Files
mod-playerbots/src/strategy/generic/NonCombatStrategy.cpp
2024-12-20 23:04:22 +01:00

40 lines
2.0 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "NonCombatStrategy.h"
#include "Playerbots.h"
void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("clean quest log", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("check mount state", 1.0f),
// new NextAction("check values", 1.0f),
nullptr)));
// triggers.push_back(new TriggerNode("near dark portal", NextAction::array(0, new NextAction("move to dark portal", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("at dark portal azeroth", NextAction::array(0, new NextAction("use dark portal azeroth", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("at dark portal outland", NextAction::array(0, new NextAction("move from dark portal", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("vehicle near", NextAction::array(0, new NextAction("enter vehicle", 10.0f), nullptr)));
}
void CollisionStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("collision", NextAction::array(0, new NextAction("move out of collision", 2.0f), nullptr)));
}
void MountStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
/*triggers.push_back(new TriggerNode("no possible targets", NextAction::array(0, new NextAction("mount", 1.0f),
nullptr))); triggers.push_back(new TriggerNode("no rpg target", NextAction::array(0, new NextAction("mount", 1.0f),
nullptr)));*/
/*triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("mount", 4.0f), nullptr)));*/
}
void WorldBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("need world buff", NextAction::array(0, new NextAction("world buff", 1.0f), NULL)));
}