mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
2378 lines
78 KiB
C++
2378 lines
78 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "RandomPlayerbotMgr.h"
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#include "AccountMgr.h"
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#include "AiFactory.h"
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#include "ArenaTeamMgr.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "CellImpl.h"
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#include "Define.h"
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#include "FleeManager.h"
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#include "GameTime.h"
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#include "GuildMgr.h"
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#include "GuildTaskMgr.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "LFGMgr.h"
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#include "MapMgr.h"
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#include "PerformanceMonitor.h"
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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#include "PlayerbotCommandServer.h"
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#include "PlayerbotFactory.h"
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#include "Random.h"
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#include "ServerFacade.h"
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#include "ChannelMgr.h"
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#include "World.h"
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#include <cstdlib>
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#include <iomanip>
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#include <boost/thread/thread.hpp>
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void PrintStatsThread()
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{
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sRandomPlayerbotMgr->PrintStats();
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}
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void activatePrintStatsThread()
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{
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boost::thread t(PrintStatsThread);
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t.detach();
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}
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void CheckBgQueueThread()
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{
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sRandomPlayerbotMgr->CheckBgQueue();
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}
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void activateCheckBgQueueThread()
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{
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boost::thread t(CheckBgQueueThread);
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t.detach();
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}
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void CheckLfgQueueThread()
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{
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sRandomPlayerbotMgr->CheckLfgQueue();
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}
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void activateCheckLfgQueueThread()
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{
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boost::thread t(CheckLfgQueueThread);
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t.detach();
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}
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void CheckPlayersThread()
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{
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sRandomPlayerbotMgr->CheckPlayers();
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}
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void activateCheckPlayersThread()
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{
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boost::thread t(CheckPlayersThread);
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t.detach();
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}
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RandomPlayerbotMgr::RandomPlayerbotMgr() : PlayerbotHolder(), processTicks(0), totalPmo(nullptr)
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{
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playersLevel = sPlayerbotAIConfig->randombotStartingLevel;
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if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
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{
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sPlayerbotCommandServer->Start();
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PrepareTeleportCache();
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}
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for (uint8 i = BG_BRACKET_ID_FIRST; i < MAX_BATTLEGROUND_BRACKETS; ++i)
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{
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for (uint8 j = BATTLEGROUND_QUEUE_AV; j < MAX_BATTLEGROUND_QUEUE_TYPES; ++j)
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{
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BgPlayers[j][i][TEAM_ALLIANCE] = 0;
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BgPlayers[j][i][TEAM_HORDE] = 0;
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BgBots[j][i][TEAM_ALLIANCE] = 0;
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BgBots[j][i][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_HORDE] = 0;
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NeedBots[j][i][TEAM_ALLIANCE] = false;
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NeedBots[j][i][TEAM_HORDE] = false;
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}
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}
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BgCheckTimer = 0;
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LfgCheckTimer = 0;
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PlayersCheckTimer = 0;
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}
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RandomPlayerbotMgr::~RandomPlayerbotMgr()
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{
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}
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uint32 RandomPlayerbotMgr::GetMaxAllowedBotCount()
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{
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return GetEventValue(0, "bot_count");
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}
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void RandomPlayerbotMgr::LogPlayerLocation()
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{
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activeBots = 0;
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try
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{
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sPlayerbotAIConfig->openLog("player_location.csv", "w");
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if (sPlayerbotAIConfig->randomBotAutologin)
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{
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for (auto i : GetAllBots())
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{
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Player* bot = i.second;
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if (!bot)
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continue;
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std::ostringstream out;
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out << sPlayerbotAIConfig->GetTimestampStr() << "+00,";
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out << "RND"
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<< ",";
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out << bot->GetName() << ",";
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out << std::fixed << std::setprecision(2);
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WorldPosition(bot).printWKT(out);
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out << bot->GetOrientation() << ",";
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out << std::to_string(bot->getRace()) << ",";
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out << std::to_string(bot->getClass()) << ",";
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out << bot->GetMapId() << ",";
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out << bot->getLevel() << ",";
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out << bot->GetHealth() << ",";
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out << bot->GetPowerPct(bot->getPowerType()) << ",";
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out << bot->GetMoney() << ",";
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot))
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{
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out << std::to_string(uint8(botAI->GetGrouperType())) << ",";
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out << std::to_string(uint8(botAI->GetGuilderType())) << ",";
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out << (botAI->AllowActivity(ALL_ACTIVITY) ? "active" : "inactive") << ",";
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out << (botAI->IsActive() ? "active" : "delay") << ",";
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out << botAI->HandleRemoteCommand("state") << ",";
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if (botAI->AllowActivity(ALL_ACTIVITY))
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activeBots++;
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}
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else
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{
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out << 0 << "," << 0 << ",err,err,err,";
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}
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out << (bot->IsInCombat() ? "combat" : "safe") << ",";
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out << (bot->isDead() ? (bot->GetCorpse() ? "ghost" : "dead") : "alive");
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sPlayerbotAIConfig->log("player_location.csv", out.str().c_str());
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}
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for (auto i : GetPlayers())
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{
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Player* bot = i;
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if (!bot)
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continue;
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std::ostringstream out;
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out << sPlayerbotAIConfig->GetTimestampStr() << "+00,";
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out << "PLR" << ",";
