mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
345 lines
11 KiB
C++
345 lines
11 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "ChangeTalentsAction.h"
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#include "AiFactory.h"
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#include "ChatHelper.h"
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#include "Event.h"
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#include "PlayerbotAIConfig.h"
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#include "PlayerbotFactory.h"
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#include "Playerbots.h"
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bool ChangeTalentsAction::Execute(Event event)
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{
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std::string param = event.getParam();
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std::ostringstream out;
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TalentSpec botSpec(bot);
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if (!param.empty())
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{
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if (param.find("help") != std::string::npos) {
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out << TalentsHelp();
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} else if (param.find("switch") != std::string::npos) {
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if (param.find("switch 1") != std::string::npos) {
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bot->ActivateSpec(0);
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out << "Active first talent";
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} else if (param.find("switch 2") != std::string::npos) {
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if (bot->GetSpecsCount() == 1 && bot->GetLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
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{
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bot->CastSpell(bot, 63680, true, nullptr, nullptr, bot->GetGUID());
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bot->CastSpell(bot, 63624, true, nullptr, nullptr, bot->GetGUID());
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}
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bot->ActivateSpec(1);
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out << "Active second talent";
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}
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} else if (param.find("autopick") != std::string::npos) {
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PlayerbotFactory factory(bot, bot->GetLevel());
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factory.InitTalentsTree(true);
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out << "Auto pick talents";
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} else if (param.find("spec list") != std::string::npos) {
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out << SpecList();
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} else if (param.find("spec ") != std::string::npos) {
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param = param.substr(5);
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out << SpecPick(param);
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botAI->ResetStrategies();
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} else if (param.find("apply ") != std::string::npos) {
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param = param.substr(6);
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out << SpecApply(param);
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botAI->ResetStrategies();
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} else {
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out << "Unknown command.";
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}
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}
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else
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{
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uint32 tab = AiFactory::GetPlayerSpecTab(bot);
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out << "My current talent spec is: " << "|h|cffffffff";
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out << chat->FormatClass(bot, tab) << "\n";
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out << TalentsHelp();
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}
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botAI->TellMaster(out);
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return true;
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}
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std::string ChangeTalentsAction::TalentsHelp()
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{
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std::ostringstream out;
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out << "Talents usage: talents switch <1/2>, talents autopick, talents spec list, "
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"talents spec <specName>, talents apply <link>.";
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return out.str();
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}
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std::string ChangeTalentsAction::SpecList()
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{
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int cls = bot->getClass();
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int specFound = 0;
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std::ostringstream out;
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for (int specNo = 0; specNo < MAX_SPECNO; ++specNo) {
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if (sPlayerbotAIConfig->premadeSpecName[cls][specNo].size() == 0) {
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break;
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}
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specFound++;
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std::ostringstream out;
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std::vector<std::vector<uint32>> parsed = sPlayerbotAIConfig->parsedSpecLinkOrder[cls][specNo][80];
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std::unordered_map<int, int> tabCount;
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tabCount[0] = tabCount[1] = tabCount[2] = 0;
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for (auto &item : parsed) {
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tabCount[item[0]] += item[3];
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}
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out << specFound << ". " << sPlayerbotAIConfig->premadeSpecName[cls][specNo] << " (";
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out << tabCount[0] << "-" << tabCount[1] << "-" << tabCount[2] << ")";
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botAI->TellMasterNoFacing(out.str());
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}
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out << "Total " << specFound << " specs found";
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return out.str();
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}
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std::string ChangeTalentsAction::SpecPick(std::string param)
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{
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int cls = bot->getClass();
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int specFound = 0;
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for (int specNo = 0; specNo < MAX_SPECNO; ++specNo) {
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if (sPlayerbotAIConfig->premadeSpecName[cls][specNo].size() == 0) {
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break;
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}
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if (sPlayerbotAIConfig->premadeSpecName[cls][specNo] == param) {
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PlayerbotFactory::InitTalentsBySpecNo(bot, specNo, true);
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std::ostringstream out;
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out << "Picking " << sPlayerbotAIConfig->premadeSpecName[cls][specNo];
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return out.str();
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}
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}
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std::ostringstream out;
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out << "Spec " << param << " not found";
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return out.str();
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}
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std::string ChangeTalentsAction::SpecApply(std::string param)
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{
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int cls = bot->getClass();
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std::ostringstream out;
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std::vector<std::vector<uint32>> parsedSpecLink = PlayerbotAIConfig::ParseTempTalentsOrder(cls, param);
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if (parsedSpecLink.size() == 0) {
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out << "Invalid link " << param;
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return out.str();
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}
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PlayerbotFactory::InitTalentsByParsedSpecLink(bot, parsedSpecLink, true);
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out << "Applying " << param;
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return out.str();
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}
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// std::vector<TalentPath*> ChangeTalentsAction::getPremadePaths(std::string const findName)
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// {
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// std::vector<TalentPath*> ret;
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// // for (auto& path : sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath)
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// // {
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// // if (findName.empty() || path.name.find(findName) != std::string::npos)
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// // {
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// // ret.push_back(&path);
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// // }
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// // }
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// return std::move(ret);
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// }
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// std::vector<TalentPath*> ChangeTalentsAction::getPremadePaths(TalentSpec* oldSpec)
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// {
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// std::vector<TalentPath*> ret;
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// // for (auto& path : sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath)
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// // {
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// // TalentSpec newSpec = *GetBestPremadeSpec(path.id);
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// // newSpec.CropTalents(bot->getLevel());
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// // if (oldSpec->isEarlierVersionOf(newSpec))
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// // {
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// // ret.push_back(&path);
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// // }
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// // }
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// return std::move(ret);
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// }
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// TalentPath* ChangeTalentsAction::getPremadePath(uint32 id)
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// {
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// // for (auto& path : sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath)
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// // {
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// // if (id == path.id)
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// // {
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// // return &path;
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// // }
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// // }
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// // return &sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath[0];
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// return nullptr;
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// }
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// void ChangeTalentsAction::listPremadePaths(std::vector<TalentPath*> paths, std::ostringstream* out)
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// {
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// if (paths.size() == 0)
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// {
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// *out << "No predefined talents found..";
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// }
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// *out << "|h|cffffffff";
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// for (auto path : paths)
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// {
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// *out << path->name << " (" << path->talentSpec.back().FormatSpec(bot) << "), ";
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// }
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// out->seekp(-2, out->cur);
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// *out << ".";
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// }
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// TalentPath* ChangeTalentsAction::PickPremadePath(std::vector<TalentPath*> paths, bool useProbability)
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// {
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// uint32 totProbability = 0;
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// uint32 curProbability = 0;
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// if (paths.size() == 1)
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// return paths[0];
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// for (auto path : paths)
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// {
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// totProbability += useProbability ? path->probability : 1;
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// }
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// totProbability = urand(0, totProbability);
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// for (auto path : paths)
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// {
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// curProbability += (useProbability ? path->probability : 1);
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// if (curProbability >= totProbability)
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// return path;
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// }
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// return paths[0];
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// }
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// bool ChangeTalentsAction::AutoSelectTalents(std::ostringstream* out)
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// {
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// // Does the bot have talentpoints?
