Files
mod-playerbots/src/cs_playerbots.cpp
Christoph Wilk 4d5dd0e2fc Performance Monitor Improvements:
1. Added command for runtime toggle
2. Changed where tick time is captured to properly capture per-tick statistics (matching cmangos playerbots)
2024-08-13 17:38:57 +09:00

107 lines
3.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattleGroundTactics.h"
#include "Chat.h"
#include "GuildTaskMgr.h"
#include "PerformanceMonitor.h"
#include "PlayerbotMgr.h"
#include "RandomPlayerbotMgr.h"
#include "ScriptMgr.h"
using namespace Acore::ChatCommands;
class playerbots_commandscript : public CommandScript
{
public:
playerbots_commandscript() : CommandScript("playerbots_commandscript") {}
ChatCommandTable GetCommands() const override
{
static ChatCommandTable playerbotsDebugCommandTable = {
{"bg", HandleDebugBGCommand, SEC_GAMEMASTER, Console::Yes},
};
static ChatCommandTable playerbotsCommandTable = {
{"bot", HandlePlayerbotCommand, SEC_PLAYER, Console::No},
{"gtask", HandleGuildTaskCommand, SEC_GAMEMASTER, Console::Yes},
{"pmon", HandlePerfMonCommand, SEC_GAMEMASTER, Console::Yes},
{"rndbot", HandleRandomPlayerbotCommand, SEC_GAMEMASTER, Console::Yes},
{"debug", playerbotsDebugCommandTable},
};
static ChatCommandTable commandTable = {
{"playerbots", playerbotsCommandTable},
};
return commandTable;
}
static bool HandlePlayerbotCommand(ChatHandler* handler, char const* args)
{
return PlayerbotMgr::HandlePlayerbotMgrCommand(handler, args);
}
static bool HandleRandomPlayerbotCommand(ChatHandler* handler, char const* args)
{
return RandomPlayerbotMgr::HandlePlayerbotConsoleCommand(handler, args);
}
static bool HandleGuildTaskCommand(ChatHandler* handler, char const* args)
{
return GuildTaskMgr::HandleConsoleCommand(handler, args);
}
static bool HandlePerfMonCommand(ChatHandler* handler, char const* args)
{
if (!strcmp(args, "reset"))
{
sPerformanceMonitor->Reset();
return true;
}
if (!strcmp(args, "tick"))
{
sPerformanceMonitor->PrintStats(true, false);
return true;
}
if (!strcmp(args, "stack"))
{
sPerformanceMonitor->PrintStats(false, true);
return true;
}
if (!strcmp(args, "toggle"))
{
sPlayerbotAIConfig->perfMonEnabled = !sPlayerbotAIConfig->perfMonEnabled;
if (sPlayerbotAIConfig->perfMonEnabled)
LOG_INFO("playerbots", "Performance monitor enabled");
else
LOG_INFO("playerbots", "Performance monitor disabled");
return true;
}
sPerformanceMonitor->PrintStats();
return true;
}
static bool HandleDebugBGCommand(ChatHandler* handler, char const* args)
{
return BGTactics::HandleConsoleCommand(handler, args);
}
};
void AddSC_playerbots_commandscript() { new playerbots_commandscript(); }