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out << bot->GetName() << ",";
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out << std::fixed << std::setprecision(2);
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WorldPosition(bot).printWKT(out);
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out << bot->GetOrientation() << ",";
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out << std::to_string(bot->getRace()) << ",";
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out << std::to_string(bot->getClass()) << ",";
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out << bot->GetMapId() << ",";
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out << bot->getLevel() << ",";
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out << bot->GetHealth() << ",";
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out << bot->GetPowerPct(bot->getPowerType()) << ",";
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out << bot->GetMoney() << ",";
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot))
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{
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out << std::to_string(uint8(botAI->GetGrouperType())) << ",";
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out << std::to_string(uint8(botAI->GetGuilderType())) << ",";
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out << (botAI->AllowActivity(ALL_ACTIVITY) ? "active" : "inactive") << ",";
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out << (botAI->IsActive() ? "active" : "delay") << ",";
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out << botAI->HandleRemoteCommand("state") << ",";
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if (botAI->AllowActivity(ALL_ACTIVITY))
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activeBots++;
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}
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else
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{
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out << 0 << "," << 0 << ",player,player,player,";
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}
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out << (bot->IsInCombat() ? "combat" : "safe") << ",";
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out << (bot->isDead() ? (bot->GetCorpse() ? "ghost" : "dead") : "alive");
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sPlayerbotAIConfig->log("player_location.csv", out.str().c_str());
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}
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}
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}
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catch (...)
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{
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return;
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// This is to prevent some thread-unsafeness. Crashes would happen if bots get added or removed.
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// We really don't care here. Just skip a log. Making this thread-safe is not worth the effort.
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}
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}
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void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
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{
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if (totalPmo)
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totalPmo->finish();
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totalPmo = sPerformanceMonitor->start(PERF_MON_TOTAL, "RandomPlayerbotMgr::FullTick");
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if (!sPlayerbotAIConfig->randomBotAutologin || !sPlayerbotAIConfig->enabled)
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return;
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uint32 maxAllowedBotCount = GetEventValue(0, "bot_count");
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if (!maxAllowedBotCount || (maxAllowedBotCount < sPlayerbotAIConfig->minRandomBots || maxAllowedBotCount > sPlayerbotAIConfig->maxRandomBots))
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{
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maxAllowedBotCount = urand(sPlayerbotAIConfig->minRandomBots, sPlayerbotAIConfig->maxRandomBots);
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SetEventValue(0, "bot_count", maxAllowedBotCount, urand(sPlayerbotAIConfig->randomBotCountChangeMinInterval, sPlayerbotAIConfig->randomBotCountChangeMaxInterval));
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}
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GetBots();
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std::list<uint32> availableBots = currentBots;
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uint32 availableBotCount = availableBots.size();
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uint32 onlineBotCount = playerBots.size();
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uint32 onlineBotFocus = 75;
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if (onlineBotCount < (uint32)(sPlayerbotAIConfig->minRandomBots * 90 / 100))
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onlineBotFocus = 25;
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SetNextCheckDelay(sPlayerbotAIConfig->randomBotUpdateInterval * (onlineBotFocus + 25) * 10);
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PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_TOTAL, onlineBotCount < maxAllowedBotCount ? "RandomPlayerbotMgr::Login" : "RandomPlayerbotMgr::UpdateAIInternal");
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if (availableBotCount < maxAllowedBotCount)
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{
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AddRandomBots();
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}
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if (sPlayerbotAIConfig->syncLevelWithPlayers && !players.empty())
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{
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if (time(nullptr) > (PlayersCheckTimer + 60))
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activateCheckPlayersThread();
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}
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if (sPlayerbotAIConfig->randomBotJoinBG/* && !players.empty()*/)
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{
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if (time(nullptr) > (BgCheckTimer + 30))
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activateCheckBgQueueThread();
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}
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uint32 updateBots = sPlayerbotAIConfig->randomBotsPerInterval * onlineBotFocus / 100;
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uint32 maxNewBots = onlineBotCount < maxAllowedBotCount ? maxAllowedBotCount - onlineBotCount : 0;
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uint32 loginBots = std::min(sPlayerbotAIConfig->randomBotsPerInterval - updateBots, maxNewBots);
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if (!availableBots.empty())
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{
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// Update bots
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for (auto bot : availableBots)
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{
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if (!GetPlayerBot(bot))
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continue;
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if (ProcessBot(bot))
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{
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updateBots--;
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}
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if (!updateBots)
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break;
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}
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if (loginBots)
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{
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loginBots += updateBots;
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loginBots = std::min(loginBots, maxNewBots);
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LOG_INFO("playerbots", "{} new bots", loginBots);
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//Log in bots
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for (auto bot : availableBots)
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{
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if (GetPlayerBot(bot))
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continue;
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if (ProcessBot(bot))
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{
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loginBots--;
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}
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if (!loginBots)
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break;
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}
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}
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}
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if (pmo)
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pmo->finish();
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if (sPlayerbotAIConfig->hasLog("player_location.csv"))
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{
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LogPlayerLocation();
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}
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}
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uint32 RandomPlayerbotMgr::AddRandomBots()
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{
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uint32 maxAllowedBotCount = GetEventValue(0, "bot_count");
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if (currentBots.size() < maxAllowedBotCount)
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{
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maxAllowedBotCount -= currentBots.size();
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maxAllowedBotCount = std::min(sPlayerbotAIConfig->randomBotsPerInterval, maxAllowedBotCount);
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for (std::vector<uint32>::iterator i = sPlayerbotAIConfig->randomBotAccounts.begin(); i != sPlayerbotAIConfig->randomBotAccounts.end(); i++)
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{
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uint32 accountId = *i;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
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stmt->SetData(0, accountId);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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continue;
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do
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{
