Files
mod-playerbots/src/PlayerbotAIBase.cpp
2022-03-12 22:27:09 +01:00

68 lines
1.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotAIBase.h"
#include "Playerbots.h"
PlayerbotAIBase::PlayerbotAIBase(bool isBotAI) : nextAICheckDelay(0), _isBotAI(isBotAI)
{
}
void PlayerbotAIBase::UpdateAI(uint32 elapsed, bool minimal)
{
if (nextAICheckDelay > elapsed)
nextAICheckDelay -= elapsed;
else
nextAICheckDelay = 0;
if (!CanUpdateAI())
return;
UpdateAIInternal(elapsed, minimal);
YieldThread();
}
void PlayerbotAIBase::SetNextCheckDelay(uint32 const delay)
{
if (nextAICheckDelay < delay)
LOG_DEBUG("playerbots", "Setting lesser delay {} -> {}", nextAICheckDelay, delay);
nextAICheckDelay = delay;
if (nextAICheckDelay > sPlayerbotAIConfig->globalCoolDown)
LOG_DEBUG("playerbots", "std::set next check delay: {}", nextAICheckDelay);
}
void PlayerbotAIBase::IncreaseNextCheckDelay(uint32 delay)
{
nextAICheckDelay += delay;
if (nextAICheckDelay > sPlayerbotAIConfig->globalCoolDown)
LOG_DEBUG("playerbots", "increase next check delay: {}", nextAICheckDelay);
}
bool PlayerbotAIBase::CanUpdateAI()
{
return nextAICheckDelay < 100;
}
void PlayerbotAIBase::YieldThread(bool delay)
{
if (nextAICheckDelay < sPlayerbotAIConfig->reactDelay)
nextAICheckDelay = sPlayerbotAIConfig->reactDelay;
if (delay && nextAICheckDelay <= sPlayerbotAIConfig->reactDelay * 5)
nextAICheckDelay = sPlayerbotAIConfig->reactDelay * 5;
}
bool PlayerbotAIBase::IsActive()
{
return nextAICheckDelay < sPlayerbotAIConfig->maxWaitForMove;
}
bool PlayerbotAIBase::IsBotAI() const
{
return _isBotAI;
}