Files
mod-playerbots/src/strategy/warlock/WarlockTriggers.h
2023-09-04 17:04:59 +08:00

159 lines
4.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_WARLOCKTRIGGERS_H
#define _PLAYERBOT_WARLOCKTRIGGERS_H
#include "GenericTriggers.h"
class PlayerbotAI;
class DemonArmorTrigger : public BuffTrigger
{
public:
DemonArmorTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "demon armor") { }
bool IsActive() override;
};
class SpellstoneTrigger : public BuffTrigger
{
public:
SpellstoneTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "spellstone") { }
bool IsActive() override;
};
// DEBUFF_CHECKISOWNER_TRIGGER(CurseOfAgonyTrigger, "curse of agony");
class CurseOfAgonyTrigger : public DebuffTrigger
{
public:
CurseOfAgonyTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "curse of agony", 1, true, 20000.0f) { }
};
DEBUFF_CHECKISOWNER_TRIGGER(CorruptionTrigger, "corruption");
DEBUFF_CHECKISOWNER_TRIGGER(SiphonLifeTrigger, "siphon life");
class CorruptionOnAttackerTrigger : public DebuffOnAttackerTrigger
{
public:
CorruptionOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "corruption", true) { }
};
class CastCurseOfAgonyOnAttackerTrigger : public DebuffOnAttackerTrigger
{
public:
CastCurseOfAgonyOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "curse of agony", true, 20000.0f) { }
};
class SiphonLifeOnAttackerTrigger : public DebuffOnAttackerTrigger
{
public:
SiphonLifeOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "siphon life") { }
};
DEBUFF_CHECKISOWNER_TRIGGER(ImmolateTrigger, "immolate");
class ImmolateOnAttackerTrigger : public DebuffOnAttackerTrigger
{
public:
ImmolateOnAttackerTrigger(PlayerbotAI* ai) : DebuffOnAttackerTrigger(ai, "immolate") {}
virtual bool IsActive();
};
class ShadowTranceTrigger : public HasAuraTrigger
{
public:
ShadowTranceTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "shadow trance") { }
};
class BacklashTrigger : public HasAuraTrigger
{
public:
BacklashTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "backlash") { }
};
class BanishTrigger : public HasCcTargetTrigger
{
public:
BanishTrigger(PlayerbotAI* botAI) : HasCcTargetTrigger(botAI, "banish") { }
};
class WarlockConjuredItemTrigger : public ItemCountTrigger
{
public:
WarlockConjuredItemTrigger(PlayerbotAI* botAI, std::string const item) : ItemCountTrigger(botAI, item, 1) { }
bool IsActive() override;
};
class HasSpellstoneTrigger : public WarlockConjuredItemTrigger
{
public:
HasSpellstoneTrigger(PlayerbotAI* botAI) : WarlockConjuredItemTrigger(botAI, "spellstone") { }
};
class HasFirestoneTrigger : public WarlockConjuredItemTrigger
{
public:
HasFirestoneTrigger(PlayerbotAI* botAI) : WarlockConjuredItemTrigger(botAI, "firestone") { }
};
class HasHealthstoneTrigger : public WarlockConjuredItemTrigger
{
public:
HasHealthstoneTrigger(PlayerbotAI* botAI) : WarlockConjuredItemTrigger(botAI, "healthstone") { }
};
class FearTrigger : public HasCcTargetTrigger
{
public:
FearTrigger(PlayerbotAI* botAI) : HasCcTargetTrigger(botAI, "fear") { }
};
class AmplifyCurseTrigger : public BuffTrigger
{
public:
AmplifyCurseTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "amplify curse") { }
};
class UnstableAfflictionTrigger : public DebuffTrigger // SpellTrigger
{
public:
UnstableAfflictionTrigger(PlayerbotAI* ai) : DebuffTrigger(ai, "unstable affliction", 1, true) {}
bool IsActive() override;
};
class UnstableAfflictionOnAttackerTrigger : public DebuffOnAttackerTrigger
{
public:
UnstableAfflictionOnAttackerTrigger(PlayerbotAI* ai) : DebuffOnAttackerTrigger(ai, "unstable affliction", true) {}
bool IsActive() override;
};
class HauntTrigger : public DebuffTrigger
{
public:
HauntTrigger(PlayerbotAI* ai) : DebuffTrigger(ai, "haunt", 1, true, 0) {}
};
class DecimationTrigger : public HasAuraTrigger
{
public:
DecimationTrigger(PlayerbotAI* ai) : HasAuraTrigger(ai, "decimation") {}
};
class MoltenCoreTrigger : public HasAuraTrigger
{
public:
MoltenCoreTrigger(PlayerbotAI* ai) : HasAuraTrigger(ai, "molten core") {}
};
class MetamorphosisTrigger : public BoostTrigger
{
public:
MetamorphosisTrigger(PlayerbotAI* ai) : BoostTrigger(ai, "metamorphosis") {}
};
#endif