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Field* fields = result->Fetch();
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ObjectGuid::LowType guid = fields[0].Get<uint32>();
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if (GetEventValue(guid, "add"))
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continue;
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if (GetEventValue(guid, "logout"))
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continue;
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if (GetPlayerBot(guid))
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continue;
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if (std::find(currentBots.begin(), currentBots.end(), guid) != currentBots.end())
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continue;
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SetEventValue(guid, "add", 1, urand(sPlayerbotAIConfig->minRandomBotInWorldTime, sPlayerbotAIConfig->maxRandomBotInWorldTime));
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SetEventValue(guid, "logout", 0, 0);
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currentBots.push_back(guid);
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maxAllowedBotCount--;
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if (!maxAllowedBotCount)
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break;
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} while (result->NextRow());
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if (!maxAllowedBotCount)
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break;
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}
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if (maxAllowedBotCount)
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LOG_ERROR("playerbots", "Not enough random bot accounts available. Need {} more!!", ceil(maxAllowedBotCount / 10));
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}
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return currentBots.size();
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}
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void RandomPlayerbotMgr::LoadBattleMastersCache()
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{
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BattleMastersCache.clear();
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LOG_INFO("playerbots", "---------------------------------------");
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LOG_INFO("playerbots", " Loading BattleMasters Cache ");
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LOG_INFO("playerbots", "---------------------------------------");
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QueryResult result = WorldDatabase.Query("SELECT `entry`,`bg_template` FROM `battlemaster_entry`");
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uint32 count = 0;
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if (!result)
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{
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return;
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}
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do
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{
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++count;
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Field* fields = result->Fetch();
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uint32 entry = fields[0].Get<uint32>();
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uint32 bgTypeId = fields[1].Get<uint32>();
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CreatureTemplate const* bmaster = sObjectMgr->GetCreatureTemplate(entry);
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if (!bmaster)
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continue;
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FactionTemplateEntry const* bmFaction = sFactionTemplateStore.LookupEntry(bmaster->faction);
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uint32 bmFactionId = bmFaction->faction;
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FactionEntry const* bmParentFaction = sFactionStore.LookupEntry(bmFactionId);
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uint32 bmParentTeam = bmParentFaction->team;
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TeamId bmTeam = TEAM_NEUTRAL;
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if (bmParentTeam == 891)
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bmTeam = TEAM_ALLIANCE;
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if (bmFactionId == 189)
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bmTeam = TEAM_ALLIANCE;
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if (bmParentTeam == 892)
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bmTeam = TEAM_HORDE;
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if (bmFactionId == 66)
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bmTeam = TEAM_HORDE;
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BattleMastersCache[bmTeam][BattlegroundTypeId(bgTypeId)].insert(BattleMastersCache[bmTeam][BattlegroundTypeId(bgTypeId)].end(), entry);
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LOG_DEBUG("playerbots", "Cached Battmemaster #{} for BG Type {} ({})", entry, bgTypeId, bmTeam == TEAM_ALLIANCE ? "Alliance" : bmTeam == TEAM_HORDE ? "Horde" : "Neutral");
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} while (result->NextRow());
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LOG_INFO("playerbots", ">> Loaded {} battlemaster entries", count);
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}
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void RandomPlayerbotMgr::CheckBgQueue()
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{
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if (!BgCheckTimer)
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BgCheckTimer = time(nullptr);
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uint32 count = 0;
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uint32 visual_count = 0;
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uint32 check_time = count > 0 ? 120 : 30;
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if (time(nullptr) < (BgCheckTimer + check_time))
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{
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return;
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}
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else
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{
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BgCheckTimer = time(nullptr);
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}
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LOG_INFO("playerbots", "Checking BG Queue...");
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for (uint32 i = BG_BRACKET_ID_FIRST; i < MAX_BATTLEGROUND_BRACKETS; ++i)
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{
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for (uint32 j = BATTLEGROUND_QUEUE_AV; j < MAX_BATTLEGROUND_QUEUE_TYPES; ++j)
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{
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BgPlayers[j][i][TEAM_ALLIANCE] = 0;
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BgPlayers[j][i][TEAM_HORDE] = 0;
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BgBots[j][i][TEAM_ALLIANCE] = 0;
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BgBots[j][i][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_HORDE] = 0;
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NeedBots[j][i][TEAM_ALLIANCE] = false;
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NeedBots[j][i][TEAM_HORDE] = false;
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}
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}
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for (Player* player : players)
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{
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if (!player->InBattlegroundQueue())
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continue;
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if (player->InBattleground() && player->GetBattleground()->GetStatus() == STATUS_WAIT_LEAVE)
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continue;
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for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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{
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BattlegroundQueueTypeId queueTypeId = player->GetBattlegroundQueueTypeId(i);
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if (queueTypeId == BATTLEGROUND_QUEUE_NONE)
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continue;
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TeamId teamId = player->GetTeamId();
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BattlegroundTypeId bgTypeId = sBattlegroundMgr->BGTemplateId(queueTypeId);
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Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
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uint32 mapId = bg->GetMapId();
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PvPDifficultyEntry const* pvpDiff = GetBattlegroundBracketByLevel(mapId, player->getLevel());
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if (!pvpDiff)
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continue;
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BattlegroundBracketId bracketId = pvpDiff->GetBracketId();
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if (uint8 arenaType = BattlegroundMgr::BGArenaType(queueTypeId))
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{
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BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(queueTypeId);
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GroupQueueInfo ginfo;
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TeamId tempT = teamId;
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|
|
if (bgQueue.GetPlayerGroupInfoData(player->GetGUID(), &ginfo))
|
|
{
|
|
if (ginfo.IsRated)
|
|
{
|
|
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
{
|
|
uint32 arena_team_id = player->GetArenaTeamId(arena_slot);
|
|
ArenaTeam* arenateam = sArenaTeamMgr->GetArenaTeamById(arena_team_id);
|
|
if (!arenateam)
|
|
continue;
|
|
|
|
if (arenateam->GetType() != arenaType)
|
|
continue;
|
|
|
|
Rating[queueTypeId][bracketId][1] = arenateam->GetRating();
|
|
}
|
|
}
|
|
|
|
teamId = ginfo.IsRated ? TEAM_HORDE : TEAM_ALLIANCE;
|
|
}
|
|
|
|
if (player->InArena())
|
|
{
|
|
if (player->GetBattleground()->isRated() && (ginfo.IsRated && ginfo.ArenaTeamId && ginfo.ArenaTeamRating && ginfo.OpponentsTeamRating))
|
|
teamId = TEAM_HORDE;
|
|
else
|
|
teamId = TEAM_ALLIANCE;
|
|
}
|
|
|
|
ArenaBots[queueTypeId][bracketId][teamId][tempT]++;
|
|
}
|
|
|
|
if (GET_PLAYERBOT_AI(player))
|
|
BgBots[queueTypeId][bracketId][teamId]++;
|
|
else
|
|
BgPlayers[queueTypeId][bracketId][teamId]++;
|
|
|
|
if (!player->IsInvitedForBattlegroundInstance() && (!player->InBattleground() || (player->GetBattleground() && player->GetBattleground()->GetBgTypeID() != BattlegroundMgr::BGTemplateId(queueTypeId))))
