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https://github.com/mod-playerbots/mod-playerbots
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- Utgarde Pinnacle implementation
- Culling of Stratholme implementation
- Added additional value ("nearest hostile npcs") needed to expose some hidden trigger-type npc units (eg. frost breath on Skadi fight in UP)
19 lines
544 B
C++
19 lines
544 B
C++
#ifndef _PLAYERBOT_WOTLKDUNGEONCOSSTRATEGY_H
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#define _PLAYERBOT_WOTLKDUNGEONCOSSTRATEGY_H
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#include "Multiplier.h"
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#include "AiObjectContext.h"
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#include "Strategy.h"
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class WotlkDungeonCoSStrategy : public Strategy
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{
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public:
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WotlkDungeonCoSStrategy(PlayerbotAI* ai) : Strategy(ai) {}
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virtual std::string const getName() override { return "culling of stratholme"; }
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virtual void InitTriggers(std::vector<TriggerNode*> &triggers) override;
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virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
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};
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#endif
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