Files
mod-playerbots/src/strategy/values/TankTargetValue.cpp
2024-09-26 20:00:09 +08:00

117 lines
3.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "TankTargetValue.h"
#include "AttackersValue.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
class FindTargetForTankStrategy : public FindNonCcTargetStrategy
{
public:
FindTargetForTankStrategy(PlayerbotAI* botAI) : FindNonCcTargetStrategy(botAI), minThreat(0) {}
void CheckAttacker(Unit* creature, ThreatMgr* threatMgr) override
{
if (!creature || !creature->IsAlive())
{
return;
}
Player* bot = botAI->GetBot();
float threat = threatMgr->GetThreat(bot);
if (!result)
{
minThreat = threat;
result = creature;
}
// neglect if victim is main tank, or no victim (for untauntable target)
if (threatMgr->getCurrentVictim())
{
// float max_threat = threatMgr->GetThreat(threatMgr->getCurrentVictim()->getTarget());
Unit* victim = threatMgr->getCurrentVictim()->getTarget();
if (victim && victim->ToPlayer() && botAI->IsMainTank(victim->ToPlayer()))
{
return;
}
}
if (minThreat >= threat)
{
minThreat = threat;
result = creature;
}
}
protected:
float minThreat;
};
class FindTankTargetSmartStrategy : public FindTargetStrategy
{
public:
FindTankTargetSmartStrategy(PlayerbotAI* botAI) : FindTargetStrategy(botAI) {}
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
{
if (Group* group = botAI->GetBot()->GetGroup())
{
ObjectGuid guid = group->GetTargetIcon(4);
if (guid && attacker->GetGUID() == guid)
return;
}
if (!attacker->IsAlive())
{
return;
}
if (!result || IsBetter(attacker, result))
{
result = attacker;
}
}
bool IsBetter(Unit* new_unit, Unit* old_unit)
{
Player* bot = botAI->GetBot();
// if group has multiple tanks, main tank just focus on the current target
Unit* currentTarget = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
if (currentTarget && botAI->IsMainTank(bot) && botAI->GetGroupTankNum(bot) > 1)
{
if (old_unit == currentTarget)
return false;
if (new_unit == currentTarget)
return true;
}
float new_threat = new_unit->GetThreatMgr().GetThreat(bot);
float old_threat = old_unit->GetThreatMgr().GetThreat(bot);
float new_dis = bot->GetDistance(new_unit);
float old_dis = bot->GetDistance(old_unit);
// hasAggro? -> withinMelee? -> threat
if (GetIntervalLevel(new_unit) > GetIntervalLevel(old_unit))
{
return true;
}
int32_t interval = GetIntervalLevel(new_unit);
if (interval == 1)
{
return new_dis < old_dis;
}
return new_threat < old_threat;
}
int32_t GetIntervalLevel(Unit* unit)
{
if (!botAI->HasAggro(unit))
{
return 1;
}
return 0;
}
};
Unit* TankTargetValue::Calculate()
{
// FindTargetForTankStrategy strategy(botAI);
FindTankTargetSmartStrategy strategy(botAI);
return FindTarget(&strategy);
}