|
|
{
|
|
if (BattlegroundMgr::BGArenaType(queueTypeId))
|
|
{
|
|
NeedBots[queueTypeId][bracketId][teamId] = true;
|
|
}
|
|
else
|
|
{
|
|
NeedBots[queueTypeId][bracketId][TEAM_ALLIANCE] = true;
|
|
NeedBots[queueTypeId][bracketId][TEAM_HORDE] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (PlayerBotMap::iterator i = playerBots.begin(); i != playerBots.end(); ++i)
|
|
{
|
|
Player* bot = i->second;
|
|
if (!bot || !bot->IsInWorld())
|
|
continue;
|
|
|
|
if (!bot->InBattlegroundQueue())
|
|
continue;
|
|
|
|
if (!IsRandomBot(bot))
|
|
continue;
|
|
|
|
if (bot->InBattleground() && bot->GetBattleground()->GetStatus() == STATUS_WAIT_LEAVE)
|
|
continue;
|
|
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
BattlegroundQueueTypeId queueTypeId = bot->GetBattlegroundQueueTypeId(i);
|
|
if (queueTypeId == BATTLEGROUND_QUEUE_NONE)
|
|
continue;
|
|
|
|
TeamId teamId = bot->GetTeamId();
|
|
|
|
BattlegroundTypeId bgTypeId = sBattlegroundMgr->BGTemplateId(queueTypeId);
|
|
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
|
|
uint32 mapId = bg->GetMapId();
|
|
PvPDifficultyEntry const* pvpDiff = GetBattlegroundBracketByLevel(mapId, bot->getLevel());
|
|
if (!pvpDiff)
|
|
continue;
|
|
|
|
BattlegroundBracketId bracketId = pvpDiff->GetBracketId();
|
|
|
|
uint8 arenaType = BattlegroundMgr::BGArenaType(queueTypeId);
|
|
if (arenaType)
|
|
{
|
|
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(queueTypeId);
|
|
GroupQueueInfo ginfo;
|
|
TeamId tempT = teamId;
|
|
if (bgQueue.GetPlayerGroupInfoData(bot->GetGUID(), &ginfo))
|
|
teamId = ginfo.IsRated ? TEAM_HORDE : TEAM_ALLIANCE;
|
|
|
|
if (bot->InArena())
|
|
{
|
|
if (bot->GetBattleground()->isRated() && (ginfo.IsRated && ginfo.ArenaTeamId && ginfo.ArenaTeamRating && ginfo.OpponentsTeamRating))
|
|
teamId = TEAM_HORDE;
|
|
else
|
|
teamId = TEAM_ALLIANCE;
|
|
}
|
|
|
|
ArenaBots[queueTypeId][bracketId][teamId][tempT]++;
|
|
}
|
|
|
|
BgBots[queueTypeId][bracketId][teamId]++;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = BG_BRACKET_ID_FIRST; i < MAX_BATTLEGROUND_BRACKETS; ++i)
|
|
{
|
|
for (uint8 j = BATTLEGROUND_QUEUE_AV; j < MAX_BATTLEGROUND_QUEUE_TYPES; ++j)
|
|
{
|
|
BattlegroundQueueTypeId queueTypeId = BattlegroundQueueTypeId(j);
|
|
|
|
if ((BgPlayers[j][i][TEAM_ALLIANCE] + BgBots[j][i][TEAM_ALLIANCE] + BgPlayers[j][i][TEAM_HORDE] + BgBots[j][i][TEAM_HORDE]) == 0)
|
|
continue;
|
|
|
|
if (uint8 type = BattlegroundMgr::BGArenaType(queueTypeId))
|
|
{
|
|
LOG_INFO("playerbots", "ARENA:{} {}: Player (Skirmish:{}, Rated:{}) B (Skirmish:{}, Rated:{}) Total (Skirmish:{} Rated:{})",
|
|
type == ARENA_TYPE_2v2 ? "2v2" : type == ARENA_TYPE_3v3 ? "3v3" : "5v5", i == 0 ? "10-19" : i == 1 ? "20-29" : i == 2 ? "30-39" : i == 3 ? "40-49" :
|
|
i == 4 ? "50-59" : (i == 5 && MAX_BATTLEGROUND_BRACKETS == 6) ? "60" : (i == 5 && MAX_BATTLEGROUND_BRACKETS == 7) ? "60-69" :
|
|
i == 6 ? (i == 6 && MAX_BATTLEGROUND_BRACKETS == 16) ? "70-79" : "70" : "80",
|
|
BgPlayers[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE], BgBots[j][i][TEAM_ALLIANCE], BgBots[j][i][TEAM_HORDE],
|
|
BgPlayers[j][i][TEAM_ALLIANCE] + BgBots[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE] + BgBots[j][i][TEAM_HORDE]);
|
|
|
|
continue;
|
|
}
|
|
|
|
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(queueTypeId);
|
|
std::string _bgType;
|
|
switch (bgTypeId)
|
|
{
|
|
case BATTLEGROUND_AV:
|
|
_bgType = "AV";
|
|
break;
|
|
case BATTLEGROUND_WS:
|
|
_bgType = "WSG";
|
|
break;
|
|
case BATTLEGROUND_AB:
|
|
_bgType = "AB";
|
|
break;
|
|
case BATTLEGROUND_EY:
|
|
_bgType = "EotS";
|
|
break;
|
|
case BATTLEGROUND_RB:
|
|
_bgType = "Random";
|
|
break;
|
|
case BATTLEGROUND_SA:
|
|
_bgType = "SotA";
|
|
break;
|
|
case BATTLEGROUND_IC:
|
|
_bgType = "IoC";
|
|
break;
|
|
default:
|
|
_bgType = "Other";
|
|
break;
|
|
}
|
|
|
|
LOG_INFO("playerbots", "BG:{} {}: Player ({}:{}) Bot ({}:{}) Total (A:{} H:{})",
|
|
_bgType, i == 0 ? "10-19" : i == 1 ? "20-29" : i == 2 ? "30-39" : i == 3 ? "40-49" : i == 4 ? "50-59" : (i == 5 && MAX_BATTLEGROUND_BRACKETS == 6) ? "60" :
|
|
(i == 5 && MAX_BATTLEGROUND_BRACKETS == 7) ? "60-69" : i == 6 ? (i == 6 && MAX_BATTLEGROUND_BRACKETS == 16) ? "70-79" : "70" : "80",
|
|
BgPlayers[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE], BgBots[j][i][TEAM_ALLIANCE], BgBots[j][i][TEAM_HORDE],
|
|
BgPlayers[j][i][TEAM_ALLIANCE] + BgBots[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE] + BgBots[j][i][TEAM_HORDE]);
|
|
}
|
|
}
|
|
|
|
LOG_INFO("playerbots", "BG Queue check finished");
|
|
}
|
|
|
|
void RandomPlayerbotMgr::CheckLfgQueue()
|
|
{
|
|
if (!LfgCheckTimer || time(nullptr) > (LfgCheckTimer + 30))
|
|
LfgCheckTimer = time(nullptr);
|
|
|
|
LOG_INFO("playerbots", "Checking LFG Queue...");
|
|
|
|
// Clear LFG list
|
|
LfgDungeons[TEAM_ALLIANCE].clear();
|
|
LfgDungeons[TEAM_HORDE].clear();
|
|
|
|
for (std::vector<Player*>::iterator i = players.begin(); i != players.end(); ++i)
|
|
{
|
|
Player* player = *i;
|
|
if (!player || !player->IsInWorld())
|
|
continue;
|
|
|
|
Group* group = player->GetGroup();
|
|
ObjectGuid guid = group ? group->GetGUID() : player->GetGUID();
|
|
|
|
lfg::LfgState gState = sLFGMgr->GetState(guid);
|
|
if (gState != lfg::LFG_STATE_NONE && gState < lfg::LFG_STATE_DUNGEON)
|
|
{
|
|
lfg::LfgDungeonSet const& dList = sLFGMgr->GetSelectedDungeons(player->GetGUID());
|
|
for (lfg::LfgDungeonSet::const_iterator itr = dList.begin(); itr != dList.end(); ++itr)
|
|
{
|
|
lfg::LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(*itr);
|
|
if (!dungeon)
|
|
continue;
|
|
|
|
LfgDungeons[player->GetTeamId()].push_back(dungeon->id);
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG_INFO("playerbots", "LFG Queue check finished");
|
|
}
|
|
|
|
void RandomPlayerbotMgr::CheckPlayers()
|
|
{
|
|
if (!PlayersCheckTimer || time(nullptr) > (PlayersCheckTimer + 60))
|
|
PlayersCheckTimer = time(nullptr);
|
|
|
|
LOG_INFO("playerbots", "Checking Players...");
|
|
|
|
if (!playersLevel)
|
|
playersLevel = sPlayerbotAIConfig->randombotStartingLevel;
|
|
|
|
for (std::vector<Player*>::iterator i = players.begin(); i != players.end(); ++i)
|
|
{
|
|
Player* player = *i;
|
|
|
|
if (player->IsGameMaster())
|
|
continue;
|
|
|
|
//if (player->GetSession()->GetSecurity() > SEC_PLAYER)
|
|
// continue;
|
|
|
|
if (player->getLevel() > playersLevel)
|
|
playersLevel = player->getLevel() + 3;
|
|
}
|
|
|
|
LOG_INFO("playerbots", "Max player level is {}, max bot level set to {}", playersLevel - 3, playersLevel);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::ScheduleRandomize(uint32 bot, uint32 time)
|
|
{
|
|
SetEventValue(bot, "randomize", 1, time);
|
|
//SetEventValue(bot, "logout", 1, time + 30 + urand(sPlayerbotAIConfig->randomBotUpdateInterval, sPlayerbotAIConfig->randomBotUpdateInterval * 3));
|
|
}
|
|
|
|
void RandomPlayerbotMgr::ScheduleTeleport(uint32 bot, uint32 time)
|
|
{
|
|
if (!time)
|
|
time = 60 + urand(sPlayerbotAIConfig->randomBotUpdateInterval, sPlayerbotAIConfig->randomBotUpdateInterval * 3);
|
|
|
|
SetEventValue(bot, "teleport", 1, time);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::ScheduleChangeStrategy(uint32 bot, uint32 time)
|
|
{
|
|
if (!time)
|
|
time = urand(sPlayerbotAIConfig->minRandomBotChangeStrategyTime, sPlayerbotAIConfig->maxRandomBotChangeStrategyTime);
|
|
|
|
SetEventValue(bot, "change_strategy", 1, time);
|
|
}
|
|
|
|
bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
|
|
{
|
|
ObjectGuid botGUID = ObjectGuid::Create<HighGuid::Player>(bot);
|
|
|
|
Player* player = GetPlayerBot(botGUID);
|
|
PlayerbotAI* botAI = player ? GET_PLAYERBOT_AI(player) : nullptr;
|
|
|
|
uint32 isValid = GetEventValue(bot, "add");
|
|
if (!isValid)
|
|
{
|
|
if (!player || !player->GetGroup())
|
|
{
|
|
if (player)
|
|
LOG_INFO("playerbots", "Bot #{} {}:{} <{}>: log out", bot, IsAlliance(player->getRace()) ? "A" : "H", player->getLevel(), player->GetName().c_str());
|
|
else
|
|
LOG_INFO("playerbots", "Bot #{}: log out", bot);
|
|
|
|
SetEventValue(bot, "add", 0, 0);
|
|
currentBots.erase(std::remove(currentBots.begin(), currentBots.end(), bot), currentBots.end());
|
|
|
|
if (player)
|
|
LogoutPlayerBot(botGUID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 isLogginIn = GetEventValue(bot, "login");
|
|
if (isLogginIn)
|
|
return false;
|
|
|
|
if (!player)
|
|
{
|
|
AddPlayerBot(botGUID, 0);
|
|
SetEventValue(bot, "login", 1, sPlayerbotAIConfig->randomBotUpdateInterval);
|
|
|
|
uint32 randomTime = urand(sPlayerbotAIConfig->minRandomBotReviveTime, sPlayerbotAIConfig->maxRandomBotReviveTime);
|
|
SetEventValue(bot, "update", 1, randomTime);
|
|
|
|
// do not randomize or teleport immediately after server start (prevent lagging)
|
|
if (!GetEventValue(bot, "randomize")) {
|
|
randomTime = urand(sPlayerbotAIConfig->randomBotUpdateInterval * 5, sPlayerbotAIConfig->randomBotUpdateInterval * 20);
|
|
ScheduleRandomize(bot, randomTime);
|
|
}
|
|
if (!GetEventValue(bot, "teleport")) {
|
|
randomTime = urand(sPlayerbotAIConfig->randomBotUpdateInterval * 5, sPlayerbotAIConfig->randomBotUpdateInterval * 20);
|
|
ScheduleTeleport(bot, randomTime);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
SetEventValue(bot, "login", 0, 0);
|
|
|
|
if (player->GetGroup() || player->HasUnitState(UNIT_STATE_IN_FLIGHT))
|
|
return false;
|
|
|
|
uint32 update = GetEventValue(bot, "update");
|
|
if (!update)
|
|
{
|
|
if (botAI)
|
|
botAI->GetAiObjectContext()->GetValue<bool>("random bot update")->Set(true);
|
|
|
|
bool update = true;
|
|
if (botAI)
|
|
{
|
|
//botAI->GetAiObjectContext()->GetValue<bool>("random bot update")->Set(true);
|
|
if (!sRandomPlayerbotMgr->IsRandomBot(player))
|
|
update = false;
|
|
|
|
if (player->GetGroup() && botAI->GetGroupMaster())
|
|
{
|
|
PlayerbotAI* groupMasterBotAI = GET_PLAYERBOT_AI(botAI->GetGroupMaster());
|
|
if (!groupMasterBotAI || groupMasterBotAI->IsRealPlayer())
|
|
{
|
|
update = false;
|
|
}
|
|
}
|
|
|
|
// if (botAI->HasPlayerNearby(sPlayerbotAIConfig->grindDistance))
|
|
// update = false;
|
|
}
|
|
|
|
if (update)
|
|
ProcessBot(player);
|
|
|
|
uint32 randomTime = urand(sPlayerbotAIConfig->minRandomBotReviveTime, sPlayerbotAIConfig->maxRandomBotReviveTime);
|
|
SetEventValue(bot, "update", 1, randomTime);
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32 logout = GetEventValue(bot, "logout");
|
|
if (player && !logout && !isValid)
|
|
{
|
|
LOG_INFO("playerbots", "Bot #{} {}:{} <{}>: log out", bot, IsAlliance(player->getRace()) ? "A" : "H", player->getLevel(), player->GetName().c_str());
|
|
LogoutPlayerBot(botGUID);
|
|
currentBots.remove(bot);
|
|
SetEventValue(bot, "logout", 1, urand(sPlayerbotAIConfig->minRandomBotInWorldTime, sPlayerbotAIConfig->maxRandomBotInWorldTime));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RandomPlayerbotMgr::ProcessBot(Player* player)
|
|
{
|
|
uint32 bot = player->GetGUID().GetCounter();
|
|
|
|
if (player->InBattleground())
|
|
return false;
|
|
|
|
if (player->InBattlegroundQueue())
|
|
return false;
|
|
|
|
//if (player->isDead())
|
|
//return false;
|
|
if (player->isDead())
|
|
{
|
|
if (!GetEventValue(bot, "dead"))
|
|
{
|
|
