Files
mod-playerbots/src/strategy/actions/CheckMountStateAction.cpp
2024-08-03 00:02:34 +08:00

289 lines
10 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "CheckMountStateAction.h"
#include "BattlegroundWS.h"
#include "Event.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "ServerFacade.h"
#include "SpellAuraEffects.h"
bool CheckMountStateAction::Execute(Event event)
{
bool noattackers = AI_VALUE2(bool, "combat", "self target") ? (AI_VALUE(uint8, "attacker count") > 0 ? false : true) : true;
bool enemy = AI_VALUE(Unit*, "enemy player target");
// ignore grind target in BG or bots will dismount near any creature (eg: the rams in AV)
bool dps = (AI_VALUE(Unit*, "dps target") || (!bot->InBattleground() && AI_VALUE(Unit*, "grind target")));
bool fartarget = (enemy && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), 40.0f)) ||
(dps && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "dps target"), 50.0f));
bool attackdistance = false;
bool chasedistance = false;
float attack_distance = 35.0f;
if (PlayerbotAI::IsMelee(bot)) {
attack_distance = 10.0f;
} else {
attack_distance = 40.0f;
}
if (enemy)
attack_distance /= 2;
if (dps || enemy)
{
attackdistance = (enemy || dps) && sServerFacade->IsDistanceLessThan(AI_VALUE2(float, "distance", "current target"), attack_distance);
chasedistance = enemy && sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), 45.0f) && AI_VALUE2(bool, "moving", "enemy player target");
}
if (bot->IsMounted() && attackdistance) {
WorldPacket emptyPacket;
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
return true;
}
Player* master = GetMaster();
if (master != nullptr && !bot->InBattleground())
{
if (!bot->GetGroup() || bot->GetGroup()->GetLeaderGUID() != master->GetGUID())
return false;
// bool farFromMaster = sServerFacade->GetDistance2d(bot, master) > sPlayerbotAIConfig->sightDistance;
if (master->IsMounted() && !bot->IsMounted() && noattackers && !attackdistance && !bot->IsInCombat() && botAI->GetState() != BOT_STATE_COMBAT)
{
return Mount();
}
if (!master->IsMounted() && bot->IsMounted())
{
WorldPacket emptyPacket;
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
return true;
}
// if (!bot->IsMounted() && (chasedistance || (farFromMaster && botAI->HasStrategy("follow", BOT_STATE_NON_COMBAT))) && !bot->IsInCombat() && !dps)
// return Mount();
// if (!bot->IsFlying() && ((!farFromMaster && !master->IsMounted()) || attackdistance) && bot->IsMounted())
// {
// WorldPacket emptyPacket;
// bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
// return true;
// }
return false;
}
// For random bots
if (!bot->InBattleground() && !master) {
if (!bot->IsMounted() && noattackers && !attackdistance && !bot->IsInCombat()) {
return Mount();
}
}
if (bot->InBattleground() && !attackdistance && (noattackers || fartarget) && !bot->IsInCombat() && !bot->IsMounted())
{
if (bot->GetBattlegroundTypeId() == BATTLEGROUND_WS)
{
BattlegroundWS *bg = (BattlegroundWS*)botAI->GetBot()->GetBattleground();
if (bot->HasAura(23333) || bot->HasAura(23335))
{
return false;
}
}
return Mount();
}
// if (!bot->InBattleground())
// {
// if (AI_VALUE(GuidPosition, "rpg target"))
// {
// if (sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "rpg target"), sPlayerbotAIConfig->farDistance) && noattackers && !dps && !enemy)
// return Mount();
// }
// if (((!AI_VALUE(GuidVector, "possible rpg targets").empty()) && noattackers && !dps && !enemy) && urand(0, 100) > 50)
// return Mount();
// }
// if (!bot->IsMounted() && !attackdistance && (fartarget || chasedistance))
// return Mount();
if (!bot->IsFlying() && attackdistance && bot->IsMounted() && (enemy || dps || (!noattackers && bot->IsInCombat())))
{
WorldPacket emptyPacket;
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
return true;
}
return false;
}
bool CheckMountStateAction::isUseful()
{
// do not use on vehicle
if (botAI->IsInVehicle())
return false;
if (bot->isDead())
return false;
bool isOutdoor = bot->IsOutdoors();
if (!isOutdoor)
return false;
if (bot->HasUnitState(UNIT_STATE_IN_FLIGHT))
return false;
if (bot->InArena())
