Files
mod-playerbots/src/strategy/values/NearestNonBotPlayersValue.cpp

26 lines
882 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "NearestNonBotPlayersValue.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Playerbots.h"
void NearestNonBotPlayersValue::FindUnits(std::list<Unit*>& targets)
{
Acore::AnyUnitInObjectRangeCheck u_check(bot, range);
Acore::UnitListSearcher<Acore::AnyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
Cell::VisitObjects(bot, searcher, range);
}
bool NearestNonBotPlayersValue::AcceptUnit(Unit* unit)
{
ObjectGuid guid = unit->GetGUID();
return guid.IsPlayer() && !GET_PLAYERBOT_AI(((Player*)unit)) &&
(!((Player*)unit)->IsGameMaster() || ((Player*)unit)->isGMVisible());
}