uint32 randomTime = urand(sPlayerbotAIConfig->minRandomBotReviveTime, sPlayerbotAIConfig->maxRandomBotReviveTime);
|
|
LOG_INFO("playerbots", "Mark bot {} as dead, will be revived in {}s.", player->GetName().c_str(), randomTime);
|
|
SetEventValue(bot, "dead", 1, sPlayerbotAIConfig->maxRandomBotInWorldTime);
|
|
SetEventValue(bot, "revive", 1, randomTime);
|
|
return false;
|
|
}
|
|
|
|
if (!GetEventValue(bot, "revive"))
|
|
{
|
|
Revive(player);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Group* group = player->GetGroup();
|
|
if (group && !group->isLFGGroup() && IsRandomBot(group->GetLeader())) {
|
|
player->RemoveFromGroup();
|
|
LOG_INFO("playerbots", "Bot {} remove from group since leader is random bot.", player->GetName().c_str());
|
|
}
|
|
//GET_PLAYERBOT_AI(player)->GetAiObjectContext()->GetValue<bool>("random bot update")->Set(false);
|
|
|
|
// bool randomiser = true;
|
|
// if (player->GetGuildId())
|
|
// {
|
|
// if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
|
|
// {
|
|
// if (guild->GetLeaderGUID() == player->GetGUID())
|
|
// {
|
|
// for (std::vector<Player*>::iterator i = players.begin(); i != players.end(); ++i)
|
|
// sGuildTaskMgr->Update(*i, player);
|
|
// }
|
|
|
|
// uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(guild->GetLeaderGUID());
|
|
// if (!sPlayerbotAIConfig->IsInRandomAccountList(accountId))
|
|
// {
|
|
// uint8 rank = player->GetRank();
|
|
// randomiser = rank < 4 ? false : true;
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
uint32 randomize = GetEventValue(bot, "randomize");
|
|
if (!randomize)
|
|
{
|
|
Randomize(player);
|
|
LOG_INFO("playerbots", "Bot #{} {}:{} <{}>: randomized", bot, player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->getLevel(), player->GetName());
|
|
uint32 randomTime = urand(sPlayerbotAIConfig->minRandomBotRandomizeTime, sPlayerbotAIConfig->maxRandomBotRandomizeTime);
|
|
ScheduleRandomize(bot, randomTime);
|
|
return true;
|
|
}
|
|
|
|
// enable random teleport logic if no auto traveling enabled
|
|
// if (!sPlayerbotAIConfig->autoDoQuests)
|
|
// {
|
|
uint32 teleport = GetEventValue(bot, "teleport");
|
|
if (!teleport)
|
|
{
|
|
LOG_INFO("playerbots", "Bot #{} <{}>: teleport for level and refresh", bot, player->GetName());
|
|
Refresh(player);
|
|
RandomTeleportForLevel(player);
|
|
uint32 time = urand(sPlayerbotAIConfig->minRandomBotTeleportInterval, sPlayerbotAIConfig->maxRandomBotTeleportInterval);
|
|
ScheduleTeleport(bot, time);
|
|
return true;
|
|
}
|
|
// }
|
|
|
|
// uint32 changeStrategy = GetEventValue(bot, "change_strategy");
|
|
// if (!changeStrategy)
|
|
// {
|
|
// LOG_INFO("playerbots", "Changing strategy for bot #{} <{}>", bot, player->GetName().c_str());
|
|
// ChangeStrategy(player);
|
|
// return true;
|
|
// }
|
|
|
|
return false;
|
|
}
|
|
|
|
void RandomPlayerbotMgr::Revive(Player* player)
|
|
{
|
|
uint32 bot = player->GetGUID().GetCounter();
|
|
|
|
LOG_INFO("playerbots", "Bot {} revived", player->GetName().c_str());
|
|
SetEventValue(bot, "dead", 0, 0);
|
|
SetEventValue(bot, "revive", 0, 0);
|
|
|
|
|
|
RandomTeleportForLevel(player);
|
|
Refresh(player);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>& locs, bool hearth)
|
|
{
|
|
if (bot->IsBeingTeleported())
|
|
return;
|
|
|
|
if (bot->InBattleground())
|
|
return;
|
|
|
|
if (bot->InBattlegroundQueue())
|
|
return;
|
|
|
|
// if (bot->getLevel() < 5)
|
|
// return;
|
|
|
|
// if (sPlayerbotAIConfig->randomBotRpgChance < 0)
|
|
// return;
|
|
|
|
if (locs.empty())
|
|
{
|
|
LOG_DEBUG("playerbots", "Cannot teleport bot {} - no locations available", bot->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
std::vector<WorldPosition> tlocs;
|
|
for (auto& loc : locs)
|
|
tlocs.push_back(WorldPosition(loc));
|
|
// Do not teleport to maps disabled in config
|
|
tlocs.erase(std::remove_if(tlocs.begin(), tlocs.end(), [bot](WorldPosition l)
|
|
{
|
|
std::vector<uint32>::iterator i = find(sPlayerbotAIConfig->randomBotMaps.begin(), sPlayerbotAIConfig->randomBotMaps.end(), l.getMapId());
|
|
return i == sPlayerbotAIConfig->randomBotMaps.end();
|
|
}), tlocs.end());
|
|
// LOG_INFO("playerbots", "Locs {} after disabled in config.", tlocs.size());
|
|
// Check locs again in case all possible locations were removed
|
|
if (tlocs.empty())
|
|
{
|
|
LOG_DEBUG("playerbots", "Cannot teleport bot {} - all locations removed by filter", bot->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
//Random shuffle based on distance. Closer distances are more likely (but not exclusivly) to be at the begin of the list.
|
|
// tlocs = sTravelMgr->getNextPoint(WorldPosition(bot), tlocs, 0);
|
|
// LOG_INFO("playerbots", "Locs {} after shuffled.", tlocs.size());
|
|
// 5% + 0.1% per level chance node on different map in selection.
|
|
// tlocs.erase(std::remove_if(tlocs.begin(), tlocs.end(), [bot](WorldLocation const& l)
|
|
// {
|
|
// return l.GetMapId() != bot->GetMapId() && urand(1, 100) > 5 + 0.1 * bot->getLevel();
|
|
// }), tlocs.end());
|
|
// LOG_INFO("playerbots", "Locs {} after remove different maps.", tlocs.size());
|
|
// Continent is about 20.000 large
|
|
// Bot will travel 0-5000 units + 75-150 units per level.
|
|
// tlocs.erase(std::remove_if(tlocs.begin(), tlocs.end(), [bot](WorldLocation const& l)
|
|
// {
|
|
// return sServerFacade->GetDistance2d(bot, l.GetPositionX(), l.GetPositionY()) > urand(0, 5000) + bot->getLevel() * 15 * urand(5, 10);
|
|
// }), tlocs.end());
|
|
// LOG_INFO("playerbots", "Locs {} after remove too far away.", tlocs.size());
|
|
if (tlocs.empty())
|
|
{
|
|
LOG_DEBUG("playerbots", "Cannot teleport bot {} - no locations available", bot->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomTeleportByLocations");
|
|
|
|
uint32 index = 0;
|
|
for (uint32 i = 0; i < tlocs.size(); i++)
|
|
{
|
|
for (uint8 attemtps = 0; attemtps < 3; ++attemtps)
|
|
{
|
|
WorldLocation loc = tlocs[urand(0, tlocs.size() - 1)];
|
|
|
|
float x = loc.GetPositionX(); // + (attemtps > 0 ? urand(0, sPlayerbotAIConfig->grindDistance) - sPlayerbotAIConfig->grindDistance / 2 : 0);
|
|
float y = loc.GetPositionY(); // + (attemtps > 0 ? urand(0, sPlayerbotAIConfig->grindDistance) - sPlayerbotAIConfig->grindDistance / 2 : 0);
|
|
float z = loc.GetPositionZ();
|
|
|
|
Map* map = sMapMgr->FindMap(loc.GetMapId(), 0);
|
|
if (!map)
|
|
continue;
|
|
|
|
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(map->GetZoneId(bot->GetPhaseMask(), x, y, z));
|
|
if (!zone)
|
|
continue;
|
|
|
|
// Do not teleport to enemy zones if level is low
|
|
if (zone->team == 4 && bot->GetTeamId() == TEAM_ALLIANCE)
|
|
continue;
|
|
|
|
if (zone->team == 2 && bot->GetTeamId() == TEAM_HORDE)
|
|
continue;
|
|
|
|
if (map->IsInWater(bot->GetPhaseMask(), x, y, z, bot->GetCollisionHeight()))
|
|
continue;
|
|
|
|
float ground = map->GetHeight(x, y, z + 0.5f);
|
|
if (ground <= INVALID_HEIGHT)
|
|
continue;
|
|
|
|
z = 0.05f + ground;
|
|
|
|
LOG_INFO("playerbots", "Random teleporting bot {} to {} {},{},{} ({}/{} locations)",
|
|
bot->GetName().c_str(), zone->area_name[0], x, y, z, attemtps, tlocs.size());
|
|
|
|
if (hearth)
|
|
{
|
|
bot->SetHomebind(loc, zone->ID);
|
|
}
|
|
|
|
bot->GetMotionMaster()->Clear();
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (botAI)
|
|
botAI->Reset(true);
|
|
bot->TeleportTo(loc.GetMapId(), x, y, z, 0);
|
|
bot->SendMovementFlagUpdate();
|
|
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
LOG_ERROR("playerbots", "Cannot teleport bot {} - no locations available", bot->GetName().c_str());
|
|
}
|
|
|
|
void RandomPlayerbotMgr::PrepareTeleportCache()
|
|
{
|
|
uint8 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
|
|
if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
LOG_INFO("playerbots", "Preparing random teleport caches for {} levels...", maxLevel);
|
|
|
|
QueryResult results = WorldDatabase.Query(
|
|
"SELECT "
|
|
"g.map, "
|
|
"position_x, "
|
|
"position_y, "
|
|
"position_z, "
|
|
"t.minlevel "
|
|
"FROM "
|
|
"(SELECT "
|
|
"map, "
|
|
"MIN( c.guid ) guid, "
|
|
"t.entry "
|
|
"FROM "
|
|
"creature c "
|
|
"INNER JOIN creature_template t ON c.id1 = t.entry "
|
|
"WHERE "
|
|
"t.npcflag = 0 "
|
|
"AND t.lootid != 0 "
|
|
"AND t.unit_flags != 768 "
|
|
"AND t.maxlevel - t.minlevel < 3 "
|
|
"AND map IN ({}) "
|
|
"AND c.id1 != 32820 "
|
|
"AND c.spawntimesecs < 1000 "
|
|
"AND t.faction != 188 "
|
|
"GROUP BY "
|
|
"map, "
|
|
"ROUND( position_x / 500 ), "
|
|
"ROUND( position_y / 500 ), "
|
|
"ROUND( position_z / 50), "
|
|
"t.entry "
|
|
"HAVING "
|
|
"count(*) > 10) AS g "
|
|
"INNER JOIN creature c ON g.guid = c.guid "
|
|
"INNER JOIN creature_template t on c.id1 = t.entry "
|
|
"ORDER BY "
|
|
"t.minlevel;", sPlayerbotAIConfig->randomBotMapsAsString.c_str());
|
|
uint32 collected_locs = 0;
|
|
if (results)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = results->Fetch();
|
|
uint16 mapId = fields[0].Get<uint16>();
|
|
float x = fields[1].Get<float>();
|
|
float y = fields[2].Get<float>();
|
|
float z = fields[3].Get<float>();
|
|
uint32 level = fields[4].Get<uint32>();
|
|
WorldLocation loc(mapId, x, y, z, 0);
|
|
collected_locs++;
|
|
for (int32 l = (int32)level - (int32)sPlayerbotAIConfig->randomBotTeleHigherLevel; l <= (int32)level + (int32)sPlayerbotAIConfig->randomBotTeleLowerLevel; l++) {
|
|
if (l < 1 || l > maxLevel) {
|
|
continue;
|
|
}
|
|
locsPerLevelCache[(uint8)l].push_back(loc);
|
|
}
|
|
} while (results->NextRow());
|
|
}
|
|
LOG_INFO("playerbots", "{} locations for level collected.", collected_locs);
|
|
|
|
// temporary only use locsPerLevelCache, so disable rpgLocsCacheLevel cache
|
|
|
|
// LOG_INFO("playerbots", "Preparing RPG teleport caches for {} factions...", sFactionTemplateStore.GetNumRows());
|
|
// results = WorldDatabase.Query("SELECT map, position_x, position_y, position_z, r.race, r.minl, r.maxl FROM creature c INNER JOIN playerbots_rpg_races r ON c.id1 = r.entry "
|
|
// "WHERE r.race < 15");
|
|
// if (results)
|
|
// {
|
|
// do
|
|
// {
|
|
// Field* fields = results->Fetch();
|
|
// uint16 mapId = fields[0].Get<uint16>();
|
|
// float x = fields[1].Get<float>();
|
|
// float y = fields[2].Get<float>();
|
|
// float z = fields[3].Get<float>();
|
|
// uint32 race = fields[4].Get<uint32>();
|
|
// uint32 minl = fields[5].Get<uint32>();
|
|
// uint32 maxl = fields[6].Get<uint32>();
|
|
|
|
// for (uint32 level = 1; level < sPlayerbotAIConfig->randomBotMaxLevel + 1; level++)
|
|
// {
|
|
// if (level > maxl || level < minl)
|
|
// continue;
|
|
|
|
// WorldLocation loc(mapId, x, y, z, 0);
|
|
// for (uint32 r = 1; r < MAX_RACES; r++)
|
|
// {
|
|
// if (race == r || race == 0)
|
|
// rpgLocsCacheLevel[r][level].push_back(loc);
|
|
// }
|
|
// }
|
|
// } while (results->NextRow());
|
|
// }
|
|
}
|
|
|
|
void RandomPlayerbotMgr::RandomTeleportForLevel(Player* bot)
|
|
{
|
|
if (bot->InBattleground())
|
|
return;
|
|
|
|
uint32 level = bot->getLevel();
|
|
uint8 race = bot->getRace();
|
|
LOG_INFO("playerbots", "Random teleporting bot {} for level {} ({} locations available)", bot->GetName().c_str(), bot->GetLevel(), locsPerLevelCache[level].size());
|
|
RandomTeleport(bot, locsPerLevelCache[level]);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::RandomTeleport(Player* bot)
|
|
{
|
|
if (bot->InBattleground())
|
|
return;
|
|
|
|