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// if (bot->getLevel() < 10)
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// {
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// *out << "No free talent points.";
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// return false;
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// }
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// uint32 specNo = sRandomPlayerbotMgr->GetValue(bot->GetGUID().GetCounter(), "specNo");
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// uint32 specId = specNo - 1;
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// std::string specLink = sRandomPlayerbotMgr->GetData(bot->GetGUID().GetCounter(), "specLink");
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// //Continue the current spec
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// if (specNo > 0)
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// {
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// TalentSpec newSpec = *GetBestPremadeSpec(specId);
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// newSpec.CropTalents(bot->getLevel());
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// newSpec.ApplyTalents(bot, out);
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// if (newSpec.GetTalentPoints() > 0)
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// {
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// *out << "Upgrading spec " << "|h|cffffffff" << getPremadePath(specId)->name << "" << newSpec.FormatSpec(bot);
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// }
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// }
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// else if (!specLink.empty())
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// {
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// TalentSpec newSpec(bot, specLink);
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// newSpec.CropTalents(bot->getLevel());
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// newSpec.ApplyTalents(bot, out);
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// if (newSpec.GetTalentPoints() > 0)
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// {
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// *out << "Upgrading saved spec "
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// << "|h|cffffffff" << chat->FormatClass(bot, newSpec.highestTree()) << " (" << newSpec.FormatSpec(bot) << ")";
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// }
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// }
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// //Spec was not found or not sufficient
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// if (bot->GetFreeTalentPoints() > 0 || (!specNo && specLink.empty()))
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// {
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// TalentSpec oldSpec(bot);
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// std::vector<TalentPath*> paths = getPremadePaths(&oldSpec);
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// if (paths.size() == 0) //No spec like the old one found. Pick any.
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// {
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// if (bot->CalculateTalentsPoints() > 0)
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// *out << "No specs like the current spec found. ";
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// paths = getPremadePaths("");
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// }
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// if (paths.size() == 0)
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// {
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// *out << "No predefined talents found for this class.";
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// specId = -1;
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// // specLink = "";
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// }
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// else if (paths.size() > 1 && false/*!sPlayerbotAIConfig->autoPickTalents*/ && !sRandomPlayerbotMgr->IsRandomBot(bot))
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// {
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// *out << "Found multiple specs: ";
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// listPremadePaths(paths, out);
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// }
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// else
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// {
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// specId = PickPremadePath(paths, sRandomPlayerbotMgr->IsRandomBot(bot))->id;
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// TalentSpec newSpec = *GetBestPremadeSpec(specId);
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// specLink = newSpec.GetTalentLink();
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// newSpec.CropTalents(bot->getLevel());
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// newSpec.ApplyTalents(bot, out);
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// if (paths.size() > 1)
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// *out << "Found " << paths.size() << " possible specs to choose from. ";
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// *out << "Apply spec " << "|h|cffffffff" << getPremadePath(specId)->name << " " << newSpec.FormatSpec(bot);
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// }
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// }
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// sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specNo", specId + 1);
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// if (!specLink.empty() && specId == -1)
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// sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specLink", 1, specLink);
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// else
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// sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specLink", 0);
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// return (specNo == 0) ? false : true;
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// }
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// //Returns a pre-made talentspec that best suits the bots current talents.
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// TalentSpec* ChangeTalentsAction::GetBestPremadeSpec(uint32 specId)
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// {
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// TalentPath* path = getPremadePath(specId);
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// for (auto& spec : path->talentSpec)
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// {
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// if (spec.points >= bot->CalculateTalentsPoints())
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// return &spec;
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// }
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// if (path->talentSpec.size())
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// return &path->talentSpec.back();
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// // return &sPlayerbotAIConfig->classSpecs[bot->getClassMask()].baseSpec;
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// return nullptr;
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// }
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bool AutoSetTalentsAction::Execute(Event event)
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{
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std::ostringstream out;
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if (!sPlayerbotAIConfig->autoPickTalents || !sRandomPlayerbotMgr->IsRandomBot(bot))
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return false;
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if (bot->GetFreeTalentPoints() <= 0)
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return false;
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PlayerbotFactory factory(bot, bot->GetLevel());
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factory.InitTalentsTree(true, true, true);
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factory.InitPetTalents();
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botAI->TellMaster(out);
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return true;
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}
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