Files
mod-playerbots/src/strategy/paladin/PaladinBuffStrategies.cpp
2025-01-14 16:25:33 +01:00

95 lines
3.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PaladinBuffStrategies.h"
#include "Playerbots.h"
void PaladinBuffManaStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("blessing of wisdom on party",
NextAction::array(0, new NextAction("blessing of wisdom on party", 11.0f), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of wisdom",
// ACTION_HIGH + 8), nullptr)));
}
void PaladinBuffHealthStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("blessing of kings on party",
NextAction::array(0, new NextAction("blessing of kings on party", 11.0f), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of kings",
// ACTION_HIGH + 8), nullptr)));
}
void PaladinBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("blessing of might on party",
NextAction::array(0, new NextAction("blessing of might on party", 11.0f), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of might",
// ACTION_HIGH + 8), nullptr)));
}
void PaladinShadowResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("shadow resistance aura",
NextAction::array(0, new NextAction("shadow resistance aura", ACTION_NORMAL), nullptr)));
}
void PaladinFrostResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("frost resistance aura",
NextAction::array(0, new NextAction("frost resistance aura", ACTION_NORMAL), nullptr)));
}
void PaladinFireResistanceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"fire resistance aura", NextAction::array(0, new NextAction("fire resistance aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffArmorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("devotion aura",
NextAction::array(0, new NextAction("devotion aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"retribution aura", NextAction::array(0, new NextAction("retribution aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffCastStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"concentration aura", NextAction::array(0, new NextAction("concentration aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffSpeedStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"crusader aura", NextAction::array(0, new NextAction("crusader aura", ACTION_NORMAL), nullptr)));
}
void PaladinBuffThreatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"righteous fury", NextAction::array(0, new NextAction("righteous fury", ACTION_HIGH + 8), nullptr)));
}
void PaladinBuffStatsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("blessing of kings on party",
NextAction::array(0, new NextAction("blessing of kings on party", 11.0f), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of kings",
// ACTION_HIGH + 8), nullptr)));
}