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomTeleport");
|
|
std::vector<WorldLocation> locs;
|
|
|
|
std::list<Unit*> targets;
|
|
float range = sPlayerbotAIConfig->randomBotTeleportDistance;
|
|
Acore::AnyUnitInObjectRangeCheck u_check(bot, range);
|
|
Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
|
|
Cell::VisitAllObjects(bot, searcher, range);
|
|
|
|
if (!targets.empty())
|
|
{
|
|
for (Unit* unit : targets)
|
|
{
|
|
bot->UpdatePosition(*unit);
|
|
FleeManager manager(bot, sPlayerbotAIConfig->sightDistance, 0, true);
|
|
float rx, ry, rz;
|
|
if (manager.CalculateDestination(&rx, &ry, &rz))
|
|
{
|
|
WorldLocation loc(bot->GetMapId(), rx, ry, rz);
|
|
locs.push_back(loc);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RandomTeleportForLevel(bot);
|
|
}
|
|
|
|
if (pmo)
|
|
pmo->finish();
|
|
|
|
Refresh(bot);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::Randomize(Player* bot)
|
|
{
|
|
if (bot->InBattleground())
|
|
return;
|
|
|
|
if (bot->getLevel() < 3 || (bot->getLevel() < 56 && bot->getClass() == CLASS_DEATH_KNIGHT)) {
|
|
RandomizeFirst(bot);
|
|
}
|
|
else if (bot->getLevel() < sPlayerbotAIConfig->randomBotMaxLevel || !sPlayerbotAIConfig->downgradeMaxLevelBot) {
|
|
IncreaseLevel(bot);
|
|
}
|
|
else {
|
|
RandomizeFirst(bot);
|
|
}
|
|
RandomTeleportForLevel(bot);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::IncreaseLevel(Player* bot)
|
|
{
|
|
uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
|
|
if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "IncreaseLevel");
|
|
uint32 lastLevel = GetValue(bot, "level");
|
|
uint8 level = bot->getLevel() + 1;
|
|
if (level > maxLevel) {
|
|
level = maxLevel;
|
|
}
|
|
if (lastLevel != level)
|
|
{
|
|
PlayerbotFactory factory(bot, level);
|
|
factory.Randomize(true);
|
|
}
|
|
|
|
if (pmo)
|
|
pmo->finish();
|
|
}
|
|
|
|
void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
|
|
{
|
|
uint32 maxLevel = sPlayerbotAIConfig->randomBotMaxLevel;
|
|
if (maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
// if lvl sync is enabled, max level is limited by online players lvl
|
|
if (sPlayerbotAIConfig->syncLevelWithPlayers)
|
|
maxLevel = std::max(sPlayerbotAIConfig->randomBotMinLevel, std::min(playersLevel, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)));
|
|
|
|
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomizeFirst");
|
|
|
|
uint32 level;
|
|
|
|
if (sPlayerbotAIConfig->downgradeMaxLevelBot && bot->GetLevel() == sPlayerbotAIConfig->randomBotMaxLevel) {
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT) {
|
|
level = sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
|
|
} else {
|
|
level = sPlayerbotAIConfig->randomBotMinLevel;
|
|
}
|
|
} else {
|
|
level = urand(sPlayerbotAIConfig->randomBotMinLevel, maxLevel);
|
|
if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomBotMaxLevelChance)
|
|
level = maxLevel;
|
|
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
level = urand(std::max(sPlayerbotAIConfig->randomBotMinLevel, sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)), std::max(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL), maxLevel));
|
|
}
|
|
|
|
if (sPlayerbotAIConfig->disableRandomLevels) {
|
|
level = bot->getClass() == CLASS_DEATH_KNIGHT ?
|
|
std::max(sPlayerbotAIConfig->randombotStartingLevel, sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)) :
|
|
sPlayerbotAIConfig->randombotStartingLevel;
|
|
}
|
|
|
|
SetValue(bot, "level", level);
|
|
|
|
PlayerbotFactory factory(bot, level);
|
|
factory.Randomize(false);
|
|
|
|
uint32 randomTime = urand(sPlayerbotAIConfig->minRandomBotRandomizeTime, sPlayerbotAIConfig->maxRandomBotRandomizeTime);
|
|
uint32 inworldTime = urand(sPlayerbotAIConfig->minRandomBotInWorldTime, sPlayerbotAIConfig->maxRandomBotInWorldTime);
|
|
|
|
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_UPD_RANDOM_BOTS);
|
|
stmt->SetData(0, randomTime);
|
|
stmt->SetData(1, "bot_delete");
|
|
stmt->SetData(2, bot->GetGUID().GetCounter());
|
|
PlayerbotsDatabase.Execute(stmt);
|
|
|
|
stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_UPD_RANDOM_BOTS);
|
|
stmt->SetData(0, inworldTime);
|
|
stmt->SetData(1, "logout");
|
|
stmt->SetData(2, bot->GetGUID().GetCounter());
|
|
PlayerbotsDatabase.Execute(stmt);
|
|
|
|
// teleport to a random inn for bot level
|
|
GET_PLAYERBOT_AI(bot)->Reset(true);
|
|
|
|
if (bot->GetGroup())
|
|
bot->RemoveFromGroup();
|
|
|
|
if (pmo)
|
|
pmo->finish();
|
|
}
|
|
|
|
void RandomPlayerbotMgr::RandomizeMin(Player* bot)
|
|
{
|
|
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomizeMin");
|
|
|
|
uint32 level = sPlayerbotAIConfig->randomBotMinLevel;
|
|
|
|
SetValue(bot, "level", level);
|
|
|
|
PlayerbotFactory factory(bot, level);
|
|
factory.Randomize(false);
|
|
|
|
uint32 randomTime = urand(sPlayerbotAIConfig->minRandomBotRandomizeTime, sPlayerbotAIConfig->maxRandomBotRandomizeTime);
|
|
uint32 inworldTime = urand(sPlayerbotAIConfig->minRandomBotInWorldTime, sPlayerbotAIConfig->maxRandomBotInWorldTime);
|
|
|
|
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_UPD_RANDOM_BOTS);
|
|
stmt->SetData(0, randomTime);
|
|
stmt->SetData(1, "bot_delete");
|
|
stmt->SetData(2, bot->GetGUID().GetCounter());
|
|
PlayerbotsDatabase.Execute(stmt);
|
|
|
|
stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_UPD_RANDOM_BOTS);
|
|
stmt->SetData(0, inworldTime);
|
|
stmt->SetData(1, "logout");
|
|
stmt->SetData(2, bot->GetGUID().GetCounter());
|
|
PlayerbotsDatabase.Execute(stmt);
|
|
|
|
// teleport to a random inn for bot level
|
|
GET_PLAYERBOT_AI(bot)->Reset(true);
|
|
if (bot->GetGroup())
|
|
bot->RemoveFromGroup();
|
|
|
|
if (pmo)
|
|
pmo->finish();
|
|
}
|
|
|
|
void RandomPlayerbotMgr::Clear(Player* bot)
|
|
{
|
|
PlayerbotFactory factory(bot, bot->GetLevel());
|
|
factory.ClearEverything();
|
|
}
|
|
|
|
uint32 RandomPlayerbotMgr::GetZoneLevel(uint16 mapId, float teleX, float teleY, float teleZ)
|
|
{
|
|
uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
uint32 level = 0;
|
|
QueryResult results = WorldDatabase.Query("SELECT AVG(t.minlevel) minlevel, AVG(t.maxlevel) maxlevel FROM creature c "
|
|
"INNER JOIN creature_template t ON c.id1 = t.entry WHERE map = {} AND minlevel > 1 AND ABS(position_x - {}) < {} AND ABS(position_y - {}) < {}",
|
|
mapId, teleX, sPlayerbotAIConfig->randomBotTeleportDistance / 2, teleY, sPlayerbotAIConfig->randomBotTeleportDistance / 2);
|
|
|
|
if (results)
|
|
{
|
|
Field* fields = results->Fetch();
|
|
uint8 minLevel = fields[0].Get<uint8>();
|
|
uint8 maxLevel = fields[1].Get<uint8>();
|
|
level = urand(minLevel, maxLevel);
|
|
if (level > maxLevel)
|
|
level = maxLevel;
|
|
}
|
|
else
|
|
{
|
|
level = urand(1, maxLevel);
|
|
}
|
|
|
|
return level;
|
|
}
|
|
|
|
void RandomPlayerbotMgr::Refresh(Player* bot)
|
|
{
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (!botAI)
|
|
return;
|
|
|
|
if (bot->isDead())
|
|
{
|
|
bot->ResurrectPlayer(1.0f);
|
|
bot->SpawnCorpseBones();
|
|
botAI->ResetStrategies(false);
|
|
}
|
|
|
|
// if (sPlayerbotAIConfig->disableRandomLevels)
|
|
// return;
|
|
|
|
if (bot->InBattleground())
|
|
return;
|
|
|
|
LOG_INFO("playerbots", "Refreshing bot {} <{}>", bot->GetGUID().ToString().c_str(), bot->GetName().c_str());
|
|
|
|
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "Refresh");
|
|
|
|
botAI->Reset();
|
|
|
|
bot->DurabilityRepairAll(false, 1.0f, false);
|
|
bot->SetFullHealth();
|
|
bot->SetPvP(true);
|
|
|
|
PlayerbotFactory factory(bot, bot->getLevel(), ITEM_QUALITY_RARE);
|
|
factory.Refresh();
|
|
|
|
if (bot->GetMaxPower(POWER_MANA) > 0)
|
|
bot->SetPower(POWER_MANA, bot->GetMaxPower(POWER_MANA));
|
|
|
|
if (bot->GetMaxPower(POWER_ENERGY) > 0)
|
|
bot->SetPower(POWER_ENERGY, bot->GetMaxPower(POWER_ENERGY));
|
|
|
|
uint32 money = bot->GetMoney();
|
|
bot->SetMoney(money + 500 * sqrt(urand(1, bot->getLevel() * 5)));
|
|
|
|
if (bot->GetGroup())
|
|
bot->RemoveFromGroup();
|
|
|
|
if (pmo)
|
|
pmo->finish();
|
|
}
|
|
|
|
bool RandomPlayerbotMgr::IsRandomBot(Player* bot)
|
|
{
|
|
if (bot && GET_PLAYERBOT_AI(bot))
|
|
{
|
|
if (GET_PLAYERBOT_AI(bot)->IsRealPlayer())
|
|
return false;
|
|
}
|
|
if (bot)
|
|
{
|
|
return IsRandomBot(bot->GetGUID().GetCounter());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RandomPlayerbotMgr::IsRandomBot(ObjectGuid::LowType bot)
|
|
{
|
|
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(bot);
|
|
if (!sPlayerbotAIConfig->IsInRandomAccountList(sCharacterCache->GetCharacterAccountIdByGuid(guid)))
|
|
return false;
|
|
if (std::find(currentBots.begin(), currentBots.end(), bot) != currentBots.end())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void RandomPlayerbotMgr::GetBots()
|
|
{
|
|
if (!currentBots.empty())
|
|
return;
|
|
|
|
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BY_OWNER_AND_EVENT);
|
|
stmt->SetData(0, 0);
|
|
stmt->SetData(1, "add");
|
|
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 bot = fields[0].Get<uint32>();
|
|
if (GetEventValue(bot, "add"))
|
|
currentBots.push_back(bot);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
std::vector<uint32> RandomPlayerbotMgr::GetBgBots(uint32 bracket)
|
|
{
|
|
//if (!currentBgBots.empty()) return currentBgBots;
|
|
|
|
std::vector<uint32> BgBots;
|
|
|
|
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BY_EVENT_AND_VALUE);
|
|
stmt->SetData(0, "bg");
|
|
stmt->SetData(1, bracket);
|
|
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 bot = fields[0].Get<uint32>();
|
|
BgBots.push_back(bot);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
return std::move(BgBots);
|
|
}
|
|
|
|
uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const event)
|
|
{
|
|
// load all events at once on first event load
|
|
if (eventCache[bot].empty())
|
|
{
|
|
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BY_OWNER_AND_BOT);
|
|
stmt->SetData(0, 0);
|
|
stmt->SetData(1, bot);
|
|
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
std::string const eventName = fields[0].Get<std::string>();
|
|
|
|
CachedEvent e;
|
|
e.value = fields[1].Get<uint32>();
|
|
e.lastChangeTime = fields[2].Get<uint32>();
|
|
e.validIn = fields[3].Get<uint32>();
|
|
e.data = fields[4].Get<std::string>();
|
|
eventCache[bot][eventName] = std::move(e);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
CachedEvent& e = eventCache[bot][event];
|
|
/*if (e.IsEmpty())
|
|
{
|
|
QueryResult results = PlayerbotsDatabase.Query("SELECT `value`, `time`, validIn, `data` FROM playerbots_random_bots WHERE owner = 0 AND bot = {} AND event = {}",
|
|
bot, event.c_str());
|
|
|
|
if (results)
|
|
{
|
|
Field* fields = results->Fetch();
|
|
e.value = fields[0].Get<uint32>();
|
|
e.lastChangeTime = fields[1].Get<uint32>();
|
|
e.validIn = fields[2].Get<uint32>();
|
|
e.data = fields[3].Get<std::string>();
|
|
}
|
|
}
|
|
*/
|
|
|
|
if ((time(0) - e.lastChangeTime) >= e.validIn && event != "specNo" && event != "specLink")
|
|
e.value = 0;
|
|
|
|
return e.value;
|
|
}
|
|
|
|
std::string const RandomPlayerbotMgr::GetEventData(uint32 bot, std::string const event)
|
|
{
|
|
std::string data = "";
|
|
if (GetEventValue(bot, event))
|
|
{
|
|
CachedEvent e = eventCache[bot][event];
|
|
data = e.data;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
