Files
mod-playerbots/src/strategy/actions/StayActions.cpp

65 lines
1.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "StayActions.h"
#include "Event.h"
#include "LastMovementValue.h"
#include "Playerbots.h"
bool StayActionBase::Stay()
{
AI_VALUE(LastMovement&, "last movement").Set(nullptr);
// if (!urand(0, 10))
// botAI->PlaySound(TEXT_EMOTE_YAWN);
if (bot->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
return false;
uint32 sitDelay = sPlayerbotAIConfig->sitDelay / 1000;
time_t stayTime = AI_VALUE(time_t, "stay time");
time_t now = time(nullptr);
if (!stayTime)
{
stayTime = now - urand(0, sitDelay / 2);
context->GetValue<time_t>("stay time")->Set(stayTime);
}
// Stop the bot from moving immediately when action is called
if (bot->isMoving())
{
bot->StopMoving();
bot->ClearUnitState(UNIT_STATE_CHASE);
bot->ClearUnitState(UNIT_STATE_FOLLOW);
}
return true;
}
bool StayAction::Execute(Event event) { return Stay(); }
bool StayAction::isUseful()
{
// move from group takes priority over stay as it's added and removed automatically
// (without removing/adding stay)
if (botAI->HasStrategy("move from group", BOT_STATE_COMBAT) ||
botAI->HasStrategy("move from group", BOT_STATE_NON_COMBAT))
return false;
// Only useful if the bot is currently moving
return AI_VALUE2(bool, "moving", "self target");
}
bool SitAction::Execute(Event event)
{
if (bot->isMoving())
return false;
bot->SetStandState(UNIT_STAND_STATE_SIT);
return true;
}
bool SitAction::isUseful() { return !AI_VALUE2(bool, "moving", "self target"); }