Files
mod-playerbots/src/strategy/dungeons/wotlk/cullingofstratholme/CullingOfStratholmeStrategy.h
Bobblybook c788e96828 UP and CoS dungeons
- Utgarde Pinnacle implementation
- Culling of Stratholme implementation
- Added additional value ("nearest hostile npcs") needed to expose some hidden trigger-type npc units (eg. frost breath on Skadi fight in UP)
2024-10-21 22:29:03 +11:00

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544 B
C++

#ifndef _PLAYERBOT_WOTLKDUNGEONCOSSTRATEGY_H
#define _PLAYERBOT_WOTLKDUNGEONCOSSTRATEGY_H
#include "Multiplier.h"
#include "AiObjectContext.h"
#include "Strategy.h"
class WotlkDungeonCoSStrategy : public Strategy
{
public:
WotlkDungeonCoSStrategy(PlayerbotAI* ai) : Strategy(ai) {}
virtual std::string const getName() override { return "culling of stratholme"; }
virtual void InitTriggers(std::vector<TriggerNode*> &triggers) override;
virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
};
#endif