uint32 RandomPlayerbotMgr::SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn, std::string const data)
|
|
{
|
|
PlayerbotsDatabaseTransaction trans = PlayerbotsDatabase.BeginTransaction();
|
|
|
|
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_DEL_RANDOM_BOTS_BY_OWNER_AND_EVENT);
|
|
stmt->SetData(0, 0);
|
|
stmt->SetData(1, bot);
|
|
stmt->SetData(2, event.c_str());
|
|
trans->Append(stmt);
|
|
|
|
if (value)
|
|
{
|
|
stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_INS_RANDOM_BOTS);
|
|
stmt->SetData(0, 0);
|
|
stmt->SetData(1, bot);
|
|
stmt->SetData(2, static_cast<uint32>(GameTime::GetGameTime().count()));
|
|
stmt->SetData(3, validIn);
|
|
stmt->SetData(4, event.c_str());
|
|
stmt->SetData(5, value);
|
|
if (data != "")
|
|
{
|
|
stmt->SetData(6, data.c_str());
|
|
}
|
|
else
|
|
{
|
|
stmt->SetData(6);
|
|
}
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
PlayerbotsDatabase.CommitTransaction(trans);
|
|
|
|
CachedEvent e(value, (uint32)time(nullptr), validIn, data);
|
|
eventCache[bot][event] = std::move(e);
|
|
return value;
|
|
}
|
|
|
|
uint32 RandomPlayerbotMgr::GetValue(uint32 bot, std::string const type)
|
|
{
|
|
return GetEventValue(bot, type);
|
|
}
|
|
|
|
uint32 RandomPlayerbotMgr::GetValue(Player* bot, std::string const type)
|
|
{
|
|
return GetValue(bot->GetGUID().GetCounter(), type);
|
|
}
|
|
|
|
std::string const RandomPlayerbotMgr::GetData(uint32 bot, std::string const type)
|
|
{
|
|
return GetEventData(bot, type);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::SetValue(uint32 bot, std::string const type, uint32 value, std::string const data)
|
|
{
|
|
SetEventValue(bot, type, value, sPlayerbotAIConfig->maxRandomBotInWorldTime, data);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::SetValue(Player* bot, std::string const type, uint32 value, std::string const data)
|
|
{
|
|
SetValue(bot->GetGUID().GetCounter(), type, value, data);
|
|
}
|
|
|
|
bool RandomPlayerbotMgr::HandlePlayerbotConsoleCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!sPlayerbotAIConfig->enabled)
|
|
{
|
|
LOG_ERROR("playerbots", "Playerbots system is currently disabled!");
|
|
return false;
|
|
}
|
|
|
|
if (!args || !*args)
|
|
{
|
|
LOG_ERROR("playerbots", "Usage: rndbot stats/update/reset/init/refresh/add/remove");
|
|
return false;
|
|
}
|
|
|
|
std::string const cmd = args;
|
|
|
|
if (cmd == "reset")
|
|
{
|
|
PlayerbotsDatabase.Execute(PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_DEL_RANDOM_BOTS));
|
|
sRandomPlayerbotMgr->eventCache.clear();
|
|
LOG_INFO("playerbots", "Random bots were reset for all players. Please restart the Server.");
|
|
return true;
|
|
}
|
|
|
|
if (cmd == "stats")
|
|
{
|
|
activatePrintStatsThread();
|
|
return true;
|
|
}
|
|
|
|
if (cmd == "reload")
|
|
{
|
|
sPlayerbotAIConfig->Initialize();
|
|
return true;
|
|
}
|
|
|
|
if (cmd == "update")
|
|
{
|
|
sRandomPlayerbotMgr->UpdateAIInternal(0);
|
|
return true;
|
|
}
|
|
|
|
std::map<std::string, ConsoleCommandHandler> handlers;
|
|
// handlers["initmin"] = &RandomPlayerbotMgr::RandomizeMin;
|
|
handlers["init"] = &RandomPlayerbotMgr::RandomizeFirst;
|
|
handlers["clear"] = &RandomPlayerbotMgr::Clear;
|
|
handlers["levelup"] = handlers["level"] = &RandomPlayerbotMgr::IncreaseLevel;
|
|
handlers["refresh"] = &RandomPlayerbotMgr::Refresh;
|
|
handlers["teleport"] = &RandomPlayerbotMgr::RandomTeleportForLevel;
|
|
// handlers["rpg"] = &RandomPlayerbotMgr::RandomTeleportForRpg;
|
|
handlers["revive"] = &RandomPlayerbotMgr::Revive;
|
|
handlers["grind"] = &RandomPlayerbotMgr::RandomTeleport;
|
|
handlers["change_strategy"] = &RandomPlayerbotMgr::ChangeStrategy;
|
|
|
|
for (std::map<std::string, ConsoleCommandHandler>::iterator j = handlers.begin(); j != handlers.end(); ++j)
|
|
{
|
|
std::string const prefix = j->first;
|
|
if (cmd.find(prefix) != 0)
|
|
continue;
|
|
|
|
std::string const name = cmd.size() > prefix.size() + 1 ? cmd.substr(1 + prefix.size()) : "%";
|
|
|
|
std::vector<uint32> botIds;
|
|
for (std::vector<uint32>::iterator i = sPlayerbotAIConfig->randomBotAccounts.begin(); i != sPlayerbotAIConfig->randomBotAccounts.end(); ++i)
|
|
{
|
|
uint32 account = *i;
|
|
if (QueryResult results = CharacterDatabase.Query("SELECT guid FROM characters WHERE account = {} AND name like '{}'", account, name.c_str()))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = results->Fetch();
|
|
|
|
uint32 botId = fields[0].Get<uint32>();
|
|
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(botId);
|
|
if (!sRandomPlayerbotMgr->IsRandomBot(guid.GetCounter())) {
|
|
continue;
|
|
}
|
|
Player* bot = ObjectAccessor::FindPlayer(guid);
|
|
if (!bot)
|
|
continue;
|
|
|
|
botIds.push_back(botId);
|
|
} while (results->NextRow());
|
|
}
|
|
}
|
|
|
|
if (botIds.empty())
|
|
{
|
|
LOG_INFO("playerbots", "Nothing to do");
|
|
return false;
|
|
}
|
|
|
|
uint32 processed = 0;
|
|
for (std::vector<uint32>::iterator i = botIds.begin(); i != botIds.end(); ++i)
|
|
{
|
|
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(*i);
|
|
Player* bot = ObjectAccessor::FindPlayer(guid);
|
|
if (!bot)
|
|
continue;
|
|
|
|
LOG_INFO("playerbots", "[{}/{}] Processing command {} for bot {}", processed++, botIds.size(), cmd.c_str(), bot->GetName().c_str());
|
|
|
|
ConsoleCommandHandler handler = j->second;
|
|
(sRandomPlayerbotMgr->*handler)(bot);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// std::vector<std::string> messages = sRandomPlayerbotMgr->HandlePlayerbotCommand(args);
|
|
// for (std::vector<std::string>::iterator i = messages.begin(); i != messages.end(); ++i)
|
|
// {
|
|
// LOG_INFO("playerbots", "{}", i->c_str());
|
|
// }
|
|
return true;
|
|
}
|
|
|
|
void RandomPlayerbotMgr::HandleCommand(uint32 type, std::string const text, Player* fromPlayer, std::string channelName)
|
|
{
|
|
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
|
{
|
|
Player* const bot = it->second;
|
|
if (!bot)
|
|
continue;
|
|
|
|
if (!channelName.empty())
|
|
{
|
|
if (ChannelMgr* cMgr = ChannelMgr::forTeam(bot->GetTeamId()))
|
|
{
|
|
Channel* chn = cMgr->GetChannel(channelName, bot);
|
|
if (!chn)
|
|
continue;
|
|
}
|
|
}
|
|
|
|
GET_PLAYERBOT_AI(bot)->HandleCommand(type, text, fromPlayer);
|
|
}
|
|
}
|
|
|
|
void RandomPlayerbotMgr::OnPlayerLogout(Player* player)
|
|
{
|
|
DisablePlayerBot(player->GetGUID());
|
|
|
|
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
|
{
|
|
Player* const bot = it->second;
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (player == botAI->GetMaster())
|
|
{
|
|
botAI->SetMaster(nullptr);
|
|
if (!bot->InBattleground())
|
|
{
|
|
botAI->ResetStrategies();
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<Player*>::iterator i = std::find(players.begin(), players.end(), player);
|
|
if (i != players.end())
|
|
players.erase(i);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::OnBotLoginInternal(Player * const bot)
|
|
{
|
|
LOG_INFO("playerbots", "{}/{} Bot {} logged in", playerBots.size(), sRandomPlayerbotMgr->GetMaxAllowedBotCount(), bot->GetName().c_str());
|
|
}
|
|
|
|
void RandomPlayerbotMgr::OnPlayerLogin(Player* player)
|
|
{
|
|
uint32 botsNearby = 0;
|
|
|
|
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
|
{
|
|
Player* const bot = it->second;
|
|
if (player == bot/* || GET_PLAYERBOT_AI(player)*/) // TEST
|
|
continue;
|
|
|
|
Cell playerCell(player->GetPositionX(), player->GetPositionY());
|
|
Cell botCell(bot->GetPositionX(), bot->GetPositionY());
|
|
|
|
//if (playerCell == botCell)
|
|
//botsNearby++;
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
continue;
|
|
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* member = gref->GetSource();
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (member == player && (!botAI->GetMaster() || GET_PLAYERBOT_AI(botAI->GetMaster())))
|
|
{
|
|
if (!bot->InBattleground())
|
|
{
|
|
botAI->SetMaster(player);
|
|
botAI->ResetStrategies();
|
|
botAI->TellMaster("Hello");
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (botsNearby > 100 && false)
|
|
{
|
|
WorldPosition botPos(player);
|
|
|
|
//botPos.GetReachableRandomPointOnGround(player, sPlayerbotAIConfig->reactDistance * 2, true);
|
|
|
|
//player->TeleportTo(botPos);
|
|
//player->Relocate(botPos.coord_x, botPos.coord_y, botPos.coord_z, botPos.orientation);
|
|
|
|
if (!player->GetFactionTemplateEntry())
|
|
{
|
|
botPos.GetReachableRandomPointOnGround(player, sPlayerbotAIConfig->reactDistance * 2, true);
|
|
}
|
|
else
|
|
{
|
|
std::vector<TravelDestination*> dests = sTravelMgr->getRpgTravelDestinations(player, true, true, 200000.0f);
|
|
|
|
do
|
|
{
|
|
RpgTravelDestination* dest = (RpgTravelDestination*)dests[urand(0, dests.size() - 1)];
|
|
CreatureTemplate const* cInfo = dest->GetCreatureTemplate();
|
|
if (!cInfo)
|
|
continue;
|
|
|
|
FactionTemplateEntry const* factionEntry = sFactionTemplateStore.LookupEntry(cInfo->faction);
|
|
ReputationRank reaction = Unit::GetFactionReactionTo(player->GetFactionTemplateEntry(), factionEntry);
|
|
|
|
if (reaction > REP_NEUTRAL && dest->nearestPoint(&botPos)->m_mapId == player->GetMapId())
|
|
{
|
|
botPos = *dest->nearestPoint(&botPos);
|
|
break;
|
|
}
|
|
} while (true);
|
|
}
|
|
|
|
player->TeleportTo(botPos);
|
|
|
|
// player->Relocate(botPos.getX(), botPos.getY(), botPos.getZ(), botPos.getO());
|
|
}
|
|
|
|
if (IsRandomBot(player))
|
|
{
|
|
ObjectGuid::LowType guid = player->GetGUID().GetCounter();
|
|
SetEventValue(guid, "login", 0, 0);
|
|
}
|
|
else
|
|
{
|
|
players.push_back(player);
|
|
LOG_DEBUG("playerbots", "Including non-random bot player {} into random bot update", player->GetName().c_str());
|
|
}
|
|
}
|
|
|
|
void RandomPlayerbotMgr::OnPlayerLoginError(uint32 bot)
|
|
{
|
|
SetEventValue(bot, "add", 0, 0);
|
|
currentBots.erase(std::remove(currentBots.begin(), currentBots.end(), bot), currentBots.end());
|
|
}
|
|
|
|
Player* RandomPlayerbotMgr::GetRandomPlayer()
|
|
{
|
|
if (players.empty())
|
|
return nullptr;
|
|
|
|
uint32 index = urand(0, players.size() - 1);
|
|
return players[index];
|
|
}
|
|
|
|
void RandomPlayerbotMgr::PrintStats()
|
|
{
|
|
LOG_INFO("playerbots", "{} Random Bots online", playerBots.size());
|
|
|
|
std::map<uint8, uint32> alliance, horde;
|
|
for (uint32 i = 0; i < 10; ++i)
|
|
{
|
|
alliance[i] = 0;
|
|
horde[i] = 0;
|
|
}
|
|
|
|
std::map<uint8, uint32> perRace;
|
|
std::map<uint8, uint32> perClass;
|
|
for (uint8 race = RACE_HUMAN; race < MAX_RACES; ++race)
|
|
{
|
|
perRace[race] = 0;
|
|
}
|
|
|
|
for (uint8 cls = CLASS_WARRIOR; cls < MAX_CLASSES; ++cls)
|
|
{
|
|
perClass[cls] = 0;
|
|
}
|
|
|
|
uint32 dps = 0;
|
|
uint32 heal = 0;
|
|
uint32 tank = 0;
|
|
uint32 active = 0;
|
|
uint32 update = 0;
|
|
uint32 randomize = 0;
|
|
uint32 teleport = 0;
|
|
uint32 changeStrategy = 0;
|
|
uint32 dead = 0;
|
|
uint32 combat = 0;
|
|
uint32 revive = 0;
|
|
uint32 taxi = 0;
|
|
uint32 moving = 0;
|
|
uint32 mounted = 0;
|
|
uint32 stateCount[MAX_TRAVEL_STATE + 1] = { 0 };
|
|
std::vector<std::pair<Quest const*, int32>> questCount;
|
|
for (PlayerBotMap::iterator i = playerBots.begin(); i != playerBots.end(); ++i)
|
|
{
|
|
Player* bot = i->second;
|
|
if (IsAlliance(bot->getRace()))
|
|
++alliance[bot->getLevel() / 10];
|
|
else
|
|
++horde[bot->getLevel() / 10];
|
|
|
|
++perRace[bot->getRace()];
|
|
