Files
mod-playerbots/src/strategy/Trigger.h
2022-03-12 22:27:09 +01:00

70 lines
1.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TRIGGER_H
#define _PLAYERBOT_TRIGGER_H
#include "Common.h"
#include "Action.h"
class PlayerbotAI;
class Unit;
class Trigger : public AiNamedObject
{
public:
Trigger(PlayerbotAI* botAI, std::string const name = "trigger", int32 checkInterval = 1);
virtual ~Trigger() { }
virtual Event Check();
virtual void ExternalEvent(std::string const param, Player* owner = nullptr) { }
virtual void ExternalEvent(WorldPacket& packet, Player* owner = nullptr) { }
virtual bool IsActive() { return false; }
virtual NextAction** getHandlers() { return nullptr; }
void Update() { }
virtual void Reset() { }
virtual Unit* GetTarget();
virtual Value<Unit*>* GetTargetValue();
virtual std::string const GetTargetName() { return "self target"; }
bool needCheck();
protected:
int32 checkInterval;
time_t lastCheckTime;
};
class TriggerNode
{
public:
TriggerNode(std::string const name, NextAction** handlers = nullptr) : name(name), handlers(handlers), trigger(nullptr) { }
virtual ~TriggerNode()
{
NextAction::destroy(handlers);
}
Trigger* getTrigger() { return trigger; }
void setTrigger(Trigger* trigger) { this->trigger = trigger; }
std::string const getName() { return name; }
NextAction** getHandlers()
{
return NextAction::merge(NextAction::clone(handlers), trigger->getHandlers());
}
float getFirstRelevance()
{
return handlers[0] ? handlers[0]->getRelevance() : -1;
}
private:
Trigger* trigger;
NextAction** handlers;
std::string const name;
};
#endif