Files
mod-playerbots/src/strategy/values/AttackersValue.cpp
2023-07-29 10:55:54 +08:00

197 lines
7.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AttackersValue.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Playerbots.h"
#include "ServerFacade.h"
GuidVector AttackersValue::Calculate()
{
std::set<Unit*> targets;
GuidVector result;
if (!botAI->AllowActivity(ALL_ACTIVITY))
return result;
AddAttackersOf(bot, targets);
if (Group* group = bot->GetGroup())
AddAttackersOf(group, targets);
RemoveNonThreating(targets);
for (Unit* unit : targets)
result.push_back(unit->GetGUID());
if (bot->duel && bot->duel->Opponent)
result.push_back(bot->duel->Opponent->GetGUID());
return result;
}
void AttackersValue::AddAttackersOf(Group* group, std::set<Unit*>& targets)
{
Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
{
Player *member = ObjectAccessor::FindPlayer(itr->guid);
if (!member || !member->IsAlive() || member == bot || member->GetMapId() != bot->GetMapId() || sServerFacade->GetDistance2d(bot, member) > sPlayerbotAIConfig->sightDistance)
continue;
AddAttackersOf(member, targets);
}
}
struct AddGuardiansHelper
{
explicit AddGuardiansHelper(std::vector<Unit*> &units) : units(units) { }
void operator()(Unit* target) const
{
units.push_back(target);
}
std::vector<Unit*> &units;
};
void AttackersValue::AddAttackersOf(Player* player, std::set<Unit*>& targets)
{
if (!player || !player->IsInWorld() || player->IsBeingTeleported())
return;
HostileRefMgr& refManager = player->getHostileRefMgr();
HostileReference *ref = refManager.getFirst();
if (!ref)
return;
while( ref )
{
ThreatMgr *threatMgr = ref->GetSource();
Unit *attacker = threatMgr->GetOwner();
Unit *victim = attacker->GetVictim();
if (player->IsValidAttackTarget(attacker) && player->GetDistance2d(attacker) < sPlayerbotAIConfig->sightDistance) {
targets.insert(attacker);
}
ref = ref->next();
}
}
void AttackersValue::RemoveNonThreating(std::set<Unit*>& targets)
{
for(std::set<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
{
Unit* unit = *tIter;
if(!bot->IsWithinLOSInMap(unit) || bot->GetMapId() != unit->GetMapId() || !hasRealThreat(unit))
{
std::set<Unit *>::iterator tIter2 = tIter;
++tIter;
targets.erase(tIter2);
}
else
++tIter;
}
// Unit* unit = *tIter;
// if (!IsValidTarget(unit, bot) || !bot->IsWithinLOSInMap(unit))
// {
// std::set<Unit*>::iterator tIter2 = tIter;
// ++tIter;
// targets.erase(tIter2);
// }
// else
// ++tIter;
}
bool AttackersValue::hasRealThreat(Unit *attacker)
{
return attacker &&
attacker->IsInWorld() &&
attacker->IsAlive() &&
// !attacker->IsPolymorphed() &&
// !attacker->isInRoots() &&
!attacker->IsFriendlyTo(bot) &&
(attacker->GetThreatMgr().getCurrentVictim() || dynamic_cast<Player*>(attacker));
}
bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
{
Creature* c = attacker->ToCreature();
bool rti = false;
if (attacker && bot->GetGroup())
rti = bot->GetGroup()->GetTargetIcon(7) == attacker->GetGUID();
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
bool leaderHasThreat = false;
if (attacker && bot->GetGroup() && botAI->GetMaster())
leaderHasThreat = attacker->GetThreatMgr().GetThreat(botAI->GetMaster());
bool isMemberBotGroup = false;
if (bot->GetGroup() && botAI->GetMaster())
{
PlayerbotAI* masterBotAI = GET_PLAYERBOT_AI(botAI->GetMaster());
if (masterBotAI && !masterBotAI->IsRealPlayer())
isMemberBotGroup = true;
}
bool inCannon = botAI->IsInVehicle(false, true);
// bool enemy = botAI->GetAiObjectContext()->GetValue<Unit*>("enemy player target")->Get();
return attacker && attacker->IsInWorld() && attacker->GetMapId() == bot->GetMapId() && !attacker->isDead() && !attacker->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE_2) &&
// (inCannon || !attacker->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) && attacker->CanSeeOrDetect(bot) &&
// !(attacker->HasUnitState(UNIT_STATE_STUNNED) && botAI->HasAura("shackle undead", attacker)) && !((attacker->IsPolymorphed() || botAI->HasAura("sap", attacker) || /*attacker->IsCharmed() ||*/ attacker->isFeared()) && !rti) &&
/*!sServerFacade->IsInRoots(attacker) &&*/!attacker->IsFriendlyTo(bot) && bot->IsWithinDistInMap(attacker, range) &&
!attacker->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) &&
// !(attacker->GetGUID().IsPet() && enemy) &&
!(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) && !(sPlayerbotAIConfig->IsInPvpProhibitedZone(attacker->GetAreaId()) &&
(attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet())) && (!c || (!c->IsInEvadeMode() && ((!isMemberBotGroup && botAI->HasStrategy("attack tagged", BOT_STATE_NON_COMBAT)) ||
leaderHasThreat || (!c->hasLootRecipient() && (!c->GetVictim() || (c->GetVictim() && ((!c->GetVictim()->IsPlayer() || bot->IsInSameGroupWith(c->GetVictim()->ToPlayer())) ||
(botAI->GetMaster() && c->GetVictim() == botAI->GetMaster()))))) || c->isTappedBy(bot))));
}
bool AttackersValue::IsValidTarget(Unit *attacker, Player *bot)
{
return attacker->IsVisible() && IsPossibleTarget(attacker, bot) && (attacker->GetThreatMgr().getCurrentVictim() || attacker->GetGuidValue(UNIT_FIELD_TARGET) ||
attacker->GetGUID().IsPlayer() || attacker->GetGUID() == GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<ObjectGuid>("pull target")->Get());
}
bool PossibleAddsValue::Calculate()
{
GuidVector possible = botAI->GetAiObjectContext()->GetValue<GuidVector >("possible targets no los")->Get();
GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector >("attackers")->Get();
for (ObjectGuid const guid : possible)
{
if (find(attackers.begin(), attackers.end(), guid) != attackers.end())
continue;
if (Unit* add = botAI->GetUnit(guid))
{
if (!add->GetTarget() && !add->GetThreatMgr().getCurrentVictim() && add->IsHostileTo(bot))
{
for (ObjectGuid const attackerGUID : attackers)
{
Unit* attacker = botAI->GetUnit(attackerGUID);
if (!attacker)
continue;
float dist = sServerFacade->GetDistance2d(attacker, add);
if (sServerFacade->IsDistanceLessOrEqualThan(dist, sPlayerbotAIConfig->aoeRadius * 1.5f))
continue;
if (sServerFacade->IsDistanceLessOrEqualThan(dist, sPlayerbotAIConfig->aggroDistance))
return true;
}
}
}
}
return false;
}