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https://github.com/mod-playerbots/mod-playerbots
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14 lines
537 B
C++
14 lines
537 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "RangedCombatStrategy.h"
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#include "Playerbots.h"
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void RangedCombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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{
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CombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_HIGH), nullptr)));
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}
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