Files
mod-playerbots/src/strategy/priest/ShadowPriestStrategy.h
2023-07-24 15:58:48 +08:00

42 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_SHADOWPRIESTSTRATEGY_H
#define _PLAYERBOT_SHADOWPRIESTSTRATEGY_H
#include "GenericPriestStrategy.h"
class PlayerbotAI;
class ShadowPriestStrategy : public GenericPriestStrategy
{
public:
ShadowPriestStrategy(PlayerbotAI* botAI);
NextAction** getDefaultActions() override;
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "shadow"; }
uint32 GetType() const override { return STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; }
};
class ShadowPriestAoeStrategy : public CombatStrategy
{
public:
ShadowPriestAoeStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "shadow aoe"; }
};
class ShadowPriestDebuffStrategy : public CombatStrategy
{
public:
ShadowPriestDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "shadow debuff"; }
};
#endif