mirror of
https://github.com/mod-playerbots/mod-playerbots
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54 lines
3.7 KiB
C++
54 lines
3.7 KiB
C++
// /*
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// * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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// and/or modify it under version 2 of the License, or (at your option), any later version.
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// */
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#ifndef _PLAYERBOT_RAIDULDUARACTIONCONTEXT_H
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#define _PLAYERBOT_RAIDULDUARACTIONCONTEXT_H
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#include "Action.h"
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#include "NamedObjectContext.h"
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#include "RaidUlduarActions.h"
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class RaidUlduarActionContext : public NamedObjectContext<Action>
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{
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public:
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RaidUlduarActionContext()
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{
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creators["flame leviathan vehicle"] = &RaidUlduarActionContext::flame_leviathan_vehicle;
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creators["flame leviathan enter vehicle"] = &RaidUlduarActionContext::flame_leviathan_enter_vehicle;
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creators["razorscale avoid devouring flames"] = &RaidUlduarActionContext::razorscale_avoid_devouring_flames;
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creators["razorscale avoid sentinel"] = &RaidUlduarActionContext::razorscale_avoid_sentinel;
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creators["razorscale ignore flying alone"] = &RaidUlduarActionContext::razorscale_ignore_flying_alone;
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creators["razorscale avoid whirlwind"] = &RaidUlduarActionContext::razorscale_avoid_whirlwind;
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creators["razorscale grounded"] = &RaidUlduarActionContext::razorscale_grounded;
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creators["razorscale harpoon action"] = &RaidUlduarActionContext::razorscale_harpoon_action;
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creators["razorscale fuse armor action"] = &RaidUlduarActionContext::razorscale_fuse_armor_action;
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creators["iron assembly lightning tendrils action"] = &RaidUlduarActionContext::iron_assembly_lightning_tendrils_action;
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creators["iron assembly overload action"] = &RaidUlduarActionContext::iron_assembly_overload_action;
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creators["hodir move snowpacked icicle"] = &RaidUlduarActionContext::hodir_move_snowpacked_icicle;
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creators["hodir biting cold jump"] = &RaidUlduarActionContext::hodir_biting_cold_jump;
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creators["freya move away nature bomb"] = &RaidUlduarActionContext::freya_move_away_nature_bomb;
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creators["freya mark eonars gift"] = &RaidUlduarActionContext::freya_mark_eonars_gift;
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}
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private:
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static Action* flame_leviathan_vehicle(PlayerbotAI* ai) { return new FlameLeviathanVehicleAction(ai); }
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static Action* flame_leviathan_enter_vehicle(PlayerbotAI* ai) { return new FlameLeviathanEnterVehicleAction(ai); }
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static Action* razorscale_avoid_devouring_flames(PlayerbotAI* ai) { return new RazorscaleAvoidDevouringFlameAction(ai); }
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static Action* razorscale_avoid_sentinel(PlayerbotAI* ai) { return new RazorscaleAvoidSentinelAction(ai); }
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static Action* razorscale_ignore_flying_alone(PlayerbotAI* ai) { return new RazorscaleIgnoreBossAction(ai); }
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static Action* razorscale_avoid_whirlwind(PlayerbotAI* ai) { return new RazorscaleAvoidWhirlwindAction(ai); }
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static Action* razorscale_grounded(PlayerbotAI* ai) { return new RazorscaleGroundedAction(ai); }
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static Action* razorscale_harpoon_action(PlayerbotAI* ai) { return new RazorscaleHarpoonAction(ai); }
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static Action* razorscale_fuse_armor_action(PlayerbotAI* ai) { return new RazorscaleFuseArmorAction(ai); }
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static Action* iron_assembly_lightning_tendrils_action(PlayerbotAI* ai) { return new IronAssemblyLightningTendrilsAction(ai); }
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static Action* iron_assembly_overload_action(PlayerbotAI* ai) { return new IronAssemblyOverloadAction(ai); }
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static Action* hodir_move_snowpacked_icicle(PlayerbotAI* ai) { return new HodirMoveSnowpackedIcicleAction(ai); }
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static Action* hodir_biting_cold_jump(PlayerbotAI* ai) { return new HodirBitingColdJumpAction(ai); }
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static Action* freya_move_away_nature_bomb(PlayerbotAI* ai) { return new FreyaMoveAwayNatureBombAction(ai); }
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static Action* freya_mark_eonars_gift(PlayerbotAI* ai) { return new FreyaMarkEonarsGiftAction(ai); }
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};
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#endif
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