Files
mod-playerbots/src/PlayerbotCommandServer.cpp
2022-03-12 22:27:09 +01:00

100 lines
2.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PlayerbotCommandServer.h"
#include "IoContext.h"
#include "Playerbots.h"
#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/smart_ptr.hpp>
#include <boost/asio.hpp>
#include <boost/thread/thread.hpp>
using boost::asio::ip::tcp;
typedef boost::shared_ptr<tcp::socket> socket_ptr;
bool ReadLine(socket_ptr sock, std::string* buffer, std::string* line)
{
// Do the real reading from fd until buffer has '\n'.
std::string::iterator pos;
while ((pos = find(buffer->begin(), buffer->end(), '\n')) == buffer->end())
{
char buf[1025];
boost::system::error_code error;
size_t n = sock->read_some(boost::asio::buffer(buf), error);
if (n == -1 || error == boost::asio::error::eof)
return false;
else if (error)
throw boost::system::system_error(error); // Some other error.
buf[n] = 0;
*buffer += buf;
}
*line = std::string(buffer->begin(), pos);
*buffer = std::string(pos + 1, buffer->end());
return true;
}
void session(socket_ptr sock)
{
try
{
std::string buffer, request;
while (ReadLine(sock, &buffer, &request))
{
std::string const response = sRandomPlayerbotMgr->HandleRemoteCommand(request) + "\n";
boost::asio::write(*sock, boost::asio::buffer(response.c_str(), response.size()));
request = "";
}
}
catch (std::exception& e)
{
LOG_ERROR("playerbots", "{}", e.what());
}
}
void server(Acore::Asio::IoContext& io_service, short port)
{
tcp::acceptor a(io_service, tcp::endpoint(tcp::v4(), port));
for (;;)
{
socket_ptr sock(new tcp::socket(io_service));
a.accept(*sock);
boost::thread t(boost::bind(session, sock));
}
}
void Run()
{
if (!sPlayerbotAIConfig->commandServerPort)
{
return;
}
std::ostringstream s;
s << "Starting Playerbots Command Server on port " << sPlayerbotAIConfig->commandServerPort;
LOG_INFO("playerbots", "{}", s.str().c_str());
try
{
Acore::Asio::IoContext io_service;
server(io_service, sPlayerbotAIConfig->commandServerPort);
}
catch (std::exception& e)
{
LOG_ERROR("playerbots", "{}", e.what());
}
}
void PlayerbotCommandServer::Start()
{
std::thread serverThread(Run);
serverThread.detach();
}