++perClass[bot->getClass()];
|
|
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (botAI->AllowActivity())
|
|
++active;
|
|
|
|
if (botAI->GetAiObjectContext()->GetValue<bool>("random bot update")->Get())
|
|
++update;
|
|
|
|
uint32 botId = bot->GetGUID().GetCounter();
|
|
if (!GetEventValue(botId, "randomize"))
|
|
++randomize;
|
|
|
|
if (!GetEventValue(botId, "teleport"))
|
|
++teleport;
|
|
|
|
if (!GetEventValue(botId, "change_strategy"))
|
|
++changeStrategy;
|
|
|
|
if (bot->isDead())
|
|
{
|
|
++dead;
|
|
//if (!GetEventValue(botId, "dead"))
|
|
//++revive;
|
|
}
|
|
|
|
uint8 spec = AiFactory::GetPlayerSpecTab(bot);
|
|
switch (bot->getClass())
|
|
{
|
|
case CLASS_DRUID:
|
|
if (spec == 2)
|
|
++heal;
|
|
else
|
|
++dps;
|
|
break;
|
|
case CLASS_PALADIN:
|
|
if (spec == 1)
|
|
++tank;
|
|
else if (spec == 0)
|
|
++heal;
|
|
else
|
|
++dps;
|
|
break;
|
|
case CLASS_PRIEST:
|
|
if (spec != 2)
|
|
++heal;
|
|
else
|
|
++dps;
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
if (spec == 2)
|
|
++heal;
|
|
else
|
|
++dps;
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
if (spec == 2)
|
|
++tank;
|
|
else
|
|
++dps;
|
|
break;
|
|
case CLASS_DEATH_KNIGHT:
|
|
if (spec == 0)
|
|
tank++;
|
|
else
|
|
dps++;
|
|
break;
|
|
default:
|
|
++dps;
|
|
break;
|
|
}
|
|
|
|
if (TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get())
|
|
{
|
|
TravelState state = target->getTravelState();
|
|
stateCount[state]++;
|
|
|
|
Quest const* quest;
|
|
if (target->getDestination())
|
|
quest = target->getDestination()->GetQuestTemplate();
|
|
|
|
if (quest)
|
|
{
|
|
bool found = false;
|
|
|
|
for (auto& q : questCount)
|
|
{
|
|
if (q.first != quest)
|
|
continue;
|
|
|
|
q.second++;
|
|
found = true;
|
|
}
|
|
|
|
if (!found)
|
|
questCount.push_back(std::make_pair(quest, 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG_INFO("playerbots", "Bots level:");
|
|
uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
for (uint8 i = 0; i < 10; ++i)
|
|
{
|
|
if (!alliance[i] && !horde[i])
|
|
continue;
|
|
|
|
uint32 from = i*10;
|
|
uint32 to = std::min(from + 9, maxLevel);
|
|
if (!from)
|
|
from = 1;
|
|
|
|
LOG_INFO("playerbots", " {}..{}: {} alliance, {} horde", from, to, alliance[i], horde[i]);
|
|
}
|
|
|
|
LOG_INFO("playerbots", "Bots race:");
|
|
for (uint8 race = RACE_HUMAN; race < MAX_RACES; ++race)
|
|
{
|
|
if (perRace[race])
|
|
LOG_INFO("playerbots", " {}: {}", ChatHelper::FormatRace(race).c_str(), perRace[race]);
|
|
}
|
|
|
|
LOG_INFO("playerbots", "Bots class:");
|
|
for (uint8 cls = CLASS_WARRIOR; cls < MAX_CLASSES; ++cls)
|
|
{
|
|
if (perClass[cls])
|
|
LOG_INFO("playerbots", " {}: {}", ChatHelper::FormatClass(cls).c_str(), perClass[cls]);
|
|
}
|
|
|
|
LOG_INFO("playerbots", "Bots role:");
|
|
LOG_INFO("playerbots", " tank: {}, heal: {}, dps: {}", tank, heal, dps);
|
|
|
|
LOG_INFO("playerbots", "Bots status:");
|
|
LOG_INFO("playerbots", " Active: {}", active);
|
|
LOG_INFO("playerbots", " Moving: {}", moving);
|
|
|
|
//LOG_INFO("playerbots", "Bots to:");
|
|
//LOG_INFO("playerbots", " update: {}", update);
|
|
//LOG_INFO("playerbots", " randomize: {}", randomize);
|
|
//LOG_INFO("playerbots", " teleport: {}", teleport);
|
|
//LOG_INFO("playerbots", " change_strategy: {}", changeStrategy);
|
|
//LOG_INFO("playerbots", " revive: {}", revive);
|
|
|
|
LOG_INFO("playerbots", " On taxi: {}", taxi);
|
|
LOG_INFO("playerbots", " On mount: {}", mounted);
|
|
LOG_INFO("playerbots", " In combat: {}", combat);
|
|
LOG_INFO("playerbots", " Dead: {}", dead);
|
|
|
|
LOG_INFO("playerbots", "Bots questing:");
|
|
LOG_INFO("playerbots", " Picking quests: {}", stateCount[TRAVEL_STATE_TRAVEL_PICK_UP_QUEST] + stateCount[TRAVEL_STATE_WORK_PICK_UP_QUEST]);
|
|
LOG_INFO("playerbots", " Doing quests: {}", stateCount[TRAVEL_STATE_TRAVEL_DO_QUEST] + stateCount[TRAVEL_STATE_WORK_DO_QUEST]);
|
|
LOG_INFO("playerbots", " Completing quests: {}", stateCount[TRAVEL_STATE_TRAVEL_HAND_IN_QUEST] + stateCount[TRAVEL_STATE_WORK_HAND_IN_QUEST]);
|
|
LOG_INFO("playerbots", " Idling: {}", stateCount[TRAVEL_STATE_IDLE]);
|
|
|
|
/*sort(questCount.begin(), questCount.end(), [](std::pair<Quest const*, int32> i, std::pair<Quest const*, int32> j) {return i.second > j.second; });
|
|
|
|
LOG_INFO("playerbots", "Bots top quests:");
|
|
|
|
uint32 cnt = 0;
|
|
for (auto& quest : questCount)
|
|
{
|
|
LOG_INFO("playerbots", " [{}]: {} ({})", quest.second, quest.first->GetTitle().c_str(), quest.first->GetQuestLevel());
|
|
cnt++;
|
|
if (cnt > 25)
|
|
break;
|
|
}
|
|
*/
|
|
}
|
|
|
|
double RandomPlayerbotMgr::GetBuyMultiplier(Player* bot)
|
|
{
|
|
uint32 id = bot->GetGUID().GetCounter();
|
|
uint32 value = GetEventValue(id, "buymultiplier");
|
|
if (!value)
|
|
{
|
|
value = urand(50, 120);
|
|
uint32 validIn = urand(sPlayerbotAIConfig->minRandomBotsPriceChangeInterval, sPlayerbotAIConfig->maxRandomBotsPriceChangeInterval);
|
|
SetEventValue(id, "buymultiplier", value, validIn);
|
|
}
|
|
|
|
return (double)value / 100.0;
|
|
}
|
|
|
|
double RandomPlayerbotMgr::GetSellMultiplier(Player* bot)
|
|
{
|
|
uint32 id = bot->GetGUID().GetCounter();
|
|
uint32 value = GetEventValue(id, "sellmultiplier");
|
|
if (!value)
|
|
{
|
|
value = urand(80, 250);
|
|
uint32 validIn = urand(sPlayerbotAIConfig->minRandomBotsPriceChangeInterval, sPlayerbotAIConfig->maxRandomBotsPriceChangeInterval);
|
|
SetEventValue(id, "sellmultiplier", value, validIn);
|
|
}
|
|
|
|
return (double)value / 100.0;
|
|
}
|
|
|
|
void RandomPlayerbotMgr::AddTradeDiscount(Player* bot, Player* master, int32 value)
|
|
{
|
|
if (!master)
|
|
return;
|
|
|
|
uint32 discount = GetTradeDiscount(bot, master);
|
|
int32 result = (int32)discount + value;
|
|
discount = (result < 0 ? 0 : result);
|
|
|
|
SetTradeDiscount(bot, master, discount);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::SetTradeDiscount(Player* bot, Player* master, uint32 value)
|
|
{
|
|
if (!master)
|
|
return;
|
|
|
|
uint32 botId = bot->GetGUID().GetCounter();
|
|
uint32 masterId = master->GetGUID().GetCounter();
|
|
|
|
std::ostringstream name;
|
|
name << "trade_discount_" << masterId;
|
|
SetEventValue(botId, name.str(), value, sPlayerbotAIConfig->maxRandomBotInWorldTime);
|
|
}
|
|
|
|
uint32 RandomPlayerbotMgr::GetTradeDiscount(Player* bot, Player* master)
|
|
{
|
|
if (!master)
|
|
return 0;
|
|
|
|
uint32 botId = bot->GetGUID().GetCounter();
|
|
uint32 masterId = master->GetGUID().GetCounter();
|
|
|
|
std::ostringstream name;
|
|
name << "trade_discount_" << masterId;
|
|
return GetEventValue(botId, name.str());
|
|
}
|
|
|
|
std::string const RandomPlayerbotMgr::HandleRemoteCommand(std::string const request)
|
|
{
|
|
std::string::const_iterator pos = std::find(request.begin(), request.end(), ',');
|
|
if (pos == request.end())
|
|
{
|
|
std::ostringstream out;
|
|
out << "invalid request: " << request;
|
|
return out.str();
|
|
}
|
|
|
|
std::string const command = std::string(request.begin(), pos);
|
|
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(atoi(std::string(pos + 1, request.end()).c_str()));
|
|
Player* bot = GetPlayerBot(guid);
|
|
if (!bot)
|
|
return "invalid guid";
|
|
|
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
|
if (!botAI)
|
|
return "invalid guid";
|
|
|
|
return botAI->HandleRemoteCommand(command);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::ChangeStrategy(Player* player)
|
|
{
|
|
uint32 bot = player->GetGUID().GetCounter();
|
|
|
|
if (frand(0.f, 100.f) > sPlayerbotAIConfig->randomBotRpgChance)
|
|
{
|
|
LOG_INFO("playerbots", "Bot #{} <{}>: sent to grind spot", bot, player->GetName().c_str());
|
|
ScheduleTeleport(bot, 30);
|
|
}
|
|
else
|
|
{
|
|
LOG_INFO("playerbots", "Changing strategy for bot #{} <{}> to RPG", bot, player->GetName().c_str());
|
|
LOG_INFO("playerbots", "Bot #{} <{}>: sent to inn", bot, player->GetName().c_str());
|
|
RandomTeleportForLevel(player);
|
|
SetEventValue(bot, "teleport", 1, sPlayerbotAIConfig->maxRandomBotInWorldTime);
|
|
}
|
|
|
|
ScheduleChangeStrategy(bot);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::ChangeStrategyOnce(Player* player)
|
|
{
|
|
uint32 bot = player->GetGUID().GetCounter();
|
|
|
|
if (frand(0.f, 100.f) > sPlayerbotAIConfig->randomBotRpgChance) // select grind / pvp
|
|
{
|
|
LOG_INFO("playerbots", "Bot #{} <{}>: sent to grind spot", bot, player->GetName().c_str());
|
|
RandomTeleportForLevel(player);
|
|
Refresh(player);
|
|
}
|
|
else
|
|
{
|
|
LOG_INFO("playerbots", "Bot #{} <{}>: sent to inn", bot, player->GetName().c_str());
|
|
RandomTeleportForLevel(player);
|
|
}
|
|
}
|
|
|
|
void RandomPlayerbotMgr::RandomTeleportForRpg(Player* bot)
|
|
{
|
|
uint32 race = bot->getRace();
|
|
uint32 level = bot->GetLevel();
|
|
LOG_INFO("playerbots", "Random teleporting bot {} for RPG ({} locations available)", bot->GetName().c_str(), rpgLocsCacheLevel[race].size());
|
|
RandomTeleport(bot, rpgLocsCacheLevel[race][level], true);
|
|
}
|
|
|
|
void RandomPlayerbotMgr::Remove(Player* bot)
|
|
{
|
|
ObjectGuid owner = bot->GetGUID();
|
|
|
|
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_DEL_RANDOM_BOTS_BY_OWNER);
|
|
stmt->SetData(0, 0);
|
|
stmt->SetData(1, owner.GetCounter());
|
|
PlayerbotsDatabase.Execute(stmt);
|
|
|
|
eventCache[owner.GetCounter()].clear();
|
|
|
|
LogoutPlayerBot(owner);
|
|
}
|
|
|
|
CreatureData const* RandomPlayerbotMgr::GetCreatureDataByEntry(uint32 entry)
|
|
{
|
|
if (entry != 0)
|
|
{
|
|
for (auto const& itr : sObjectMgr->GetAllCreatureData())
|
|
if (itr.second.id1 == entry)
|
|
return &itr.second;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
ObjectGuid const RandomPlayerbotMgr::GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId)
|
|
{
|
|
ObjectGuid battleMasterGUID = ObjectGuid::Empty;
|
|
|
|
TeamId team = bot->GetTeamId();
|
|
std::vector<uint32> Bms;
|
|
|
|
for (auto i = std::begin(BattleMastersCache[team][bgTypeId]); i != std::end(BattleMastersCache[team][bgTypeId]); ++i)
|
|
{
|
|
Bms.insert(Bms.end(), *i);
|
|
}
|
|
|
|
for (auto i = std::begin(BattleMastersCache[TEAM_NEUTRAL][bgTypeId]); i != std::end(BattleMastersCache[TEAM_NEUTRAL][bgTypeId]); ++i)
|
|
{
|
|
Bms.insert(Bms.end(), *i);
|
|
}
|
|
|
|
if (Bms.empty())
|
|
return battleMasterGUID;
|
|
|
|
float dist1 = FLT_MAX;
|
|
|
|
for (auto i = begin(Bms); i != end(Bms); ++i)
|
|
{
|
|
CreatureData const* data = sRandomPlayerbotMgr->GetCreatureDataByEntry(*i);
|
|
if (!data)
|
|
continue;
|
|
|
|
Unit* Bm = PlayerbotAI::GetUnit(data);
|
|
if (!Bm)
|
|
continue;
|
|
|
|
if (bot->GetMapId() != Bm->GetMapId())
|
|
continue;
|
|
|
|
// return first available guid on map if queue from anywhere
|
|
if (!BattlegroundMgr::IsArenaType(bgTypeId))
|
|
{
|
|
battleMasterGUID = Bm->GetGUID();
|
|
break;
|
|
}
|
|
|
|
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(Bm->GetZoneId());
|
|
if (!zone)
|
|
continue;
|
|
|
|
if (zone->team == 4 && bot->GetTeamId() == TEAM_ALLIANCE)
|
|
continue;
|
|
|
|
if (zone->team == 2 && bot->GetTeamId() == TEAM_HORDE)
|
|
continue;
|
|
|
|
if (Bm->getDeathState() == DEAD)
|
|
continue;
|
|
|
|
float dist2 = sServerFacade->GetDistance2d(bot, data->posX, data->posY);
|
|
if (dist2 < dist1)
|
|
{
|
|
dist1 = dist2;
|
|
battleMasterGUID = Bm->GetGUID();
|
|
}
|
|
}
|
|
|
|
return battleMasterGUID;
|
|
}
|