master
Quick Start & Documentation
For a quick start and an extensive overview of available addons, commands, and recommended configuration please refer to the Playerbots Wiki.
Please be aware that documentation for some newly added commands is currently lacking as the project is still under development.
Progress
The module primarily emphasizes the following key features, and we have implemented improvements in these areas:
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Bots in World (Random bot): We have enhanced the behavior of random bots to make them mimic real players more closely, creating a more authentic player server environment.
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Bots in Raid: We've empowered bots to conquer challenging raid content by implementing specific strategies for various bosses, making raid encounters more engaging. Additionally, we have enhanced bots' capabilities in various roles such as DPS, healing, and tanking, ensuring they contribute effectively to the success of raid groups.
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Bots in Battleground: Bots are now capable of actively participating in battlegrounds alongside real players, adding depth and excitement to these PvP scenarios.
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Interation with Bots: We have improved the interaction between real players and bots, enabling players to complete quests and level up with multiple characters while collaborating with the bot companions.
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Player Progression Path: We have designed an improved progression path for players, complemented by bots, to offer an alternative and engaging gameplay experience.
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Stability: Our efforts have focused on enhancing the overall stability of AzerothCore when using the Playerbots module. These improvements aim to prevent server crashes and ensure a smoother experience for all users.
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Configuration: We have introduced a range of configurable options to cater to players with varying requirements, allowing for a more personalized experience.
It's essential to note that there is still a significant amount of work to be done as we continue to enhance the project. We welcome everyone to contribute in various ways.
Addon
For enhanced control over the bots and to simplify command usage, you can also make use of available Playerbots addons:
- Multibot (by Macx-Lio)
- Unbot Addon (zh) (Chinese version by Liyunfan)
- Unbot Addon (en) (English version translated by @Revision)
Frequently Asked Questions
Bots can't cast spells
- Please make sure that the necessary English DBC file (enUS) is present.
Compilation error
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We support for Ubuntu, Windows, and macOS.
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Continuous integration workflows have been established. You can review the build status in GitHub Actions.
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If the latest build status fails, please revert to the previous commit. We will address the issue ASAP.
Acknowledgements
The code for this module is ported from ZhengPeiRu21/mod-playerbots and celguar/mangosbot-bots. We extend our gratitude to @ZhengPeiRu21 and @celguar for the continued efforts in maintaining the module.
We also want to express our sincere appreciation to all individuals who have contributed to playerbot development. Your dedication and efforts have been instrumental in shaping this project, and we are thankful for your contributions.