Files
mod-playerbots/src/strategy/actions/XpGainAction.cpp
2024-08-04 12:04:06 +02:00

99 lines
2.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "XpGainAction.h"
#include "Event.h"
#include "GuildMgr.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
#include "BroadcastHelper.h"
bool XpGainAction::Execute(Event event)
{
context->GetValue<uint32>("death count")->Set(0);
if (!sRandomPlayerbotMgr->IsRandomBot(bot) || sPlayerbotAIConfig->playerbotsXPrate == 1)
return true;
WorldPacket p(event.getPacket()); // (8+4+1+4+8)
ObjectGuid guid;
uint32 xpgain;
uint8 type = 0; // 00-kill_xp type, 01-non_kill_xp type
uint32 givenXp = 0;
float groupBonus = 0;
p.rpos(0);
p >> guid; // 8 victim
p >> xpgain; // 1 given experience
p >> type; // 1 00-kill_xp type, 01-non_kill_xp type
if (!type)
{
p >> givenXp; // 4 experience without rested bonus
p >> groupBonus; // 8 group bonus
}
Creature* creature = botAI->GetCreature(guid);
if (creature && !creature->GetMap()->IsDungeon())
{
BroadcastHelper::BroadcastKill(botAI, bot, creature);
}
Unit* victim = nullptr;
if (guid)
victim = botAI->GetUnit(guid);
xpgain = xpgain * (sPlayerbotAIConfig->playerbotsXPrate - 1);
GiveXP(xpgain, victim);
return true;
}
void XpGainAction::GiveXP(uint32 xp, Unit* victim)
{
if (xp < 1)
{
return;
}
if (!bot->IsAlive())
{
return;
}
uint32 level = bot->GetLevel();
// XP to money conversion processed in Player::RewardQuest
if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
return;
}
// XP resting bonus for kill
uint32 rested_bonus_xp = victim ? bot->GetXPRestBonus(xp) : 0;
// SendLogXPGain(xp, victim, rested_bonus_xp);
uint32 curXP = bot->GetUInt32Value(PLAYER_XP);
uint32 nextLvlXP = bot->GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
uint32 newXP = curXP + xp + rested_bonus_xp;
while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
newXP -= nextLvlXP;
if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
bot->GiveLevel(level + 1);
}
level = bot->GetLevel();
nextLvlXP = bot->GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
}
bot->SetUInt32Value(PLAYER_XP, newXP);
}