mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
40 lines
2.0 KiB
C++
40 lines
2.0 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "NonCombatStrategy.h"
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#include "Playerbots.h"
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void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("clean quest log", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("check mount state", 1.0f),
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// new NextAction("check values", 1.0f),
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nullptr)));
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// triggers.push_back(new TriggerNode("near dark portal", NextAction::array(0, new NextAction("move to dark portal", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("at dark portal azeroth", NextAction::array(0, new NextAction("use dark portal azeroth", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("at dark portal outland", NextAction::array(0, new NextAction("move from dark portal", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("vehicle near", NextAction::array(0, new NextAction("enter vehicle", 10.0f), nullptr)));
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}
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void CollisionStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("collision", NextAction::array(0, new NextAction("move out of collision", 2.0f), nullptr)));
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}
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void MountStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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/*triggers.push_back(new TriggerNode("no possible targets", NextAction::array(0, new NextAction("mount", 1.0f),
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nullptr))); triggers.push_back(new TriggerNode("no rpg target", NextAction::array(0, new NextAction("mount", 1.0f),
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nullptr)));*/
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/*triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("mount", 4.0f), nullptr)));*/
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}
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void WorldBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("need world buff", NextAction::array(0, new NextAction("world buff", 1.0f), NULL)));
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}
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