mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
98 lines
5.2 KiB
C++
98 lines
5.2 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "HealPriestStrategy.h"
|
|
#include "GenericPriestStrategyActionNodeFactory.h"
|
|
#include "Playerbots.h"
|
|
|
|
HealPriestStrategy::HealPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrategy(botAI)
|
|
{
|
|
actionNodeFactories.Add(new GenericPriestStrategyActionNodeFactory());
|
|
}
|
|
|
|
NextAction** HealPriestStrategy::getDefaultActions()
|
|
{
|
|
return NextAction::array(0, new NextAction("shoot", ACTION_DEFAULT), nullptr);
|
|
}
|
|
|
|
void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
GenericPriestStrategy::InitTriggers(triggers);
|
|
|
|
// triggers.push_back(new TriggerNode(
|
|
// "enemy out of spell",
|
|
// NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), NULL)));
|
|
|
|
// triggers.push_back(new TriggerNode(
|
|
// "medium aoe heal",
|
|
// NextAction::array(0,
|
|
// new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
|
|
// // new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
|
|
// NULL)));
|
|
|
|
triggers.push_back(new TriggerNode(
|
|
"group heal occasion",
|
|
NextAction::array(0,
|
|
new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
|
|
new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
|
|
NULL)));
|
|
|
|
triggers.push_back(new TriggerNode(
|
|
"medium group heal occasion",
|
|
NextAction::array(0,
|
|
new NextAction("prayer of healing on party", ACTION_CRITICAL_HEAL + 6),
|
|
new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 5), nullptr)));
|
|
|
|
triggers.push_back(new TriggerNode(
|
|
"party member critical health",
|
|
NextAction::array(0,
|
|
new NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 6),
|
|
new NextAction("penance on party", ACTION_CRITICAL_HEAL + 4),
|
|
new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 3),
|
|
new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 2),
|
|
NULL)));
|
|
|
|
triggers.push_back(new TriggerNode(
|
|
"party member low health",
|
|
NextAction::array(0,
|
|
new NextAction("power word: shield on party", ACTION_MEDIUM_HEAL + 4),
|
|
new NextAction("penance on party", ACTION_MEDIUM_HEAL + 2),
|
|
new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 2),
|
|
new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 1),
|
|
new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 0),
|
|
NULL)));
|
|
|
|
triggers.push_back(new TriggerNode(
|
|
"party member medium health",
|
|
NextAction::array(0,
|
|
new NextAction("power word: shield on party", ACTION_LIGHT_HEAL + 9),
|
|
new NextAction("penance on party", ACTION_LIGHT_HEAL + 7),
|
|
new NextAction("circle of healing", ACTION_LIGHT_HEAL + 7),
|
|
new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 6),
|
|
new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5),
|
|
// new NextAction("renew on party", ACTION_LIGHT_HEAL + 8),
|
|
NULL)));
|
|
|
|
triggers.push_back(new TriggerNode(
|
|
"party member almost full health",
|
|
NextAction::array(0,
|
|
// new NextAction("penance on party", ACTION_LIGHT_HEAL + 3),
|
|
new NextAction("renew on party", ACTION_LIGHT_HEAL + 2),
|
|
NULL)));
|
|
|
|
// triggers.push_back(new TriggerNode("almost full health", NextAction::array(0, new NextAction("renew", 43.f), nullptr)));
|
|
// triggers.push_back(new TriggerNode("party member almost full health", NextAction::array(0, new NextAction("heal on party", 41.0f), new NextAction("renew on party", 40.0f), nullptr)));
|
|
// triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("greater heal on party", 47.0f), nullptr)));
|
|
// triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("power word: shield on party", 51.0f), new NextAction("greater heal on party", 50.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("party member to heal out of spell range", NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 10), nullptr)));
|
|
// triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("prayer of mending", 49.0f), nullptr)));
|
|
// triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("circle of healing", 48.0f), nullptr)));
|
|
// triggers.push_back(new TriggerNode("binding heal", NextAction::array(0, new NextAction("binding heal", 52.0f), nullptr)));
|
|
// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
|
|
|
|
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("pain suppression", ACTION_EMERGENCY + 1), nullptr)));
|
|
triggers.push_back(new TriggerNode("protect party member", NextAction::array(0, new NextAction("pain suppression on party", ACTION_EMERGENCY), nullptr)));
|
|
|
|
}
|