return false;
if (!GET_PLAYERBOT_AI(bot)->HasStrategy("mount", BOT_STATE_NON_COMBAT) && !bot->IsMounted())
return false;
bool firstmount = bot->GetLevel() >= 20;
if (!firstmount)
return false;
// Do not use with BG Flags
if (bot->HasAura(23333) || bot->HasAura(23335) || bot->HasAura(34976))
{
return false;
}
// Only mount if BG starts in less than 30 sec
if (bot->InBattleground())
{
if (Battleground* bg = bot->GetBattleground())
if (bg->GetStatus() == STATUS_WAIT_JOIN)
{
if (bg->GetStartDelayTime() > BG_START_DELAY_30S)
return false;
}
}
return true;
}
bool CheckMountStateAction::Mount()
{
uint32 secondmount = 40;
if (bot->isMoving())
{
bot->StopMoving();
// bot->GetMotionMaster()->Clear();
// bot->GetMotionMaster()->MoveIdle();
}
Player* master = GetMaster();
botAI->RemoveShapeshift();
botAI->RemoveAura("tree of life");
int32 masterSpeed = 59;
SpellInfo const* masterSpell = nullptr;
if (master && !master->GetAuraEffectsByType(SPELL_AURA_MOUNTED).empty() && !bot->InBattleground())
{
masterSpell = master->GetAuraEffectsByType(SPELL_AURA_MOUNTED).front()->GetSpellInfo();
masterSpeed = std::max(masterSpell->Effects[1].BasePoints, masterSpell->Effects[2].BasePoints);
}
else
{
masterSpeed = 59;
for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
{
uint32 spellId = itr->first;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo || spellInfo->Effects[0].ApplyAuraName != SPELL_AURA_MOUNTED)
continue;
if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || spellInfo->IsPassive())
continue;
int32 effect = std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints);
if (effect > masterSpeed)
masterSpeed = effect;
}
}
if (bot->GetPureSkillValue(SKILL_RIDING) <= 75 && bot->GetLevel() < secondmount)
masterSpeed = 59;
if (bot->InBattleground() && masterSpeed > 99)
masterSpeed = 99;
bool hasSwiftMount = false;
//std::map<int32, std::vector<uint32> > spells;
std::map<uint32, std::map<int32, std::vector<uint32>>> allSpells;
for (PlayerSpellMap::iterator itr = bot->GetSpellMap().begin(); itr != bot->GetSpellMap().end(); ++itr)
{
uint32 spellId = itr->first;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo || spellInfo->Effects[0].ApplyAuraName != SPELL_AURA_MOUNTED)
continue;
if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || spellInfo->IsPassive())
continue;
int32 effect = std::max(spellInfo->Effects[1].BasePoints, spellInfo->Effects[2].BasePoints);
//if (effect < masterSpeed)
//continue;
uint32 index = (spellInfo->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED ||
spellInfo->Effects[2].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ? 1 : 0;
if (index == 0 && std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) > 59)
hasSwiftMount = true;
if (index == 1 && std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) > 149)
hasSwiftMount = true;
allSpells[index][effect].push_back(spellId);
}
int32 masterMountType = 0;
if (masterSpell)
{
masterMountType = (masterSpell->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED ||
masterSpell->Effects[2].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ? 1 : 0;
}
std::map<int32, std::vector<uint32>>& spells = allSpells[masterMountType];
if (hasSwiftMount)
{
for (auto i : spells)
{
std::vector<uint32> ids = i.second;
for (auto itr : ids)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr);
if (!spellInfo)
continue;
if (masterMountType == 0 && masterSpeed > 59 && std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) < 99)
spells[59].clear();
if (masterMountType == 1 && masterSpeed > 149 && std::max(spellInfo->Effects[EFFECT_1].BasePoints, spellInfo->Effects[EFFECT_2].BasePoints) < 279)
spells[149].clear();
}
}
}
for (std::map<int32, std::vector<uint32>>::iterator i = spells.begin(); i != spells.end(); ++i)
{
std::vector<uint32>& ids = i->second;
uint32 index = urand(0, ids.size() - 1);
if (index >= ids.size())
continue;
return botAI->CastSpell(ids[index], bot);;
}
std::vector<Item*> items = AI_VALUE2(std::vector<Item*>, "inventory items", "mount");
if (!items.empty())
return UseItemAuto(*items.begin());
return false;
}