mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
32 lines
846 B
C++
32 lines
846 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_PLAYERBOTAIBASE_H
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#define _PLAYERBOT_PLAYERBOTAIBASE_H
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#include "Define.h"
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class PlayerbotAIBase
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{
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public:
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PlayerbotAIBase(bool isBotAI);
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bool CanUpdateAI();
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void SetNextCheckDelay(uint32 const delay);
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void IncreaseNextCheckDelay(uint32 delay);
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void YieldThread(bool delay = false);
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virtual void UpdateAI(uint32 elapsed, bool minimal = false);
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virtual void UpdateAIInternal(uint32 elapsed, bool minimal = false);
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bool IsActive();
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bool IsBotAI() const;
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protected:
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uint32 nextAICheckDelay;
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private:
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bool _isBotAI;
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};
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#endif
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